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vector3_spreener.cpp
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101 lines (84 loc) · 3.4 KB
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//===============================================================================//
// Spreen - vector3_spreener.cpp
//===============================================================================//
// MIT License
//
// Copyright (c) 2025 KAR Games
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
//===============================================================================//
#include "vector3_spreener.h"
void Vector3Spreener::start() {
finished = false;
Object *target_instance = ObjectDB::get_instance(target);
if (!target_instance) {
WARN_PRINT("Target object freed before starting, aborting Spreener.");
return;
}
}
bool Vector3Spreener::step(double &r_delta) {
if (finished && _get_spreen()->is_finishable()) {
// If other springs haven't stabilizied
return false;
}
Object *target_instance = ObjectDB::get_instance(target);
if (!target_instance) {
_finish();
return false;
}
elapsed_time += r_delta;
Variant prop_value = target_instance->get_indexed(property);
Vector3 p = prop_value.operator Vector3();
update_spring(p, velocity, goal, Vector3(0.0f, 0.0f, 0.0f), r_delta);
target_instance->set_indexed(property, p);
if (goal.is_equal_approx(p) && velocity.is_zero_approx()) {
_finish();
return false;
}
return true;
}
Ref<Vector3Spreener> Vector3Spreener::update_goal(const Vector3 &p_goal) {
goal = p_goal;
return this;
}
Ref<Vector3Spreener> Vector3Spreener::set_damping_ratio(real_t p_damping_ratio) {
damping_ratio = p_damping_ratio;
return this;
}
Ref<Vector3Spreener> Vector3Spreener::set_halflife(real_t p_halflife) {
halflife = p_halflife;
return this;
}
void Vector3Spreener::_bind_methods() {
ClassDB::bind_method(D_METHOD("update_goal", "goal"), &Vector3Spreener::update_goal);
ClassDB::bind_method(D_METHOD("set_damping_ratio", "damping_ratio"), &Vector3Spreener::set_damping_ratio);
ClassDB::bind_method(D_METHOD("set_halflife", "halflife"), &Vector3Spreener::set_halflife);
}
Vector3Spreener::Vector3Spreener(const Object *p_target, const Vector<StringName> &p_property, const Vector3 &p_goal, real_t p_damping_ratio, real_t p_halflife) {
target = p_target->get_instance_id();
property = p_property;
goal = p_goal;
damping_ratio = p_damping_ratio;
halflife = p_halflife;
velocity = Vector3(0.0f, 0.0f, 0.0f);
}
Vector3Spreener::Vector3Spreener() {
ERR_FAIL_MSG("Vector3Spreener can't be created directly. Use the spreen_vector() method in Spreen.");
}