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Program.cs
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59 lines (54 loc) · 1.59 KB
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using System.Threading.Channels;
public class Program
{
private static Random Randomizer { get; } = new Random();
static async Task Main(string[] args)
{
try
{
await ProducerConsumerWithExceptions();
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
static async Task ProducerConsumerWithExceptions()
{
var channel = Channel.CreateBounded<object>(new BoundedChannelOptions(10));
async Task Producer()
{
try
{
for (int i = 0; i < 100; i++)
{
DoSomethingThatMightThrowExceptionForProducer();
await channel.Writer.WriteAsync(i);
await Task.Delay(10);
}
}
finally
{
channel.Writer.Complete();
}
}
async Task Consumer()
{
await foreach (var anObject in channel.Reader.ReadAllAsync())
{
DoSomethingThatMightThrowExceptionForConsumer(anObject);
}
}
await Task.WhenAll(Producer(), Consumer());
}
private static void DoSomethingThatMightThrowExceptionForConsumer(object o)
{
Console.WriteLine($"Consuming object: {o}");
throw new Exception("Bad thing happened in Consumer");
}
private static void DoSomethingThatMightThrowExceptionForProducer()
{
Console.WriteLine($"Producing something");
//throw new Exception("Bad thing happened in Producer");
}
}