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Level.cpp
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196 lines (184 loc) · 5.59 KB
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//
// Created by iMer on 22.08.2015.
//
#include <Engine/util/Random.hpp>
#include <Engine/Factory.hpp>
#include <Engine/Text.hpp>
#include <sstream>
#include "Level.hpp"
#include "PowerUp.hpp"
#include <Engine/Game.hpp>
#include <Engine/ResourceManager.hpp>
#include "Player.hpp"
Level::Level(engine::Game *game) : Scene(game), m_spawnTimer(2), m_score(0), m_over(false), m_objectNode(nullptr),
m_rainbowTime(0), m_speed(false), m_speedTime(0.0), m_healthTime(0.0),
m_doubleTime(0.0), m_paused(false), m_zigzagTime(0.0), m_mouse(nullptr) {
m_backgroundMusic = engine::ResourceManager::instance()->MakeSound(
"assets/sound/amazingmusicthebestthingyouwilleverhear.wav");
m_backgroundMusic->setLoop(true);
m_backgroundMusic->play();
m_keyDown = m_game->OnKeyDown.MakeHandler([this](const sf::Event::KeyEvent &e) {
if (e.code == sf::Keyboard::M) {
if (m_backgroundMusic->getStatus() == sf::Sound::Playing) {
m_backgroundMusic->stop();
} else {
m_backgroundMusic->play();
}
}
});
m_powerUpSound = engine::ResourceManager::instance()->MakeSound("assets/sound/powerup.wav");
m_gameoverSound = engine::ResourceManager::instance()->MakeSound("assets/sound/gameover.wav");
m_game->GetWindow()->setMouseCursorVisible(true);
}
Level::~Level() {
delete m_backgroundMusic;
delete m_powerUpSound;
delete m_gameoverSound;
m_game->OnKeyDown.RemoveHandler(m_keyDown);
}
bool Level::initialize(Json::Value &root) {
if (!engine::Scene::initialize(root)) {
return false;
}
auto objects = root["objects"];
for (size_t i = 0; i < objects.size(); i++) {
m_objects.push_back({
objects[i][0u].asFloat(),
objects[i][1u].asString()
});
}
return true;
}
void Level::OnUpdate(sf::Time interval) {
if (m_over && sf::Keyboard::isKeyPressed(sf::Keyboard::Down) && sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) {
m_game->SwitchScene(engine::Factory::create<Level>("assets/scripts/level.json", m_game));
}
engine::util::RandomFloat xpos(0, m_size.x);
engine::util::RandomFloat rotation(0, 360);
engine::Scene::OnUpdate(interval);
float delta = interval.asSeconds();
m_spawnTimer -= delta;
m_rainbowTime -= delta;
m_doubleTime -= delta;
m_speedTime -= delta;
m_healthTime -= delta;
m_scoreAdd -= delta;
m_zigzagTime -= delta;
if (m_speedTime > 0 && !m_speed) {
m_speed = true;
m_world->SetGravity(b2Vec2(0.0, 6.0));
} else if (m_speed && m_speedTime < 0) {
m_speed = false;
m_world->SetGravity(b2Vec2(0.0, 3.0));
}
if (m_spawnTimer < 0) {
engine::util::RandomFloat chance(0.0, 1.0);
if (m_rainbowTime > 0) {
m_spawnTimer = 0.1;
engine::Node *o = engine::Factory::CreateChildFromFile("assets/scripts/sheep_rainbow.json", m_objectNode);
o->SetPosition(xpos(), -200);
o->SetRotation(rotation());
} else if (m_zigzagTime > 0) {
m_spawnTimer = 0.3;
float c = chance();
// MEH
engine::Node *o = nullptr;
if (c < 0.3) o= engine::Factory::CreateChildFromFile("assets/scripts/cow.json", m_objectNode);
else if (c < 0.6) o= engine::Factory::CreateChildFromFile("assets/scripts/pig.json", m_objectNode);
else if (c < 0.75) o= engine::Factory::CreateChildFromFile("assets/scripts/sheep_white.json", m_objectNode);
else if (c < 0.9) o= engine::Factory::CreateChildFromFile("assets/scripts/sheep_brown.json", m_objectNode);
else o= engine::Factory::CreateChildFromFile("assets/scripts/sheep_black.json", m_objectNode);
o->SetPosition(m_zig?362:662, -200);
m_zig = !m_zig;
o->SetRotation(rotation());
} else {
m_spawnTimer = 0.5;
if (m_speed) m_spawnTimer /= 4;
if (m_doubleTime > 0) m_spawnTimer /= 2;
for (auto &obj: m_objects) {
float c = obj.chance;
if (m_doubleTime > 0) c *= 2;
if (chance() < c) {
engine::Node *o = engine::Factory::CreateChildFromFile(obj.script, m_objectNode);
o->SetPosition(xpos(), -200);
o->SetRotation(rotation());
}
}
}
}
if (m_mouse) {
if (!m_mouse->IsRender()) {
m_mouse->GetBody()->SetGravityScale(1);
m_game->GetWindow()->setMouseCursorVisible(false);
m_mouse = nullptr;
} else {
auto pos = m_game->GetMousePosition();
if (pos.y > 576) pos.y = -10;
m_mouse->SetPosition(pos.x, pos.y);
}
}
if (m_healthTime > 0) {
Player *player = static_cast<Player *>(GetChildByID("player"));
if (player) {
player->ChangeEnergy(1.5f);
}
}
if (m_scoreAdd < 0 && !m_over) {
AddScore(1);
m_scoreAdd = 0.5;
}
}
void Level::AddScore(uint32_t score) {
if (m_doubleTime > 0) score *= 2;
m_score += score;
std::ostringstream ss;
ss << "Score: " << m_score;
static_cast<engine::Text *>(m_ui->GetChildByID("score"))->SetText(ss.str());
}
void Level::GameOver() {
m_gameoverSound->play();
m_ui->GetChildByID("over")->SetActive(true);
m_over = true;
}
void Level::PowerUp(uint8_t type) {
m_powerUpSound->play();
switch (type) {
case PU_RAINBOWS:
m_rainbowTime = 10.0f;
m_spawnTimer = 0.0f;
break;
case PU_SPEED:
m_speedTime = 10.0f;
break;
case PU_HEALTH:
m_healthTime = 5.0f;
break;
case PU_DOUBLE:
m_doubleTime = 10.0f;
break;
case PU_ZIGZAG:
m_zigzagTime = 10.0f;
break;
default:
break;
}
}
void Level::update(sf::Time interval) {
if (!m_game->IsFocus() && !m_paused) {
m_paused = true;
GetUi()->GetChildByID("paused")->SetActive(true);
}
if (m_paused) {
m_ui->update(interval);
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up) && sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) {
m_paused = false;
GetUi()->GetChildByID("paused")->SetActive(false);
}
} else {
engine::Scene::update(interval);
}
}
void Level::OnInitializeDone() {
m_objectNode = GetChildByID("objects");
m_mouse = GetChildByID("mouse");
}