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lines changed Original file line number Diff line number Diff line change @@ -418,6 +418,28 @@ _Discussions:
418418[ /r/rust] ( https://www.reddit.com/r/rust/comments/kkf1jz/kira_game_audio_library_v030_persequence_custom/ ) ,
419419[ Twitter] ( https://twitter.com/tesselode/status/1342878087990685700 ) _
420420
421+ ### [ rust-gpu]
422+
423+ ![ A collage of various shadertoy.com shaders built with rust-gpu.] ( rust-gpu-shaders.jpeg )
424+ _ Various shaders from shadertoy.com ported to Rust and built with rust-gpu._
425+
426+ [ rust-gpu] is a new codegen backend by Embark Studios for Rust, aimed at making
427+ Rust a first class language for writing GPU shaders! This past month was the
428+ release of rust-gpu 0.2, including a tonne of new features and capabilities.
429+
430+ Some of the highlights include:
431+
432+ - [ You can build and test your shaders on the web.] [ rust-gpu-web ] Thanks to SHADERed.
433+ - [ Support for accessing and sampling textures] [ rust-gpu-textures ] .
434+ - [ Initial support for compute shaders] [ rust-gpu-compute ] .
435+ - [ Rust's new ` asm! ` macro now supports writing SPIR-V] [ rust-gpu-asm ] .
436+
437+ [ rust-gpu ] : https://github.com/EmbarkStudios/rust-gpu
438+ [ rust-gpu-web ] : https://shadered.org/blog?id=4
439+ [ rust-gpu-textures ] : https://github.com/EmbarkStudios/rust-gpu/pull/276
440+ [ rust-gpu-compute ] : https://github.com/EmbarkStudios/rust-gpu/pull/195
441+ [ rust-gpu-asm ] : https://github.com/EmbarkStudios/rust-gpu/pull/254
442+
421443### [ Egui]
422444
423445![ Egui emojis] ( egui.gif )
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