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INTUAnimationEngine.podspec
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21 lines (18 loc) · 1.41 KB
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Pod::Spec.new do |s|
s.name = "INTUAnimationEngine"
s.version = "1.0.0"
s.homepage = "https://github.com/intuit/AnimationEngine"
s.license = { :type => 'MIT', :file => 'LICENSE' }
s.author = { "Tyler Fox" => "tyler_fox@intuit.com" }
s.source = { :git => "https://github.com/intuit/AnimationEngine.git", :tag => "v1.0.0" }
s.source_files = 'Source'
s.platform = :ios
s.ios.deployment_target = '5.0'
s.requires_arc = true
s.summary = "INTUAnimationEngine makes it easy to build advanced custom animations on iOS."
s.description = <<-DESC
INTUAnimationEngine makes it easy to build advanced custom animations on iOS.
INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.
INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing. A complete library of interpolation functions is also included to animate any type of value or property, including those that are not animatable by Core Animation.
DESC
end