| | | 1 | | using System; |
| | | 2 | | using System.Net; |
| | | 3 | | using System.Net.Sockets; |
| | | 4 | | using System.Threading; |
| | | 5 | | using Renci.SshNet.Abstractions; |
| | | 6 | | using Renci.SshNet.Common; |
| | | 7 | | using Renci.SshNet.Messages.Connection; |
| | | 8 | | |
| | | 9 | | namespace Renci.SshNet.Channels |
| | | 10 | | { |
| | | 11 | | /// <summary> |
| | | 12 | | /// Implements "direct-tcpip" SSH channel. |
| | | 13 | | /// </summary> |
| | | 14 | | internal sealed class ChannelDirectTcpip : ClientChannel, IChannelDirectTcpip |
| | | 15 | | { |
| | 31 | 16 | | private readonly object _socketLock = new object(); |
| | | 17 | | |
| | 31 | 18 | | private EventWaitHandle _channelOpen = new AutoResetEvent(initialState: false); |
| | 31 | 19 | | private EventWaitHandle _channelData = new AutoResetEvent(initialState: false); |
| | | 20 | | private IForwardedPort _forwardedPort; |
| | | 21 | | private Socket _socket; |
| | | 22 | | |
| | | 23 | | /// <summary> |
| | | 24 | | /// Initializes a new instance of the <see cref="ChannelDirectTcpip"/> class. |
| | | 25 | | /// </summary> |
| | | 26 | | /// <param name="session">The session.</param> |
| | | 27 | | /// <param name="localChannelNumber">The local channel number.</param> |
| | | 28 | | /// <param name="localWindowSize">Size of the window.</param> |
| | | 29 | | /// <param name="localPacketSize">Size of the packet.</param> |
| | | 30 | | public ChannelDirectTcpip(ISession session, uint localChannelNumber, uint localWindowSize, uint localPacketSize) |
| | 31 | 31 | | : base(session, localChannelNumber, localWindowSize, localPacketSize) |
| | 31 | 32 | | { |
| | 31 | 33 | | } |
| | | 34 | | |
| | | 35 | | /// <summary> |
| | | 36 | | /// Gets the type of the channel. |
| | | 37 | | /// </summary> |
| | | 38 | | /// <value> |
| | | 39 | | /// The type of the channel. |
| | | 40 | | /// </value> |
| | | 41 | | public override ChannelTypes ChannelType |
| | | 42 | | { |
| | 0 | 43 | | get { return ChannelTypes.DirectTcpip; } |
| | | 44 | | } |
| | | 45 | | |
| | | 46 | | public void Open(string remoteHost, uint port, IForwardedPort forwardedPort, Socket socket) |
| | 31 | 47 | | { |
| | 31 | 48 | | if (IsOpen) |
| | 0 | 49 | | { |
| | 0 | 50 | | throw new SshException("Channel is already open."); |
| | | 51 | | } |
| | | 52 | | |
| | 31 | 53 | | if (!IsConnected) |
| | 0 | 54 | | { |
| | 0 | 55 | | throw new SshException("Session is not connected."); |
| | | 56 | | } |
| | | 57 | | |
| | 31 | 58 | | _socket = socket; |
| | 31 | 59 | | _forwardedPort = forwardedPort; |
| | 31 | 60 | | _forwardedPort.Closing += ForwardedPort_Closing; |
| | | 61 | | |
| | 31 | 62 | | var ep = (IPEndPoint) socket.RemoteEndPoint; |
| | | 63 | | |
| | | 64 | | // Open channel |
| | 31 | 65 | | SendMessage(new ChannelOpenMessage(LocalChannelNumber, |
| | 31 | 66 | | LocalWindowSize, |
| | 31 | 67 | | LocalPacketSize, |
| | 31 | 68 | | new DirectTcpipChannelInfo(remoteHost, port, ep.Address.ToString(), (uint |
| | | 69 | | |
| | | 70 | | // Wait for channel to open |
| | 31 | 71 | | WaitOnHandle(_channelOpen); |
| | 31 | 72 | | } |
| | | 73 | | |
| | | 74 | | /// <summary> |
| | | 75 | | /// Occurs as the forwarded port is being stopped. |
| | | 76 | | /// </summary> |
| | | 77 | | private void ForwardedPort_Closing(object sender, EventArgs eventArgs) |
| | 10 | 78 | | { |
| | | 79 | | // signal to the client that we will not send anything anymore; this should also interrupt the |
| | | 80 | | // blocking receive in Bind if the client sends FIN/ACK in time |
| | 10 | 81 | | ShutdownSocket(SocketShutdown.Send); |
| | | 82 | | |
| | | 83 | | // if the FIN/ACK is not sent in time by the remote client, then interrupt the blocking receive |
| | | 84 | | // by closing the socket |
| | 10 | 85 | | CloseSocket(); |
| | 10 | 86 | | } |
| | | 87 | | |
| | | 88 | | /// <summary> |
| | | 89 | | /// Binds channel to remote host. |
| | | 90 | | /// </summary> |
| | | 91 | | public void Bind() |
| | 31 | 92 | | { |
| | | 93 | | // Cannot bind if channel is not open |
| | 31 | 94 | | if (!IsOpen) |
| | 0 | 95 | | { |
| | 0 | 96 | | return; |
| | | 97 | | } |
| | | 98 | | |
| | 31 | 99 | | var buffer = new byte[RemotePacketSize]; |
| | | 100 | | |
| | 31 | 101 | | SocketAbstraction.ReadContinuous(_socket, buffer, 0, buffer.Length, SendData); |
| | | 102 | | |
| | | 103 | | // even though the client has disconnected, we still want to properly close the |
| | | 104 | | // channel |
| | | 105 | | // |
| | | 106 | | // we'll do this in in Close() - invoked through Dispose(bool) - that way we have |
| | | 107 | | // a single place from which we send an SSH_MSG_CHANNEL_EOF message and wait for |
| | | 108 | | // the SSH_MSG_CHANNEL_CLOSE message |
| | 31 | 109 | | } |
| | | 110 | | |
| | | 111 | | /// <summary> |
| | | 112 | | /// Closes the socket, hereby interrupting the blocking receive in <see cref="Bind()"/>. |
| | | 113 | | /// </summary> |
| | | 114 | | private void CloseSocket() |
| | 60 | 115 | | { |
| | 60 | 116 | | if (_socket is null) |
| | 29 | 117 | | { |
| | 29 | 118 | | return; |
| | | 119 | | } |
| | | 120 | | |
| | 31 | 121 | | lock (_socketLock) |
| | 31 | 122 | | { |
| | 31 | 123 | | if (_socket is null) |
| | 3 | 124 | | { |
| | 3 | 125 | | return; |
| | | 126 | | } |
| | | 127 | | |
| | | 128 | | // closing a socket actually disposes the socket, so we can safely dereference |
| | | 129 | | // the field to avoid entering the lock again later |
| | 28 | 130 | | _socket.Dispose(); |
| | 28 | 131 | | _socket = null; |
| | 28 | 132 | | } |
| | 60 | 133 | | } |
| | | 134 | | |
| | | 135 | | /// <summary> |
| | | 136 | | /// Shuts down the socket. |
| | | 137 | | /// </summary> |
| | | 138 | | /// <param name="how">One of the <see cref="SocketShutdown"/> values that specifies the operation that will no l |
| | | 139 | | private void ShutdownSocket(SocketShutdown how) |
| | 66 | 140 | | { |
| | 66 | 141 | | if (_socket is null) |
| | 12 | 142 | | { |
| | 12 | 143 | | return; |
| | | 144 | | } |
| | | 145 | | |
| | 54 | 146 | | lock (_socketLock) |
| | 54 | 147 | | { |
| | 54 | 148 | | if (!_socket.IsConnected()) |
| | 23 | 149 | | { |
| | 23 | 150 | | return; |
| | | 151 | | } |
| | | 152 | | |
| | | 153 | | try |
| | 31 | 154 | | { |
| | 31 | 155 | | _socket.Shutdown(how); |
| | 31 | 156 | | } |
| | 0 | 157 | | catch (SocketException ex) |
| | 0 | 158 | | { |
| | | 159 | | // TODO: log as warning |
| | 0 | 160 | | DiagnosticAbstraction.Log("Failure shutting down socket: " + ex); |
| | 0 | 161 | | } |
| | 31 | 162 | | } |
| | 66 | 163 | | } |
| | | 164 | | |
| | | 165 | | /// <summary> |
| | | 166 | | /// Closes the channel, waiting for the SSH_MSG_CHANNEL_CLOSE message to be received from the server. |
| | | 167 | | /// </summary> |
| | | 168 | | protected override void Close() |
| | 50 | 169 | | { |
| | 50 | 170 | | var forwardedPort = _forwardedPort; |
| | 50 | 171 | | if (forwardedPort != null) |
| | 25 | 172 | | { |
| | 25 | 173 | | forwardedPort.Closing -= ForwardedPort_Closing; |
| | 25 | 174 | | _forwardedPort = null; |
| | 25 | 175 | | } |
| | | 176 | | |
| | | 177 | | // signal to the client that we will not send anything anymore; this will also interrupt the |
| | | 178 | | // blocking receive in Bind if the client sends FIN/ACK in time |
| | | 179 | | // |
| | | 180 | | // if the FIN/ACK is not sent in time, the socket will be closed after the channel is closed |
| | 50 | 181 | | ShutdownSocket(SocketShutdown.Send); |
| | | 182 | | |
| | | 183 | | // close the SSH channel |
| | 50 | 184 | | base.Close(); |
| | | 185 | | |
| | | 186 | | // close the socket |
| | 50 | 187 | | CloseSocket(); |
| | 50 | 188 | | } |
| | | 189 | | |
| | | 190 | | /// <summary> |
| | | 191 | | /// Called when channel data is received. |
| | | 192 | | /// </summary> |
| | | 193 | | /// <param name="data">The data.</param> |
| | | 194 | | protected override void OnData(byte[] data) |
| | 8 | 195 | | { |
| | 8 | 196 | | base.OnData(data); |
| | | 197 | | |
| | 8 | 198 | | if (_socket != null) |
| | 8 | 199 | | { |
| | 8 | 200 | | lock (_socketLock) |
| | 8 | 201 | | { |
| | 8 | 202 | | if (_socket.IsConnected()) |
| | 8 | 203 | | { |
| | 8 | 204 | | SocketAbstraction.Send(_socket, data, 0, data.Length); |
| | 8 | 205 | | } |
| | 8 | 206 | | } |
| | 8 | 207 | | } |
| | 8 | 208 | | } |
| | | 209 | | |
| | | 210 | | /// <summary> |
| | | 211 | | /// Called when channel is opened by the server. |
| | | 212 | | /// </summary> |
| | | 213 | | /// <param name="remoteChannelNumber">The remote channel number.</param> |
| | | 214 | | /// <param name="initialWindowSize">Initial size of the window.</param> |
| | | 215 | | /// <param name="maximumPacketSize">Maximum size of the packet.</param> |
| | | 216 | | protected override void OnOpenConfirmation(uint remoteChannelNumber, uint initialWindowSize, uint maximumPacketS |
| | 31 | 217 | | { |
| | 31 | 218 | | base.OnOpenConfirmation(remoteChannelNumber, initialWindowSize, maximumPacketSize); |
| | | 219 | | |
| | 31 | 220 | | _ = _channelOpen.Set(); |
| | 31 | 221 | | } |
| | | 222 | | |
| | | 223 | | protected override void OnOpenFailure(uint reasonCode, string description, string language) |
| | 0 | 224 | | { |
| | 0 | 225 | | base.OnOpenFailure(reasonCode, description, language); |
| | | 226 | | |
| | 0 | 227 | | _ = _channelOpen.Set(); |
| | 0 | 228 | | } |
| | | 229 | | |
| | | 230 | | /// <summary> |
| | | 231 | | /// Called when channel has no more data to receive. |
| | | 232 | | /// </summary> |
| | | 233 | | protected override void OnEof() |
| | 3 | 234 | | { |
| | 3 | 235 | | base.OnEof(); |
| | | 236 | | |
| | | 237 | | // the channel will send no more data, and hence it does not make sense to receive |
| | | 238 | | // any more data from the client to send to the remote party (and we surely won't |
| | | 239 | | // send anything anymore) |
| | | 240 | | // |
| | | 241 | | // this will also interrupt the blocking receive in Bind() |
| | 3 | 242 | | ShutdownSocket(SocketShutdown.Send); |
| | 3 | 243 | | } |
| | | 244 | | |
| | | 245 | | /// <summary> |
| | | 246 | | /// Called whenever an unhandled <see cref="Exception"/> occurs in <see cref="Session"/> causing |
| | | 247 | | /// the message loop to be interrupted, or when an exception occurred processing a channel message. |
| | | 248 | | /// </summary> |
| | | 249 | | protected override void OnErrorOccured(Exception exp) |
| | 3 | 250 | | { |
| | 3 | 251 | | base.OnErrorOccured(exp); |
| | | 252 | | |
| | | 253 | | // signal to the client that we will not send anything anymore; this will also interrupt the |
| | | 254 | | // blocking receive in Bind if the client sends FIN/ACK in time |
| | | 255 | | // |
| | | 256 | | // if the FIN/ACK is not sent in time, the socket will be closed in Close(bool) |
| | 3 | 257 | | ShutdownSocket(SocketShutdown.Send); |
| | 3 | 258 | | } |
| | | 259 | | |
| | | 260 | | /// <summary> |
| | | 261 | | /// Called when the server wants to terminate the connection immmediately. |
| | | 262 | | /// </summary> |
| | | 263 | | /// <remarks> |
| | | 264 | | /// The sender MUST NOT send or receive any data after this message, and |
| | | 265 | | /// the recipient MUST NOT accept any data after receiving this message. |
| | | 266 | | /// </remarks> |
| | | 267 | | protected override void OnDisconnected() |
| | 0 | 268 | | { |
| | 0 | 269 | | base.OnDisconnected(); |
| | | 270 | | |
| | | 271 | | // the channel will accept or send no more data, and hence it does not make sense |
| | | 272 | | // to accept any more data from the client (and we surely won't send anything |
| | | 273 | | // anymore) |
| | | 274 | | // |
| | | 275 | | // so lets signal to the client that we will not send or receive anything anymore |
| | | 276 | | // this will also interrupt the blocking receive in Bind() |
| | 0 | 277 | | ShutdownSocket(SocketShutdown.Both); |
| | 0 | 278 | | } |
| | | 279 | | |
| | | 280 | | protected override void Dispose(bool disposing) |
| | 34 | 281 | | { |
| | | 282 | | // make sure we've unsubscribed from all session events and closed the channel |
| | | 283 | | // before we starting disposing |
| | 34 | 284 | | base.Dispose(disposing); |
| | | 285 | | |
| | 34 | 286 | | if (disposing) |
| | 28 | 287 | | { |
| | 28 | 288 | | if (_socket != null) |
| | 0 | 289 | | { |
| | 0 | 290 | | lock (_socketLock) |
| | 0 | 291 | | { |
| | 0 | 292 | | var socket = _socket; |
| | 0 | 293 | | if (socket != null) |
| | 0 | 294 | | { |
| | 0 | 295 | | _socket = null; |
| | 0 | 296 | | socket.Dispose(); |
| | 0 | 297 | | } |
| | 0 | 298 | | } |
| | 0 | 299 | | } |
| | | 300 | | |
| | 28 | 301 | | var channelOpen = _channelOpen; |
| | 28 | 302 | | if (channelOpen != null) |
| | 25 | 303 | | { |
| | 25 | 304 | | _channelOpen = null; |
| | 25 | 305 | | channelOpen.Dispose(); |
| | 25 | 306 | | } |
| | | 307 | | |
| | 28 | 308 | | var channelData = _channelData; |
| | 28 | 309 | | if (channelData != null) |
| | 25 | 310 | | { |
| | 25 | 311 | | _channelData = null; |
| | 25 | 312 | | channelData.Dispose(); |
| | 25 | 313 | | } |
| | 28 | 314 | | } |
| | 34 | 315 | | } |
| | | 316 | | } |
| | | 317 | | } |