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Program_Before.cs
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80 lines (73 loc) · 1.79 KB
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namespace ESA5Before
{
class Player
{
public Player(int id = 0, string name = "Player", int health = 1, int weaponDamage = 0, int weaponTypeId = 0)
{
Id = id;
Name = name;
Health = health;
WeaponDamage = weaponDamage;
WeaponTypeId = weaponTypeId;
}
private int Id
{ get; set; }
private string Name
{ get; set; }
private int Health
{ get; set; }
private int WeaponDamage
{ get; set; }
private int WeaponTypeId
{ get; set; }
private int TargetId
{ get; set; }
public void TakeDamage(int damage)
{
Health -= damage;
}
public int DealDamage()
{
return WeaponDamage * WeaponTypeId;
}
public void SpeakToTarget()
{
//
}
}
class Npc
{
public Npc(int id = 0, string name = "NPC", int health = 1, int weaponDamage = 0, int weaponTypeId = 0)
{
Id = id;
Name = name;
Health = health;
WeaponDamage = weaponDamage;
WeaponTypeId = weaponTypeId;
}
private int Id
{ get; set; }
private string Name
{ get; set; }
private int Health
{ get; set; }
private int WeaponDamage
{ get; set; }
private int WeaponTypeId
{ get; set; }
private int TargetId
{ get; set; }
public void TakeDamage(int damage)
{
Health -= damage;
}
public int DealDamage()
{
return WeaponDamage * WeaponTypeId;
}
public string giveNextQuest()
{
return "QuestTitle";
}
}
}