From 7185d57980250b120872c72779b5d9d7cf6c147e Mon Sep 17 00:00:00 2001 From: alexkar598 <25136265+alexkar598@users.noreply.github.com> Date: Mon, 28 Dec 2020 20:59:02 -0500 Subject: [PATCH] Fixes #10737 --- code/game/objects/items/defib.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index cace3b2a3c6c..f6fee959d782 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -609,8 +609,8 @@ var/mobhealth = H.health H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0) H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0) - H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0) - H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0) + H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0, required_status = BODYPART_ANY) + H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0, required_status = BODYPART_ANY) H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually. user.visible_message("[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful.") SSachievements.unlock_achievement(/datum/achievement/defib, user.client)