@@ -89,7 +89,7 @@ Server][rusty-jam-server] for more updates!
8989The eighth Rust Gamedev Meetup happened in August. You can watch the recording
9090of the meetup [ here on Youtube] [ gamedev-meetup-video ] . The meetups take place on
9191the second Saturday every month via the [ Rust Gamedev Discord
92- server] [ rust-gamedev-discord ] , and are also [ streamed on
92+ server] [ rust-gamedev-discord ] and are also [ streamed on
9393Twitch] [ rust-gamedev-twitch ] . If you would like to show off what you've been
9494working on at the next meetup on [ September 11th] [ rust-meetup-sept-time ] , fill
9595out [ this form] [ gamedev-meetup-form ] .
@@ -144,7 +144,7 @@ identify a few issues. Most importantly, this change made the game able to
144144finally be distributed, and maybe even compiled for the Web in the future. Read
145145more on the [ WGSL-related blog post] .
146146
147- In order to make advantage of the new superpowers, the [ Rusty Vangers] game (the
147+ In order to take advantage of the new superpowers, the [ Rusty Vangers] game (the
148148new working title) was published on Itch.io.
149149
150150[ vange-rs ] : https://github.com/kvark/vange-rs
@@ -159,7 +159,7 @@ your browser_
159159[ RecWars] by @martin-t is a free and open source Rust clone of [ RecWar] , a top
160160down vehicle shooter.
161161
162- The game is a work-in-progress, this month it gained splitscreen for 2 players
162+ The game is a work-in-progress, this month it gained split-screen for 2 players
163163and an in-game console to change cvars - you can edit any of the configuration
164164variables that define its gameplay balance while playing.
165165
@@ -191,7 +191,7 @@ was built using Rust and the Bevy game engine.
191191
192192[ Try the live web demo
193193here.] ( https://bauxitedev.github.io/vehicle_evolver_deluxe/index.html ) (It needs
194- a relatively fast computer, on mobile browsers it'll run really slow.)
194+ a relatively fast computer, on mobile browsers, it'll run really slow.)
195195
196196[ There is also an in-depth explanation available on how it works internally, in
197197the form of an educational video.] ( https://www.youtube.com/watch?v=DlRNdCCSSyo )
@@ -240,12 +240,12 @@ Not Snake ([GitHub][notsnakegit], [Itch][not-snake]) by [Michael Ramirez] is a
240240
241241Not Snake was developed using the [ Bevy game engine] [ bevy-notsnake ] . It was
242242completed and [ released for free] [ not-snake ] in August and can be played on
243- Windows, Linux, MacOS and in browser (Chrome recommended) although there are
243+ Windows, Linux, MacOS, and in browser (Chrome recommended) although there are
244244fewer audio/performance issues running the executables versus the browser
245245version.
246246
247247There have been several large changes since the last update in June including
248- adding new levels, new music and adding a narrator who does an OK job of keeping
248+ adding new levels, new music, and adding a narrator who does an OK job of keeping
249249score.
250250
251251_ Discussions:
@@ -263,15 +263,15 @@ _Discussions:
263263_ The kids getting ready to sneak into a movie_
264264
265265"A Day at the Movies" ([ GitHub] [ dayatmoviesgit ] , [ Itch] [ dayatmovies ] ) by
266- [ Michael Ramirez] is a short game about stealth, movies and friendship.
266+ [ Michael Ramirez] is a short game about stealth, movies, and friendship.
267267
268268"A Day at the Movies" was made using the [ Bevy game engine] [ bevy-movieday ] in 7
269269days as part of the Rusty Jam. Despite the placeholder art and lack of audio, it
270270can be played from start-to-finish and is literally guaranteed to bring a smile
271271to all who play it. Just make sure to follow the instructions on how to get into
272272the "Ferris the Crab" movie room.
273273
274- It's playable in browser on [ itch] [ dayatmovies ] and the code can be viewed on
274+ It's playable in- browser on [ itch] [ dayatmovies ] and the code can be viewed on
275275[ GitHub] [ dayatmoviesgit ] .
276276
277277[ dayatmovies ] : https://ramirezmike2.itch.io/a-day-at-the-movies
@@ -288,7 +288,7 @@ handheld game with a 160x128 screen resolution and 16-color palette.
288288
289289The top 3 things that went well for this project were the art, tilemap support,
290290and ECS. On the art side, the silhouettes in the background turned out better
291- than expected. The back lighting (or at least the impression of back lighting )
291+ than expected. The backlighting (or at least the impression of backlighting )
292292looks quite nice, even in motion. Tilemap support was added near the end of the
293293jam built on [ tiled] . It catapulted development progress from seeing major
294294changes every day to making major changes every hour. [ shipyard] is the Entity
@@ -311,15 +311,15 @@ lesson that often has to be relearned the hard way.
311311
312312### Shattersong Online
313313
314- ![ Screenshot of Shattersong Online showing a a portal leading between two
314+ ![ Screenshot of Shattersong Online showing a portal leading between two
315315shards] ( shattersong.png )
316316
317317Shattersong Online is an online sandbox game written in Rust, with the goal of
318318supporting thousands of players in a shared universe, with hundreds of players
319- per shard. In game portals let players travel between shards hosted on separate
319+ per shard. In- game portals let players travel between shards hosted on separate
320320physical servers.
321321
322- Since the initial announcement in July we have worked on restructuring large
322+ Since the initial announcement in July, we have worked on restructuring large
323323parts of the codebase to make adding new content more ergonomic. We tested out
324324the new organization by adding a new monster type from scratch (pictured above).
325325
@@ -340,10 +340,10 @@ smelter factory setup in The Process_
340340management, and carrot production, built with Rust using the Godot game engine!
341341
342342This month has seen a lot of activity: More improvements to the level editor,
343- in-game assets and general gameplay improvements. But the main focus has been on
343+ in-game assets, and general gameplay improvements. But the main focus has been on
344344a new building system with improved ergonomics. The game is now approaching a
345345point where all the core mechanics for the factory simulation are in place, but
346- more in-game content and assets are still required reaching the first playable
346+ more in-game content and assets are still required to reach the first playable
347347demo.
348348
349349This month the game has seen the following changes and improvements:
@@ -358,7 +358,7 @@ This month the game has seen the following changes and improvements:
358358 [ centrifuge] ( https://twitter.com/PlayTheProcess/status/1430923976574910466 )
359359- A new system to tweak properties with
360360 [ OSD sliders] ( https://twitter.com/PlayTheProcess/status/1424638751041536001 )
361- to speed- up iteration times. Short explanation
361+ to speed up iteration times. Short explanation
362362 [ here] ( https://twitter.com/PlayTheProcess/status/1424638756246675459 ) .
363363- A new egui-powered
364364 [ main menu] ( https://twitter.com/PlayTheProcess/status/1425785805453373444 )
@@ -394,7 +394,7 @@ theme "*Illusion of Security*".
394394> can have a serious impact on your real life!
395395>
396396> In Murder-User Dungeon you will juggle between exploring the Labyrinth(TM)
397- > game in your console, hiding from vengeful gamers, and making sure you fulfill
397+ > game in your console, hiding from vengeful gamers and making sure you fulfill
398398> your human needs.
399399>
400400> To win the game, you must reach the end of the Labyrinth(TM)!
@@ -405,7 +405,7 @@ other gamers in the Labyrinth, they risk them coming to their apartment to get
405405revenge.
406406
407407The team split development of the game, so that each member could work
408- independently on seperate features. While [ @cdsupina ] ( cdsupina ) worked on the
408+ independently on separate features. While [ @cdsupina ] ( cdsupina ) worked on the
409409needs system and the graphics, [ @Sheepyhead ] ( sheepyhead ) worked on the UI and
410410menus, and [ @Nightlyside ] ( nightlyside ) worked on the console and Labyrinth
411411gameplay.
@@ -464,7 +464,7 @@ technologies running on the [NEAR Blockchain][near-blockchain].
464464This month the [ whitepaper draft] [ shrm-whitepaper ] has been published and a lot
465465of thoughts have been put into the token economics and how to integrate the game
466466with the blockchain. The Shroom Kingdom DAO (Decentralised Autonomous
467- Organization) is looking for self motivated people, who want to help build the
467+ Organization) is looking for self- motivated people, who want to help build the
468468project. DAO members will be rewarded with the $SHRM token, which will soon be
469469launched on the NEAR mainnet after the final feedback round from NEAR core team
470470members.
@@ -514,9 +514,9 @@ game made in a week with [Bevy][tbd-bevy] for the first [Rusty Jam][tbd-jam].
514514
515515The main idea behind the design of TO BE DIRE is venturing out of the safe zone
516516in order to survive, adding elements of gameplay like gathering resources, and
517- maintaining the player character health and hunger, that are common for the
517+ maintaining the player character health and hunger, which are common for the
518518genre, finally having the implementation of the monsters and fear system as a
519- way to futher address the first Rusty Jam's theme "Illusion of Security". [ Read
519+ way to further address the first Rusty Jam's theme "Illusion of Security". [ Read
520520more about TO BE DIRE's design in the issues at GitLab] [ tbd-issues ] .
521521
522522Download the game at [ itch.io] [ tbd-itch ] (available for Linux and Windows)
@@ -687,7 +687,7 @@ with Blender-inspired [G]/[R]/[S] keys.
687687
688688[ Try it right now in your browser.] [ graphite-live-demo ] Graphite is making rapid
689689progress towards becoming a non-destructive, procedural graphics editor suitable
690- of replacing traditional 2D DCC applications. The public alpha release is coming
690+ for replacing traditional 2D DCC applications. The public alpha release is coming
691691very soon. [ Join the Discord] [ graphite-discord ] and get involved!
692692
693693[ graphite-repo ] : https://github.com/GraphiteEditor/Graphite
@@ -753,7 +753,7 @@ feature](https://gschup.github.io/ggrs/blog/sparse-saving/). The authors also
753753proudly present [ bevy_GGRS] !
754754
755755bevy_GGRS is a plugin to integrate GGRS easily into the popular game engine
756- [ bevy] . It features autmatic saving and loading of components and resources
756+ [ bevy] . It features automatic saving and loading of components and resources
757757defined by the user through bevy's reflection tools. The plugin is currently in
758758development and uses features that have not been released in bevy 0.5. With bevy
7597590.6 on the horizon, bevy_GGRS is planning to publish to
@@ -790,7 +790,7 @@ sources.
790790
791791The release comes at a cost of DX11 backend, which isn't there comparing to
792792wgpu-0.9. On the plus side, the new GL backend performs much better. It runs
793- most of the examples, and has been successfully tested on Raspberry Pi-3. Still
793+ most of the examples, and has been successfully tested on Raspberry Pi-3. Still,
794794more work ahead to make it solid, and to support WebGL2 properly.
795795
796796[ wgpu ] : https://github.com/gfx-rs/wgpu
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