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327 lines (281 loc) · 5.02 KB
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fell.lua
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327 lines (281 loc) · 5.02 KB
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local tArgs = { ... }
local sizeZ = tonumber(tArgs[1]) -- Quarry is this long in direction turtle is initially facing, including block turtle is on
local sizeX = tonumber(tArgs[2]) -- Quarry is this wide to the right of where turtle is facing, including block turtle is on
local sizeY = tonumber(tArgs[3]) -- Quarry removes this many layers of blocks including layer where turtle starts
movesPerCycle = (sizeZ * sizeX * (sizeY + 3)) + 1000
local sapling = 1
local bonemeal = 2
local wood1 = 3
local wood2 = 4
local openStart = 5
local saplingOpenStart = 5
local saplingOpenEnd = 10
local bonemealOpenStart = 11
local bonemealOpenEnd = 16
local openEnd = 16
local empty = true
local function tryDig()
while turtle.detect() do
if turtle.dig() then
sleep(0.5)
else
return false
end
end
return true
end
local function tryDigUp()
while turtle.detectUp() do
if turtle.digUp() then
sleep(0.5)
else
return false
end
end
return true
end
local function tryUp()
while not turtle.up() do
if turtle.detectUp() then
if not tryDigUp() then
return false
end
elseif turtle.attackUp() then
else
sleep( 0.5 )
end
end
return true
end
local function tryDown()
while not turtle.down() do
if turtle.detectDown() then
if not tryDigDown() then
return false
end
elseif turtle.attackDown() then
else
sleep( 0.5 )
end
end
return true
end
local function tryForward()
while not turtle.forward() do
if turtle.detect() then
if not tryDig() then
return false
end
elseif turtle.attack() then
else
sleep( 0.5 )
end
end
return true
end
local function turn(side)
if side == "left" then
turtle.turnLeft()
elseif side == "right" then
turtle.turnRight()
elseif side == "back" then
turtle.turnRight()
turtle.turnRight()
else
print("Turn direction not recognized!")
turtle.turnLeft()
turtle.turnLeft()
turtle.turnLeft()
turtle.turnLeft()
end
end
local function fell()
dimensions = sizeZ .. " " .. sizeX .. " " .. sizeY
shell.run("my/fellQuarry.lua", dimensions)
end
local function lower()
for i = 1, (sizeY - 1) do
tryDown()
end
end
local function use(item)
found = false
turtle.select(item)
for i = openStart, openEnd do
if turtle.compareTo(i) then
turtle.select(i)
found = true
end
end
if not found then
print("Empty!")
empty = true
end
end
local function refuel()
if turtle.getFuelLevel() < movesPerCycle then
turtle.turnRight()
tryForward()
turtle.select(1)
turtle.suckUp()
turtle.refuel(64)
turtle.turnLeft()
turtle.turnLeft()
tryForward()
turtle.turnLeft()
end
end
local function fillComparison()
turtle.select(sapling)
turtle.suckUp()
turtle.turnLeft()
tryForward()
turtle.select(bonemeal)
turtle.suckUp()
tryForward()
turtle.select(wood1)
turtle.suckUp()
turtle.select(wood2)
turtle.suckUp()
turtle.select(wood1)
turtle.drop(63)
turtle.select(wood2)
turtle.drop(63)
turtle.turnLeft()
turtle.turnLeft()
tryForward()
end
local function fill()
refuel()
turtle.turnLeft()
turtle.turnLeft()
tryForward()
fillComparison()
-- fill bonemeal
for i = bonemealOpenStart, bonemealOpenEnd do
turtle.suckUp()
end
-- fill saplings
tryForward()
for i = saplingOpenStart, saplingOpenEnd do
turtle.suckUp()
end
turtle.turnRight()
tryForward()
empty = false
end
local function dump()
turtle.turnLeft()
turtle.turnLeft()
for i = 1, 16 do
turtle.select(i)
turtle.drop()
end
turtle.turnLeft()
turtle.turnLeft()
end
local function plantCol(col)
if((col % 2) == 0) then
use(sapling)
turtle.placeDown()
planted = true
else
planted = false
end
return planted
end
local function weed()
sleep( 0.5 )
tryDig()
end
local function grow()
tryDown()
turtle.turnLeft()
turtle.turnLeft()
use(bonemeal)
turtle.place()
weed()
turtle.turnLeft()
turtle.turnLeft()
tryUp()
end
local function plantRow(row, skip)
planted = false
if((row % 2) == 1) then
turtle.turnRight()
elseif((row % 2) == 0) then
turtle.turnLeft()
else
print("Failure 1!")
exit()
end
for col = 1, sizeX do
if not empty then
if not skip then
planted = plantCol(col)
end
end
if(col < sizeX) then
tryForward()
if not empty then
if(planted) then
grow()
end
end
end
end
if((row % 2) == 1) then
turtle.turnLeft()
elseif((row % 2) == 0) then
turtle.turnRight()
else
print("Failure 2!")
exit()
end
end
local function returnHome()
turtle.turnLeft()
if((sizeZ % 2) == 1) then
for col = 1, (sizeX - 1) do
tryForward()
end
end
turtle.turnLeft()
for row = 1, (sizeZ - 1) do
tryForward()
end
turtle.turnLeft()
turtle.turnLeft()
end
local function advanceRow()
tryForward()
end
local function plant()
tryUp()
for row = 1, sizeZ do
if((row % 2) == 1) then
plantRow(row, true)
else
plantRow(row, false)
end
if(row == sizeZ) then
returnHome()
else
advanceRow()
end
end
tryDown()
end
local function raise()
for i = 1, (sizeY - 1) do
tryUp()
end
end
while true do
raise()
dump()
fell()
lower()
fill()
plant()
end