-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathGrid.cpp
More file actions
116 lines (91 loc) · 2.27 KB
/
Grid.cpp
File metadata and controls
116 lines (91 loc) · 2.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
#include "Grid.h"
Grid::Grid() {
}
bool Grid::isEmpty(int row, int col) {
return grid[row][col] == EMPTY;
}
bool Grid::isStart(int row, int col){
return row == start.first && col == start.second;
}
bool Grid::isFinish(int row, int col){
return row == finish.first && col == finish.second;
}
bool Grid::isWall(int row, int col){
return grid[row][col] == WALL;
}
bool Grid::isExplored(int row, int col){
return grid[row][col] == EXPLORED;
}
bool Grid::isShortestPath(int row, int col){
return grid[row][col] == SHORTESTPATH;
}
void Grid::setEmpty(int row, int col) {
grid[row][col] = EMPTY;
}
void Grid::setStart(int row, int col){
start.first = row;
start.second = col;
}
void Grid::setFinish(int row, int col){
finish.first = row;
finish.second = col;
}
void Grid::setWall(int row, int col){
grid[row][col] = WALL;
}
void Grid::setExplored(int row, int col){
grid[row][col] = EXPLORED;
}
void Grid::setShortestPath(int row, int col){
grid[row][col] = SHORTESTPATH;
}
void Grid::resize(int rows, int cols) {
grid.resize(rows);
for (std::vector<int>& row : grid) {
row.resize(cols);
}
}
std::pair<int, int> Grid::getStart() {
return start;
}
std::pair<int, int> Grid::getFinish(){
return finish;
}
std::vector<std::vector<int>> Grid::getGrid(){
return grid;
}
void Grid::clear() {
for (int i = 0; i < this->grid.size(); i++) {
for (int j = 0; j < this->grid[0].size(); j++){
if (isExplored(i, j) || isShortestPath(i, j)) {
setEmpty(i, j);
}
}
}
}
void Grid::reset() {
for (int i = 0; i < this->grid.size(); i++){
for (int j = 0; j < this->grid[0].size(); j++){
setEmpty(i, j);
}
}
resetStart();
resetFinish();
}
void Grid::resetStart() {
start = defaultStart;
}
void Grid::resetFinish() {
finish = defaultFinish;
}
void Grid::move(int fromRow, int fromCol, int toRow, int toCol) {
int toVal = grid[toRow][toCol];
if (toVal != WALL) {
if (isStart(fromRow, fromCol) && !isFinish(toRow, toCol)) {
this->setStart(toRow, toCol);
}
if (isFinish(fromRow, fromCol) && !isStart(toRow, toCol)) {
this->setFinish(toRow, toCol);
}
}
}