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hollow.lua
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226 lines (200 loc) · 3.35 KB
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local depth = 15
local length = 7
local height = 4
local collected = 0
local row = 0
local layer = 0
local function unload()
for n=1,16 do
turtle.select(n)
turtle.drop()
end
end
local function collect()
collected = collected + 1
if math.fmod(collected, 25) == 0 then
print( "Mined "..collected.." items." )
end
end
local function tryDig()
while turtle.detect() do
if turtle.dig() then
collect()
sleep(0.5)
else
return false
end
end
return true
end
local function tryDigUp()
while turtle.detectUp() do
if turtle.digUp() then
collect()
sleep(0.5)
else
return false
end
end
return true
end
local function refuel()
local fuelLevel = turtle.getFuelLevel()
if fuelLevel == "unlimited" or fuelLevel > 0 then
return
end
local function tryRefuel()
for n=1,16 do
if turtle.getItemCount(n) > 0 then
turtle.select(n)
if turtle.refuel(1) then
turtle.select(1)
return true
end
end
end
turtle.select(1)
return false
end
if not tryRefuel() then
print( "Add more fuel to continue." )
while not tryRefuel() do
sleep(1)
end
print( "Resuming Tunnel." )
end
end
local function tryUp()
refuel()
while not turtle.up() do
if turtle.detectUp() then
if not tryDigUp() then
return false
end
elseif turtle.attackUp() then
collect()
else
sleep( 0.5 )
end
end
return true
end
local function tryDown()
refuel()
while not turtle.down() do
if turtle.detectDown() then
if not tryDigDown() then
return false
end
elseif turtle.attackDown() then
collect()
else
sleep( 0.5 )
end
end
return true
end
local function tryForward()
refuel()
while not turtle.forward() do
if turtle.detect() then
if not tryDig() then
return false
end
elseif turtle.attack() then
collect()
else
sleep( 0.5 )
end
end
return true
end
local function turn(side)
if side == "left" then
turtle.turnLeft()
elseif side == "right" then
turtle.turnRight()
elseif side == "back" then
turtle.turnRight()
turtle.turnRight()
else
print("Turn direction not recognized!")
turtle.turnLeft()
turtle.turnLeft()
turtle.turnLeft()
turtle.turnLeft()
end
end
local function digDepth()
for d=1, (depth - 1) do
tryDig()
tryForward()
end
end
local function moveDepth()
for d=1, (depth - 1) do
tryForward()
end
end
local function nextRow()
if row % 2 == 1 then
turn("right")
tryDig()
tryForward()
turn("right")
else
turn("left")
tryDig()
tryForward()
turn("left")
end
end
local function nextLayer()
tryDigUp()
tryUp()
turn("back")
end
local function hollow()
print( "Hollowing..." )
row = 1
layer = 1
for h=1, height do
for l=1, length do
digDepth()
if layer % 2 == 1 then
if row < length then
nextRow()
row = row + 1
end
else
if row > 1 then
nextRow()
row = row - 1
end
end
end
if layer < height then
nextLayer()
layer = layer + 1
end
end
end
local function reset()
for h=1, (height - 1) do
tryDown()
end
if layer % 2 == 1 then
if row % 2 == 1 then
turn("back")
moveDepth()
end
end
turn("right")
for r=1, (row - 1) do
tryForward()
end
turn("left")
unload()
end
hollow()
reset()