@@ -133,7 +133,7 @@ and try to find a way home!
133133The Submariner was made with the [ Macroquad] [ macroquad ] game engine
134134and [ hecs] was used as the Entity-Component-System (ECS) data structure.
135135
136- [ _ Click here to play the Submariner in your browser _ ] [ submariner-itch ]
136+ [ Click here to play the Submariner in your browser. ] [ submariner-itch ]
137137
138138_ Discussions: [ ldjam.com] [ submariner-ldjam ] _
139139
@@ -210,15 +210,14 @@ This month:
210210
211211![ A demonstration of the Project YAWC map editor] ( project_yawc_map_editor.png )
212212
213- Project YAWC is a turn-based strategy game built in GGEZ, being developed
214- by junkmail.
213+ Project YAWC ( [ Twitter ] ( https://twitter.com/ProjectYawc ) ) is a turn-based
214+ strategy game built in GGEZ, being developed by junkmail.
215215
216216April saw the release of Alpha 5, including the integrated map editor, alongside
217217balance changes and unit additions.
218218
219- _ Contact:
220- [ Twitter] ( https://twitter.com/ProjectYawc ) ,
221- [ Alpha Access Request Form] ( https://forms.gle/w22ohPGNk58fo9bv6 ) _
219+ An [ alpha access request form] ( https://forms.gle/w22ohPGNk58fo9bv6 ) is available,
220+ if you want to try it out.
222221
223222### [ The Process]
224223
@@ -256,7 +255,7 @@ _Discussions:
256255
257256![ Improved text rendering] ( pglowrpg_progress.jpg )
258257
259- [ pGLOWrpg] [ pglowrpg-github ] by [ @Roal_Yr]
258+ pGLOWrpg ( [ GitHub ] [ pglowrpg-github ] , [ Twitter ] [ pglowrpg-twitter ] ) by [ @Roal_Yr]
260259is a Procedurally Generated Living Open World RPG,
261260a long-term project in development, which aims to be a narrative text-based game
262261with maximum portability and accessibility.
@@ -269,8 +268,6 @@ Recent updates include:
269268- Text wrap implemented.
270269- Fallback modes for text printing implemented.
271270
272- _ Discussions: [ Twitter] [ pglowrpg-twitter ] _
273-
274271[ @Roal_Yr ] : https://twitter.com/Roal_Yr
275272[ pglowrpg-twitter ] : https://twitter.com/pglowrpg
276273[ pglowrpg-github ] : https://github.com/roalyr/pglowrpg
@@ -548,19 +545,14 @@ The demo shown above was coded in a single evening,
548545together with sprite sheet loading and sprite animations
549546which will be integrated into the engine later.
550547
551- Default 2D renderer renders sprites with auto-batching,
548+ The default 2D renderer renders sprites with auto-batching,
552549so all sprites are rendered in single instanced draw call,
553- allowing rendering millions of sprites in one frame.
554-
555- Rendering is done with [ ` sierra ` ] - Vulkan-like graphics API with
556- batteries included.
557-
558- Arcana uses [ ` hecs ` ] as ECS and rolls its own simplistic ` System ` trait
559- to define and run systems, once per frame or with fixed steps.
560-
561- [ ` rapier ` ] physics is integrated for 2D cases, but system is kept opt-in.
562-
563- Stay tuned for updates.
550+ allowing rendering millions of sprites in one frame. Rendering
551+ is done with [ ` sierra ` ] - a Vulkan-like graphics API with
552+ batteries included. The engine also uses [ ` hecs ` ] as its ECS,
553+ and rolls its own simplistic ` System ` trait to define and run
554+ systems, once per frame or with fixed steps. [ ` rapier ` ] physics
555+ is integrated for 2D cases, but this system is kept opt-in.
564556
565557[ Arcana ] : https://github.com/zakarumych/arcana
566558[ `sierra` ] : https://github.com/zakarumych/sierra
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