@@ -452,6 +452,37 @@ To get started with [Sparsey], check out the [Sparsey Cheat Sheet] and the
452452[ Sparsey Cheat Sheet ] : https://github.com/LechintanTudor/sparsey/blob/master/guides/cheat_sheet.md
453453[ examples on GitHub ] : https://github.com/LechintanTudor/sparsey/tree/master/examples
454454
455+ ### [ bevy_verlet]
456+
457+ ![ bevy_verlet] ( bevy_verlet.gif )
458+
459+ [ bevy_verlet] is a lib for projects using [ Bevy Engine] [ bv_bevy ]
460+ providing a plugin to use [ verlet Integration] [ bv_wikipedia ]
461+ physics. Very useful for Cloth simulation and joints, and less expensive than
462+ complex physics engine, it is a nice addition to 2D or 3D projects. Making good
463+ use of the Entity-Component-System architecture of the bevy engine, any entity
464+ can become a ` VerletPoint ` and have physics applied to it.
465+
466+ The crate also provides * sticks* which constrains the points in order to create
467+ strings or cloth. With its modularity, you may customize the physics precision
468+ (iterations), the gravity, and the physics time step to use.
469+
470+ Not yet available on crates.io, the lib will be released after a few missing
471+ features are provided:
472+
473+ - Primitive collision
474+ - Object batching (optimization)
475+ - Global documentation
476+
477+ You may contact the author on Twitter [ @ManevilleF ] [ ManevilleF ] or join the
478+ [ discussion] [ bv_discussion ] .
479+
480+ [ bevy_verlet ] : https://github.com/ManevilleF/bevy_verlet
481+ [ bv_discussion ] : https://twitter.com/ManevilleF/status/1437350669858611202?s=20
482+ [ ManevilleF ] : https://twitter.com/ManevilleF
483+ [ bv_bevy ] : https://bevyengine.org/
484+ [ bv_wikipedia ] : https://en.wikipedia.org/wiki/Verlet_integration
485+
455486## Popular Workgroup Issues in Github
456487
457488<!-- Up to 10 links to interesting issues -->
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