From a39f8775662f89061018e5404f20b4aa92084d08 Mon Sep 17 00:00:00 2001 From: tomhog Date: Fri, 19 Feb 2021 12:39:13 +0000 Subject: [PATCH] Setting numViews value in glFramebufferTextureMultiviewOVR call, same as standard texture2d arrays --- src/osg/FrameBufferObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/osg/FrameBufferObject.cpp b/src/osg/FrameBufferObject.cpp index b53b1fdd948..76f6f6e8735 100644 --- a/src/osg/FrameBufferObject.cpp +++ b/src/osg/FrameBufferObject.cpp @@ -540,7 +540,7 @@ void FrameBufferAttachment::attach(State &state, GLenum target, GLenum attachmen { if (ext->glFramebufferTextureMultiviewOVR) { - ext->glFramebufferTextureMultiviewOVR(target, attachment_point, tobj->id(), _ximpl->level, 0, 2); + ext->glFramebufferTextureMultiviewOVR(target, attachment_point, tobj->id(), _ximpl->level, 0, _ximpl->textureTarget->getTextureDepth()); } } else