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GameObject.java
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73 lines (60 loc) · 1.09 KB
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public abstract class GameObject
{
private int pointValue;
private Grid grid;
private Location objLoc;
private int hitPoints;
public GameObject(Grid grid, Location loc, int points, int hp)
{
this.grid = grid;
this.objLoc = loc;
this.pointValue = points;
this.hitPoints = hp;
}
public int getPointValue()
{
return pointValue;
}
public void setPointValue(int p)
{
this.pointValue = p;
}
public int getHitPoints()
{
return hitPoints;
}
public void setHitPoints(int hp)
{
this.hitPoints = hp;
}
public Grid getGrid()
{
return this.grid;
}
public Location getObjLocation()
{
return this.objLoc;
}
public void setObjLocation(Location loc)
{
this.objLoc = loc;
}
public void putSelfInGrid()
{
this.getGrid().putObj(this);
}
public void removeSelfFromGrid()
{
this.getGrid().removeObj(this.objLoc);
}
public void MoveTo(Location loc)
{
if(this.canMove(loc))
{
this.setObjLocation(loc);
this.getGrid().removeObj(this.getObjLocation());
this.getGrid().putObj(this);
}
}
public abstract boolean canMove(Location loc);
}