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41 lines (30 loc) · 901 Bytes
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ControllerModule.hpp
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41 lines (30 loc) · 901 Bytes
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#ifndef CONTROLLERMODULE_HPP
#define CONTROLLERMODULE_HPP
#include "Module.hpp"
#include "GameStuff.hpp"
class ControllerModule : public Module {
public:
ControllerModule() {
in_ports.push_back(&control);
out_ports.push_back(&frame);
control.position = make_vector(-0.25f, 0.0f);
frame.position = make_vector( 0.25f, 0.0f);
fragment = 0;
time_acc = 0;
frame().motion = (unsigned)-1;
}
virtual ~ControllerModule() {
}
//Item functions:
virtual Vector2f size();
virtual void draw(Box2f viewport, Box2f screen_viewport, float scale, unsigned int recurse = 0);
//Module functions:
virtual void update(float elapsed_time);
virtual bool handle_event(SDL_Event const &event, Vector2f local_mouse);
private:
PortDataContainer< Game2d::Control > control;
unsigned int fragment;
float time_acc;
PortDataContainer< Game2d::Frame > frame;
};
#endif //CONTROLLERMODULE_HPP