@@ -145,6 +145,41 @@ _Discussions:
145145[ scale-pedestrian-video ] : https://youtu.be/QXF1-1BNddM
146146[ wgpu-rs ] : https://github.com/gfx-rs/wgpu-rs
147147
148+ ### For The Quest
149+
150+ ![ For The Quest screenshot] ( forthequest.jpg )
151+
152+ For The Quest is the working title for a game in early development by
153+ [ @seratonik ] . Written entirely in Rust and compiled to WebAssembly,
154+ For The Quest is destined to become a MMORPG set in a post-apocalyptic
155+ Earth where your goal is to band together into like-minded factions to
156+ not only survive in this new world, but to unearth the cause of humanity's
157+ downfall.
158+
159+ For The Quest is currently undergoing engine development with a focus on
160+ running smoothly in modern browsers using WebGL 2.0 before moving onto
161+ native desktop ports.
162+
163+ New developments in April:
164+
165+ - Finished re-working and optimizing the rendering pipeline to allow for
166+ post-processing and other screen-space effects
167+ - Planar reflections implemented, and work with an upgraded form of the
168+ specular maps to determine how reflective a surface is
169+ - Add a flagging system so surfaces can identify their type to the
170+ shading system so effects can be selectively applied per pixel
171+ - Used the new flagging system to identify water surfaces and make them
172+ "ripple" their reflections
173+ - Updated the mapping/tile system to support "sunken" floor tiles, which
174+ allows for ponds, lakes, cliff edges, etc.
175+ - Started work on plans for a streaming asset manager
176+ - New desert/sand tileset models & textures (Thanks [ Mishayla] [ mishayla ] !)
177+
178+ Follow [ @seratonik ] on Twitter for updates.
179+
180+ [ @seratonik ] : https://twitter.com/seratonik
181+ [ mishayla ] : https://www.artstation.com/mpaulson
182+
148183### Ludum Dare 46 Games
149184
150185[ Ludum Dare 46] ( https://ldjam.com/ ) was this month!
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