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AudioHelper.cpp
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123 lines (95 loc) · 3.52 KB
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//
// AudioHelper.cpp
//
// Copyright (c) 2017 Ryan Bourne. All rights reserved.
// https://www.ryanbournedev.wordpress.com & https://twitter.com/ryanbourne28
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "AudioHelper.h"
AudioHelper* AudioHelper::audioHelperSingleton = NULL;
AudioHelper::AudioHelper() {
}
AudioHelper::~AudioHelper() {
delete audioImpl;
audioImpl = NULL;
}
AudioHelper* AudioHelper::sharedAudioHelper() {
if (NULL == audioHelperSingleton) {
audioHelperSingleton = new AudioHelper();
audioHelperSingleton->audioImpl = new AudioImpl();
audioHelperSingleton->setStartingValues();
}
return audioHelperSingleton;
}
void AudioHelper::setStartingValues() {
currentBackgroundMusic = "";
}
void AudioHelper::preloadBackgroundMusic(string track) {
audioImpl->preloadBackgroundMusic(getPlatformSpecificTrackNameWith(track, true));
}
void AudioHelper::preloadEffect(string track) {
audioImpl->preloadEffect(getPlatformSpecificTrackNameWith(track, false));
}
void AudioHelper::playBackgroundMusic(string track) {
if (backgroundVolume == 0) return;
currentBackgroundMusic = track;
audioImpl->playBackgroundMusic(getPlatformSpecificTrackNameWith(track, true));
}
void AudioHelper::stopBackgroundMusic() {
audioImpl->stopBackgroundMusic();
}
void AudioHelper::pauseBackgroundMusic() {
audioImpl->pauseBackgroundMusic();
}
void AudioHelper::resumeBackgroundMusic() {
audioImpl->resumeBackgroundMusic();
}
void AudioHelper::playEffect(string track) {
if (effectsVolume == 0) return;
audioImpl->playEffect(getPlatformSpecificTrackNameWith(track, false));
}
void AudioHelper::advertStarted() {
this->stopBackgroundMusic();
}
void AudioHelper::advertFinished() {
if (backgroundVolume == 0 || currentBackgroundMusic.empty()) {
return;
}
this->playBackgroundMusic(currentBackgroundMusic);
}
string AudioHelper::getPlatformSpecificTrackNameWith(string track, bool backing) {
#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
return StringUtils::format("%s.ogg", track.c_str());
#elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
string fileFormat = backing ? "m4a" : "caf";
return StringUtils::format("%s.%s", track.c_str(), fileFormat.c_str());
#endif
}
void AudioHelper::setBackgroundVolume(int volume) {
backgroundVolume = volume;
audioImpl->setBackgroundVolume(volume);
if (volume == 0) {
currentBackgroundMusic = "";
}
}
void AudioHelper::setEffectsVolume(int volume) {
effectsVolume = volume;
audioImpl->setEffectsVolume(volume);
}