Global Metrics
path: .metrics.nexits.average
old: 5.0
new: 0.7777777777777778
path: .metrics.nexits.sum
old: 50.0
new: 28.0
path: .metrics.cyclomatic.average
old: 6.666666666666667
new: 1.0
path: .metrics.cyclomatic.sum
old: 80.0
new: 47.0
path: .metrics.cognitive.sum
old: 113.0
new: 0.0
path: .metrics.cognitive.average
old: 11.3
new: 0.0
path: .metrics.mi.mi_sei
old: -42.63953666843035
new: -14.221662223036468
path: .metrics.mi.mi_original
old: 3.248383305830771
new: 7.341029594775549
path: .metrics.mi.mi_visual_studio
old: 1.8996393601349535
new: 4.2929997630266366
path: .metrics.halstead.length
old: 1520.0
new: 1084.0
path: .metrics.halstead.n1
old: 26.0
new: 20.0
path: .metrics.halstead.n2
old: 188.0
new: 124.0
path: .metrics.halstead.level
old: 0.02370744010088273
new: 0.02924528301886792
path: .metrics.halstead.purity_ratio
old: 1.014785616307279
new: 0.8752388416842434
path: .metrics.halstead.bugs
old: 2.089617868640513
new: 1.377856923960261
path: .metrics.halstead.time
old: 27574.629570710655
new: 14764.391798668952
path: .metrics.halstead.volume
old: 11767.029819329742
new: 7772.198701563467
path: .metrics.halstead.difficulty
old: 42.180851063829785
new: 34.193548387096776
path: .metrics.halstead.N1
old: 910.0
new: 660.0
path: .metrics.halstead.N2
old: 610.0
new: 424.0
path: .metrics.halstead.estimated_program_length
old: 1542.4741367870645
new: 948.7589043857198
path: .metrics.halstead.effort
old: 496343.33227279177
new: 265759.05237604113
path: .metrics.halstead.vocabulary
old: 214.0
new: 144.0
path: .metrics.loc.ploc
old: 357.0
new: 231.0
path: .metrics.loc.sloc
old: 498.0
new: 706.0
path: .metrics.loc.blank
old: 105.0
new: 70.0
path: .metrics.loc.lloc
old: 180.0
new: 53.0
path: .metrics.loc.cloc
old: 36.0
new: 405.0
path: .metrics.nargs.average
old: 1.4
new: 0.2777777777777778
path: .metrics.nargs.sum
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new: 10.0
path: .metrics.nom.functions
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new: 36.0
path: .metrics.nom.total
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path: .metrics.nom.closures
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Spaces Data
Minimal test - lines (70, 458)
path: .spaces[0].metrics.nargs.average
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new: 0.3125
path: .spaces[0].metrics.nargs.sum
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new: 389.0
path: .spaces[0].metrics.loc.cloc
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path: .spaces[0].metrics.loc.ploc
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path: .spaces[0].metrics.nom.functions
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path: .spaces[0].metrics.nom.closures
old: 1.0
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path: .spaces[0].metrics.nom.total
old: 10.0
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path: .spaces[0].metrics.nexits.sum
old: 50.0
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path: .spaces[0].metrics.nexits.average
old: 5.0
new: 0.75
path: .spaces[0].metrics.mi.mi_sei
old: -41.83629702483087
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path: .spaces[0].metrics.mi.mi_original
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new: 26.39238453984578
path: .spaces[0].metrics.mi.mi_visual_studio
old: 2.7191557555436487
new: 15.434143005757766
path: .spaces[0].metrics.cyclomatic.sum
old: 79.0
new: 22.0
path: .spaces[0].metrics.cyclomatic.average
old: 7.181818181818182
new: 1.0
path: .spaces[0].metrics.halstead.bugs
old: 2.156764437626717
new: 0.790095001440377
path: .spaces[0].metrics.halstead.difficulty
old: 45.654761904761905
new: 29.931506849315067
path: .spaces[0].metrics.halstead.level
old: 0.021903520208604955
new: 0.033409610983981694
path: .spaces[0].metrics.halstead.effort
old: 520458.3169604935
new: 115398.68326746416
path: .spaces[0].metrics.halstead.purity_ratio
old: 0.909413839799
new: 0.901129975556124
path: .spaces[0].metrics.halstead.N2
old: 590.0
new: 230.0
path: .spaces[0].metrics.halstead.volume
old: 11399.869263280692
new: 3855.425116029695
path: .spaces[0].metrics.halstead.n1
old: 26.0
new: 19.0
path: .spaces[0].metrics.halstead.time
old: 28914.35094224964
new: 6411.037959303564
path: .spaces[0].metrics.halstead.n2
old: 168.0
new: 73.0
path: .spaces[0].metrics.halstead.vocabulary
old: 194.0
new: 92.0
path: .spaces[0].metrics.halstead.estimated_program_length
old: 1364.1207596985005
new: 532.5678155536693
path: .spaces[0].metrics.halstead.length
old: 1500.0
new: 591.0
path: .spaces[0].metrics.halstead.N1
old: 910.0
new: 361.0
Code
namespace lul_test {
namespace test_assembler {
// A Label represents a value not yet known that we need to store in a
// section. As long as all the labels a section refers to are defined
// by the time we retrieve its contents as bytes, we can use undefined
// labels freely in that section's construction.
//
// A label can be in one of three states:
// - undefined,
// - defined as the sum of some other label and a constant, or
// - a constant.
//
// A label's value never changes, but it can accumulate constraints.
// Adding labels and integers is permitted, and yields a label.
// Subtracting a constant from a label is permitted, and also yields a
// label. Subtracting two labels that have some relationship to each
// other is permitted, and yields a constant.
//
// For example:
//
// Label a; // a's value is undefined
// Label b; // b's value is undefined
// {
// Label c = a + 4; // okay, even though a's value is unknown
// b = c + 4; // also okay; b is now a+8
// }
// Label d = b - 2; // okay; d == a+6, even though c is gone
// d.Value(); // error: d's value is not yet known
// d - a; // is 6, even though their values are not known
// a = 12; // now b == 20, and d == 18
// d.Value(); // 18: no longer an error
// b.Value(); // 20
// d = 10; // error: d is already defined.
//
// Label objects' lifetimes are unconstrained: notice that, in the
// above example, even though a and b are only related through c, and
// c goes out of scope, the assignment to a sets b's value as well. In
// particular, it's not necessary to ensure that a Label lives beyond
// Sections that refer to it.
class Label {
public:
Label(); // An undefined label.
explicit Label(uint64_t value); // A label with a fixed value
Label(const Label& value); // A label equal to another.
~Label();
Label& operator=(uint64_t value);
Label& operator=(const Label& value);
Label operator+(uint64_t addend) const;
Label operator-(uint64_t subtrahend) const;
uint64_t operator-(const Label& subtrahend) const;
// We could also provide == and != that work on undefined, but
// related, labels.
// Return true if this label's value is known. If VALUE_P is given,
// set *VALUE_P to the known value if returning true.
bool IsKnownConstant(uint64_t* value_p = NULL) const;
// Return true if the offset from LABEL to this label is known. If
// OFFSET_P is given, set *OFFSET_P to the offset when returning true.
//
// You can think of l.KnownOffsetFrom(m, &d) as being like 'd = l-m',
// except that it also returns a value indicating whether the
// subtraction is possible given what we currently know of l and m.
// It can be possible even if we don't know l and m's values. For
// example:
//
// Label l, m;
// m = l + 10;
// l.IsKnownConstant(); // false
// m.IsKnownConstant(); // false
// uint64_t d;
// l.IsKnownOffsetFrom(m, &d); // true, and sets d to -10.
// l-m // -10
// m-l // 10
// m.Value() // error: m's value is not known
bool IsKnownOffsetFrom(const Label& label, uint64_t* offset_p = NULL) const;
private:
// A label's value, or if that is not yet known, how the value is
// related to other labels' values. A binding may be:
// - a known constant,
// - constrained to be equal to some other binding plus a constant, or
// - unconstrained, and free to take on any value.
//
// Many labels may point to a single binding, and each binding may
// refer to another, so bindings and labels form trees whose leaves
// are labels, whose interior nodes (and roots) are bindings, and
// where links point from children to parents. Bindings are
// reference counted, allowing labels to be lightweight, copyable,
// assignable, placed in containers, and so on.
class Binding {
public:
Binding();
explicit Binding(uint64_t addend);
~Binding();
// Increment our reference count.
void Acquire() { reference_count_++; };
// Decrement our reference count, and return true if it is zero.
bool Release() { return --reference_count_ == 0; }
// Set this binding to be equal to BINDING + ADDEND. If BINDING is
// NULL, then set this binding to the known constant ADDEND.
// Update every binding on this binding's chain to point directly
// to BINDING, or to be a constant, with addends adjusted
// appropriately.
void Set(Binding* binding, uint64_t value);
// Return what we know about the value of this binding.
// - If this binding's value is a known constant, set BASE to
// NULL, and set ADDEND to its value.
// - If this binding is not a known constant but related to other
// bindings, set BASE to the binding at the end of the relation
// chain (which will always be unconstrained), and set ADDEND to the
// value to add to that binding's value to get this binding's
// value.
// - If this binding is unconstrained, set BASE to this, and leave
// ADDEND unchanged.
void Get(Binding** base, uint64_t* addend);
private:
// There are three cases:
//
// - A binding representing a known constant value has base_ NULL,
// and addend_ equal to the value.
//
// - A binding representing a completely unconstrained value has
// base_ pointing to this; addend_ is unused.
//
// - A binding whose value is related to some other binding's
// value has base_ pointing to that other binding, and addend_
// set to the amount to add to that binding's value to get this
// binding's value. We only represent relationships of the form
// x = y+c.
//
// Thus, the bind_ links form a chain terminating in either a
// known constant value or a completely unconstrained value. Most
// operations on bindings do path compression: they change every
// binding on the chain to point directly to the final value,
// adjusting addends as appropriate.
Binding* base_;
uint64_t addend_;
// The number of Labels and Bindings pointing to this binding.
// (When a binding points to itself, indicating a completely
// unconstrained binding, that doesn't count as a reference.)
int reference_count_;
};
// This label's value.
Binding* value_;
};
// Conventions for representing larger numbers as sequences of bytes.
enum Endianness {
kBigEndian, // Big-endian: the most significant byte comes first.
kLittleEndian, // Little-endian: the least significant byte comes first.
kUnsetEndian, // used internally
};
// A section is a sequence of bytes, constructed by appending bytes
// to the end. Sections have a convenient and flexible set of member
// functions for appending data in various formats: big-endian and
// little-endian signed and unsigned values of different sizes;
// LEB128 and ULEB128 values (see below), and raw blocks of bytes.
//
// If you need to append a value to a section that is not convenient
// to compute immediately, you can create a label, append the
// label's value to the section, and then set the label's value
// later, when it's convenient to do so. Once a label's value is
// known, the section class takes care of updating all previously
// appended references to it.
//
// Once all the labels to which a section refers have had their
// values determined, you can get a copy of the section's contents
// as a string.
//
// Note that there is no specified "start of section" label. This is
// because there are typically several different meanings for "the
// start of a section": the offset of the section within an object
// file, the address in memory at which the section's content appear,
// and so on. It's up to the code that uses the Section class to
// keep track of these explicitly, as they depend on the application.
class Section {
public:
explicit Section(Endianness endianness = kUnsetEndian)
: endianness_(endianness){};
// A base class destructor should be either public and virtual,
// or protected and nonvirtual.
virtual ~Section(){};
// Return the default endianness of this section.
Endianness endianness() const { return endianness_; }
// Append the SIZE bytes at DATA to the end of this section. Return
// a reference to this section.
Section& Append(const string& data) {
contents_.append(data);
return *this;
};
// Append SIZE copies of BYTE to the end of this section. Return a
// reference to this section.
Section& Append(size_t size, uint8_t byte) {
contents_.append(size, (char)byte);
return *this;
}
// Append NUMBER to this section. ENDIANNESS is the endianness to
// use to write the number. SIZE is the length of the number in
// bytes. Return a reference to this section.
Section& Append(Endianness endianness, size_t size, uint64_t number);
Section& Append(Endianness endianness, size_t size, const Label& label);
// Append SECTION to the end of this section. The labels SECTION
// refers to need not be defined yet.
//
// Note that this has no effect on any Labels' values, or on
// SECTION. If placing SECTION within 'this' provides new
// constraints on existing labels' values, then it's up to the
// caller to fiddle with those labels as needed.
Section& Append(const Section& section);
// Append the contents of DATA as a series of bytes terminated by
// a NULL character.
Section& AppendCString(const string& data) {
Append(data);
contents_ += '\0';
return *this;
}
// Append VALUE or LABEL to this section, with the given bit width and
// endianness. Return a reference to this section.
//
// The names of these functions have the form :
// is either 'L' (little-endian, least significant byte first),
// 'B' (big-endian, most significant byte first), or
// 'D' (default, the section's default endianness)
// is 8, 16, 32, or 64.
//
// Since endianness doesn't matter for a single byte, all the
// =8 functions are equivalent.
//
// These can be used to write both signed and unsigned values, as
// the compiler will properly sign-extend a signed value before
// passing it to the function, at which point the function's
// behavior is the same either way.
Section& L8(uint8_t value) {
contents_ += value;
return *this;
}
Section& B8(uint8_t value) {
contents_ += value;
return *this;
}
Section& D8(uint8_t value) {
contents_ += value;
return *this;
}
Section &L16(uint16_t), &L32(uint32_t), &L64(uint64_t), &B16(uint16_t),
&B32(uint32_t), &B64(uint64_t), &D16(uint16_t), &D32(uint32_t),
&D64(uint64_t);
Section &L8(const Label&label), &L16(const Label&label),
&L32(const Label&label), &L64(const Label&label), &B8(const Label&label),
&B16(const Label&label), &B32(const Label&label), &B64(const Label&label),
&D8(const Label&label), &D16(const Label&label), &D32(const Label&label),
&D64(const Label&label);
// Append VALUE in a signed LEB128 (Little-Endian Base 128) form.
//
// The signed LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between -0x40 and 0x3f, then its signed LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its signed LEB128 representation is (N & 0x7f) |
// 0x80, followed by the signed LEB128 representation of N / 128,
// rounded towards negative infinity.
//
// In other words, we break VALUE into groups of seven bits, put
// them in little-endian order, and then write them as eight-bit
// bytes with the high bit on all but the last.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section& LEB128(long long value);
// Append VALUE in unsigned LEB128 (Little-Endian Base 128) form.
//
// The unsigned LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between 0 and 0x7f, then its unsigned LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its unsigned LEB128 representation is (N & 0x7f) |
// 0x80, followed by the unsigned LEB128 representation of N /
// 128, rounded towards negative infinity.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section& ULEB128(uint64_t value);
// Jump to the next location aligned on an ALIGNMENT-byte boundary,
// relative to the start of the section. Fill the gap with PAD_BYTE.
// ALIGNMENT must be a power of two. Return a reference to this
// section.
Section& Align(size_t alignment, uint8_t pad_byte = 0);
// Return the current size of the section.
size_t Size() const { return contents_.size(); }
// Return a label representing the start of the section.
//
// It is up to the user whether this label represents the section's
// position in an object file, the section's address in memory, or
// what have you; some applications may need both, in which case
// this simple-minded interface won't be enough. This class only
// provides a single start label, for use with the Here and Mark
// member functions.
//
// Ideally, we'd provide this in a subclass that actually knows more
// about the application at hand and can provide an appropriate
// collection of start labels. But then the appending member
// functions like Append and D32 would return a reference to the
// base class, not the derived class, and the chaining won't work.
// Since the only value here is in pretty notation, that's a fatal
// flaw.
Label start() const { return start_; }
// Return a label representing the point at which the next Appended
// item will appear in the section, relative to start().
Label Here() const { return start_ + Size(); }
// Set *LABEL to Here, and return a reference to this section.
Section& Mark(Label* label) {
*label = Here();
return *this;
}
// If there are no undefined label references left in this
// section, set CONTENTS to the contents of this section, as a
// string, and clear this section. Return true on success, or false
// if there were still undefined labels.
bool GetContents(string* contents);
private:
// Used internally. A reference to a label's value.
struct Reference {
Reference(size_t set_offset, Endianness set_endianness, size_t set_size,
const Label& set_label)
: offset(set_offset),
endianness(set_endianness),
size(set_size),
label(set_label) {}
// The offset of the reference within the section.
size_t offset;
// The endianness of the reference.
Endianness endianness;
// The size of the reference.
size_t size;
// The label to which this is a reference.
Label label;
};
// The default endianness of this section.
Endianness endianness_;
// The contents of the section.
string contents_;
// References to labels within those contents.
vector references_;
// A label referring to the beginning of the section.
Label start_;
};
} // namespace test_assembler
} // namespace lul_test
Minimal test - lines (71, 457)
path: .spaces[0].spaces[0].metrics.nom.functions
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new: 16.0
path: .spaces[0].spaces[0].metrics.nom.total
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path: .spaces[0].spaces[0].metrics.nexits.sum
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path: .spaces[0].spaces[0].metrics.nexits.average
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path: .spaces[0].spaces[0].metrics.mi.mi_sei
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path: .spaces[0].spaces[0].metrics.mi.mi_original
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path: .spaces[0].spaces[0].metrics.cognitive.sum
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Code
namespace test_assembler {
// A Label represents a value not yet known that we need to store in a
// section. As long as all the labels a section refers to are defined
// by the time we retrieve its contents as bytes, we can use undefined
// labels freely in that section's construction.
//
// A label can be in one of three states:
// - undefined,
// - defined as the sum of some other label and a constant, or
// - a constant.
//
// A label's value never changes, but it can accumulate constraints.
// Adding labels and integers is permitted, and yields a label.
// Subtracting a constant from a label is permitted, and also yields a
// label. Subtracting two labels that have some relationship to each
// other is permitted, and yields a constant.
//
// For example:
//
// Label a; // a's value is undefined
// Label b; // b's value is undefined
// {
// Label c = a + 4; // okay, even though a's value is unknown
// b = c + 4; // also okay; b is now a+8
// }
// Label d = b - 2; // okay; d == a+6, even though c is gone
// d.Value(); // error: d's value is not yet known
// d - a; // is 6, even though their values are not known
// a = 12; // now b == 20, and d == 18
// d.Value(); // 18: no longer an error
// b.Value(); // 20
// d = 10; // error: d is already defined.
//
// Label objects' lifetimes are unconstrained: notice that, in the
// above example, even though a and b are only related through c, and
// c goes out of scope, the assignment to a sets b's value as well. In
// particular, it's not necessary to ensure that a Label lives beyond
// Sections that refer to it.
class Label {
public:
Label(); // An undefined label.
explicit Label(uint64_t value); // A label with a fixed value
Label(const Label& value); // A label equal to another.
~Label();
Label& operator=(uint64_t value);
Label& operator=(const Label& value);
Label operator+(uint64_t addend) const;
Label operator-(uint64_t subtrahend) const;
uint64_t operator-(const Label& subtrahend) const;
// We could also provide == and != that work on undefined, but
// related, labels.
// Return true if this label's value is known. If VALUE_P is given,
// set *VALUE_P to the known value if returning true.
bool IsKnownConstant(uint64_t* value_p = NULL) const;
// Return true if the offset from LABEL to this label is known. If
// OFFSET_P is given, set *OFFSET_P to the offset when returning true.
//
// You can think of l.KnownOffsetFrom(m, &d) as being like 'd = l-m',
// except that it also returns a value indicating whether the
// subtraction is possible given what we currently know of l and m.
// It can be possible even if we don't know l and m's values. For
// example:
//
// Label l, m;
// m = l + 10;
// l.IsKnownConstant(); // false
// m.IsKnownConstant(); // false
// uint64_t d;
// l.IsKnownOffsetFrom(m, &d); // true, and sets d to -10.
// l-m // -10
// m-l // 10
// m.Value() // error: m's value is not known
bool IsKnownOffsetFrom(const Label& label, uint64_t* offset_p = NULL) const;
private:
// A label's value, or if that is not yet known, how the value is
// related to other labels' values. A binding may be:
// - a known constant,
// - constrained to be equal to some other binding plus a constant, or
// - unconstrained, and free to take on any value.
//
// Many labels may point to a single binding, and each binding may
// refer to another, so bindings and labels form trees whose leaves
// are labels, whose interior nodes (and roots) are bindings, and
// where links point from children to parents. Bindings are
// reference counted, allowing labels to be lightweight, copyable,
// assignable, placed in containers, and so on.
class Binding {
public:
Binding();
explicit Binding(uint64_t addend);
~Binding();
// Increment our reference count.
void Acquire() { reference_count_++; };
// Decrement our reference count, and return true if it is zero.
bool Release() { return --reference_count_ == 0; }
// Set this binding to be equal to BINDING + ADDEND. If BINDING is
// NULL, then set this binding to the known constant ADDEND.
// Update every binding on this binding's chain to point directly
// to BINDING, or to be a constant, with addends adjusted
// appropriately.
void Set(Binding* binding, uint64_t value);
// Return what we know about the value of this binding.
// - If this binding's value is a known constant, set BASE to
// NULL, and set ADDEND to its value.
// - If this binding is not a known constant but related to other
// bindings, set BASE to the binding at the end of the relation
// chain (which will always be unconstrained), and set ADDEND to the
// value to add to that binding's value to get this binding's
// value.
// - If this binding is unconstrained, set BASE to this, and leave
// ADDEND unchanged.
void Get(Binding** base, uint64_t* addend);
private:
// There are three cases:
//
// - A binding representing a known constant value has base_ NULL,
// and addend_ equal to the value.
//
// - A binding representing a completely unconstrained value has
// base_ pointing to this; addend_ is unused.
//
// - A binding whose value is related to some other binding's
// value has base_ pointing to that other binding, and addend_
// set to the amount to add to that binding's value to get this
// binding's value. We only represent relationships of the form
// x = y+c.
//
// Thus, the bind_ links form a chain terminating in either a
// known constant value or a completely unconstrained value. Most
// operations on bindings do path compression: they change every
// binding on the chain to point directly to the final value,
// adjusting addends as appropriate.
Binding* base_;
uint64_t addend_;
// The number of Labels and Bindings pointing to this binding.
// (When a binding points to itself, indicating a completely
// unconstrained binding, that doesn't count as a reference.)
int reference_count_;
};
// This label's value.
Binding* value_;
};
// Conventions for representing larger numbers as sequences of bytes.
enum Endianness {
kBigEndian, // Big-endian: the most significant byte comes first.
kLittleEndian, // Little-endian: the least significant byte comes first.
kUnsetEndian, // used internally
};
// A section is a sequence of bytes, constructed by appending bytes
// to the end. Sections have a convenient and flexible set of member
// functions for appending data in various formats: big-endian and
// little-endian signed and unsigned values of different sizes;
// LEB128 and ULEB128 values (see below), and raw blocks of bytes.
//
// If you need to append a value to a section that is not convenient
// to compute immediately, you can create a label, append the
// label's value to the section, and then set the label's value
// later, when it's convenient to do so. Once a label's value is
// known, the section class takes care of updating all previously
// appended references to it.
//
// Once all the labels to which a section refers have had their
// values determined, you can get a copy of the section's contents
// as a string.
//
// Note that there is no specified "start of section" label. This is
// because there are typically several different meanings for "the
// start of a section": the offset of the section within an object
// file, the address in memory at which the section's content appear,
// and so on. It's up to the code that uses the Section class to
// keep track of these explicitly, as they depend on the application.
class Section {
public:
explicit Section(Endianness endianness = kUnsetEndian)
: endianness_(endianness){};
// A base class destructor should be either public and virtual,
// or protected and nonvirtual.
virtual ~Section(){};
// Return the default endianness of this section.
Endianness endianness() const { return endianness_; }
// Append the SIZE bytes at DATA to the end of this section. Return
// a reference to this section.
Section& Append(const string& data) {
contents_.append(data);
return *this;
};
// Append SIZE copies of BYTE to the end of this section. Return a
// reference to this section.
Section& Append(size_t size, uint8_t byte) {
contents_.append(size, (char)byte);
return *this;
}
// Append NUMBER to this section. ENDIANNESS is the endianness to
// use to write the number. SIZE is the length of the number in
// bytes. Return a reference to this section.
Section& Append(Endianness endianness, size_t size, uint64_t number);
Section& Append(Endianness endianness, size_t size, const Label& label);
// Append SECTION to the end of this section. The labels SECTION
// refers to need not be defined yet.
//
// Note that this has no effect on any Labels' values, or on
// SECTION. If placing SECTION within 'this' provides new
// constraints on existing labels' values, then it's up to the
// caller to fiddle with those labels as needed.
Section& Append(const Section& section);
// Append the contents of DATA as a series of bytes terminated by
// a NULL character.
Section& AppendCString(const string& data) {
Append(data);
contents_ += '\0';
return *this;
}
// Append VALUE or LABEL to this section, with the given bit width and
// endianness. Return a reference to this section.
//
// The names of these functions have the form :
// is either 'L' (little-endian, least significant byte first),
// 'B' (big-endian, most significant byte first), or
// 'D' (default, the section's default endianness)
// is 8, 16, 32, or 64.
//
// Since endianness doesn't matter for a single byte, all the
// =8 functions are equivalent.
//
// These can be used to write both signed and unsigned values, as
// the compiler will properly sign-extend a signed value before
// passing it to the function, at which point the function's
// behavior is the same either way.
Section& L8(uint8_t value) {
contents_ += value;
return *this;
}
Section& B8(uint8_t value) {
contents_ += value;
return *this;
}
Section& D8(uint8_t value) {
contents_ += value;
return *this;
}
Section &L16(uint16_t), &L32(uint32_t), &L64(uint64_t), &B16(uint16_t),
&B32(uint32_t), &B64(uint64_t), &D16(uint16_t), &D32(uint32_t),
&D64(uint64_t);
Section &L8(const Label&label), &L16(const Label&label),
&L32(const Label&label), &L64(const Label&label), &B8(const Label&label),
&B16(const Label&label), &B32(const Label&label), &B64(const Label&label),
&D8(const Label&label), &D16(const Label&label), &D32(const Label&label),
&D64(const Label&label);
// Append VALUE in a signed LEB128 (Little-Endian Base 128) form.
//
// The signed LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between -0x40 and 0x3f, then its signed LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its signed LEB128 representation is (N & 0x7f) |
// 0x80, followed by the signed LEB128 representation of N / 128,
// rounded towards negative infinity.
//
// In other words, we break VALUE into groups of seven bits, put
// them in little-endian order, and then write them as eight-bit
// bytes with the high bit on all but the last.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section& LEB128(long long value);
// Append VALUE in unsigned LEB128 (Little-Endian Base 128) form.
//
// The unsigned LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between 0 and 0x7f, then its unsigned LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its unsigned LEB128 representation is (N & 0x7f) |
// 0x80, followed by the unsigned LEB128 representation of N /
// 128, rounded towards negative infinity.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section& ULEB128(uint64_t value);
// Jump to the next location aligned on an ALIGNMENT-byte boundary,
// relative to the start of the section. Fill the gap with PAD_BYTE.
// ALIGNMENT must be a power of two. Return a reference to this
// section.
Section& Align(size_t alignment, uint8_t pad_byte = 0);
// Return the current size of the section.
size_t Size() const { return contents_.size(); }
// Return a label representing the start of the section.
//
// It is up to the user whether this label represents the section's
// position in an object file, the section's address in memory, or
// what have you; some applications may need both, in which case
// this simple-minded interface won't be enough. This class only
// provides a single start label, for use with the Here and Mark
// member functions.
//
// Ideally, we'd provide this in a subclass that actually knows more
// about the application at hand and can provide an appropriate
// collection of start labels. But then the appending member
// functions like Append and D32 would return a reference to the
// base class, not the derived class, and the chaining won't work.
// Since the only value here is in pretty notation, that's a fatal
// flaw.
Label start() const { return start_; }
// Return a label representing the point at which the next Appended
// item will appear in the section, relative to start().
Label Here() const { return start_ + Size(); }
// Set *LABEL to Here, and return a reference to this section.
Section& Mark(Label* label) {
*label = Here();
return *this;
}
// If there are no undefined label references left in this
// section, set CONTENTS to the contents of this section, as a
// string, and clear this section. Return true on success, or false
// if there were still undefined labels.
bool GetContents(string* contents);
private:
// Used internally. A reference to a label's value.
struct Reference {
Reference(size_t set_offset, Endianness set_endianness, size_t set_size,
const Label& set_label)
: offset(set_offset),
endianness(set_endianness),
size(set_size),
label(set_label) {}
// The offset of the reference within the section.
size_t offset;
// The endianness of the reference.
Endianness endianness;
// The size of the reference.
size_t size;
// The label to which this is a reference.
Label label;
};
// The default endianness of this section.
Endianness endianness_;
// The contents of the section.
string contents_;
// References to labels within those contents.
vector references_;
// A label referring to the beginning of the section.
Label start_;
};
} // namespace test_assembler
Minimal test - lines (110, 224)
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Code
class Label {
public:
Label(); // An undefined label.
explicit Label(uint64_t value); // A label with a fixed value
Label(const Label& value); // A label equal to another.
~Label();
Label& operator=(uint64_t value);
Label& operator=(const Label& value);
Label operator+(uint64_t addend) const;
Label operator-(uint64_t subtrahend) const;
uint64_t operator-(const Label& subtrahend) const;
// We could also provide == and != that work on undefined, but
// related, labels.
// Return true if this label's value is known. If VALUE_P is given,
// set *VALUE_P to the known value if returning true.
bool IsKnownConstant(uint64_t* value_p = NULL) const;
// Return true if the offset from LABEL to this label is known. If
// OFFSET_P is given, set *OFFSET_P to the offset when returning true.
//
// You can think of l.KnownOffsetFrom(m, &d) as being like 'd = l-m',
// except that it also returns a value indicating whether the
// subtraction is possible given what we currently know of l and m.
// It can be possible even if we don't know l and m's values. For
// example:
//
// Label l, m;
// m = l + 10;
// l.IsKnownConstant(); // false
// m.IsKnownConstant(); // false
// uint64_t d;
// l.IsKnownOffsetFrom(m, &d); // true, and sets d to -10.
// l-m // -10
// m-l // 10
// m.Value() // error: m's value is not known
bool IsKnownOffsetFrom(const Label& label, uint64_t* offset_p = NULL) const;
private:
// A label's value, or if that is not yet known, how the value is
// related to other labels' values. A binding may be:
// - a known constant,
// - constrained to be equal to some other binding plus a constant, or
// - unconstrained, and free to take on any value.
//
// Many labels may point to a single binding, and each binding may
// refer to another, so bindings and labels form trees whose leaves
// are labels, whose interior nodes (and roots) are bindings, and
// where links point from children to parents. Bindings are
// reference counted, allowing labels to be lightweight, copyable,
// assignable, placed in containers, and so on.
class Binding {
public:
Binding();
explicit Binding(uint64_t addend);
~Binding();
// Increment our reference count.
void Acquire() { reference_count_++; };
// Decrement our reference count, and return true if it is zero.
bool Release() { return --reference_count_ == 0; }
// Set this binding to be equal to BINDING + ADDEND. If BINDING is
// NULL, then set this binding to the known constant ADDEND.
// Update every binding on this binding's chain to point directly
// to BINDING, or to be a constant, with addends adjusted
// appropriately.
void Set(Binding* binding, uint64_t value);
// Return what we know about the value of this binding.
// - If this binding's value is a known constant, set BASE to
// NULL, and set ADDEND to its value.
// - If this binding is not a known constant but related to other
// bindings, set BASE to the binding at the end of the relation
// chain (which will always be unconstrained), and set ADDEND to the
// value to add to that binding's value to get this binding's
// value.
// - If this binding is unconstrained, set BASE to this, and leave
// ADDEND unchanged.
void Get(Binding** base, uint64_t* addend);
private:
// There are three cases:
//
// - A binding representing a known constant value has base_ NULL,
// and addend_ equal to the value.
//
// - A binding representing a completely unconstrained value has
// base_ pointing to this; addend_ is unused.
//
// - A binding whose value is related to some other binding's
// value has base_ pointing to that other binding, and addend_
// set to the amount to add to that binding's value to get this
// binding's value. We only represent relationships of the form
// x = y+c.
//
// Thus, the bind_ links form a chain terminating in either a
// known constant value or a completely unconstrained value. Most
// operations on bindings do path compression: they change every
// binding on the chain to point directly to the final value,
// adjusting addends as appropriate.
Binding* base_;
uint64_t addend_;
// The number of Labels and Bindings pointing to this binding.
// (When a binding points to itself, indicating a completely
// unconstrained binding, that doesn't count as a reference.)
int reference_count_;
};
// This label's value.
Binding* value_;
};
Minimal test - lines (256, 455)
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Code
class Section {
public:
explicit Section(Endianness endianness = kUnsetEndian)
: endianness_(endianness){};
// A base class destructor should be either public and virtual,
// or protected and nonvirtual.
virtual ~Section(){};
// Return the default endianness of this section.
Endianness endianness() const { return endianness_; }
// Append the SIZE bytes at DATA to the end of this section. Return
// a reference to this section.
Section& Append(const string& data) {
contents_.append(data);
return *this;
};
// Append SIZE copies of BYTE to the end of this section. Return a
// reference to this section.
Section& Append(size_t size, uint8_t byte) {
contents_.append(size, (char)byte);
return *this;
}
// Append NUMBER to this section. ENDIANNESS is the endianness to
// use to write the number. SIZE is the length of the number in
// bytes. Return a reference to this section.
Section& Append(Endianness endianness, size_t size, uint64_t number);
Section& Append(Endianness endianness, size_t size, const Label& label);
// Append SECTION to the end of this section. The labels SECTION
// refers to need not be defined yet.
//
// Note that this has no effect on any Labels' values, or on
// SECTION. If placing SECTION within 'this' provides new
// constraints on existing labels' values, then it's up to the
// caller to fiddle with those labels as needed.
Section& Append(const Section& section);
// Append the contents of DATA as a series of bytes terminated by
// a NULL character.
Section& AppendCString(const string& data) {
Append(data);
contents_ += '\0';
return *this;
}
// Append VALUE or LABEL to this section, with the given bit width and
// endianness. Return a reference to this section.
//
// The names of these functions have the form :
// is either 'L' (little-endian, least significant byte first),
// 'B' (big-endian, most significant byte first), or
// 'D' (default, the section's default endianness)
// is 8, 16, 32, or 64.
//
// Since endianness doesn't matter for a single byte, all the
// =8 functions are equivalent.
//
// These can be used to write both signed and unsigned values, as
// the compiler will properly sign-extend a signed value before
// passing it to the function, at which point the function's
// behavior is the same either way.
Section& L8(uint8_t value) {
contents_ += value;
return *this;
}
Section& B8(uint8_t value) {
contents_ += value;
return *this;
}
Section& D8(uint8_t value) {
contents_ += value;
return *this;
}
Section &L16(uint16_t), &L32(uint32_t), &L64(uint64_t), &B16(uint16_t),
&B32(uint32_t), &B64(uint64_t), &D16(uint16_t), &D32(uint32_t),
&D64(uint64_t);
Section &L8(const Label&label), &L16(const Label&label),
&L32(const Label&label), &L64(const Label&label), &B8(const Label&label),
&B16(const Label&label), &B32(const Label&label), &B64(const Label&label),
&D8(const Label&label), &D16(const Label&label), &D32(const Label&label),
&D64(const Label&label);
// Append VALUE in a signed LEB128 (Little-Endian Base 128) form.
//
// The signed LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between -0x40 and 0x3f, then its signed LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its signed LEB128 representation is (N & 0x7f) |
// 0x80, followed by the signed LEB128 representation of N / 128,
// rounded towards negative infinity.
//
// In other words, we break VALUE into groups of seven bits, put
// them in little-endian order, and then write them as eight-bit
// bytes with the high bit on all but the last.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section& LEB128(long long value);
// Append VALUE in unsigned LEB128 (Little-Endian Base 128) form.
//
// The unsigned LEB128 representation of an integer N is a variable
// number of bytes:
//
// - If N is between 0 and 0x7f, then its unsigned LEB128
// representation is a single byte whose value is N.
//
// - Otherwise, its unsigned LEB128 representation is (N & 0x7f) |
// 0x80, followed by the unsigned LEB128 representation of N /
// 128, rounded towards negative infinity.
//
// Note that VALUE cannot be a Label (we would have to implement
// relaxation).
Section& ULEB128(uint64_t value);
// Jump to the next location aligned on an ALIGNMENT-byte boundary,
// relative to the start of the section. Fill the gap with PAD_BYTE.
// ALIGNMENT must be a power of two. Return a reference to this
// section.
Section& Align(size_t alignment, uint8_t pad_byte = 0);
// Return the current size of the section.
size_t Size() const { return contents_.size(); }
// Return a label representing the start of the section.
//
// It is up to the user whether this label represents the section's
// position in an object file, the section's address in memory, or
// what have you; some applications may need both, in which case
// this simple-minded interface won't be enough. This class only
// provides a single start label, for use with the Here and Mark
// member functions.
//
// Ideally, we'd provide this in a subclass that actually knows more
// about the application at hand and can provide an appropriate
// collection of start labels. But then the appending member
// functions like Append and D32 would return a reference to the
// base class, not the derived class, and the chaining won't work.
// Since the only value here is in pretty notation, that's a fatal
// flaw.
Label start() const { return start_; }
// Return a label representing the point at which the next Appended
// item will appear in the section, relative to start().
Label Here() const { return start_ + Size(); }
// Set *LABEL to Here, and return a reference to this section.
Section& Mark(Label* label) {
*label = Here();
return *this;
}
// If there are no undefined label references left in this
// section, set CONTENTS to the contents of this section, as a
// string, and clear this section. Return true on success, or false
// if there were still undefined labels.
bool GetContents(string* contents);
private:
// Used internally. A reference to a label's value.
struct Reference {
Reference(size_t set_offset, Endianness set_endianness, size_t set_size,
const Label& set_label)
: offset(set_offset),
endianness(set_endianness),
size(set_size),
label(set_label) {}
// The offset of the reference within the section.
size_t offset;
// The endianness of the reference.
Endianness endianness;
// The size of the reference.
size_t size;
// The label to which this is a reference.
Label label;
};
// The default endianness of this section.
Endianness endianness_;
// The contents of the section.
string contents_;
// References to labels within those contents.
vector references_;
// A label referring to the beginning of the section.
Label start_;
};