@@ -43,7 +43,6 @@ Feel free to send PRs about your own projects!
4343- [ Interviews] ( #interviews )
4444 - [ Metalmancy @ OpenSauce] ( #metalmancy-opensauce )
4545 - [ Tiny Glade Developers Discuss Bevy, Proceduralism, Publishers & Cozy Games] ( #tiny-glade-developers-discuss-bevy-proceduralism-publishers-cozy-games )
46- - [ Meeting Minutes] ( #meeting-minutes )
4746- [ Blog Posts] ( #blog-posts )
4847- [ Requests for Contribution] ( #requests-for-contribution )
4948- [ Jobs] ( #jobs )
@@ -141,6 +140,22 @@ _See also the [devlog article][gd-dev-june]._
141140
142141## Learning Material Updates
143142
143+ ### [ Bevy Cheatbook] [ bevy-cheatbook ]
144+
145+ The community-beloved unofficial [ Bevy Cheatbook] [ bevy-cheatbook ] by Ida "Iyes" is a collection of Bevy tutorials, recipes and advanced documentation.
146+ The cheatbook is currently in the process of being updated to Bevy 0.14 and now features the following new chapters:
147+ - [ Transform Interpolation/Extrapolation] ( https://bevy-cheatbook.github.io/cookbook/smooth-movement.html ) :
148+ How to get smooth-looking movement on-screen for things you simulate in FixedUpdate
149+ - [ Internal Parallelism] ( https://bevy-cheatbook.github.io/programming/par-iter.html ) :
150+ Multithreading within a Bevy system
151+ - [ One-Shot Systems] ( https://bevy-cheatbook.github.io/programming/one-shot-systems.html ) :
152+ Systems that you run on-demand, not in a schedule
153+ - [ Background Computation] ( https://bevy-cheatbook.github.io/fundamentals/async-compute.html ) :
154+ How to do processing that may span multiple frame updates and not hold up the game's framerate with long CPU work.
155+
156+
157+ [ bevy-cheatbook ] : https://bevy-cheatbook.github.io/
158+
144159## Tooling Updates
145160
146161### [ Rusty Playdate]
@@ -246,15 +261,6 @@ Bevy, Rust, self-publishing, and the "cozy games" genre.
246261
247262<!-- One-liners for plan items that haven't got their own sections. -->
248263
249- ## Meeting Minutes
250-
251- <!-- Up to 10 most important notes + a link to the full details -->
252-
253- [ See all meeting issues] [ label_meeting ] including full text notes
254- or [ join the next meeting] [ join ] .
255-
256- [ label_meeting ] : https://github.com/rust-gamedev/wg/issues?q=label%3Ameeting
257-
258264## Blog Posts
259265
260266### [ Dioxus Labs + "High-level Rust"] [ dioxus-post ]
0 commit comments