@@ -455,11 +455,11 @@ There were a lot of additions in this update and a small breaking change.
455455
456456 ``` rust
457457 let v = vec4 (1.0 , 2.0 , 3.0 , 4.0 );
458-
458+
459459 // Reverse elements of `v`.
460460 // If SIMD is supported this will use a vector shuffle.
461461 let wzyx = v . wzyx ();
462-
462+
463463 let yzw = v . yzw (); // Swizzle the yzw elements of `v` into a `Vec3`
464464 let xy = v . xy (); // You can swizzle from a `Vec4` to a `Vec2`
465465 let yyxx = xy . yyxx (); // And back again
@@ -513,6 +513,23 @@ It is now able to run [bve-reborn] correctly:
513513[ @cwfitzerald ] : https://github.com/cwfitzgerald
514514[ bve-reborn ] : https://github.com/BVE-Reborn/bve-reborn
515515
516+ ### [ ggez] [ ggez-github ] 0.6 Call for Contributions
517+
518+ The ` ggez ` game library traditionally tries to make at least one release
519+ at the end of each year, and that is fast approaching. While the
520+ graphics engine rewrite is still a work in progress, there's plenty of
521+ other useful updates to be made. Bugfixes, dependency updates and other
522+ ergonomic fixes are all on the table. A lot of work has already been
523+ done: removing ` nalgebra ` from the public API in favor of just using
524+ ` mint ` , re-working some dependencies to improve build times, and
525+ updating and cleaning up a pile of minor issues. However, there's still
526+ about a hundred accumulated bugs and PR's to triage and figure out, and
527+ a lot of testing to do. Please help! The release checklist is
528+ available [ here] [ ggez-release-checklist ] .
529+
530+ [ ggez-github ] : https://github.com/ggez/ggez/
531+ [ ggez-release-checklist ] : https://github.com/ggez/ggez/milestone/6
532+
516533### [ rg3d]
517534
518535[ ![ a scene with lightning and a hi-poly character model] ( rg3d.jpg )] [ rg3d_twit ]
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