@@ -263,6 +263,37 @@ It's playable in browser on [itch][dayatmovies] and the code can be viewed on
263263[ dayatmoviesgit ] : https://github.com/ramirezmike/rust_gamejam_0821
264264[ bevy-movieday ] : https://bevyengine.org
265265
266+ ### [ Sombervale]
267+
268+ ![ Screenshot of Sombervale depicting the starting location] ( ./sombervale.png )
269+
270+ Sombervale ([ GitHub] [ sv-gh ] , [ itch.io] [ sv-itch ] , [ Twitch] [ sv-twitch ] ) by
271+ [ @blipjoy ] is a game built in seven days for Rusty Jam. It is styled like an
272+ old handheld game with a 160x128 screen resolution and 16-color palette.
273+
274+ The top 3 things that went well for this project were the art, tilemap support,
275+ and ECS. On the art side, the silhouettes in the background turned out better
276+ than expected. The back lighting (or at least the impression of back lighting)
277+ looks quite nice, even in motion. Tilemap support was added near the end of the
278+ jam built on [ tiled] . It catapulted development progress from seeing major
279+ changes every day to making major changes every hour. [ shipyard] is the Entity
280+ Component System crate used in Sombervale. This had a tricky learning curve, but
281+ simplified complex interactions between entities.
282+
283+ Something that went poorly was choosing a scope that couldn't possibly be
284+ completed on time. As usual, everything turned into a stretch goal! Secondly, a
285+ lot of time was allocated to features that didn't make the cut. Much of this
286+ was a result of trying to be perfect instead of efficient. It's a good game jam
287+ lesson that often has to be relearned the hard way.
288+
289+ [ Sombervale ] : https://blipjoy.itch.io/sombervale
290+ [ sv-gh ] : https://github.com/blipjoy/sombervale
291+ [ sv-itch ] : https://blipjoy.itch.io/sombervale
292+ [ sv-twitch ] : https://www.twitch.tv/blipjoy
293+ [ @blipjoy ] : https://github.com/blipjoy
294+ [ tiled ] : https://crates.io/crates/tiled
295+ [ shipyard ] : https://crates.io/crates/shipyard
296+
266297## Engine Updates
267298
268299## Learning Material Updates
0 commit comments