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ServerSocket.cpp
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64 lines (53 loc) · 1.2 KB
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#include <iostream>
#include <string.h>
#include <arpa/inet.h>
#include <net/if.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <sys/types.h>
#include "ServerSocket.h"
ServerSocket::ServerSocket(int fd, bool nagle_on)
{
fd_ = fd;
is_initialized_ = true;
NagleOn(nagle_on);
}
bool ServerSocket::Init(int port)
{
if (is_initialized_)
{
return true;
}
struct sockaddr_in addr;
fd_ = socket(AF_INET, SOCK_STREAM, 0);
if (fd_ < 0)
{
// perror("ERROR: failed to create a socket");
return false;
}
memset(&addr, '\0', sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(port);
if ((bind(fd_, (struct sockaddr *)&addr, sizeof(addr))) < 0)
{
// perror("ERROR: failed to bind");
return false;
}
listen(fd_, 8);
is_initialized_ = true;
return true;
}
std::unique_ptr<ServerSocket> ServerSocket::Accept()
{
int accepted_fd;
struct sockaddr_in addr;
unsigned int addr_size = sizeof(addr);
accepted_fd = accept(fd_, (struct sockaddr *)&addr, &addr_size);
if (accepted_fd < 0)
{
// perror("ERROR: failed to accept connection");
return nullptr;
}
return std::unique_ptr<ServerSocket>(new ServerSocket(accepted_fd, IsNagleOn()));
}