Bug report
- AirSim Version/#commit:
- UE/Unity version:
- autopilot version:
- OS Version:
What's the issue you encountered?
I am currently using Airsim+UE for UAV VLN-related research. When navigating the UAV according to agent-generated commands, I notice that the multirotor's rotors frequently deviate from the overall frame. Is this a persistent bug in Airsim? It is unclear whether this affects the UAV's navigation performance. Is there a solution to keep the rotors properly aligned?
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How can the issue be reproduced?
Include full error message in text form
What's better than filing an issue? Filing a pull request :).