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Ship.java
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43 lines (35 loc) · 1017 Bytes
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public class Ship extends GameObject
{
private int numLives;
public Ship(Grid grid, Location loc, int points, int hp, int lives)
{
super(grid, loc, points, hp);
this.numLives = lives;
}
public int getNumLives()
{
return this.numLives;
}
public boolean canMove(Location loc)
{
boolean isAnAdjacentLoc = false;
for(Location L1: this.getGrid().getAdjacentLocations(this.getObjLocation()))
{
if(Location.isEqual(loc, L1))
isAnAdjacentLoc = true;
}
if(isAnAdjacentLoc)
{
if(Location.isEqual(this.getGrid().getAdjacentLocationTowards(this.getObjLocation(), new Direction(Direction.LEFT)), loc))
return true;
if(Location.isEqual(this.getGrid().getAdjacentLocationTowards(this.getObjLocation(), new Direction(Direction.RIGHT)), loc))
return true;
}
return false;
}
public void fireLaser()
{
Laser L1 = new Laser(this.getGrid(), this.getGrid().getAdjacentLocationTowards(this.getObjLocation(), new Direction(Direction.UP)));
L1.putSelfInGrid();
}
}