From 19845a9765567e49d48307b3f4b9d567fb2ba646 Mon Sep 17 00:00:00 2001 From: Nishan Chathuranga Wickramarathna Date: Fri, 1 Mar 2019 02:35:30 +0530 Subject: [PATCH] Broken link to Unity Tensorflow Plugin --- docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md b/docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md index 91fbef9..21579f9 100644 --- a/docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md +++ b/docs/Using-TensorFlow-Sharp-in-Unity-(Experimental).md @@ -15,7 +15,7 @@ _Notice: This feature is still experimental. While it is possible to embed train ## Requirements * Unity 2017.1 or above -* Unity Tensorflow Plugin ([Download here](https://s3.amazonaws.com/unity-agents/0.2/TFSharpPlugin.unitypackage)) +* Unity Tensorflow Plugin ([Download here](https://s3.amazonaws.com/unity-ml-agents/0.5/TFSharpPlugin.unitypackage)) # Using TensorflowSharp with ML-Agents In order to bring a fully trained agent back into Unity, you will need to make sure the nodes of your graph have appropriate names. You can give names to nodes in Tensorflow :