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35 lines (29 loc) · 815 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Jump : MonoBehaviour {
public float Force = 250;
private bool isjump = false; //判断是否在跳跃
Rigidbody rig;
void Start () {
rig = this.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
Debug.Log(isjump);
//当按下空格键且不再跳跃状态时,开始跳跃
if(Input.GetKeyDown(KeyCode.Space) && isjump == false)
{
rig.AddForce(Vector3.up * Force);
isjump = true;
}
}
//当球体与地面接触时,isjump为false
void OnCollisionEnter(Collision collision)
{
if(collision.collider.tag.CompareTo("Plane") == 0)
{
isjump = false;
}
}
}