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Debug_CtrlWidget.py
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149 lines (130 loc) · 5.01 KB
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#-*- coding: UTF-8 -*-
from PyQt4.QtCore import *
from PyQt4.QtGui import *
from lib.human.Humanai_Replay_event import HumanReplay
import basic
class AiReplayWidget(QWidget):
def __init__(self, scene, parent = None):
QWidget.__init__(self, parent)
self.isPaused = False
self.started = False
self.replayWidget = HumanReplay(scene, parent)
self.ctrlSlider = QSlider()
self.ctrlSlider.setOrientation(Qt.Horizontal)
range_ = basic.TURN_MAX * 20 * 2
self.ctrlSlider.setRange(0, range_)
self.totalLabel = QLabel(QString.fromUtf8("总回合:"))
self.nowLabel = QLabel(QString.fromUtf8("当前显示回合:"))
self.totalInfo = QLCDNumber()
self.totalInfo.display(0)
self.totalInfo.setSegmentStyle(QLCDNumber.Flat)
self.totalStatusInfo = QLabel(QString.fromUtf8("开始阶段"))
self.nowInfo = QLineEdit("")
self.nowInfo.setText("0")
self.pauseButton = QPushButton(QString.fromUtf8("暂停"))
self.pauseButton.setCheckable(True)
self.totalStatusInfo.setSizePolicy(QSizePolicy(QSizePolicy.Fixed|QSizePolicy.Fixed))
hlayout = QHBoxLayout()
hlayout.addWidget(self.totalLabel)
hlayout.addWidget(self.totalInfo)
hlayout.addWidget(self.totalStatusInfo)
hlayout.addWidget(self.nowLabel)
hlayout.addWidget(self.nowInfo)
hlayout.addStretch()
hlayout.addWidget(self.pauseButton)
vlayout = QVBoxLayout()
vlayout.addWidget(self.replayWidget)
vlayout.addWidget(self.ctrlSlider)
vlayout.addLayout(hlayout)
self.setLayout(vlayout)
self.connect(self.ctrlSlider, SIGNAL("valueChanged(int)"),
self.setNowRound,Qt.QueuedConnection)
#self.connect(self.ctrlSlider, SIGNAL("totalChanged()"),
# self.updateUI)
self.connect(self.nowInfo, SIGNAL("textEdited(QString)"), self.setNowRound)
self.connect(self.pauseButton, SIGNAL("toggled(bool)"), self.pauseGame)
self.replayWidget.moveAnimEnd.connect(self.on_aniF)#partial(self.ctrlSlider.changeNowRound,
#self.ctrlSlider.nowRound+1,
#not self.ctrlSlider.nowStatus))
def setNowRound(self, new_round):
if new_round == 0:
return
if not self.started:
self.ctrlSlider.setValue(0)
return
if isinstance(new_round, QString):
new_round = unicode(new_round)
if not len(new_round):
self.nowInfo.setText("%d", self.replayWidget.nowRound)
self.nowInfo.selectAll()
self.nowInfo.setFocus()
elif new_round.isdigit() and 0 <= int(new_round) <= self.replayWidget.latestRound:
self.ctrlSlider.setValue(int(new_round) * 2)
else:
self.nowInfo.setText("%d", self.replayWidget.nowRound)
self.nowInfo.selectAll()
self.nowInfo.setFocus()
else:
if new_round == self.replayWidget.nowRound * 2 + self.replayWidget.nowStatus:
return
if 0 <= new_round <= self.replayWidget.latestRound * 2 + self.replayWidget.latestStatus:
self.replayWidget.GoToRound(int(new_round / 2), new_round % 2)
if len(self.replayWidget.gameEndInfo) < self.replayWidget.nowRound + 1:
endI = None
else:
endI = self.replayWidget.gameEndInfo[self.replayWidget.nowRound]
self.emit(SIGNAL("goToRound"), self.replayWidget.nowRound, self.replayWidget.nowStatus, self.replayWidget.gameBegInfo[self.replayWidget.nowRound],
endI)
self.nowInfo.setText("%d" %self.replayWidget.nowRound)
if not self.isPaused:
if self.replayWidget.nowStatus:
self.ctrlSlider.setValue((self.replayWidget.nowRound + 1) * 2)
else:
if self.okToPlay():
self.replayWidget.Play()
else:
self.pauseButton.setChecked(True)
else:
self.replayWidget.GoToRound(self.replayWidget.latestRound, 0)
self.nowInfo.setText("%d" %self.replayWidget.nowRound)
self.ctrlSlider.setValue(self.replayWidget.latestRound * 2 + self.replayWidget.latestStatus)
self.pauseButton.setChecked(True)
def okToPlay(self):
if self.replayWidget.nowRound == self.replayWidget.latestRound and len(self.replayWidget.gameEndInfo) < self.replayWidget.latestRound + 1:
return False
return True
def updateIni(self, begInfo, frInfo):
self.replayWidget.Initialize(begInfo, frInfo)
def updateBeg(self, begInfo):
self.replayWidget.UpdateBeginData(begInfo)
self.totalInfo.display(self.replayWidget.latestRound)
def updateEnd(self, cmdInfo, endInfo):
self.replayWidget.UpdateEndData(cmdInfo, endInfo)
if not self.isPaused and len(self.replayWidget.gameEndInfo) == 1:
self.pauseGame(False)
def pauseGame(self, pause):
self.isPaused = pause
if pause:
self.replayWidget.GoToRound(self.replayWidget.nowRound, self.replayWidget.nowStatus)
else:
if self.replayWidget.nowStatus:
self.ctrlSlider.setValue((self.replayWidget.nowRound+1) * 2)
else:
if self.okToPlay():
self.replayWidget.Play()
def on_aniF(self):
self.ctrlSlider.setValue((self.replayWidget.nowRound + 1) * 2)
if not self.isPaused:
self.replayWidget.Play()
def reset(self):
self.ctrlSlider.setValue(0)
self.started = False
self.replayWidget.reset()
#for test
if __name__ == "__main__":
import sys
app = QApplication(sys.argv)
scene = QGraphicsScene()
form = AiReplayWidget(scene)
form.show()
app.exec_()