From 47747a7a243800c1a1ede3382acfdcb13743934e Mon Sep 17 00:00:00 2001 From: Manolis Stamatogiannakis Date: Sun, 14 Aug 2022 17:17:07 +0200 Subject: [PATCH] How to make all Psi Trainings successful. --- KNOWN.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/KNOWN.md b/KNOWN.md index b8cdeb1..35e7f7f 100644 --- a/KNOWN.md +++ b/KNOWN.md @@ -115,6 +115,12 @@ Most of the items (Weapons, Alloys etc.) are located in an array called **m_arrI Meld is located in an array after `Meld "Command1.TheWorld:PersistentLevel.XGBattleDesc_0"`. Please note that this array stores the amount you found since the beginning of the game and not your current amount. +# Psi Training + +Assign some soldiers for Psi Lab training and save. Look for `"class_name": "XComStrategyGame.XGFacility_PsiLabs"` in the savegame. Look for the `"m_arrTraining"` array just below it. The array contains one entry per trained soldier with two or three items: `kSoldier`, `iHoursLeft` and optionally `bPsiGift`. + +You can modify `iHoursLeft` to speed up the training. The outcome of the training is determined at the time you assign the soldiers for training. To make training successful for all soldiers, add a `bPsiGift` item to all entries that don't have it already: `{ "name": "bPsiGift", "kind": "BoolProperty", "value": true }` + # Team Members TODO