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482 lines (387 loc) · 13.5 KB
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/*
* This file is part of Touchy (https://github.com/uhhhci/Touchy).
* Copyright (c) 2015 Nicholas Katzakis
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define dllexport __declspec(dllexport)
#include "HD/hd.h" //part of 3DS OpenHaptics
#include <HDU/hduVector.h>
#include <HDU/hduError.h>
#include "vector_math.h"
using namespace vmath;
//Global variable and handle declarations
HDSchedulerHandle hCallback;
//HDSchedulerHandle hForceCallback;
HHD hHD;
//Sphere globals (only one sphere for now)
double sphereRadius;
vec3<double> spherePosition;
/* Holds data retrieved from HDAPI. */
typedef struct
{
HDboolean m_buttonState; /* Has the device button has been pressed. */
HDboolean m_buttonState2; /* Has the device button2 has been pressed. */
hduVector3Dd m_devicePosition; /* Current device coordinates. */
HDErrorInfo m_error;
} DeviceData;
static DeviceData gServoDeviceData;
HDCallbackCode HDCALLBACK CallbackIdle(void *data)
{
int nButtons = 0;
// Get the position of the device.
/*vec3<double> cursorPosition;*/
hdBeginFrame(hHD);
/* Retrieve the current button(s). */
hdGetIntegerv(HD_CURRENT_BUTTONS, &nButtons);
/* In order to get the specific button 1 state, we use a bitmask to
test for the HD_DEVICE_BUTTON_1 bit. */
gServoDeviceData.m_buttonState =
(nButtons & HD_DEVICE_BUTTON_1) ? HD_TRUE : HD_FALSE;
gServoDeviceData.m_buttonState2 =
(nButtons & HD_DEVICE_BUTTON_2) ? HD_TRUE : HD_FALSE;
/* Get the current location of the device (HD_GET_CURRENT_POSITION)
We declare a vector of three doubles since hdGetDoublev returns
the information in a vector of size 3. */
hdGetDoublev(HD_CURRENT_POSITION, gServoDeviceData.m_devicePosition);
/* Also check the error state of HDAPI. */
gServoDeviceData.m_error = hdGetError();
hdEndFrame(hHD);
return HD_CALLBACK_CONTINUE;
}
/*******************************************************************************
Generates a force to drive the cursor to the center of the given coordinates.
*******************************************************************************/
HDCallbackCode HDCALLBACK CallbackToSphereCenter(void *data)
{
// Stiffness, i.e. k value, of the sphere. Higher stiffness results
// in a harder surface.
const double sphereStiffness = 1.f;
hdBeginFrame(hHD);
int nButtons = 0;
/* Retrieve the current button(s). */
hdGetIntegerv(HD_CURRENT_BUTTONS, &nButtons);
/* In order to get the specific button 1 state, we use a bitmask to
test for the HD_DEVICE_BUTTON_1 bit. */
gServoDeviceData.m_buttonState =
(nButtons & HD_DEVICE_BUTTON_1) ? HD_TRUE : HD_FALSE;
gServoDeviceData.m_buttonState2 =
(nButtons & HD_DEVICE_BUTTON_2) ? HD_TRUE : HD_FALSE;
/* Get the current location of the device (HD_GET_CURRENT_POSITION)
We declare a vector of three doubles since hdGetDoublev returns
the information in a vector of size 3. */
hdGetDoublev(HD_CURRENT_POSITION, gServoDeviceData.m_devicePosition);
// Get the position of the device.
vec3<double> cursorPosition;
hdGetDoublev(HD_CURRENT_POSITION, cursorPosition);
// Find the distance between the device and the center of the
// sphere.
vec3<double> newvec = (cursorPosition - spherePosition);
double distance = length(newvec);
// If the user is within the sphere -- i.e. if the distance from the user to
// the center of the sphere is less than the sphere radius -- then the user
// is penetrating the sphere and a force should be commanded to repel him
// towards the surface.
if (distance < sphereRadius)
{
// Calculate the penetration distance.
double penetrationDistance = sphereRadius - distance;
// Create a unit vector in the direction of the force, this will always
// be outward from the center of the sphere through the user's
// position.
vec3<double> forceDirection = (spherePosition - cursorPosition) / distance;
// Use F=kx to create a force vector that is towards the center of
// the sphere and proportional to the penetration distance, and scaled
// by the object stiffness.
// Hooke's law explicitly:
double k = sphereStiffness;
vec3<double> x = penetrationDistance * forceDirection;
vec3<double> f = k * x;
hdSetDoublev(HD_CURRENT_FORCE, forceDirection);
}
hdEndFrame(hHD);
HDErrorInfo error;
if (HD_DEVICE_ERROR(error = hdGetError()))
{
if (error.errorCode == HD_SCHEDULER_FULL)
{
return HD_CALLBACK_DONE;
}
}
return HD_CALLBACK_CONTINUE;
}
/*******************************************************************************
Generates an opposing force if the device attempts to penetrate the sphere.
*******************************************************************************/
HDCallbackCode HDCALLBACK FrictionlessSphereCallback(void *data)
{
// Stiffness, i.e. k value, of the sphere. Higher stiffness results
// in a harder surface.
const double sphereStiffness = 1.0f;
hdBeginFrame(hHD);
int nButtons = 0;
/* Retrieve the current button(s). */
hdGetIntegerv(HD_CURRENT_BUTTONS, &nButtons);
/* In order to get the specific button 1 state, we use a bitmask to
test for the HD_DEVICE_BUTTON_1 bit. */
gServoDeviceData.m_buttonState =
(nButtons & HD_DEVICE_BUTTON_1) ? HD_TRUE : HD_FALSE;
gServoDeviceData.m_buttonState2 =
(nButtons & HD_DEVICE_BUTTON_2) ? HD_TRUE : HD_FALSE;
/* Get the current location of the device (HD_GET_CURRENT_POSITION)
We declare a vector of three doubles since hdGetDoublev returns
the information in a vector of size 3. */
hdGetDoublev(HD_CURRENT_POSITION, gServoDeviceData.m_devicePosition);
// Get the position of the device.
vec3<double> cursorPosition;
hdGetDoublev(HD_CURRENT_POSITION, cursorPosition);
// Find the distance between the device and the center of the
// sphere.
vec3<double> newvec = (cursorPosition - spherePosition);
double distance = length(newvec);
// If the user is within the sphere -- i.e. if the distance from the user to
// the center of the sphere is less than the sphere radius -- then the user
// is penetrating the sphere and a force should be commanded to repel him
// towards the surface.
if (distance < sphereRadius)
{
// Calculate the penetration distance.
double penetrationDistance = sphereRadius - distance;
// Create a unit vector in the direction of the force, this will always
// be outward from the center of the sphere through the user's
// position.
vec3<double> forceDirection = (cursorPosition - spherePosition) / distance;
// Use F=kx to create a force vector that is away from the center of
// the sphere and proportional to the penetration distance, and scaled
// by the object stiffness.
// Hooke's law explicitly:
double k = sphereStiffness;
vec3<double> x = penetrationDistance * forceDirection;
vec3<double> f = k * x;
hdSetDoublev(HD_CURRENT_FORCE, f);
}
hdEndFrame(hHD);
HDErrorInfo error;
if (HD_DEVICE_ERROR(error = hdGetError()))
{
if (error.errorCode == HD_SCHEDULER_FULL)
{
return HD_CALLBACK_DONE;
}
}
return HD_CALLBACK_CONTINUE;
}
//For Force by jaccen
HDCallbackCode HDCALLBACK ForceCallback(void *data)
{
// Stiffness, i.e. k value, of the sphere. Higher stiffness results
// in a harder surface.
const double sphereStiffness = 0.025f;
hdBeginFrame(hHD);
int nButtons = 0;
/* Retrieve the current button(s). */
hdGetIntegerv(HD_CURRENT_BUTTONS, &nButtons);
/* In order to get the specific button 1 state, we use a bitmask to
test for the HD_DEVICE_BUTTON_1 bit. */
gServoDeviceData.m_buttonState =
(nButtons & HD_DEVICE_BUTTON_1) ? HD_TRUE : HD_FALSE;
gServoDeviceData.m_buttonState2 =
(nButtons & HD_DEVICE_BUTTON_2) ? HD_TRUE : HD_FALSE;
/* Get the current location of the device (HD_GET_CURRENT_POSITION)
We declare a vector of three doubles since hdGetDoublev returns
the information in a vector of size 3. */
hdGetDoublev(HD_CURRENT_POSITION, gServoDeviceData.m_devicePosition);
// Get the position of the device.
vec3<double> cursorPosition;
hdGetDoublev(HD_CURRENT_POSITION, cursorPosition);
// Find the distance between the device and the center of the
// sphere.
vec3<double> newvec = (cursorPosition - spherePosition);
newvec.x = 0.0;
newvec.y = 0.0;
double distance = length(newvec);
// If the user is within the sphere -- i.e. if the distance from the user to
// the center of the sphere is less than the sphere radius -- then the user
// is penetrating the sphere and a force should be commanded to repel him
// towards the surface.
if (distance < sphereRadius)
{
// Calculate the penetration distance.
double penetrationDistance = sphereRadius - distance;
// Create a unit vector in the direction of the force, this will always
// be outward from the center of the sphere through the user's
// position.
vec3<double> forceDirection = (cursorPosition - spherePosition) / distance;
forceDirection.x = 0.0;
forceDirection.y = 0.0;
if (forceDirection.z < 0)
{
forceDirection.z = 0;
}
// Use F=kx to create a force vector that is away from the center of
// the sphere and proportional to the penetration distance, and scaled
// by the object stiffness.
// Hooke's law explicitly:
double k = sphereStiffness;
vec3<double> x = penetrationDistance * forceDirection;
vec3<double> f = k * x;
hdSetDoublev(HD_CURRENT_FORCE, f);
}
hdEndFrame(hHD);
HDErrorInfo error;
if (HD_DEVICE_ERROR(error = hdGetError()))
{
if (error.errorCode == HD_SCHEDULER_FULL)
{
return HD_CALLBACK_DONE;
}
}
return HD_CALLBACK_CONTINUE;
}
extern "C" dllexport int init() {
HDErrorInfo error;
// Initialize the default haptic device.
hHD = hdInitDevice(HD_DEFAULT_DEVICE);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode);
}
// Start the servo scheduler and enable forces.
hdEnable(HD_FORCE_OUTPUT);
hdStartScheduler();
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode);
}
return(HD_SUCCESS);
}
extern "C" dllexport int startIdleCallback() {
HDErrorInfo error;
hCallback = hdScheduleAsynchronous(CallbackIdle, 0, HD_DEFAULT_SCHEDULER_PRIORITY);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode);
}
return HD_SUCCESS;
}
extern "C" dllexport int startCenterCallback(double radius, double x, double y, double z) {
sphereRadius = radius;
spherePosition.x = x;
spherePosition.y = y;
spherePosition.z = z;
// Application loop - schedule our call to the main callback.
hCallback = hdScheduleAsynchronous(CallbackToSphereCenter, 0, HD_MAX_SCHEDULER_PRIORITY);
//Return success/error code
HDErrorInfo error;
error = hdGetError();
return(error.errorCode);
}
extern "C" dllexport int startSphereCallback(double radius, double x, double y, double z) {
sphereRadius = radius;
spherePosition.x = x;
spherePosition.y = y;
spherePosition.z = z;
// Application loop - schedule our call to the main callback.
hCallback = hdScheduleAsynchronous(FrictionlessSphereCallback, 0, HD_MAX_SCHEDULER_PRIORITY);
//Return success/error code
HDErrorInfo error;
error = hdGetError();
return(error.errorCode);
}
extern "C" dllexport int startForceCallback(double radius, double z)
{
sphereRadius = radius;
spherePosition.x = 0;
spherePosition.y = 0;
spherePosition.z = z;
// Application loop - schedule our call to the main callback.
hCallback = hdScheduleAsynchronous(ForceCallback, 0, HD_MAX_SCHEDULER_PRIORITY);
//Return success/error code
HDErrorInfo error;
error = hdGetError();
return(error.errorCode);
}
extern "C" dllexport int getLastError() {
HDErrorInfo error;
error = hdGetError();
return(error.errorCode);
}
extern "C" dllexport int stopCallback() {
HDErrorInfo error;
// For cleanup, unschedule our callbacks and stop the servo loop.
hdWaitForCompletion(hCallback, HD_WAIT_CHECK_STATUS);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode);
}
//unschedule the callback
hdUnschedule(hCallback);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode);
}
return HD_SUCCESS;
}
extern "C" dllexport void setSphereRadius(double radius)
{
sphereRadius = radius;
}
extern "C" dllexport double getSphereRadius()
{
return sphereRadius;
}
extern "C" dllexport void setSpherePosition(double x, double y, double z)
{
spherePosition.x = x;
spherePosition.y = y;
spherePosition.z = z;
}
extern "C" dllexport void getEEPosition(double positions[3])
{
positions[0] = gServoDeviceData.m_devicePosition[0];
positions[1] = gServoDeviceData.m_devicePosition[1];
positions[2] = gServoDeviceData.m_devicePosition[2];
}
extern "C" dllexport bool getButtonState()
{
return gServoDeviceData.m_buttonState;
}
extern "C" dllexport bool getButtonState2()
{
return gServoDeviceData.m_buttonState2;
}
extern "C" dllexport int shutdown() {
HDErrorInfo error;
// For cleanup, unschedule our callbacks and stop the servo loop.
/*hdWaitForCompletion(hCallback, HD_WAIT_CHECK_STATUS);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode+1000);
}*/
hdStopScheduler();
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode + 2000);
}
/*hdUnschedule(hCallback);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode+3000);
}*/
hdDisableDevice(hHD);
if (HD_DEVICE_ERROR(error = hdGetError()))
{
return(error.errorCode + 4000);
}
return HD_SUCCESS;
}