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656656[ bevy_rapier ] : https://www.rapier.rs/docs/user_guides/rust_bevy_plugin/getting_started
657657[ cont-bench ] : https://www.dimforge.com/blog/2020/10/01/this-month-in-dimforge#rapier-continuous-benchmarking
658658
659+ ### [ physme]
660+
661+ [ Physme] is not your typical physics engine. It doesn't exactly simulate
662+ real world physics and it never will. Instead it has only two goals:
663+
664+ - To provide satisfying real-time dynamics for 2D and 3D games.
665+ - To have a simple to use API.
666+
667+ Physme will only work with [ bevy] and is not made to support other game
668+ engines.
669+ The current release supports bevy 0.2, but work is being done to support
670+ bevy 0.3.
671+
672+ The current feature set includes:
673+
674+ - Rigid bodies
675+ - Multiple colliders per body
676+ - Static and semikinematic bodies
677+ - Sensor bodies
678+ - Oriented bounding boxes
679+ - Fixed, mechanical and spring joints
680+ - Broad phase
681+
682+ All of the above listed features are supported in both 2D and 3D.
683+
684+ [ physme ] : https://github.com/walterpie/physme
685+
659686### [ This Month in Mun] [ mun-october ]
660687
661688[ ![ Mun logo] ( mun-logo.png )] [ Mun ]
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