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Day22.java
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140 lines (108 loc) · 3.07 KB
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import java.util.Stack;
public class Day22 {
private static final int MISSILE = 53;
private static final int DRAIN = 73;
private static final int SHIELD = 113;
private static final int POISON = 173;
private static final int RECHARGE = 229;
private static int part1() {
int minSpent = Integer.MAX_VALUE;
Stack<Point> points = new Stack<>();
Point start = new Point(55, 50, 500, 0);
// Point start = new Point(13, 10, 250, 0);
start.playerTurn = true;
points.add(start);
while (!points.isEmpty()) {
Point p = points.pop();
p.applyEffects();
if (p.won()) {
minSpent = Math.min(minSpent, p.manaSpent);
}
else if (p.hp > 0 && p.manaSpent < minSpent) {
if (p.playerTurn) {
if (p.mana > MISSILE) {
points.push(
new Point(p.bossHp - 4, p.hp, p.mana - MISSILE, p.shield, p.poison, p.recharge, p.manaSpent + MISSILE));
}
if (p.mana > DRAIN) {
points.push(
new Point(p.bossHp - 2, p.hp + 2, p.mana - DRAIN, p.shield, p.poison, p.recharge, p.manaSpent + DRAIN));
}
if (p.mana > SHIELD && p.shield == 0) {
points.push(new Point(p.bossHp, p.hp, p.mana - SHIELD, 6, p.poison, p.recharge, p.manaSpent + SHIELD));
}
if (p.mana > POISON && p.poison == 0) {
points.push(new Point(p.bossHp, p.hp, p.mana - POISON, p.shield, 6, p.recharge, p.manaSpent + POISON));
}
if (p.mana > RECHARGE && p.recharge == 0) {
points.push(new Point(p.bossHp, p.hp, p.mana - RECHARGE, p.shield, p.poison, 5, p.manaSpent + RECHARGE));
}
}
else {
p.hp -= 8;
p.playerTurn = true;
points.push(p);
}
}
}
return minSpent;
}
static class Point {
boolean playerTurn = false;
int bossHp;
int hp;
int mana;
int manaSpent;
// counters
int shield;
int poison;
int recharge;
Point(int bossHp, int hp, int mana, int manaSpent) {
this.bossHp = bossHp;
this.hp = hp;
this.mana = mana;
this.manaSpent = manaSpent;
}
Point(int bossHp, int hp, int mana, int shield, int poison, int recharge, int manaSpent) {
this.bossHp = bossHp;
this.hp = hp;
this.mana = mana;
this.shield = shield;
this.poison = poison;
this.recharge = recharge;
this.manaSpent = manaSpent;
}
boolean won() {
return bossHp <= 0 && hp > 0;
}
void applyEffects() {
if(playerTurn) {
hp--;
}
if (bossHp > 0 && hp > 0) {
if (shield > 0) {
if (!playerTurn && hp > 1)
hp += 7;
shield--;
}
if (poison > 0) {
bossHp -= 3;
poison--;
}
if (recharge > 0) {
mana += 101;
recharge--;
}
}
}
}
public static void main(String[] args) {
// BOSS
// Hit Points: 55
// Damage: 8
// YOU
// HP 50
// Mana 500
System.out.println(part1()); // 953
}
}