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final.js
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226 lines (170 loc) · 6.76 KB
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var radians = Transform.degToRad;
var renderingEngine;
function sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
function createTree() {
var tree = new GameObject();
tree.addComponent(new MeshRenderer(uvCylinder(0.1, 0.2), [29, 30, 0]));
// tree1.transform.translate(0.3, 0.15, 0);
tree.transform.rotate("x", radians(90));
treeBrush = new GameObject();
treeBrush.addComponent(new MeshRenderer(uvCone(), [7, 56, 22]));
treeBrush.transform.translate(0, 0, -0.4);
treeBrush.transform.scale(0.5, 0.5, 0.6);
treeBrush.transform.rotate("x", radians(180));
tree.addChild(treeBrush);
return tree;
}
function createWheelRim() {
var rim = new GameObject();
rim.addComponent(new MeshRenderer(uvCylinder(0.07, 0.35), [150, 150, 150]));
rim.transform.rotate("y", radians(90));
return rim;
}
function createWheel() {
var wheel = new GameObject();
wheel.addComponent(new MeshRenderer(uvTorus(0.5, 0.3), [50, 50, 50]));
wheel.transform.scale(0.33, 1, 1);
var rim1 = createWheelRim();
rim1.transform.translate(-0.15, 0, 0);
wheel.addChild(rim1);
var rim2 = createWheelRim();
rim2.transform.translate(0.15, 0, 0);
wheel.addChild(rim2);
var rim3 = createWheelRim();
rim3.transform.translate(0.1, 0.25, 0);
rim3.transform.rotate("y", radians(60));
rim3.transform.rotate("x", radians(90));
wheel.addChild(rim3);
var rim4 = createWheelRim();
rim4.transform.rotate("y", radians(-60));
rim4.transform.rotate("x", radians(90));
rim4.transform.translate(0.1, -0.25, 0);
wheel.addChild(rim4);
var rim5 = createWheelRim();
rim5.transform.rotate("y", radians(60));
rim5.transform.rotate("x", radians(90));
rim5.transform.translate(-0.1, -0.25, 0);
wheel.addChild(rim5);
var rim6 = createWheelRim();
rim6.transform.rotate("y", radians(-60));
rim6.transform.rotate("x", radians(90));
rim6.transform.translate(-0.1, 0.25, 0);
wheel.addChild(rim6);
return wheel;
}
async function startup() {
// Initialize RenderingEngine
renderingEngine = new RenderingEngine("gl-canvas");
// Camera
var camera = new GameObject();
camera.addComponent(new Camera());
renderingEngine.addCamera(camera);
camera.transform.translate(0, -1.5, -12);
camera.transform.rotate("x", radians(10));
// grass
var grass = new GameObject();
grass.addComponent(new MeshRenderer(ring(0, 3, 100), [0, 79, 15]));
grass.transform.rotate("x", radians(90));
// road ring
var roadRing = new GameObject();
roadRing.addComponent(new MeshRenderer(ring(1.5, 2.5, 100), [100, 100, 100]));
roadRing.transform.translate(0, 0.0001, 0);
roadRing.transform.rotate("x", radians(90));
// scene Base
var sceneBase = new GameObject();
sceneBase.addComponent(new MeshRenderer(uvCylinder(3, 0.5, 100), [0, 79, 15]));
sceneBase.transform.translate(0, -0.3, 0);
sceneBase.transform.rotate("x", radians(90));
// Trees
var tree1 = createTree();
tree1.transform.translate(1, 0.1, 0);
var tree2 = createTree();
tree2.transform.translate(-1.2, 0.1, 2.5);
var tree3 = createTree();
tree3.transform.translate(-0.8, 0.1, -0.8);
var tree4 = createTree();
tree4.transform.translate(-0.4, 0.1, 0.8);
var tree5 = createTree();
tree5.transform.translate(-2.6, 0.1, -1);
// Light Pole
var lightPole = new GameObject();
lightPole.addComponent(new MeshRenderer(uvCylinder(0.05, 0.5), [53, 53, 53]));
lightPole.transform.translate(0, 0.3, 0);
lightPole.transform.rotate("x", radians(90));
var lightGrill = new GameObject();
lightPole.addChild(lightGrill);
lightGrill.addComponent(new MeshRenderer(uvSphere(0.08), [40, 40, 40]));
lightGrill.transform.translate(0, 0, -0.3);
var lampLight = new GameObject();
// lampLight.addComponent(new MeshRenderer(cube(), [255, 255, 255]));
lampLight.addComponent(new PointLight(10, new Attenuation(1, 1, 1)));
lightGrill.addChild(lampLight);
lampLight.transform.translate(0, -5, 0);
renderingEngine.addCenterLight(lampLight);
// Car
var carRotationBase = new GameObject();
var carBase = new GameObject();
carRotationBase.addChild(carBase);
carBase.addComponent(new MeshRenderer(cube(), [175, 0, ,0]));
carBase.transform.translate(0, 0.2, 2);
carBase.transform.scale(0.7, 0.2, 0.5);
var carTop = new GameObject();
carBase.addChild(carTop);
carTop.addComponent(new MeshRenderer(cube(), [175, 0, 0]));
carTop.transform.translate(0, 1, 0);
carTop.transform.scale(0.66, 1, 0.95);
// carHeadlight1 = new GameObject();
// carBase.addChild(carHeadlight1);
// carHeadlight1.addComponent(new MeshRenderer(uvCylinder(), [100, 100, 100]));
var carWheel1 = createWheel();
carWheel1.addComponent(new Rotator("z", radians(-3)));
carBase.addChild(carWheel1);
carWheel1.transform.translate(0.3, -0.2, 0.55);
var carWheel2 = createWheel();
carWheel2.addComponent(new Rotator("z", radians(-3)));
carBase.addChild(carWheel2);
carWheel2.transform.translate(-0.3, -0.2, 0.55);
var carWheel3 = createWheel();
carWheel3.addComponent(new Rotator("z", radians(-3)));
carBase.addChild(carWheel3);
carWheel3.transform.translate(-0.3, -0.2, -0.55);
var carWheel4 = createWheel();
carWheel4.addComponent(new Rotator("z", radians(-3)));
carBase.addChild(carWheel4);
carWheel4.transform.translate(0.3, -0.2, -0.55);
carRotationBase.addComponent(new Rotator("y", radians(1)));
// Sun
var sunRotationBase = new GameObject();
sunRotationBase.addComponent(new Rotator("z", radians(0.25)));
// sunRotationBase.transform.rotate("y", radians(-30));
var sun = new GameObject();
sunRotationBase.addChild(sun);
sun.addComponent(new MeshRenderer(uvSphere(), [252, 151, 0]));
sun.transform.translate(-4, 0, 0);
// add gameObjects to scene, top-level GameObjects only
renderingEngine.addToSceneGraph(roadRing);
renderingEngine.addToSceneGraph(camera);
renderingEngine.addToSceneGraph(sceneBase);
renderingEngine.addToSceneGraph(grass);
renderingEngine.addToSceneGraph(tree1);
renderingEngine.addToSceneGraph(tree2);
renderingEngine.addToSceneGraph(tree3);
renderingEngine.addToSceneGraph(tree4);
renderingEngine.addToSceneGraph(tree5);
renderingEngine.addToSceneGraph(lightPole);
renderingEngine.addToSceneGraph(carRotationBase);
renderingEngine.addToSceneGraph(sunRotationBase);
// Lights
// Start animation
requestAnimationFrame(draw);
}
function draw() {
var animationBox = document.getElementById("animationBox");
if (animationBox.checked) {
renderingEngine.update();
renderingEngine.render();
}
requestAnimationFrame(draw);
}