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chop.lua
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263 lines (231 loc) · 4.07 KB
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local spacing = 1
local collected = 0
local rows = 6
local cols = 6
local loops = 1
local function unload()
for n=1,16 do
turtle.select(n)
turtle.drop()
end
end
local function collect()
collected = collected + 1
if math.fmod(collected, 25) == 0 then
print( "Mined "..collected.." items." )
end
end
local function tryDig()
while turtle.detect() do
if turtle.dig() then
collect()
sleep(0.5)
else
return false
end
end
return true
end
local function tryDigUp()
while turtle.detectUp() do
if turtle.digUp() then
collect()
sleep(0.5)
else
return false
end
end
return true
end
local function refuel()
local fuelLevel = turtle.getFuelLevel()
if fuelLevel == "unlimited" or fuelLevel > 0 then
return
end
local function tryRefuel()
for n=1,16 do
if turtle.getItemCount(n) > 0 then
turtle.select(n)
if turtle.refuel(1) then
turtle.select(1)
return true
end
end
end
turtle.select(1)
return false
end
if not tryRefuel() then
print( "Add more fuel to continue." )
while not tryRefuel() do
sleep(1)
end
print( "Resuming Tunnel." )
end
end
local function tryUp()
refuel()
while not turtle.up() do
if turtle.detectUp() then
if not tryDigUp() then
return false
end
elseif turtle.attackUp() then
collect()
else
sleep( 0.5 )
end
end
return true
end
local function tryDown()
refuel()
while not turtle.down() do
if turtle.detectDown() then
if not tryDigDown() then
return false
end
elseif turtle.attackDown() then
collect()
else
sleep( 0.5 )
end
end
return true
end
local function tryForward()
refuel()
while not turtle.forward() do
if turtle.detect() then
if not tryDig() then
return false
end
elseif turtle.attack() then
collect()
else
sleep( 0.5 )
end
end
return true
end
local function turn(side)
if side == "left" then
turtle.turnLeft()
elseif side == "right" then
turtle.turnRight()
elseif side == "back" then
turtle.turnRight()
turtle.turnRight()
else
print("Turn direction not recognized!")
turtle.turnLeft()
turtle.turnLeft()
turtle.turnLeft()
turtle.turnLeft()
end
end
local function chop()
print( "Chopping this tree..." )
local height=0
while turtle.detect() do
tryDig()
tryForward()
while turtle.detectUp() do
tryDigUp()
tryUp()
height = height + 1
end
for h=0, (height - 1) do
tryDown()
end
turn("back")
tryForward()
turn("back")
end
print( "One tree complete." )
print( "Mined "..collected.." items total." )
end
local function dropOff()
turtle.turnLeft()
tryForward()
tryForward()
turtle.turnRight()
drop()
turtle.turnRight()
tryForward()
tryForward()
turtle.turnLeft()
end
local function nextCol()
local move = spacing + 1
turtle.turnRight()
for m=1,move do
tryForward()
end
turtle.turnLeft()
end
local function nextRow(row)
if row % 2 == 1 then
-- odd row, just turn around
turtle.turnLeft()
turtle.turnLeft()
for m=1,(spacing - 1) do
tryForward()
end
else
-- even row
turtle.turnLeft()
tryForward()
turtle.turnRight()
for m=1,(spacing + 3) do
tryForward()
end
turtle.turnRight()
tryForward()
turtle.turnRight()
end
end
local function reset()
if rows % 2 == 1 then
local move = (cols - 1) * (spacing + 1) + 1
turtle.turnLeft()
for m=1,move do
tryForward()
end
turtle.turnRight()
move = move - 1
for m=1,move do
tryForward()
end
turtle.turnRight()
tryForward()
turtle.turnLeft()
else
local move = (rows - 2) * (spacing + 1)
turn("right")
tryForward()
turn("right")
for m=1, move do
tryForward()
end
turn("right")
tryForward()
turn("left")
end
dropOff()
end
for l=1,loops do
for r=1,rows do
for c=1,cols do
chop()
if c < cols then
nextCol()
else
if r < rows then
nextRow(r)
end
end
end
end
reset()
end