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44 lines (39 loc) · 976 Bytes
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DoubleJump
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44 lines (39 loc) · 976 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoubleJump : MonoBehaviour {
public float Force = 250;
private bool isjump = false;
private bool isdoublejump = false;
Rigidbody rig;
void Start () {
rig = this.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
if(Input.GetKeyDown(KeyCode.Space) )
{
if(!isjump)
{
rig.AddForce(Vector3.up * Force);
isjump = true;
}
else
{
if (!isdoublejump)
{
rig.AddForce(Vector3.up * Force);
isdoublejump = true;
}
}
}
}
void OnCollisionEnter(Collision collision)
{
if(collision.collider.tag.CompareTo("Plane") == 0)
{
isjump = false;
isdoublejump = false;
}
}
}