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| 1 | +import { describe, it, expect, beforeAll, afterAll, vi, beforeEach } from 'vitest'; |
| 2 | +import { Server as HTTPServer } from 'http'; |
| 3 | +import { Server } from 'socket.io'; |
| 4 | +import { CONFIG } from '../../src/config.js'; |
| 5 | +import { createAndJoinClient, mockLobbyId, tokenA, teardownTestServer, bootstrapTestServer, setupTestLobby } from './utils/socket-test-utils.js'; |
| 6 | +import { CanvasService } from '../../src/services/canvas.service.js'; |
| 7 | +import { canvasStore } from '../../src/store/canvas.store.js'; |
| 8 | + |
| 9 | +describe('Memory Unloading & Cleanup Integration', () => { |
| 10 | + let io: Server; |
| 11 | + let httpServer: HTTPServer; |
| 12 | + let port: number; |
| 13 | + |
| 14 | + beforeAll(async () => { |
| 15 | + // bootstrapTestServer already sets up some mocks (JWT, LobbyService, CanvasService) |
| 16 | + const testSetup = await bootstrapTestServer(); |
| 17 | + io = testSetup.io; |
| 18 | + httpServer = testSetup.httpServer; |
| 19 | + port = testSetup.port; |
| 20 | + }); |
| 21 | + |
| 22 | + beforeEach(() => { |
| 23 | + setupTestLobby(); |
| 24 | + vi.spyOn(CanvasService, 'saveToDB').mockResolvedValue(undefined as any); |
| 25 | + }); |
| 26 | + |
| 27 | + afterAll(async () => { |
| 28 | + await teardownTestServer(io, httpServer); |
| 29 | + }); |
| 30 | + |
| 31 | + it('should unload lobby from memory and save to DB when the last client disconnects', async () => { |
| 32 | + const clientA = await createAndJoinClient(port, tokenA); |
| 33 | + |
| 34 | + // Verify lobby is in memory |
| 35 | + expect(canvasStore.isLobbyInMemory(mockLobbyId)).toBe(true); |
| 36 | + |
| 37 | + // Modify canvas to ensure it's "dirty" (this triggers scheduleSave) |
| 38 | + const drawData = { lobbyId: mockLobbyId, x: 10, y: 10, color: 1 }; |
| 39 | + clientA.emit(CONFIG.EVENTS.CLIENT.DRAW, drawData); |
| 40 | + |
| 41 | + // Give a small amount of time for the draw event to be processed on server |
| 42 | + await new Promise(resolve => setTimeout(resolve, 50)); |
| 43 | + |
| 44 | + // Setup spies |
| 45 | + // We want to verify these are called during disconnection |
| 46 | + const unloadSpy = vi.spyOn(CanvasService, 'unloadLobby'); |
| 47 | + const saveSpy = vi.spyOn(CanvasService, 'saveToDB').mockResolvedValue(undefined as any); |
| 48 | + |
| 49 | + // Disconnect Client A |
| 50 | + // This should trigger the 'disconnecting' handler which calls unloadLobby if room is empty |
| 51 | + clientA.disconnect(); |
| 52 | + |
| 53 | + // The disconnection handler is async on the server side |
| 54 | + // We need to wait for it to finish its work. |
| 55 | + // 500ms should be plenty for the async handler to await getUsersInLobby and unloadLobby. |
| 56 | + await new Promise(resolve => setTimeout(resolve, 500)); |
| 57 | + |
| 58 | + // ASSERTIONS |
| 59 | + // 1. unloadLobby was triggered |
| 60 | + expect(unloadSpy).toHaveBeenCalledWith(mockLobbyId); |
| 61 | + |
| 62 | + // 2. saveToDB was called as part of unloading |
| 63 | + expect(saveSpy).toHaveBeenCalledWith(mockLobbyId); |
| 64 | + |
| 65 | + // 3. Lobby was removed from RAM |
| 66 | + expect(canvasStore.isLobbyInMemory(mockLobbyId)).toBe(false); |
| 67 | + |
| 68 | + unloadSpy.mockRestore(); |
| 69 | + saveSpy.mockRestore(); |
| 70 | + }); |
| 71 | + |
| 72 | + it('should NOT unload lobby if other clients are still connected', async () => { |
| 73 | + const clientA = await createAndJoinClient(port, tokenA); |
| 74 | + const clientB = await createAndJoinClient(port, 'token-b'); // Use tokenB for second user |
| 75 | + |
| 76 | + // Setup spies |
| 77 | + const unloadSpy = vi.spyOn(CanvasService, 'unloadLobby'); |
| 78 | + |
| 79 | + // Disconnect Client A, but B is still there |
| 80 | + clientA.disconnect(); |
| 81 | + |
| 82 | + await new Promise(resolve => setTimeout(resolve, 500)); |
| 83 | + |
| 84 | + // ASSERTIONS |
| 85 | + // Lobby should NOT be unloaded because Client B is still connected |
| 86 | + expect(unloadSpy).not.toHaveBeenCalled(); |
| 87 | + expect(canvasStore.isLobbyInMemory(mockLobbyId)).toBe(true); |
| 88 | + |
| 89 | + // Now disconnect Client B |
| 90 | + clientB.disconnect(); |
| 91 | + await new Promise(resolve => setTimeout(resolve, 500)); |
| 92 | + |
| 93 | + // Now it should be unloaded |
| 94 | + expect(unloadSpy).toHaveBeenCalledWith(mockLobbyId); |
| 95 | + expect(canvasStore.isLobbyInMemory(mockLobbyId)).toBe(false); |
| 96 | + |
| 97 | + unloadSpy.mockRestore(); |
| 98 | + }); |
| 99 | +}); |
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