@@ -92,6 +92,31 @@ most of the updated [WebGPU samples][wgpu-samples].
9292[ gpu-descriptor ] : https://github.com/zakarumych/gpu-descriptor
9393[ wgpu-samples ] : https://austineng.github.io/webgpu-samples
9494
95+ ### [ Tetra]
96+
97+ [ Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month,
98+ versions 0.5.3 and 0.5.4 were released, with some frequently requested features:
99+
100+ - A ` Mesh ` API, allowing users to create arbitary 2D geometry
101+ - Experimental support for high-DPI rendering
102+
103+ There has also been numerous bug fixes and documentation improvements. For full
104+ details and a list of breaking changes, see the [ changelog] [ tetra-changelog ] .
105+
106+ [ tetra ] : https://github.com/17cupsofcoffee/tetra
107+ [ tetra-changelog ] : https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
108+
109+ ### [ ogmo3]
110+
111+ [ ogmo3] is a Rust crate for parsing projects and levels created with
112+ [ Ogmo Editor 3] . This month, version 0.1 was released, adding serialization
113+ support, and helper methods for unpacking layer data. The [ sample code] [ ogmo3-sample ]
114+ has also been updated to show the new helpers in action.
115+
116+ [ ogmo3 ] : https://github.com/17cupsofcoffee/ogmo3
117+ [ Ogmo Editor 3 ] : https://ogmo-editor-3.github.io/
118+ [ ogmo3-sample ] : https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs
119+
95120## Popular Workgroup Issues in Github
96121
97122<!-- Up to 10 links to interesting issues -->
0 commit comments