-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathobject.cpp
More file actions
181 lines (157 loc) · 3.28 KB
/
object.cpp
File metadata and controls
181 lines (157 loc) · 3.28 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
#include "object.h"
#define eps 1e-6
#define PI 3.1415926535897932384626
#include <iostream>
using namespace std;
Material::Material()
{
color = Color();
absor = Color();
refl = 0;
refr = 0;
diff = 0;
spec = 0;
rindex = 0;
texture = NULL;
}
void Material::Input(std::string var, std::stringstream& fin)
{
if(var == "color=") color.Input(fin);
if(var == "absor=") absor.Input(fin);
if(var == "refl=") fin >> refl;
if(var == "refr=") fin >> refr;
if(var == "diff=") fin >> diff;
if(var == "spec=") fin >> spec;
if(var == "rindex=") fin >> rindex;
if(var == "texture=")
{
std::string file;
fin >> file;
texture = new Bmp;
texture->Load( file );
}
}
Object::Object()
{
sample = rand();
material = new Material;
next = NULL;
}
Object::Object(const Object& object)
{
*this = object;
material = new Material;
*material = *object.material;
}
Object::~Object()
{
delete material;
}
int Object::GetSample()
{
return sample;
}
Material* Object::GetMaterial()
{
return material;
}
Object* Object::GetNext()
{
return next;
}
void Object::SetNext(Object* object)
{
next = object;
}
void Object::Input(std::string var, std::stringstream& fin)
{
material -> Input(var, fin);
}
Sphere::Sphere() : Object()
{
De = Vector3(0, 0, 1);
Dc = Vector3(0, 1, 0);
}
void Sphere::Input(std::string var, std::stringstream& fin)
{
if(var == "O=") O.Input(fin);
if(var == "R=") fin >> R;
if(var == "De=") De.Input(fin);
if(var == "Dc=") Dc.Input(fin);
Object::Input(var, fin);
}
bool Sphere::Collide(Vector3 ray_O, Vector3 ray_V)
{
ray_V = ray_V.GetUnitVector();
Vector3 P = ray_O - O;
double b = -P.Dot( ray_V );
double det = b * b - P.Module2() + R * R;
if ( det > eps )
{
det = sqrt( det );
double x1 = b - det , x2 = b + det;
if ( x2 < eps ) return false;
if ( x1 > eps )
{
crash.dist = x1;
crash.front = true;
}
else
{
crash.dist = x2;
crash.front = false;
}
}
else return false;
crash.C = ray_O + ray_V * crash.dist;
crash.N = ( crash.C - O ).GetUnitVector();
if ( crash.front == false ) crash.N = -crash.N;
return true;
}
Color Sphere::GetTexture()
{
Vector3 I = ( crash.C - O ).GetUnitVector();
double a = acos( -I.Dot( De ) );
double b = acos( min( max( I.Dot( Dc ) / sin( a ) , -1.0 ) , 1.0 ) );
double u = a / PI , v = b / 2 / PI;
if ( I.Dot( Dc * De ) < 0 ) v = 1 - v;
return material->texture->GetPixel( u , v , false );
}
Object* Sphere::ObjectCopy()
{
Sphere* sph = new Sphere(*this);
return sph;
}
void Plane::Input(std::string var, std::stringstream& fin)
{
if(var == "N=") N.Input(fin);
if(var == "Dx=") Dx.Input(fin);
if(var == "Dy=") Dy.Input(fin);
if(var == "R=") fin >> R;
Object::Input(var, fin);
}
bool Plane::Collide(Vector3 ray_O, Vector3 ray_V)
{
ray_V = ray_V.GetUnitVector();
N = N.GetUnitVector();
double d = N.Dot( ray_V );
if ( fabs( d ) < eps ) return false;
double l = ( N * R - ray_O ).Dot( N ) / d;
if ( l < eps ) return false;
crash.dist = l;
crash.front = ( d < 0 );
crash.C = ray_O + ray_V * crash.dist;
crash.N = ( crash.front ) ? N : -N;
return true;
}
Color Plane::GetTexture()
{
double u = crash.C.Dot( Dx ) / Dx.Module2();
double v = crash.C.Dot( Dy ) / Dy.Module2();
return material->texture->GetPixel( u , v , false );
}
Object* Plane::ObjectCopy()
{
Plane* pla = new Plane(*this);
return pla;
}