diff --git a/src/components/airdrop/CampaignHero.tsx b/src/components/airdrop/CampaignHero.tsx index cf3b1eb..a84dd14 100644 --- a/src/components/airdrop/CampaignHero.tsx +++ b/src/components/airdrop/CampaignHero.tsx @@ -283,52 +283,110 @@ export function CampaignHero() { poolUsd={burnState.poolUsd} /> - {/* ── What happens as PLOT grows ── */} + {/* ── Section 1: Your airdrop grows with $PLOT ── */}
+ The pool is {data.poolAmount.toLocaleString()} PLOT. Its value depends on the market. +
-+ The same {data.poolAmount.toLocaleString()} PLOT — worth{" "} + {data.currentFdv > 0 ? formatUsdValue(burnState.poolUsd) : "$0"} today, or{" "} + ~{formatCompact(milestoneRows[milestoneRows.length - 1]?.poolUsd ?? 0)} at full distribution. + Your airdrop size = market growth. +
++ Each step unlocks a bigger share of the pool. +
+ ++ These aren't moonshot numbers — #250 on CMC is a mid-tier project. + Thousands of tokens have done it. +
+ )} +
+ No team keeps it. No treasury recycles it.
+ Burned = reduced supply = value for holders.
+
+ Either way, PLOT holders benefit:
+ reach milestones → earn airdrop.
+ Miss milestones → supply shrinks.
+