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lines changed Original file line number Diff line number Diff line change @@ -219,6 +219,32 @@ of the 1990 [Gameboy platformer][gargoyle-wiki] built using [wgpu].
219219[ gargoyle-wiki ] : https://en.wikipedia.org/wiki/Gargoyle%27s_Quest
220220[ wgpu ] : https://github.com/gfx-rs/wgpu-rs
221221
222+ ### [ Theta Wave]
223+
224+ [ ![ Enemy Formations] ( theta-wave.gif )] [ Theta Wave ]
225+ _ Enemies can now be easily spawned in formations_
226+
227+ [ Theta Wave] is an open-source space shooter game by developers [ @micah_tigley] and
228+ [ @carlosupina ] . It is one of the showcase games for the [ Amethyst Engine] . In
229+ the past month, the [ "Foundations"] update was released which included numerous
230+ refactors that improved the accessibility of contributing to the game.
231+
232+ They are now working on the [ "Formations"] update which will organize how
233+ waves of enemies are spawned into the game.
234+
235+ Notable changes:
236+
237+ - Formations can be defined in a data file
238+ - New ` InvasionFormation ` phase where formations of enemies are spawned from
239+ a pool of formations
240+
241+ [ Theta Wave ] : https://github.com/amethyst/theta-wave
242+ [ @micah_tigley ] : https://twitter.com/micah_tigley
243+ [ @carlosupina ] : https://twitter.com/carlosupina
244+ [ Amethyst Engine ] : https://amethyst.rs/
245+ [ "Foundations" ] : https://github.com/amethyst/theta-wave/releases/tag/v0.1.4
246+ [ "Formations" ] : https://github.com/amethyst/theta-wave/projects/2
247+
222248## Engine Updates
223249
224250### [ Tetra]
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