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package.json
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25 lines (23 loc) · 1.09 KB
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{
"name": "com.unity.raytracedhardshadow",
"displayName": "Raytraced Hard Shadow",
"version": "0.6.0-preview",
"unity": "2019.4",
"description": "DXR based pixel-precise hard shadow. primarily intended to use with toon shader.\nDXR-capable system is required. Specifically, Windows 10 version 1803 (April 2018 Update) or newer with GeForce 1070 or newer NVIDIA video card. As of July 2019, no video cards except NVIDIA supports DXR.",
"repository": {
"type": "git",
"url": "https://github.com/unity3d-jp/RaytracedHardShadow.git"
},
"samples": [
{
"displayName": "Primitive Objects",
"description": "A sample scene with primitive objects, which uses DirectX Raytracing (DXR) Hard Shadow",
"path": "Samples~/PrimitiveObjects"
}
],
"contributors": [
"Seiya Ishibashi <seiya@unity3d.com> (https://github.com/i-saint)",
"Sindharta Tanuwijaya <sindharta.tanuwijaya@unity3d.com> (https://github.com/sindharta)",
"Toshiyuki Mori <toshiyuki@unity3d.com> (https://github.com/higeometry)"
]
}