{% hint style="info" %}
Hitboxes:
0. head
1. neck
2. pelvis
3. stomach
4. lower chest
5. chest
6. upper chest
7. right thigh
8. left thigh
9. right calf
10. left calf
11. right foot
12. left foot
13. right hand
14. left hand
15. right upper arm
16. right forearm
17. left upper arm
18. left forearm
{% endhint %}
| Name |
Type |
Description |
| index |
int |
Entity index |
| value |
int |
New mindamage |
RageBot.OverrideMinDamage(1, 10)
| Name |
Type |
Description |
| index |
int |
Entity index |
| value |
int |
New hitchance |
RageBot.OverrideHitchance(1, 10)
| Name |
Type |
Description |
| index |
int |
Entity index |
| Name |
Type |
Description |
| index |
int |
Entity index |
| priority |
int |
Arbitrary numerical priority value - higher value = higher priority |
RageBot.SetTargetPriority(1, 100)
| Name |
Type |
Description |
| index |
int |
Entity index |
| hitbox |
int |
Hitbox index |
| priority |
int |
Arbitrary numerical priority value - higher value = higher priority |
RageBot.SetHitboxPriority(1, 0, 100)
| Name |
Type |
Description |
| index |
int |
Entity index |
| hitbox |
int |
Hitbox index |
RageBot.ForceHitboxSafety(1, 0)
| Name |
Type |
Description |
| index |
int |
Entity index |
| hitbox |
int |
Hitbox index |
| state |
bool |
Hitbox state |
RageBot.EnableHitbox(1, 0, false)
| Name |
Type |
Description |
| index |
int |
Entity index |
| hitbox |
int |
Hitbox index |
| state |
bool |
Multipoint state |
RageBot.EnableMultipoints(1, 0, false)
| Name |
Type |
Description |
| index |
int |
Entity index |