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Example6.cs
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namespace TriangleNet.Examples
{
using System.Collections.Generic;
using TriangleNet;
using TriangleNet.Geometry;
using TriangleNet.Meshing;
using TriangleNet.Meshing.Iterators;
using TriangleNet.Rendering.Text;
/// <summary>
/// Two ways finding boundary triangles.
/// </summary>
public class Example6 : IExample
{
public bool Run(bool print = false)
{
var mesh = Example4.CreateMesh();
FindBoundary1(mesh);
if (print) SvgImage.Save(mesh, "example-6-1.svg", 500, true, false);
FindBoundary2(mesh);
if (print) SvgImage.Save(mesh, "example-6-2.svg", 500, true, false);
return mesh.Triangles.Count > 0;
}
/// <summary>
/// Find boundary triangles using segments.
/// </summary>
private static void FindBoundary1(IMesh mesh, bool neigbours = true)
{
mesh.Renumber();
var cache = new List<Vertex>(mesh.Segments.Count + 1);
var circulator = new VertexCirculator((Mesh)mesh);
foreach (var s in mesh.Segments)
{
int label = s.Label;
for (int i = 0; i < 2; i++)
{
var vertex = s.GetVertex(i);
// Check the vertex ID to see if it was processed already.
if (vertex.ID >= 0)
{
var star = circulator.EnumerateTriangles(vertex);
foreach (var triangle in star)
{
triangle.Label = label;
}
// Mark the vertex as "processed".
vertex.ID = -vertex.ID;
cache.Add(vertex);
}
}
}
// Undo the vertex ID changes.
foreach (var vertex in cache)
{
vertex.ID = -vertex.ID;
}
}
/// <summary>
/// Find boundary triangles using vertices.
/// </summary>
private static void FindBoundary2(IMesh mesh)
{
var circulator = new VertexCirculator((Mesh)mesh);
foreach (var vertex in mesh.Vertices)
{
int label = vertex.Label;
if (label > 0)
{
var star = circulator.EnumerateTriangles(vertex);
foreach (var triangle in star)
{
triangle.Label = label;
}
}
}
}
}
}