diff --git a/code/__DEFINES/admin.dm b/code/__DEFINES/admin.dm
index 040c982bf53a..d2fbb7f1a18f 100644
--- a/code/__DEFINES/admin.dm
+++ b/code/__DEFINES/admin.dm
@@ -99,3 +99,18 @@
#define POLICY_POLYMORPH "polymorph"
/// Shown on top of policy verb window
#define POLICY_VERB_HEADER "policy_verb_header"
+
+// allowed ghost roles this round, starts as everything allowed
+GLOBAL_VAR_INIT(ghost_role_flags, (~0))
+
+//Flags that control what ways ghosts can get back into the round
+//ie fugitives, space dragon, etc. also includes dynamic midrounds as it's the same deal
+#define GHOSTROLE_MIDROUND_EVENT (1<<0)
+//ie ashwalkers, free golems, beach bums
+#define GHOSTROLE_SPAWNER (1<<1)
+//ie mind monkeys, sentience potion
+#define GHOSTROLE_STATION_SENTIENCE (1<<2)
+//ie pais, posibrains
+#define GHOSTROLE_SILICONS (1<<3)
+//ie mafia, ctf
+#define GHOSTROLE_MINIGAME (1<<4)
\ No newline at end of file
diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm
index 18a39d9b7ff8..93ada4e1f53d 100644
--- a/code/__DEFINES/components.dm
+++ b/code/__DEFINES/components.dm
@@ -45,6 +45,11 @@
// signals from globally accessible objects
/// from SSsun when the sun changes position : (azimuth)
#define COMSIG_SUN_MOVED "sun_moved"
+/// Random event is trying to roll. (/datum/round_event_control/random_event)
+/// Called by (/datum/round_event_control/preRunEvent).
+#define COMSIG_GLOB_PRE_RANDOM_EVENT "!pre_random_event"
+ /// Do not allow this random event to continue.
+ #define CANCEL_PRE_RANDOM_EVENT (1<<0)
//////////////////////////////////////////////////////////////////
diff --git a/code/__DEFINES/dynamic.dm b/code/__DEFINES/dynamic.dm
new file mode 100644
index 000000000000..57a48ff1499f
--- /dev/null
+++ b/code/__DEFINES/dynamic.dm
@@ -0,0 +1,17 @@
+/// This is the only ruleset that should be picked this round, used by admins and should not be on rulesets in code.
+#define ONLY_RULESET (1 << 0)
+
+/// Only one ruleset with this flag will be picked.
+#define HIGH_IMPACT_RULESET (1 << 1)
+
+/// This ruleset can only be picked once. Anything that does not have a scaling_cost MUST have this.
+#define LONE_RULESET (1 << 2)
+
+/// No round event was hijacked this cycle
+#define HIJACKED_NOTHING "HIJACKED_NOTHING"
+
+/// This cycle, a round event was hijacked when the last midround event was too recent.
+#define HIJACKED_TOO_RECENT "HIJACKED_TOO_RECENT"
+
+/// This cycle, a round event was hijacked when the next midround event is too soon.
+#define HIJACKED_TOO_SOON "HIJACKED_TOO_SOON"
\ No newline at end of file
diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm
index 4e440192a4b4..846f8a5a4086 100644
--- a/code/__DEFINES/mobs.dm
+++ b/code/__DEFINES/mobs.dm
@@ -7,6 +7,12 @@
#define PLAYER_READY_TO_PLAY 1
#define PLAYER_READY_TO_OBSERVE 2
+//Game mode list indexes
+#define CURRENT_LIVING_PLAYERS "living_players_list"
+#define CURRENT_LIVING_ANTAGS "living_antags_list"
+#define CURRENT_DEAD_PLAYERS "dead_players_list"
+#define CURRENT_OBSERVERS "current_observers_list"
+
//movement intent defines for the m_intent var
#define MOVE_INTENT_WALK "walk"
#define MOVE_INTENT_RUN "run"
diff --git a/code/__DEFINES/rust_g.dm b/code/__DEFINES/rust_g.dm
index 7ef75cfceded..fb43f98bcf33 100644
--- a/code/__DEFINES/rust_g.dm
+++ b/code/__DEFINES/rust_g.dm
@@ -62,6 +62,11 @@
#define RUSTG_HTTP_METHOD_PATCH "patch"
#define RUSTG_HTTP_METHOD_HEAD "head"
+#define rustg_file_read(fname) call(RUST_G, "file_read")("[fname]")
+#define rustg_file_exists(fname) call(RUST_G, "file_exists")("[fname]")
+#define rustg_file_write(text, fname) call(RUST_G, "file_write")(text, "[fname]")
+#define rustg_file_append(text, fname) call(RUST_G, "file_append")(text, "[fname]")
+
#define rustg_sql_connect_pool(options) call(RUST_G, "sql_connect_pool")(options)
#define rustg_sql_query_async(handle, query, params) call(RUST_G, "sql_query_async")(handle, query, params)
#define rustg_sql_query_blocking(handle, query, params) call(RUST_G, "sql_query_blocking")(handle, query, params)
diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm
index 9afeda469b1b..ff3bfbb61928 100644
--- a/code/__HELPERS/_lists.dm
+++ b/code/__HELPERS/_lists.dm
@@ -19,6 +19,7 @@
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
#define LAZYLEN(L) length(L)
#define LAZYCLEARLIST(L) if(L) L.Cut()
+#define LAZYACCESSASSOC(L, I, K) L ? L[I] ? L[I][K] ? L[I][K] : null : null : null
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
#define reverseList(L) reverseRange(L.Copy())
#define LAZYADDASSOC(L, K, V) if(!L) { L = list(); } L[K] += list(V);
diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm
index 3aab2941a22f..1cc419e39020 100644
--- a/code/__HELPERS/game.dm
+++ b/code/__HELPERS/game.dm
@@ -476,6 +476,8 @@
*/
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
var/list/candidates = list()
+ if(!(GLOB.ghost_role_flags & GHOSTROLE_STATION_SENTIENCE))
+ return candidates
for(var/mob/dead/observer/G in GLOB.player_list)
candidates += G
diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm
index c0d8540b6d12..abeb8989adab 100644
--- a/code/__HELPERS/mobs.dm
+++ b/code/__HELPERS/mobs.dm
@@ -520,4 +520,8 @@ GLOBAL_LIST_EMPTY(species_list)
callperrotate?.Invoke()
sleep(1)
if(set_original_dir)
- AM.setDir(originaldir)
\ No newline at end of file
+ AM.setDir(originaldir)
+
+/// Gets the client of the mob, allowing for mocking of the client.
+/// You only need to use this if you know you're going to be mocking clients somewhere else.
+#define GET_CLIENT(mob) (##mob.client || ##mob.mock_client)
\ No newline at end of file
diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm
index 0c9e500687b9..d627b80da8a3 100644
--- a/code/__HELPERS/roundend.dm
+++ b/code/__HELPERS/roundend.dm
@@ -314,7 +314,7 @@
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
- parts += "[FOURSPACES]Threat left: [mode.threat]" //yes
+ parts += "[FOURSPACES]Threat left: [mode.mid_round_budget]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - [rule.name]: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm
index b84b766e378d..08b8ce9b6cb8 100644
--- a/code/_globalvars/lists/mobs.dm
+++ b/code/_globalvars/lists/mobs.dm
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for e
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
GLOBAL_LIST_EMPTY(bots_list)
GLOBAL_LIST_EMPTY(aiEyes)
+GLOBAL_LIST_EMPTY(new_player_list) //all /mob/dead/new_player, in theory all should have clients and those that don't are in the process of spawning and get deleted when done.
///underages who have been reported to security for trying to buy things they shouldn't, so they can't spam
GLOBAL_LIST_EMPTY(narcd_underages)
@@ -72,7 +73,7 @@ GLOBAL_LIST_EMPTY(walkingmushroom)
.[E.key] = list(E)
else
.[E.key] += E
-
+
if(!.[E.key_third_person])
.[E.key_third_person] = list(E)
else
diff --git a/code/controllers/subsystem/pai.dm b/code/controllers/subsystem/pai.dm
index 1194987410b0..dc7a60918661 100644
--- a/code/controllers/subsystem/pai.dm
+++ b/code/controllers/subsystem/pai.dm
@@ -144,6 +144,9 @@ SUBSYSTEM_DEF(pai)
return FALSE
/datum/controller/subsystem/pai/proc/findPAI(obj/item/paicard/p, mob/user)
+ if(!(GLOB.ghost_role_flags & GHOSTROLE_SILICONS))
+ to_chat(user, "Due to growing incidents of SELF corrupted independent artificial intelligences, freeform personality devices have been temporarily banned in this sector.")
+ return
if(!ghost_spam)
ghost_spam = TRUE
for(var/mob/dead/observer/G in GLOB.player_list)
diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm
index 02de620e7a7b..6a991da863fe 100755
--- a/code/controllers/subsystem/ticker.dm
+++ b/code/controllers/subsystem/ticker.dm
@@ -619,6 +619,10 @@ SUBSYSTEM_DEF(ticker)
fdel(F)
WRITE_FILE(F, the_mode)
+/// Returns if either the master mode or the forced secret ruleset matches the mode name.
+/datum/controller/subsystem/ticker/proc/is_mode(mode_name)
+ return GLOB.master_mode == mode_name || GLOB.secret_force_mode == mode_name
+
/datum/controller/subsystem/ticker/proc/SetRoundEndSound(the_sound)
set waitfor = FALSE
round_end_sound_sent = FALSE
diff --git a/code/datums/mocking/client.dm b/code/datums/mocking/client.dm
new file mode 100644
index 000000000000..aa60a5e7a109
--- /dev/null
+++ b/code/datums/mocking/client.dm
@@ -0,0 +1,4 @@
+/// This should match the interface of /client wherever necessary.
+/datum/client_interface
+ /// Player preferences datum for the client
+ var/datum/preferences/prefs
\ No newline at end of file
diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm
index 205d73f1aed0..3dec7f95ea93 100644
--- a/code/game/gamemodes/dynamic/dynamic.dm
+++ b/code/game/gamemodes/dynamic/dynamic.dm
@@ -1,39 +1,14 @@
-#define CURRENT_LIVING_PLAYERS 1
-#define CURRENT_LIVING_ANTAGS 2
-#define CURRENT_DEAD_PLAYERS 3
-#define CURRENT_OBSERVERS 4
-
-#define ONLY_RULESET 1
-#define HIGHLANDER_RULESET 2
-#define TRAITOR_RULESET 4
-#define MINOR_RULESET 8
-
#define RULESET_STOP_PROCESSING 1
-// -- Injection delays
-GLOBAL_VAR_INIT(dynamic_latejoin_delay_min, (5 MINUTES))
-GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (25 MINUTES))
+#define FAKE_REPORT_CHANCE 8
+#define REPORT_NEG_DIVERGENCE -15
+#define REPORT_POS_DIVERGENCE 15
-GLOBAL_VAR_INIT(dynamic_midround_delay_min, (15 MINUTES))
-GLOBAL_VAR_INIT(dynamic_midround_delay_max, (60 MINUTES))
-
-// Are HIGHLANDER_RULESETs allowed to stack?
+// Are HIGH_IMPACT_RULESETs allowed to stack?
GLOBAL_VAR_INIT(dynamic_no_stacking, FALSE)
-// A number between -5 and +5.
-// A negative value will give a more peaceful round and
-// a positive value will give a round with higher threat.
-GLOBAL_VAR_INIT(dynamic_curve_centre, 0)
-// A number between 0.5 and 4.
-// Higher value will favour extreme rounds and
-// lower value rounds closer to the average.
-GLOBAL_VAR_INIT(dynamic_curve_width, 1.8)
-// If enabled only picks a single starting rule and executes only autotraitor midround ruleset.
-GLOBAL_VAR_INIT(dynamic_classic_secret, FALSE)
-// How many roundstart players required for high population override to take effect.
-GLOBAL_VAR_INIT(dynamic_high_pop_limit, 55)
// If enabled does not accept or execute any rulesets.
GLOBAL_VAR_INIT(dynamic_forced_extended, FALSE)
-// How high threat is required for HIGHLANDER_RULESETs stacking.
+// How high threat is required for HIGH_IMPACT_RULESETs stacking.
// This is independent of dynamic_no_stacking.
GLOBAL_VAR_INIT(dynamic_stacking_limit, 90)
// List of forced roundstart rulesets.
@@ -50,13 +25,20 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
announce_span = "danger"
announce_text = "Dynamic mode!" // This needs to be changed maybe
- reroll_friendly = FALSE;
+ reroll_friendly = FALSE
// Threat logging vars
/// The "threat cap", threat shouldn't normally go above this and is used in ruleset calculations
var/threat_level = 0
- /// Set at the beginning of the round. Spent by the mode to "purchase" rules.
- var/threat = 0
+ /// Set at the beginning of the round. Spent by the mode to "purchase" rules. Everything else goes in the postround budget.
+ var/round_start_budget = 0
+
+ /// Set at the beginning of the round. Spent by midrounds and latejoins.
+ var/mid_round_budget = 0
+
+ /// The initial round start budget for logging purposes, set once at the beginning of the round.
+ var/initial_round_start_budget = 0
+
/// Running information about the threat. Can store text or datum entries.
var/list/threat_log = list()
/// List of roundstart rules used for selecting the rules.
@@ -74,20 +56,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
* 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+
*/
var/pop_per_requirement = 6
- /// The requirement used for checking if a second rule should be selected.
- var/list/second_rule_req = list(100, 100, 80, 70, 60, 50, 30, 20, 10, 0)
- /// The probability for a second ruleset with index being every ten threat.
- var/list/second_rule_prob = list(0,0,60,80,80,80,100,100,100,100)
- /// The requirement used for checking if a third rule should be selected. Index based on pop_per_requirement.
- var/list/third_rule_req = list(100, 100, 100, 90, 80, 70, 60, 50, 40, 30)
- /// The probability for a third ruleset with index being every ten threat.
- var/list/third_rule_prob = list(0,0,0,0,60,60,80,90,100,100)
- /// Threat requirement for a second ruleset when high pop override is in effect.
- var/high_pop_second_rule_req = 40
- /// Threat requirement for a third ruleset when high pop override is in effect.
- var/high_pop_third_rule_req = 60
- /// The amount of additional rulesets waiting to be picked.
- var/extra_rulesets_amount = 0
/// Number of players who were ready on roundstart.
var/roundstart_pop_ready = 0
/// List of candidates used on roundstart rulesets.
@@ -96,22 +64,14 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
var/list/current_rules = list()
/// List of executed rulesets.
var/list/executed_rules = list()
- /// Associative list of current players, in order: living players, living antagonists, dead players and observers.
- var/list/list/current_players = list(CURRENT_LIVING_PLAYERS, CURRENT_LIVING_ANTAGS, CURRENT_DEAD_PLAYERS, CURRENT_OBSERVERS)
- /// When world.time is over this number the mode tries to inject a latejoin ruleset.
- var/latejoin_injection_cooldown = 0
- /// When world.time is over this number the mode tries to inject a midround ruleset.
- var/midround_injection_cooldown = 0
/// When TRUE GetInjectionChance returns 100.
var/forced_injection = FALSE
/// Forced ruleset to be executed for the next latejoin.
var/datum/dynamic_ruleset/latejoin/forced_latejoin_rule = null
- /// When current_players was updated last time.
- var/pop_last_updated = 0
/// How many percent of the rounds are more peaceful.
var/peaceful_percentage = 50
- /// If a highlander executed.
- var/highlander_executed = FALSE
+ /// If a high impact ruleset was executed. Only one will run at a time in most circumstances.
+ var/high_impact_ruleset_executed = FALSE
/// If a only ruleset has been executed.
var/only_ruleset_executed = FALSE
/// Dynamic configuration, loaded on pre_setup
@@ -124,17 +84,99 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
/datum/supply_pack/security/vending/security,
/datum/supply_pack/service/party)
+ /// When world.time is over this number the mode tries to inject a latejoin ruleset.
+ var/latejoin_injection_cooldown = 0
+
+ /// The minimum time the recurring latejoin ruleset timer is allowed to be.
+ var/latejoin_delay_min = (5 MINUTES)
+
+ /// The maximum time the recurring latejoin ruleset timer is allowed to be.
+ var/latejoin_delay_max = (25 MINUTES)
+
+ /// When world.time is over this number the mode tries to inject a midround ruleset.
+ var/midround_injection_cooldown = 0
+
+ /// The minimum time the recurring midround ruleset timer is allowed to be.
+ var/midround_delay_min = (15 MINUTES)
+
+ /// The maximum time the recurring midround ruleset timer is allowed to be.
+ var/midround_delay_max = (35 MINUTES)
+
+ /// If above this threat, increase the chance of injection
+ var/higher_injection_chance_minimum_threat = 70
+
+ /// The chance of injection increase when above higher_injection_chance_minimum_threat
+ var/higher_injection_chance = 15
+
+ /// If below this threat, decrease the chance of injection
+ var/lower_injection_chance_minimum_threat = 10
+
+ /// The chance of injection decrease when above lower_injection_chance_minimum_threat
+ var/lower_injection_chance = 15
+
+ /// A number between -5 and +5.
+ /// A negative value will give a more peaceful round and
+ /// a positive value will give a round with higher threat.
+ var/threat_curve_centre = 0
+
+ /// A number between 0.5 and 4.
+ /// Higher value will favour extreme rounds and
+ /// lower value rounds closer to the average.
+ var/threat_curve_width = 1.8
+
+ /// A number between -5 and +5.
+ /// Equivalent to threat_curve_centre, but for the budget split.
+ /// A negative value will weigh towards midround rulesets, and a positive
+ /// value will weight towards roundstart ones.
+ var/roundstart_split_curve_centre = 1
+
+ /// A number between 0.5 and 4.
+ /// Equivalent to threat_curve_width, but for the budget split.
+ /// Higher value will favour more variance in splits and
+ /// lower value rounds closer to the average.
+ var/roundstart_split_curve_width = 1.8
+
+ /// The minimum amount of time for antag random events to be hijacked.
+ var/random_event_hijack_minimum = 10 MINUTES
+
+ /// The maximum amount of time for antag random events to be hijacked.
+ var/random_event_hijack_maximum = 18 MINUTES
+
+ /// A list of recorded "snapshots" of the round, stored in the dynamic.json log
+ var/list/datum/dynamic_snapshot/snapshots
+
+ /// The time when the last midround injection was attempted, whether or not it was successful
+ var/last_midround_injection_attempt = 0
+
+ /// The amount to inject when a round event is hijacked
+ var/hijacked_random_event_injection_chance = 50
+
+ /// Whether or not a random event has been hijacked this midround cycle
+ var/random_event_hijacked = HIJACKED_NOTHING
+
+ /// The timer ID for the cancellable midround rule injection
+ var/midround_injection_timer_id
+
+ /// The last drafted midround rulesets (without the current one included).
+ /// Used for choosing different midround injections.
+ var/list/current_midround_rulesets
+
+ /// The amount of threat shown on the piece of paper.
+ /// Can differ from the actual threat amount.
+ var/shown_threat
+
/datum/game_mode/dynamic/admin_panel()
var/list/dat = list("
Game Mode PanelGame Mode Panel
")
- dat += "Dynamic Mode \[VV\]\[Refresh\]
"
+ dat += "Dynamic Mode \[VV\] \[Refresh\]
"
dat += "Threat Level: [threat_level]
"
+ dat += "Budgets (Roundstart/Midrounds): [initial_round_start_budget]/[threat_level - initial_round_start_budget]
"
- dat += "Threat to Spend: [threat] \[Adjust\] \[View Log\]
"
+ dat += "Midround budget to spend: [mid_round_budget] \[Adjust\] \[View Log\]
"
dat += "
"
- dat += "Parameters: centre = [GLOB.dynamic_curve_centre] ; width = [GLOB.dynamic_curve_width].
"
+ dat += "Parameters: centre = [threat_curve_centre] ; width = [threat_curve_width].
"
+ dat += "Split parameters: centre = [roundstart_split_curve_centre] ; width = [roundstart_split_curve_width].
"
dat += "On average, [peaceful_percentage]% of the rounds are more peaceful.
"
dat += "Forced extended: [GLOB.dynamic_forced_extended ? "On" : "Off"]
"
- dat += "Classic secret (only autotraitor): [GLOB.dynamic_classic_secret ? "On" : "Off"]
"
dat += "No stacking (only one round-ender): [GLOB.dynamic_no_stacking ? "On" : "Off"]
"
dat += "Stacking limit: [GLOB.dynamic_stacking_limit] \[Adjust\]"
dat += "
"
@@ -150,7 +192,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
dat += "[DR.ruletype] - [DR.name]
"
else
dat += "none.
"
- dat += "
Injection Timers: ([get_injection_chance(TRUE)]% chance)
"
+ dat += "
Injection Timers: ([get_injection_chance(dry_run = TRUE)]% latejoin chance, [get_midround_injection_chance(dry_run = TRUE)]% midround chance)
"
dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)] seconds"] \[Now!\]
"
dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)] seconds"] \[Now!\]
"
usr << browse(dat.Join(), "window=gamemode_panel;size=500x500")
@@ -168,9 +210,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
else if (href_list["no_stacking"])
log_admin("[key_name(usr)] has toggled stacking.")
GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
- else if (href_list["classic_secret"])
- log_admin("[key_name(usr)] has toggled classic secret.")
- GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
else if (href_list["adjustthreat"])
var/threatadd = input("Specify how much threat to add (negative to subtract). This can inflate the threat level.", "Adjust Threat", 0) as null|num
if(!threatadd)
@@ -180,7 +219,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
create_threat(threatadd)
threat_log += "[worldtime2text()]: [key_name(usr)] increased threat by [threatadd] threat."
else
- spend_threat(-threatadd)
+ spend_midround_budget(-threatadd)
threat_log += "[worldtime2text()]: [key_name(usr)] decreased threat by [-threatadd] threat."
else if (href_list["injectlate"])
latejoin_injection_cooldown = 0
@@ -199,31 +238,30 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (!added_rule)
return
forced_latejoin_rule = added_rule
- log_admin("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
- message_admins("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
+ dynamic_log("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
else if(href_list["clear_forced_latejoin"])
forced_latejoin_rule = null
- log_admin("[key_name(usr)] cleared the forced latejoin ruleset.")
- message_admins("[key_name(usr)] cleared the forced latejoin ruleset.")
+ dynamic_log("[key_name(usr)] cleared the forced latejoin ruleset.")
else if(href_list["force_midround_rule"])
var/added_rule = input(usr,"What ruleset do you want to force right now? This will bypass threat level and population restrictions.", "Execute Ruleset", null) as null|anything in sortList(midround_rules)
if (!added_rule)
return
- log_admin("[key_name(usr)] executed the [added_rule] ruleset.")
- message_admins("[key_name(usr)] executed the [added_rule] ruleset.")
+ dynamic_log("[key_name(usr)] executed the [added_rule] ruleset.")
picking_specific_rule(added_rule, TRUE)
+ else if(href_list["cancelmidround"])
+ admin_cancel_midround(usr, href_list["cancelmidround"])
+ return
+ else if (href_list["differentmidround"])
+ admin_different_midround(usr, href_list["differentmidround"])
+ return
admin_panel() // Refreshes the window
-// Checks if there are HIGHLANDER_RULESETs and calls the rule's round_result() proc
+// Checks if there are HIGH_IMPACT_RULESETs and calls the rule's round_result() proc
/datum/game_mode/dynamic/set_round_result()
+ // If it got to this part, just pick one high impact ruleset if it exists
for(var/datum/dynamic_ruleset/rule in executed_rules)
- if(rule.flags & HIGHLANDER_RULESET)
- if(rule.check_finished()) // Only the rule that actually finished the round sets round result.
- return rule.round_result()
- // If it got to this part, just pick one highlander if it exists
- for(var/datum/dynamic_ruleset/rule in executed_rules)
- if(rule.flags & HIGHLANDER_RULESET)
+ if(rule.flags & HIGH_IMPACT_RULESET)
return rule.round_result()
return ..()
@@ -233,9 +271,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
// communications title for threat management
var/desc = "REACH OUT WITH THE FORCE BOY, AND TEAR THAT STAR DESTROYER FROM THE SKY!"
// description for threat management
- switch(round(threat_level))
+ switch(round(shown_threat))
if(0 to 19)
- update_playercounts()
if(!current_players[CURRENT_LIVING_ANTAGS].len)
title = "Peaceful Waypoint"
desc = "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive."
@@ -290,9 +327,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return TRUE
if(force_ending)
return TRUE
- for(var/datum/dynamic_ruleset/rule in executed_rules)
- if(rule.flags & HIGHLANDER_RULESET)
- return rule.check_finished()
/datum/game_mode/dynamic/proc/show_threatlog(mob/admin)
if(!SSticker.HasRoundStarted())
@@ -308,40 +342,52 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(istext(entry))
out += "[entry]
"
- out += "Remaining threat/threat_level: [threat]/[threat_level]"
+ out += "Remaining threat/threat_level: [mid_round_budget]/[threat_level]"
usr << browse(out.Join(), "window=threatlog;size=700x500")
/// Generates the threat level using lorentz distribution and assigns peaceful_percentage.
/datum/game_mode/dynamic/proc/generate_threat()
- var/relative_threat = LORENTZ_DISTRIBUTION(GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width)
- threat_level = round(lorentz_to_threat(relative_threat), 0.1)
+ var/relative_threat = LORENTZ_DISTRIBUTION(threat_curve_centre, threat_curve_width)
+ threat_level = round(lorentz_to_amount(relative_threat), 0.1)
- peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
+ peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, threat_curve_centre, threat_curve_width), 0.01)*100
- threat = threat_level
+/// Generates the midround and roundstart budgets
+/datum/game_mode/dynamic/proc/generate_budgets()
+ var/relative_round_start_budget_scale = LORENTZ_DISTRIBUTION(roundstart_split_curve_centre, roundstart_split_curve_width)
+ round_start_budget = round((lorentz_to_amount(relative_round_start_budget_scale) / 100) * threat_level, 0.1)
+ initial_round_start_budget = round_start_budget
+ mid_round_budget = threat_level - round_start_budget
/datum/game_mode/dynamic/can_start()
- message_admins("Dynamic mode parameters for the round:")
- message_admins("Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
- message_admins("Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
+ return TRUE
+
+/datum/game_mode/dynamic/proc/setup_parameters()
log_game("DYNAMIC: Dynamic mode parameters for the round:")
- log_game("DYNAMIC: Centre is [GLOB.dynamic_curve_centre], Width is [GLOB.dynamic_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
- log_game("DYNAMIC: Stacking limit is [GLOB.dynamic_stacking_limit], Classic secret is [GLOB.dynamic_classic_secret ? "Enabled" : "Disabled"], High population limit is [GLOB.dynamic_high_pop_limit].")
+ log_game("DYNAMIC: Centre is [threat_curve_centre], Width is [threat_curve_width], Forced extended is [GLOB.dynamic_forced_extended ? "Enabled" : "Disabled"], No stacking is [GLOB.dynamic_no_stacking ? "Enabled" : "Disabled"].")
+ log_game("DYNAMIC: Stacking limit is [GLOB.dynamic_stacking_limit].")
if(GLOB.dynamic_forced_threat_level >= 0)
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
- threat = threat_level
else
generate_threat()
+ generate_budgets()
+ set_cooldowns()
+ dynamic_log("Dynamic Mode initialized with a Threat Level of... [threat_level]! ([round_start_budget] round start budget)")
+ return TRUE
+
+/datum/game_mode/dynamic/proc/setup_shown_threat()
+ if (prob(FAKE_REPORT_CHANCE))
+ shown_threat = rand(1, 100)
+ else
+ shown_threat = clamp(threat_level + rand(REPORT_NEG_DIVERGENCE, REPORT_POS_DIVERGENCE), 0, 100)
- var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
- latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
+/datum/game_mode/dynamic/proc/set_cooldowns()
+ var/latejoin_injection_cooldown_middle = 0.5*(latejoin_delay_max + latejoin_delay_min)
+ latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), latejoin_delay_min, latejoin_delay_max)) + world.time
- var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
- midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time
- message_admins("Dynamic Mode initialized with a Threat Level of... [threat_level]!")
- log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
- return TRUE
+ var/midround_injection_cooldown_middle = 0.5*(midround_delay_max + midround_delay_min)
+ midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), midround_delay_min, midround_delay_max)) + world.time
/datum/game_mode/dynamic/pre_setup()
if(CONFIG_GET(flag/dynamic_config_enabled))
@@ -353,25 +399,30 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(!vars[variable])
stack_trace("Invalid dynamic configuration variable [variable] in game mode variable changes.")
continue
- vars[variable] = configuration["dynamic"][variable]
+ vars[variable] = configuration["Dynamic"][variable]
+ setup_parameters()
+ setup_hijacking()
+ setup_shown_threat()
+
+ var/valid_roundstart_ruleset = 0
for (var/rule in subtypesof(/datum/dynamic_ruleset))
var/datum/dynamic_ruleset/ruleset = new rule()
// Simple check if the ruleset should be added to the lists.
if(ruleset.name == "")
continue
+ configure_ruleset(ruleset)
switch(ruleset.ruletype)
if("Roundstart")
roundstart_rules += ruleset
+ if(ruleset.weight)
+ valid_roundstart_ruleset++
if ("Latejoin")
latejoin_rules += ruleset
if ("Midround")
- if (ruleset.weight)
- midround_rules += ruleset
- configure_ruleset(ruleset)
-
-
- for(var/mob/dead/new_player/player in GLOB.player_list)
+ midround_rules += ruleset
+ for(var/i in GLOB.new_player_list)
+ var/mob/dead/new_player/player = i
if(player.ready == PLAYER_READY_TO_PLAY && player.mind)
roundstart_pop_ready++
candidates.Add(player)
@@ -379,15 +430,19 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (candidates.len <= 0)
log_game("DYNAMIC: [candidates.len] candidates.")
return TRUE
- if (roundstart_rules.len <= 0)
- log_game("DYNAMIC: [roundstart_rules.len] rules.")
- return TRUE
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
rigged_roundstart()
+ else if(valid_roundstart_ruleset < 1)
+ log_game("DYNAMIC: [valid_roundstart_ruleset] enabled roundstart rulesets.")
+ return TRUE
else
roundstart()
+ dynamic_log("[round_start_budget] round start budget was left, donating it to midrounds.")
+ threat_log += "[worldtime2text()]: [round_start_budget] round start budget was left, donating it to midrounds."
+ mid_round_budget += round_start_budget
+
var/starting_rulesets = ""
for (var/datum/dynamic_ruleset/roundstart/DR in executed_rules)
starting_rulesets += "[DR.name], "
@@ -396,7 +451,6 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return TRUE
/datum/game_mode/dynamic/post_setup(report)
- update_playercounts()
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
rule.candidates.Cut() // The rule should not use candidates at this point as they all are null.
@@ -411,14 +465,18 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
configure_ruleset(rule)
message_admins("Drafting players for forced ruleset [rule.name].")
log_game("DYNAMIC: Drafting players for forced ruleset [rule.name].")
- configure_ruleset(rule)
rule.mode = src
rule.acceptable(roundstart_pop_ready, threat_level) // Assigns some vars in the modes, running it here for consistency
rule.candidates = candidates.Copy()
rule.trim_candidates()
- rule.pop_per_requirement = rule.pop_per_requirement > 0 ? rule.pop_per_requirement : (src.pop_per_requirement > 0 ? src.pop_per_requirement : 6) //i hate myself for this
- if (rule.ready(TRUE))
- picking_roundstart_rule(list(rule), forced = TRUE)
+ if (rule.ready(roundstart_pop_ready, TRUE))
+ var/cost = rule.cost
+ var/scaled_times = 0
+ if (rule.scaling_cost)
+ scaled_times = round(max(round_start_budget - cost, 0) / rule.scaling_cost)
+ cost += rule.scaling_cost * scaled_times
+
+ spend_roundstart_budget(picking_roundstart_rule(rule, scaled_times, forced = TRUE))
/datum/game_mode/dynamic/proc/roundstart()
if (GLOB.dynamic_forced_extended)
@@ -426,112 +484,73 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return TRUE
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/roundstart/rule in roundstart_rules)
- if (rule.acceptable(roundstart_pop_ready, threat_level) && threat >= rule.cost) // If we got the population and threat required
+ if (!rule.weight)
+ continue
+ if (rule.acceptable(roundstart_pop_ready, threat_level) && round_start_budget >= rule.cost) // If we got the population and threat required
rule.candidates = candidates.Copy()
rule.trim_candidates()
- if (rule.ready() && rule.candidates.len > 0)
+ if (rule.ready(roundstart_pop_ready) && rule.candidates.len > 0)
drafted_rules[rule] = rule.weight
- var/indice_pop = min(10,round(roundstart_pop_ready/pop_per_requirement)+1)
- extra_rulesets_amount = 0
- if (GLOB.dynamic_classic_secret)
- extra_rulesets_amount = 0
- else
- if (roundstart_pop_ready > GLOB.dynamic_high_pop_limit)
- message_admins("High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
- log_game("DYNAMIC: High Population Override is in effect! Threat Level will have more impact on which roles will appear, and player population less.")
- if (threat_level > high_pop_second_rule_req)
- extra_rulesets_amount++
- if (threat_level > high_pop_third_rule_req)
- extra_rulesets_amount++
- else
- var/threat_indice = min(10, max(round(threat_level ? threat_level/10 : 1), 1)) // 0-9 threat = 1, 10-19 threat = 2 ...
- if (threat_level >= second_rule_req[indice_pop] && prob(second_rule_prob[threat_indice]))
- extra_rulesets_amount++
- if (threat_level >= third_rule_req[indice_pop] && prob(third_rule_prob[threat_indice]))
- extra_rulesets_amount++
- log_game("DYNAMIC: Trying to roll [extra_rulesets_amount + 1] roundstart rulesets. Picking from [drafted_rules.len] eligible rulesets.")
-
- if (drafted_rules.len > 0 && picking_roundstart_rule(drafted_rules))
- log_game("DYNAMIC: First ruleset picked successfully. [extra_rulesets_amount] remaining.")
- while(extra_rulesets_amount > 0 && drafted_rules.len > 0) // We had enough threat for one or two more rulesets
- for (var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
- if (rule.cost > threat)
- drafted_rules -= rule
- if(drafted_rules.len)
- picking_roundstart_rule(drafted_rules)
- extra_rulesets_amount--
- log_game("DYNAMIC: Additional ruleset picked successfully, now [executed_rules.len] picked. [extra_rulesets_amount] remaining.")
- else
- if(threat >= 10)
- message_admins("DYNAMIC: Picking first roundstart ruleset failed. You might want to report this.")
- log_game("DYNAMIC: Picking first roundstart ruleset failed. drafted_rules.len = [drafted_rules.len] and threat = [threat]/[threat_level]")
- return FALSE
- return TRUE
+ var/list/rulesets_picked = list()
-/// Picks a random roundstart rule from the list given as an argument and executes it.
-/datum/game_mode/dynamic/proc/picking_roundstart_rule(list/drafted_rules = list(), forced = FALSE)
- var/datum/dynamic_ruleset/roundstart/starting_rule = pickweight(drafted_rules)
- if(!starting_rule)
- log_game("DYNAMIC: Couldn't pick a starting ruleset. No rulesets available")
- return FALSE
+ // Kept in case a ruleset can't be initialized for whatever reason, we want to be able to only spend what we can use.
+ var/round_start_budget_left = round_start_budget
- if(!forced)
- if(only_ruleset_executed)
- log_game("DYNAMIC: Picking [starting_rule.name] failed due to only_ruleset_executed.")
- return FALSE
- // Check if a blocking ruleset has been executed.
- else if(check_blocking(starting_rule.blocking_rules, executed_rules)) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
- drafted_rules -= starting_rule
- if(drafted_rules.len <= 0)
- return FALSE
- starting_rule = pickweight(drafted_rules)
- // Check if the ruleset is highlander and if a highlander ruleset has been executed
- else if(starting_rule.flags & HIGHLANDER_RULESET) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
- if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
- if(highlander_executed)
- drafted_rules -= starting_rule
- if(drafted_rules.len <= 0)
- log_game("DYNAMIC: Picking [starting_rule.name] failed due to no highlander stacking and no more rulesets available. Report this.")
- return FALSE
- starting_rule = pickweight(drafted_rules)
- // With low pop and high threat there might be rulesets that get executed with no valid candidates.
- else if(!starting_rule.ready()) // Should already be filtered out, but making sure. Check filtering at end of proc if reported.
- drafted_rules -= starting_rule
- if(drafted_rules.len <= 0)
- log_game("DYNAMIC: Picking [starting_rule.name] failed because there were not enough candidates and no more rulesets available. Report this.")
- return FALSE
- starting_rule = pickweight(drafted_rules)
-
- message_admins("Picking a ruleset [starting_rule.name]")
- log_game("DYNAMIC: Picked a ruleset: [starting_rule.name]")
-
- roundstart_rules -= starting_rule
- drafted_rules -= starting_rule
-
- starting_rule.trim_candidates()
-
- var/added_threat = starting_rule.scale_up(extra_rulesets_amount, threat)
- if(starting_rule.pre_execute())
- spend_threat(starting_rule.cost + added_threat)
- threat_log += "[worldtime2text()]: Roundstart [starting_rule.name] spent [starting_rule.cost + added_threat]. [starting_rule.scaling_cost ? "Scaled up[starting_rule.scaled_times]/3 times." : ""]"
- if(starting_rule.flags & HIGHLANDER_RULESET)
- highlander_executed = TRUE
- else if(starting_rule.flags & ONLY_RULESET)
- only_ruleset_executed = TRUE
- executed_rules += starting_rule
- for(var/datum/dynamic_ruleset/roundstart/rule in drafted_rules)
- if(check_blocking(rule.blocking_rules, executed_rules))
- drafted_rules -= rule
- if(highlander_executed && rule.flags & HIGHLANDER_RULESET)
- drafted_rules -= rule
- if(!rule.ready())
- drafted_rules -= rule // And removing rules that are no longer eligible
+ while (round_start_budget_left > 0)
+ var/datum/dynamic_ruleset/roundstart/ruleset = pickweightAllowZero(drafted_rules)
+ if (isnull(ruleset))
+ log_game("DYNAMIC: No more rules can be applied, stopping with [round_start_budget] left.")
+ break
- return TRUE
+ var/cost = (ruleset in rulesets_picked) ? ruleset.scaling_cost : ruleset.cost
+ if (cost == 0)
+ stack_trace("[ruleset] cost 0, this is going to result in an infinite loop.")
+ drafted_rules[ruleset] = null
+ continue
+
+ if (cost > round_start_budget_left)
+ drafted_rules[ruleset] = null
+ continue
+
+ if (check_blocking(ruleset.blocking_rules, rulesets_picked))
+ drafted_rules[ruleset] = null
+ continue
+
+ round_start_budget_left -= cost
+
+ rulesets_picked[ruleset] += 1
+
+ if (ruleset.flags & HIGH_IMPACT_RULESET)
+ for (var/_other_ruleset in drafted_rules)
+ var/datum/dynamic_ruleset/other_ruleset = _other_ruleset
+ if (other_ruleset.flags & HIGH_IMPACT_RULESET)
+ drafted_rules[other_ruleset] = null
+
+ if (ruleset.flags & LONE_RULESET)
+ drafted_rules[ruleset] = null
+
+ for (var/ruleset in rulesets_picked)
+ spend_roundstart_budget(picking_roundstart_rule(ruleset, rulesets_picked[ruleset] - 1))
+
+/// Initializes the round start ruleset provided to it. Returns how much threat to spend.
+/datum/game_mode/dynamic/proc/picking_roundstart_rule(datum/dynamic_ruleset/roundstart/ruleset, scaled_times = 0, forced = FALSE)
+ log_game("DYNAMIC: Picked a ruleset: [ruleset.name], scaled [scaled_times] times")
+
+ ruleset.trim_candidates()
+ var/added_threat = ruleset.scale_up(roundstart_pop_ready, scaled_times)
+
+ if(ruleset.pre_execute(roundstart_pop_ready))
+ threat_log += "[worldtime2text()]: Roundstart [ruleset.name] spent [ruleset.cost + added_threat]. [ruleset.scaling_cost ? "Scaled up [ruleset.scaled_times]/[scaled_times] times." : ""]"
+ if(ruleset.flags & ONLY_RULESET)
+ only_ruleset_executed = TRUE
+ if(ruleset.flags & HIGH_IMPACT_RULESET)
+ high_impact_ruleset_executed = TRUE
+ executed_rules += ruleset
+ return ruleset.cost + added_threat
else
- stack_trace("The starting rule \"[starting_rule.name]\" failed to pre_execute.")
- return FALSE
+ stack_trace("The starting rule \"[ruleset.name]\" failed to pre_execute.")
+ return 0
/// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.
/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)
@@ -539,46 +558,13 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(rule.execute())
if(rule.persistent)
current_rules += rule
+ new_snapshot(rule)
return TRUE
rule.clean_up() // Refund threat, delete teams and so on.
executed_rules -= rule
stack_trace("The starting rule \"[rule.name]\" failed to execute.")
return FALSE
-/// Picks a random midround OR latejoin rule from the list given as an argument and executes it.
-/// Also this could be named better.
-/datum/game_mode/dynamic/proc/picking_midround_latejoin_rule(list/drafted_rules = list(), forced = FALSE)
- var/datum/dynamic_ruleset/rule = pickweight(drafted_rules)
- if(!rule)
- return FALSE
-
- if(!forced)
- if(only_ruleset_executed)
- return FALSE
- // Check if a blocking ruleset has been executed.
- else if(check_blocking(rule.blocking_rules, executed_rules))
- drafted_rules -= rule
- if(drafted_rules.len <= 0)
- return FALSE
- rule = pickweight(drafted_rules)
- // Check if the ruleset is highlander and if a highlander ruleset has been executed
- else if(rule.flags & HIGHLANDER_RULESET)
- if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
- if(highlander_executed)
- drafted_rules -= rule
- if(drafted_rules.len <= 0)
- return FALSE
- rule = pickweight(drafted_rules)
-
- if(!rule.repeatable)
- if(rule.ruletype == "Latejoin")
- latejoin_rules = remove_from_list(latejoin_rules, rule.type)
- else if(rule.ruletype == "Midround")
- midround_rules = remove_from_list(midround_rules, rule.type)
-
- addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay)
- return TRUE
-
/// An experimental proc to allow admins to call rules on the fly or have rules call other rules.
/datum/game_mode/dynamic/proc/picking_specific_rule(ruletype, forced = FALSE)
var/datum/dynamic_ruleset/midround/new_rule
@@ -599,21 +585,22 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
// Check if a blocking ruleset has been executed.
else if(check_blocking(new_rule.blocking_rules, executed_rules))
return FALSE
- // Check if the ruleset is highlander and if a highlander ruleset has been executed
- else if(new_rule.flags & HIGHLANDER_RULESET)
- if(threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
- if(highlander_executed)
+ // Check if the ruleset is high impact and if a high impact ruleset has been executed
+ else if(new_rule.flags & HIGH_IMPACT_RULESET)
+ if(threat_level < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
+ if(high_impact_ruleset_executed)
return FALSE
- update_playercounts()
- if ((forced || (new_rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && new_rule.cost <= threat)))
+ var/population = current_players[CURRENT_LIVING_PLAYERS].len
+ if((new_rule.acceptable(population, threat_level) && new_rule.cost <= mid_round_budget) || forced)
new_rule.trim_candidates()
if (new_rule.ready(forced))
- spend_threat(new_rule.cost)
+ spend_midround_budget(new_rule.cost)
threat_log += "[worldtime2text()]: Forced rule [new_rule.name] spent [new_rule.cost]"
+ new_rule.pre_execute(population)
if (new_rule.execute()) // This should never fail since ready() returned 1
- if(new_rule.flags & HIGHLANDER_RULESET)
- highlander_executed = TRUE
+ if(new_rule.flags & HIGH_IMPACT_RULESET)
+ high_impact_ruleset_executed = TRUE
else if(new_rule.flags & ONLY_RULESET)
only_ruleset_executed = TRUE
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
@@ -625,35 +612,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
log_game("DYNAMIC: The ruleset [new_rule.name] couldn't be executed due to lack of elligible players.")
return FALSE
-/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
-/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
- var/datum/dynamic_ruleset/rule = sent_rule
- spend_threat(rule.cost)
- threat_log += "[worldtime2text()]: [rule.ruletype] [rule.name] spent [rule.cost]"
- if (rule.execute())
- log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
- if(rule.flags & HIGHLANDER_RULESET)
- highlander_executed = TRUE
- else if(rule.flags & ONLY_RULESET)
- only_ruleset_executed = TRUE
- if(rule.ruletype == "Latejoin")
- var/mob/M = pick(rule.candidates)
- message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
- log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
- executed_rules += rule
- rule.candidates.Cut()
- if (rule.persistent)
- current_rules += rule
- return TRUE
- rule.clean_up()
- stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
- return FALSE
-
/datum/game_mode/dynamic/process()
- if (pop_last_updated < world.time - (60 SECONDS))
- pop_last_updated = world.time
- update_playercounts()
-
for (var/datum/dynamic_ruleset/rule in current_rules)
if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
current_rules -= rule
@@ -664,60 +623,51 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
// Somehow it managed to trigger midround multiple times so this was moved here.
// There is no way this should be able to trigger an injection twice now.
- var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
- midround_injection_cooldown = (round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) + world.time)
+ var/midround_injection_cooldown_middle = 0.5*(midround_delay_max + midround_delay_min)
+ midround_injection_cooldown = (round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), midround_delay_min, midround_delay_max)) + world.time)
// Time to inject some threat into the round
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // Unless the shuttle is gone
return
- message_admins("DYNAMIC: Checking for midround injection.")
- log_game("DYNAMIC: Checking for midround injection.")
+ dynamic_log("Checking for midround injection.")
- update_playercounts()
- if (get_injection_chance())
+ last_midround_injection_attempt = world.time
+
+ if (prob(get_midround_injection_chance()))
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/midround/rule in midround_rules)
- if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
- // Classic secret : only autotraitor/minor roles
- if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
+ if (!rule.weight)
+ continue
+ if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && mid_round_budget >= rule.cost)
+ // If admins have disabled dynamic from picking from the ghost pool
+ if(rule.ruletype == "Latejoin" && !(GLOB.ghost_role_flags & GHOSTROLE_MIDROUND_EVENT))
continue
+ // If admins have disabled dynamic from picking from the ghost pool
+ if(rule.ruletype == "Latejoin" && !(GLOB.ghost_role_flags & GHOSTROLE_MIDROUND_EVENT))
+ continue
rule.trim_candidates()
if (rule.ready())
drafted_rules[rule] = rule.get_weight()
if (drafted_rules.len > 0)
- picking_midround_latejoin_rule(drafted_rules)
-
-/// Updates current_players.
-/datum/game_mode/dynamic/proc/update_playercounts()
- current_players[CURRENT_LIVING_PLAYERS] = list()
- current_players[CURRENT_LIVING_ANTAGS] = list()
- current_players[CURRENT_DEAD_PLAYERS] = list()
- current_players[CURRENT_OBSERVERS] = list()
- for (var/mob/M in GLOB.player_list)
- if (istype(M, /mob/dead/new_player))
- continue
- if (M.stat != DEAD)
- current_players[CURRENT_LIVING_PLAYERS].Add(M)
- if (M.mind && (M.mind.special_role || M.mind.antag_datums?.len > 0))
- current_players[CURRENT_LIVING_ANTAGS].Add(M)
- else
- if (istype(M,/mob/dead/observer))
- var/mob/dead/observer/O = M
- if (O.started_as_observer) // Observers
- current_players[CURRENT_OBSERVERS].Add(M)
- continue
- current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow)
+ pick_midround_rule(drafted_rules)
+ else if (random_event_hijacked == HIJACKED_TOO_SOON)
+ log_game("DYNAMIC: Midround injection failed when random event was hijacked. Spawning another random event in its place.")
+
+ // A random event antag would have rolled had this injection check passed.
+ // As a refund, spawn a non-ghost-role random event.
+ SSevents.spawnEvent()
+ SSevents.reschedule()
+
+ random_event_hijacked = HIJACKED_NOTHING
-/// Gets the chance for latejoin and midround injection, the dry_run argument is only used for forced injection.
+/// Gets the chance for latejoin injection, the dry_run argument is only used for forced injection.
/datum/game_mode/dynamic/proc/get_injection_chance(dry_run = FALSE)
if(forced_injection)
- forced_injection = !dry_run
+ forced_injection = dry_run
return 100
var/chance = 0
- // If the high pop override is in effect, we reduce the impact of population on the antag injection chance
- var/high_pop_factor = (current_players[CURRENT_LIVING_PLAYERS].len >= GLOB.dynamic_high_pop_limit)
- var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/(high_pop_factor ? 10 : 5)))
+ var/max_pop_per_antag = max(5,15 - round(threat_level/10) - round(current_players[CURRENT_LIVING_PLAYERS].len/5))
if (!current_players[CURRENT_LIVING_ANTAGS].len)
chance += 50 // No antags at all? let's boost those odds!
else
@@ -728,12 +678,22 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
chance += 25-10*(max_pop_per_antag-current_pop_per_antag)
if (current_players[CURRENT_DEAD_PLAYERS].len > current_players[CURRENT_LIVING_PLAYERS].len)
chance -= 30 // More than half the crew died? ew, let's calm down on antags
- if (threat > 70)
- chance += 15
- if (threat < 30)
- chance -= 15
+ if (mid_round_budget > higher_injection_chance_minimum_threat)
+ chance += higher_injection_chance
+ if (mid_round_budget < lower_injection_chance_minimum_threat)
+ chance -= lower_injection_chance
return round(max(0,chance))
+/// Gets the chance for midround injection, the dry_run argument is only used for forced injection.
+/// Usually defers to the latejoin injection chance.
+/datum/game_mode/dynamic/proc/get_midround_injection_chance(dry_run)
+ var/chance = get_injection_chance(dry_run)
+
+ if (random_event_hijacked != HIJACKED_NOTHING)
+ chance += hijacked_random_event_injection_chance
+
+ return chance
+
/// Removes type from the list
/datum/game_mode/dynamic/proc/remove_from_list(list/type_list, type)
for(var/I in type_list)
@@ -745,7 +705,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
/datum/game_mode/dynamic/proc/check_blocking(list/blocking_list, list/rule_list)
if(blocking_list.len > 0)
for(var/blocking in blocking_list)
- for(var/datum/executed in rule_list)
+ for(var/_executed in rule_list)
+ var/datum/executed = _executed
if(blocking == executed.type)
return TRUE
return FALSE
@@ -765,26 +726,25 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(EMERGENCY_ESCAPED_OR_ENDGAMED) // No more rules after the shuttle has left
return
- update_playercounts()
-
if (forced_latejoin_rule)
forced_latejoin_rule.candidates = list(newPlayer)
forced_latejoin_rule.trim_candidates()
log_game("DYNAMIC: Forcing ruleset [forced_latejoin_rule]")
if (forced_latejoin_rule.ready(TRUE))
- picking_midround_latejoin_rule(list(forced_latejoin_rule), forced = TRUE)
+ if (!forced_latejoin_rule.repeatable)
+ latejoin_rules = remove_from_list(latejoin_rules, forced_latejoin_rule.type)
+ addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, forced_latejoin_rule), forced_latejoin_rule.delay)
forced_latejoin_rule = null
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
- if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
- // Classic secret : only autotraitor/minor roles
- if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)))
- continue
+ if (!rule.weight)
+ continue
+ if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && mid_round_budget >= rule.cost)
// No stacking : only one round-ender, unless threat level > stacking_limit.
- if (threat_level > GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
- if(rule.flags & HIGHLANDER_RULESET && highlander_executed)
+ if (threat_level < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
+ if(rule.flags & HIGH_IMPACT_RULESET && high_impact_ruleset_executed)
continue
rule.candidates = list(newPlayer)
@@ -792,27 +752,45 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (rule.ready())
drafted_rules[rule] = rule.get_weight()
- if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
- var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
- latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
+ if (drafted_rules.len > 0 && pick_latejoin_rule(drafted_rules))
+ var/latejoin_injection_cooldown_middle = 0.5*(latejoin_delay_max + latejoin_delay_min)
+ latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), latejoin_delay_min, latejoin_delay_max)) + world.time
+
+/// Apply configurations to rule.
+/datum/game_mode/dynamic/proc/configure_ruleset(datum/dynamic_ruleset/ruleset)
+ var/rule_conf = LAZYACCESSASSOC(configuration, ruleset.ruletype, ruleset.name)
+ for(var/variable in rule_conf)
+ if(!(variable in ruleset.vars))
+ stack_trace("Invalid dynamic configuration variable [variable] in [ruleset.ruletype] [ruleset.name].")
+ continue
+ ruleset.vars[variable] = rule_conf[variable]
+ if(CONFIG_GET(flag/protect_roles_from_antagonist))
+ ruleset.restricted_roles |= ruleset.protected_roles
+ if(CONFIG_GET(flag/protect_assistant_from_antagonist))
+ ruleset.restricted_roles |= "Assistant"
/// Refund threat, but no more than threat_level.
/datum/game_mode/dynamic/proc/refund_threat(regain)
- threat = min(threat_level,threat+regain)
+ mid_round_budget = min(threat_level, mid_round_budget + regain)
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
/datum/game_mode/dynamic/proc/create_threat(gain)
- threat = min(100, threat+gain)
- if(threat > threat_level)
- threat_level = threat
-
-/// Expend threat, can't fall under 0.
-/datum/game_mode/dynamic/proc/spend_threat(cost)
- threat = max(threat-cost,0)
-
-/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
-/datum/game_mode/dynamic/proc/lorentz_to_threat(x)
- switch (x)
+ mid_round_budget = min(100, mid_round_budget + gain)
+ if(mid_round_budget > threat_level)
+ threat_level = mid_round_budget
+
+/// Expend round start threat, can't fall under 0.
+/datum/game_mode/dynamic/proc/spend_roundstart_budget(cost)
+ round_start_budget = max(round_start_budget - cost,0)
+
+/// Expend midround threat, can't fall under 0.
+/datum/game_mode/dynamic/proc/spend_midround_budget(cost)
+ mid_round_budget = max(mid_round_budget - cost,0)
+
+/// Turns the value generated by lorentz distribution to number between 0 and 100.
+/// Used for threat level and splitting the budgets.
+/datum/game_mode/dynamic/proc/lorentz_to_amount(x)
+ switch(x)
if (-INFINITY to -20)
return rand(0, 10)
if (-20 to -10)
@@ -834,19 +812,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (20 to INFINITY)
return rand(90, 100)
-/datum/game_mode/dynamic/proc/configure_ruleset(datum/dynamic_ruleset/ruleset)
- if(configuration)
- if(!configuration[ruleset.ruletype])
- return
- if(!configuration[ruleset.ruletype][ruleset.name])
- return
- var/rule_conf = configuration[ruleset.ruletype][ruleset.name]
- for(var/variable in rule_conf)
- if(isnull(ruleset.vars[variable]))
- stack_trace("Invalid dynamic configuration variable [variable] in [ruleset.ruletype] [ruleset.name].")
- continue
- ruleset.vars[variable] = rule_conf[variable]
- if(CONFIG_GET(flag/protect_roles_from_antagonist))
- ruleset.restricted_roles |= ruleset.protected_roles
- if(CONFIG_GET(flag/protect_assistant_from_antagonist))
- ruleset.restricted_roles |= "Assistant"
+/// Log to messages and to the game
+/datum/game_mode/dynamic/proc/dynamic_log(text)
+ message_admins("DYNAMIC: [text]")
+ log_game("DYNAMIC: [text]")
+
+#undef FAKE_REPORT_CHANCE
+#undef REPORT_NEG_DIVERGENCE
+#undef REPORT_POS_DIVERGENCE
diff --git a/code/game/gamemodes/dynamic/dynamic_hijacking.dm b/code/game/gamemodes/dynamic/dynamic_hijacking.dm
new file mode 100644
index 000000000000..aeb30c6b7b8b
--- /dev/null
+++ b/code/game/gamemodes/dynamic/dynamic_hijacking.dm
@@ -0,0 +1,26 @@
+/datum/game_mode/dynamic/proc/setup_hijacking()
+ RegisterSignal(SSdcs, COMSIG_GLOB_PRE_RANDOM_EVENT, .proc/on_pre_random_event)
+
+/datum/game_mode/dynamic/proc/on_pre_random_event(datum/source, datum/round_event_control/round_event_control)
+ if (!round_event_control.dynamic_should_hijack)
+ return
+
+ if (random_event_hijacked != HIJACKED_NOTHING)
+ dynamic_log("Random event [round_event_control.name] tried to roll, but Dynamic vetoed it (random event has already ran).")
+ SSevents.spawnEvent()
+ SSevents.reschedule()
+ return CANCEL_PRE_RANDOM_EVENT
+
+ var/time_range = rand(random_event_hijack_minimum, random_event_hijack_maximum)
+
+ if (world.time - last_midround_injection_attempt < time_range)
+ random_event_hijacked = HIJACKED_TOO_RECENT
+ dynamic_log("Random event [round_event_control.name] tried to roll, but the last midround injection \
+ was too recent. Injection chance has been raised to [get_midround_injection_chance(dry_run = TRUE)]%.")
+ return CANCEL_PRE_RANDOM_EVENT
+
+ if (midround_injection_cooldown - world.time < time_range)
+ random_event_hijacked = HIJACKED_TOO_SOON
+ dynamic_log("Random event [round_event_control.name] tried to roll, but the next midround injection \
+ is too soon. Injection chance has been raised to [get_midround_injection_chance(dry_run = TRUE)]%.")
+ return CANCEL_PRE_RANDOM_EVENT
\ No newline at end of file
diff --git a/code/game/gamemodes/dynamic/dynamic_logging.dm b/code/game/gamemodes/dynamic/dynamic_logging.dm
new file mode 100644
index 000000000000..fab7d7853d37
--- /dev/null
+++ b/code/game/gamemodes/dynamic/dynamic_logging.dm
@@ -0,0 +1,98 @@
+/// A "snapshot" of dynamic at an important point in time.
+/// Exported to JSON in the dynamic.json log file.
+/datum/dynamic_snapshot
+ /// The remaining midround threat
+ var/remaining_threat
+
+ /// The world.time when the snapshot was taken
+ var/time
+
+ /// The total number of players in the server
+ var/total_players
+
+ /// The number of alive players
+ var/alive_players
+
+ /// The number of dead players
+ var/dead_players
+
+ /// The number of observers
+ var/observers
+
+ /// The number of alive antags
+ var/alive_antags
+
+ /// The rulesets chosen this snapshot
+ var/datum/dynamic_snapshot_ruleset/ruleset_chosen
+
+ /// The cached serialization of this snapshot
+ var/serialization
+
+/// A ruleset chosen during a snapshot
+/datum/dynamic_snapshot_ruleset
+ /// The name of the ruleset chosen
+ var/name
+
+ /// If it is a round start ruleset, how much it was scaled by
+ var/scaled
+
+ /// The number of assigned antags
+ var/assigned
+
+/datum/dynamic_snapshot_ruleset/New(datum/dynamic_ruleset/ruleset)
+ name = ruleset.name
+ assigned = ruleset.assigned.len
+
+ if (istype(ruleset, /datum/dynamic_ruleset/roundstart))
+ scaled = ruleset.scaled_times
+
+/// Convert the snapshot to an associative list
+/datum/dynamic_snapshot/proc/to_list()
+ if (!isnull(serialization))
+ return serialization
+
+ serialization = list(
+ "remaining_threat" = remaining_threat,
+ "time" = time,
+ "total_players" = total_players,
+ "alive_players" = alive_players,
+ "dead_players" = dead_players,
+ "observers" = observers,
+ "alive_antags" = alive_antags,
+ "ruleset_chosen" = list(
+ "name" = ruleset_chosen.name,
+ "scaled" = ruleset_chosen.scaled,
+ "assigned" = ruleset_chosen.assigned,
+ ),
+ )
+
+ return serialization
+
+/// Creates a new snapshot with the given rulesets chosen, and writes to the JSON output.
+/datum/game_mode/dynamic/proc/new_snapshot(datum/dynamic_ruleset/ruleset_chosen)
+ var/datum/dynamic_snapshot/new_snapshot = new
+
+ new_snapshot.remaining_threat = mid_round_budget
+ new_snapshot.time = world.time
+ new_snapshot.alive_players = current_players[CURRENT_LIVING_PLAYERS].len
+ new_snapshot.dead_players = current_players[CURRENT_DEAD_PLAYERS].len
+ new_snapshot.observers = current_players[CURRENT_OBSERVERS].len
+ new_snapshot.total_players = new_snapshot.alive_players + new_snapshot.dead_players + new_snapshot.observers
+ new_snapshot.alive_antags = current_players[CURRENT_LIVING_ANTAGS].len
+ new_snapshot.ruleset_chosen = new /datum/dynamic_snapshot_ruleset(ruleset_chosen)
+
+ LAZYADD(snapshots, new_snapshot)
+
+ var/list/serialized = list()
+ serialized["threat_level"] = threat_level
+ serialized["round_start_budget"] = initial_round_start_budget
+ serialized["mid_round_budget"] = threat_level - initial_round_start_budget
+ serialized["shown_threat"] = shown_threat
+
+ var/list/serialized_snapshots = list()
+ for (var/_snapshot in snapshots)
+ var/datum/dynamic_snapshot/snapshot = _snapshot
+ serialized_snapshots += list(snapshot.to_list())
+ serialized["snapshots"] = serialized_snapshots
+
+ rustg_file_write(json_encode(serialized), "[GLOB.log_directory]/dynamic.json")
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm
index f329d4ae90e6..7719910544b9 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm
@@ -1,6 +1,3 @@
-#define EXTRA_RULESET_PENALTY 20 // Changes how likely a gamemode is to scale based on how many other roundstart rulesets are waiting to be rolled.
-#define POP_SCALING_PENALTY 50 // Discourages scaling up rulesets if ratio of antags to crew is high.
-
#define REVOLUTION_VICTORY 1
#define STATION_VICTORY 2
@@ -8,19 +5,19 @@
/// For admin logging and round end screen.
var/name = ""
/// For admin logging and round end screen, do not change this unless making a new rule type.
- var/ruletype = ""
+ var/ruletype = ""
/// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks.
- var/persistent = FALSE
+ var/persistent = FALSE
/// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules)
- var/repeatable = FALSE
+ var/repeatable = FALSE
/// If set higher than 0 decreases weight by itself causing the ruleset to appear less often the more it is repeated.
- var/repeatable_weight_decrease = 2
+ var/repeatable_weight_decrease = 2
/// List of players that are being drafted for this rule
- var/list/mob/candidates = list()
+ var/list/mob/candidates = list()
/// List of players that were selected for this rule
- var/list/datum/mind/assigned = list()
+ var/list/datum/mind/assigned = list()
/// Preferences flag such as ROLE_WIZARD that need to be turned on for players to be antag
- var/antag_flag = null
+ var/antag_flag = null
/// The antagonist datum that is assigned to the mobs mind on ruleset execution.
var/datum/antagonist/antag_datum = null
/// The required minimum account age for this ruleset.
@@ -28,64 +25,67 @@
/// If set, and config flag protect_roles_from_antagonist is false, then the rule will not pick players from these roles.
var/list/protected_roles = list()
/// If set, rule will deny candidates from those roles always.
- var/list/restricted_roles = list()
+ var/list/restricted_roles = list()
/// If set, rule will only accept candidates from those roles, IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
- var/list/exclusive_roles = list()
+ var/list/exclusive_roles = list()
/// If set, there needs to be a certain amount of players doing those roles (among the players who won't be drafted) for the rule to be drafted IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
- var/list/enemy_roles = list()
+ var/list/enemy_roles = list()
/// If enemy_roles was set, this is the amount of enemy job workers needed per threat_level range (0-10,10-20,etc) IMPORTANT: DOES NOT WORK ON ROUNDSTART RULESETS.
- var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
+ var/required_enemies = list(1,1,0,0,0,0,0,0,0,0)
/// The rule needs this many candidates (post-trimming) to be executed (example: Cult needs 4 players at round start)
- var/required_candidates = 0
- /// 1 -> 9, probability for this rule to be picked against other rules
- var/weight = 5
+ var/required_candidates = 0
+ /// 0 -> 9, probability for this rule to be picked against other rules. If zero this will effectively disable the rule.
+ var/weight = 5
/// Threat cost for this rule, this is decreased from the mode's threat when the rule is executed.
- var/cost = 0
+ var/cost = 0
/// Cost per level the rule scales up.
var/scaling_cost = 0
/// How many times a rule has scaled up upon getting picked.
var/scaled_times = 0
/// Used for the roundend report
var/total_cost = 0
- /// A flag that determines how the ruleset is handled
- /// HIGHLANDER_RULESET are rulesets can end the round.
- /// TRAITOR_RULESET and MINOR_RULESET can't end the round and have no difference right now.
- var/flags = 0
+ /// A flag that determines how the ruleset is handled. Check __DEFINES/dynamic.dm for an explanation of the accepted values.
+ var/flags = NONE
/// Pop range per requirement. If zero defaults to mode's pop_per_requirement.
var/pop_per_requirement = 0
/// Requirements are the threat level requirements per pop range.
/// With the default values, The rule will never get drafted below 10 threat level (aka: "peaceful extended"), and it requires a higher threat level at lower pops.
var/list/requirements = list(40,30,20,10,10,10,10,10,10,10)
- /// An alternative, static requirement used instead when pop is over mode's high_pop_limit.
- var/high_population_requirement = 10
/// Reference to the mode, use this instead of SSticker.mode.
var/datum/game_mode/dynamic/mode = null
/// If a role is to be considered another for the purpose of banning.
- var/antag_flag_override = null
+ var/antag_flag_override = null
/// If a ruleset type which is in this list has been executed, then the ruleset will not be executed.
var/list/blocking_rules = list()
- /// The minimum amount of players required for the rule to be considered.
+ /// The minimum amount of players required for the rule to be considered.
var/minimum_players = 0
/// The maximum amount of players required for the rule to be considered.
- /// Anything below zero or exactly zero is ignored.
+ /// Anything below zero or exactly zero is ignored.
var/maximum_players = 0
/// Calculated during acceptable(), used in scaling and team sizes.
var/indice_pop = 0
- /// Population scaling. Used by team antags and scaling for solo antags.
- var/list/antag_cap = list()
/// Base probability used in scaling. The higher it is, the more likely to scale. Kept as a var to allow for config editing._SendSignal(sigtype, list/arguments)
var/base_prob = 60
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
var/delay = 0
+ /// Judges the amount of antagonists to apply, for both solo and teams.
+ /// Note that some antagonists (such as traitors, lings, heretics, etc) will add more based on how many times they've been scaled.
+ /// Written as a linear equation--ceil(x/denominator) + offset, or as a fixed constant.
+ /// If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset).
+ var/antag_cap = 0
+
/datum/dynamic_ruleset/New()
..()
+
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
- else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function.
+ else if (!SSticker.is_mode("dynamic")) // This is here to make roundstart forced ruleset function.
qdel(src)
+
+
/datum/dynamic_ruleset/roundstart // One or more of those drafted at roundstart
ruletype = "Roundstart"
@@ -100,35 +100,37 @@
return FALSE
if(maximum_players > 0 && population > maximum_players)
return FALSE
- if (population >= GLOB.dynamic_high_pop_limit)
- indice_pop = 10
- return (threat_level >= high_population_requirement)
- else
- pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : mode.pop_per_requirement
- if(antag_cap.len && requirements.len != antag_cap.len)
- message_admins("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
- log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
- indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
- return (threat_level >= requirements[indice_pop])
-
-/// Called when a suitable rule is picked during roundstart(). Will some times attempt to scale a rule up when there is threat remaining. Returns the amount of scaled steps.
-/datum/dynamic_ruleset/proc/scale_up(extra_rulesets = 0, remaining_threat_level = 0)
- remaining_threat_level -= cost
- if(scaling_cost && scaling_cost <= remaining_threat_level) // Only attempts to scale the modes with a scaling cost explicitly set.
- var/new_prob
- var/pop_to_antags = (mode.antags_rolled + (antag_cap[indice_pop] * (scaled_times + 1))) / mode.roundstart_pop_ready
- log_game("DYNAMIC: [name] roundstart ruleset attempting to scale up with [extra_rulesets] rulesets waiting and [remaining_threat_level] threat remaining.")
- for(var/i in 1 to 3) //Can scale a max of 3 times
- if(remaining_threat_level >= scaling_cost && pop_to_antags < 0.25)
- new_prob = base_prob + (remaining_threat_level) - (scaled_times * scaling_cost) - (extra_rulesets * EXTRA_RULESET_PENALTY) - (pop_to_antags * POP_SCALING_PENALTY)
- if (!prob(new_prob))
- break
- remaining_threat_level -= scaling_cost
- scaled_times++
- pop_to_antags = (mode.antags_rolled + (antag_cap[indice_pop] * (scaled_times + 1))) / mode.roundstart_pop_ready
- log_game("DYNAMIC: [name] roundstart ruleset failed scaling up at [new_prob ? new_prob : 0]% chance after [scaled_times]/3 successful scaleups. [remaining_threat_level] threat remaining, antag to crew ratio: [pop_to_antags*100]%.")
- mode.antags_rolled += (1 + scaled_times) * antag_cap[indice_pop]
- return scaled_times * scaling_cost
+
+ pop_per_requirement = pop_per_requirement > 0 ? pop_per_requirement : mode.pop_per_requirement
+ indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
+ return (threat_level >= requirements[indice_pop])
+
+/// When picking rulesets, if dynamic picks the same one multiple times, it will "scale up".
+/// However, doing this blindly would result in lowpop rounds (think under 10 people) where over 80% of the crew is antags!
+/// This function is here to ensure the antag ratio is kept under control while scaling up.
+/// Returns how much threat to actually spend in the end.
+/datum/dynamic_ruleset/proc/scale_up(population, max_scale)
+ if (!scaling_cost)
+ return 0
+
+ var/antag_fraction = 0
+ for(var/_ruleset in (mode.executed_rules + list(src))) // we care about the antags we *will* assign, too
+ var/datum/dynamic_ruleset/ruleset = _ruleset
+ antag_fraction += ((1 + ruleset.scaled_times) * ruleset.get_antag_cap(population)) / mode.roundstart_pop_ready
+
+ for(var/i in 1 to max_scale)
+ if(antag_fraction < 0.25)
+ scaled_times += 1
+ antag_fraction += get_antag_cap(population) / mode.roundstart_pop_ready // we added new antags, gotta update the %
+
+ return scaled_times * scaling_cost
+
+/// Returns what the antag cap with the given population is.
+/datum/dynamic_ruleset/proc/get_antag_cap(population)
+ if (isnum(antag_cap))
+ return antag_cap
+
+ return CEILING(population / antag_cap["denominator"], 1) + (antag_cap["offset"] || 0)
/// This is called if persistent variable is true everytime SSTicker ticks.
/datum/dynamic_ruleset/proc/rule_process()
@@ -150,11 +152,11 @@
/// Here you can perform any additional checks you want. (such as checking the map etc)
/// Remember that on roundstart no one knows what their job is at this point.
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
-/datum/dynamic_ruleset/proc/ready(forced = 0)
- if (required_candidates > candidates.len)
+/datum/dynamic_ruleset/proc/ready(forced = 0)
+ if (required_candidates > candidates.len)
return FALSE
return TRUE
-
+
/// Runs from gamemode process() if ruleset fails to start, like delayed rulesets not getting valid candidates.
/// This one only handles refunding the threat, override in ruleset to clean up the rest.
/datum/dynamic_ruleset/proc/clean_up()
@@ -178,11 +180,11 @@
return
/// Set mode result and news report here.
-/// Only called if ruleset is flagged as HIGHLANDER_RULESET
+/// Only called if ruleset is flagged as HIGH_IMPACT_RULESET
/datum/dynamic_ruleset/proc/round_result()
/// Checks if round is finished, return true to end the round.
-/// Only called if ruleset is flagged as HIGHLANDER_RULESET
+/// Only called if ruleset is flagged as HIGH_IMPACT_RULESET
/datum/dynamic_ruleset/proc/check_finished()
return FALSE
@@ -195,25 +197,24 @@
/// Checks if candidates are connected and if they are banned or don't want to be the antagonist.
/datum/dynamic_ruleset/roundstart/trim_candidates()
for(var/mob/dead/new_player/P in candidates)
- if (!P.client || !P.mind) // Are they connected?
+ var/client/client = GET_CLIENT(P)
+ if (!client || !P.mind) // Are they connected?
candidates.Remove(P)
- continue
- if(!mode.check_age(P.client, minimum_required_age))
+ else if(!mode.check_age(client, minimum_required_age))
candidates.Remove(P)
continue
if(P.mind.special_role) // We really don't want to give antag to an antag.
candidates.Remove(P)
- continue
- if(antag_flag_override)
- if(!(antag_flag_override in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override, ROLE_SYNDICATE)))
+ else if(antag_flag_override)
+ if(!(antag_flag_override in client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag_override, ROLE_SYNDICATE)))
candidates.Remove(P)
continue
else
- if(!(antag_flag in P.client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag, ROLE_SYNDICATE)))
+ if(!(antag_flag in client.prefs.be_special) || is_banned_from(P.ckey, list(antag_flag, ROLE_SYNDICATE)))
candidates.Remove(P)
continue
/// Do your checks if the ruleset is ready to be executed here.
/// Should ignore certain checks if forced is TRUE
-/datum/dynamic_ruleset/roundstart/ready(forced = FALSE)
+/datum/dynamic_ruleset/roundstart/ready(population, forced = FALSE)
return ..()
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
index 7f13b1cc6296..fe39e2901c6a 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm
@@ -59,15 +59,13 @@
name = "Syndicate Infiltrator"
antag_datum = /datum/antagonist/traitor
antag_flag = ROLE_TRAITOR
- protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI","Cyborg")
required_candidates = 1
- weight = 1
- cost = 5
+ weight = 7
+ cost = 15
requirements = list(40,30,20,10,10,10,10,10,10,10)
- high_population_requirement = 10
repeatable = TRUE
- flags = TRAITOR_RULESET
//////////////////////////////////////////////
// //
@@ -86,11 +84,9 @@
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
weight = 1
- cost = 20
+ cost = 100000
delay = 1 MINUTES
requirements = list(80,75,60,60,55,50,40,30,20,20)
- high_population_requirement = 50
- flags = HIGHLANDER_RULESET
blocking_rules = list(/datum/dynamic_ruleset/roundstart/revs)
var/required_heads_of_staff = 3
var/finished = FALSE
@@ -197,15 +193,14 @@
name = "Vampiric Infiltrator"
antag_flag = ROLE_VAMPIRE
antag_datum = /datum/antagonist/vampire
- protected_roles = list("Head of Security", "Captain", "Security Officer", "Chaplain", "Detective", "Warden", "Head of Personnel")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI", "Cyborg")
- required_candidates = 3
- weight = 1
+ required_candidates = 1
+ weight = 4
cost = 15
requirements = list(80,70,60,50,50,45,30,30,20,25)
minimum_players = 30
repeatable = TRUE
- flags = TRAITOR_RULESET
//////////////////////////////////////////////
@@ -218,10 +213,10 @@
name = "Heretic Smuggler"
antag_datum = /datum/antagonist/heretic
antag_flag = ROLE_HERETIC
- protected_roles = list("Security Officer", "Warden", "Head of Personnel", "Detective", "Head of Security", "Captain","Prisoner")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI","Cyborg")
required_candidates = 1
- weight = 4
- cost = 10
- requirements = list(40,30,20,10,10,10,10,10,10,10)
+ weight = 3
+ cost = 15
+ requirements = list(101,101,101,10,10,10,10,10,10,10)
repeatable = TRUE */
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
index 19c9c9d2f671..06ea24b1b71c 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm
@@ -1,4 +1,4 @@
-//////////////////////////////////////////////
+//////////////////////////////////////////////
// //
// MIDROUND RULESETS //
// //
@@ -164,30 +164,36 @@
name = "Syndicate Sleeper Agent"
antag_datum = /datum/antagonist/traitor
antag_flag = ROLE_TRAITOR
- protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("Cyborg", "AI", "Positronic Brain")
required_candidates = 1
- weight = 1
+ weight = 7
cost = 10
requirements = list(50,40,30,20,10,10,10,10,10,10)
repeatable = TRUE
- high_population_requirement = 10
- flags = TRAITOR_RULESET
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
var/antag_count = mode.current_players[CURRENT_LIVING_ANTAGS].len
var/max_traitors = round(player_count / 10) + 1
- if ((antag_count < max_traitors) && prob(mode.threat_level))//adding traitors if the antag population is getting low
- return ..()
- else
+
+ // adding traitors if the antag population is getting low
+ var/too_little_antags = antag_count < max_traitors
+ if (!too_little_antags)
+ log_game("DYNAMIC: Too many living antags compared to living players ([antag_count] living antags, [player_count] living players, [max_traitors] max traitors)")
+ return FALSE
+
+ if (!prob(mode.threat_level))
+ log_game("DYNAMIC: Random chance to roll autotraitor failed, it was a [mode.threat_level]% chance.")
return FALSE
+ return ..()
+
/datum/dynamic_ruleset/midround/autotraitor/trim_candidates()
..()
for(var/mob/living/player in living_players)
if(issilicon(player)) // Your assigned role doesn't change when you are turned into a silicon.
- living_players -= player
+ living_players -= player
continue
if(is_centcom_level(player.z))
living_players -= player // We don't autotator people in CentCom
@@ -226,10 +232,9 @@
exclusive_roles = list("AI")
required_enemies = list(4,4,4,4,4,4,2,2,2,0)
required_candidates = 1
- weight = 1
+ weight = 3
cost = 35
requirements = list(100,100,80,70,60,60,50,50,45,40)
- high_population_requirement = 35
required_type = /mob/living/silicon/ai
var/ion_announce = 33
var/removeDontImproveChance = 10
@@ -282,7 +287,6 @@
weight = 1
cost = 20
requirements = list(90,90,70,40,30,20,10,10,10,10)
- high_population_requirement = 50
repeatable = TRUE
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
@@ -311,13 +315,13 @@
enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain")
required_enemies = list(3,3,3,3,2,2,1,1,0,0)
required_candidates = 5
- weight = 1
- cost = 35
+ weight = 2
+ cost = 25
requirements = list(90,90,90,80,60,40,30,20,10,10)
- high_population_requirement = 10
var/list/operative_cap = list(2,2,3,3,4,5,5,5,5,5)
var/datum/team/nuclear/nuke_team
- flags = HIGHLANDER_RULESET
+ flags = HIGH_IMPACT_RULESET
+ minimum_players = 40
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/acceptable(population=0, threat=0)
if (locate(/datum/dynamic_ruleset/roundstart/nuclear) in mode.executed_rules)
@@ -354,10 +358,9 @@
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
- weight = 1
- cost = 30
+ weight = 4
+ cost = 10
requirements = list(100,100,100,80,60,50,45,30,20,20)
- high_population_requirement = 50
repeatable = TRUE
/datum/dynamic_ruleset/midround/from_ghosts/blob/generate_ruleset_body(mob/applicant)
@@ -377,12 +380,12 @@
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
required_enemies = list(2,2,1,1,1,1,1,0,0,0)
required_candidates = 1
- weight = 1
+ weight = 3
cost = 20
requirements = list(100,100,100,70,50,40,30,25,20,10)
- high_population_requirement = 50
repeatable = TRUE
var/list/vents = list()
+ minimum_players = 30
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/execute()
// 50% chance of being incremented by one
@@ -424,10 +427,9 @@
enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain")
required_enemies = list(2,2,1,1,1,1,0,0,0,0)
required_candidates = 1
- weight = 1
+ weight = 4
cost = 5
requirements = list(90,85,80,70,50,40,30,25,20,10)
- high_population_requirement = 50
repeatable = TRUE
var/list/spawn_locs = list()
@@ -457,7 +459,7 @@
log_game("DYNAMIC: [key_name(S)] was spawned as a Nightmare by the midround ruleset.")
return S
-//////////////////////////////////////////////
+//////////////////////////////////////////////
// //
// VAMPIRE //
// //
@@ -467,14 +469,14 @@
name = "Vampire"
antag_flag = ROLE_VAMPIRE
antag_datum = /datum/antagonist/vampire
- protected_roles = list("Head of Security", "Captain", "Security Officer", "Chaplain", "Detective", "Warden", "Head of Personnel")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("Cyborg", "AI")
required_candidates = 1
- weight = 1
+ weight = 5
cost = 25
requirements = list(80,70,60,50,50,45,30,30,25,25)
- minimum_players = 30
-
+ minimum_players = 25
+
/datum/dynamic_ruleset/midround/autovamp/acceptable(population = 0, threat = 0)
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
var/antag_count = mode.current_players[CURRENT_LIVING_ANTAGS].len
@@ -511,7 +513,7 @@
var/datum/antagonist/vampire/newVampire = new
M.mind.add_antag_datum(newVampire)
return TRUE
-
+
//////////////////////////////////////////////
// //
// ZOMBIE (GHOST) //
@@ -529,6 +531,7 @@
requirements = list(90,85,80,75,70,65,60,55)
repeatable = TRUE
var/list/spawn_locs = list()
+ minimum_players = 40
/datum/round_event/ghost_role/zombie/spawn_role()
var/list/candidates = get_candidates(ROLE_ZOMBIE, null, ROLE_ZOMBIE)
@@ -551,14 +554,13 @@
message_admins("No valid spawn locations found, aborting...")
return MAP_ERROR
- var/mob/living/carbon/human/M = new ((pick(spawn_locs)))
- player_mind.transfer_to(M)
+ var/mob/living/carbon/human/S = new ((pick(spawn_locs)))
+ player_mind.transfer_to(S)
player_mind.assigned_role = "Zombie"
player_mind.special_role = "Zombie"
- M.set_species(/datum/species/zombie/infectious)
- playsound(M, 'sound/hallucinations/growl1.ogg', 50, 1, -1)
- message_admins("[ADMIN_LOOKUPFLW(M)] has been made into a Zombie by an event.")
- log_game("[key_name(M)] was spawned as a Zombie by an event.")
- spawned_mobs += M
+ S.set_species(/datum/species/zombie/infectious)
+ playsound(S, 'sound/hallucinations/growl1.ogg', 50, 1, -1)
+ message_admins("[ADMIN_LOOKUPFLW(S)] has been made into a Zombie by an event.")
+ log_game("[key_name(S)] was spawned as a Zombie by an event.")
+ spawned_mobs += S
return SUCCESSFUL_SPAWN
-
diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm
index cebcc6d256d4..5636c1d718e8 100644
--- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm
+++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm
@@ -9,21 +9,23 @@
name = "Traitors"
persistent = TRUE
antag_flag = ROLE_TRAITOR
- antag_datum = /datum/antagonist/traitor/
+ antag_datum = /datum/antagonist/traitor
minimum_required_age = 0
- protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("Cyborg")
required_candidates = 1
- weight = 1
- cost = 10 // Avoid raising traitor threat above 10, as it is the default low cost ruleset.
- scaling_cost = 10
+ weight = 5
+ cost = 8 // Avoid raising traitor threat above 10, as it is the default low cost ruleset.
+ scaling_cost = 9
requirements = list(10,10,10,10,10,10,10,10,10,10)
- high_population_requirement = 10
- antag_cap = list(1,1,1,1,2,2,2,2,3,3)
- var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
+ antag_cap = list("denominator" = 24)
+ var/autotraitor_cooldown = (15 MINUTES)
+ COOLDOWN_DECLARE(autotraitor_cooldown_check)
-/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
- var/num_traitors = antag_cap[indice_pop] * (scaled_times + 1)
+/datum/dynamic_ruleset/roundstart/traitor/pre_execute(population)
+ . = ..()
+ COOLDOWN_START(src, autotraitor_cooldown_check, autotraitor_cooldown)
+ var/num_traitors = get_antag_cap(population) * (scaled_times + 1)
for (var/i = 1 to num_traitors)
var/mob/M = pick_n_take(candidates)
assigned += M.mind
@@ -33,11 +35,8 @@
return TRUE
/datum/dynamic_ruleset/roundstart/traitor/rule_process()
- if (autotraitor_cooldown > 0)
- autotraitor_cooldown--
- else
- autotraitor_cooldown = 450 // 15 minutes
- message_admins("Checking if we can turn someone into a traitor.")
+ if (COOLDOWN_FINISHED(src, autotraitor_cooldown_check))
+ COOLDOWN_START(src, autotraitor_cooldown_check, autotraitor_cooldown)
log_game("DYNAMIC: Checking if we can turn someone into a traitor.")
mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autotraitor)
@@ -51,21 +50,21 @@
name = "Blood Brothers"
antag_flag = ROLE_BROTHER
antag_datum = /datum/antagonist/brother/
- protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("Cyborg", "AI")
required_candidates = 2
- weight = 1
+ weight = 4
cost = 10
scaling_cost = 10
requirements = list(40,30,30,20,20,15,15,15,10,10)
- high_population_requirement = 10
- antag_cap = list(2,2,2,2,2,2,2,2,2,2) // Can pick 3 per team, but rare enough it doesn't matter.
+ antag_cap = 2 // Can pick 3 per team, but rare enough it doesn't matter.
var/list/datum/team/brother_team/pre_brother_teams = list()
var/const/team_amount = 2 // Hard limit on brother teams if scaling is turned off
var/const/min_team_size = 2
-/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute()
- var/num_teams = (antag_cap[indice_pop]/min_team_size) * (scaled_times + 1) // 1 team per scaling
+/datum/dynamic_ruleset/roundstart/traitorbro/pre_execute(population)
+ . = ..()
+ var/num_teams = (get_antag_cap(population)/min_team_size) * (scaled_times + 1) // 1 team per scaling
for(var/j = 1 to num_teams)
if(candidates.len < min_team_size || candidates.len < required_candidates)
break
@@ -100,18 +99,18 @@
name = "Changelings"
antag_flag = ROLE_CHANGELING
antag_datum = /datum/antagonist/changeling
- protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI", "Cyborg")
required_candidates = 1
- weight = 1
- cost = 15
- scaling_cost = 15
+ weight = 3
+ cost = 16
+ scaling_cost = 10
requirements = list(75,70,60,50,40,20,20,10,10,10)
- high_population_requirement = 10
- antag_cap = list(1,1,1,1,1,2,2,2,2,3)
+ antag_cap = list("denominator" = 29)
-/datum/dynamic_ruleset/roundstart/changeling/pre_execute()
- var/num_changelings = antag_cap[indice_pop] * (scaled_times + 1)
+/datum/dynamic_ruleset/roundstart/changeling/pre_execute(population)
+ . = ..()
+ var/num_changelings = get_antag_cap(population) * (scaled_times + 1)
for (var/i = 1 to num_changelings)
var/mob/M = pick_n_take(candidates)
assigned += M.mind
@@ -131,28 +130,29 @@
// //
//////////////////////////////////////////////
-/*/datum/dynamic_ruleset/roundstart/heretics
+/datum/dynamic_ruleset/roundstart/heretics
name = "Heretics"
antag_flag = ROLE_HERETIC
antag_datum = /datum/antagonist/heretic
- protected_roles = list("Prisoner","Security Officer", "Warden", "Detective", "Head of Security", "Captain")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI", "Cyborg")
required_candidates = 1
weight = 3
- cost = 20
- requirements = list(50,45,45,40,35,20,20,15,10,10)
+ cost = 15
+ scaling_cost = 9
+ requirements = list(101,101,101,40,35,20,20,15,10,10)
+ antag_cap = list("denominator" = 24)
-/datum/dynamic_ruleset/roundstart/heretics/pre_execute()
+/datum/dynamic_ruleset/roundstart/heretics/pre_execute(population)
. = ..()
- var/num_ecult = antag_cap[indice_pop] * (scaled_times + 1)
+ var/num_ecult = get_antag_cap(population) * (scaled_times + 1)
for (var/i = 1 to num_ecult)
var/mob/picked_candidate = pick_n_take(candidates)
assigned += picked_candidate.mind
picked_candidate.mind.restricted_roles = restricted_roles
picked_candidate.mind.special_role = ROLE_HERETIC
- GLOB.pre_setup_antags += picked_candidate.mind
return TRUE
/datum/dynamic_ruleset/roundstart/heretics/execute()
@@ -161,9 +161,8 @@
var/datum/mind/cultie = c
var/datum/antagonist/heretic/new_antag = new antag_datum()
cultie.add_antag_datum(new_antag)
- GLOB.pre_setup_antags -= cultie
- return TRUE */
+ return TRUE
//////////////////////////////////////////////
// //
@@ -177,13 +176,13 @@
persistent = TRUE
antag_flag = ROLE_WIZARD
antag_datum = /datum/antagonist/wizard
+ flags = LONE_RULESET
minimum_required_age = 14
restricted_roles = list("Head of Security", "Captain") // Just to be sure that a wizard getting picked won't ever imply a Captain or HoS not getting drafted
required_candidates = 1
- weight = 1
- cost = 30
- requirements = list(90,90,70,40,30,20,10,10,10,10)
- high_population_requirement = 10
+ weight = 2
+ cost = 20
+ requirements = list(90,90,90,80,60,40,30,20,10,10)
var/list/roundstart_wizards = list()
/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
@@ -225,21 +224,20 @@
minimum_required_age = 14
restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Head of Personnel")
required_candidates = 2
- weight = 1
- cost = 30
- requirements = list(100,80,70,60,40,30,30,20,10,10)
- high_population_requirement = 10
- flags = HIGHLANDER_RULESET
- antag_cap = list(2,2,2,3,3,4,4,4,4,4)
+ weight = 3
+ cost = 20
+ requirements = list(100,90,80,60,40,30,10,10,10,10)
+ flags = HIGH_IMPACT_RULESET
+ antag_cap = list("denominator" = 20, "offset" = 1)
var/datum/team/cult/main_cult
-/datum/dynamic_ruleset/roundstart/bloodcult/ready(forced = FALSE)
- required_candidates = antag_cap[indice_pop]
+/datum/dynamic_ruleset/roundstart/bloodcult/ready(population, forced = FALSE)
+ required_candidates = get_antag_cap(population)
. = ..()
-/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute()
- var/cultists = antag_cap[indice_pop]
- mode.antags_rolled += cultists
+/datum/dynamic_ruleset/roundstart/bloodcult/pre_execute(population)
+ . = ..()
+ var/cultists = get_antag_cap(population)
for(var/cultists_number = 1 to cultists)
if(candidates.len <= 0)
break
@@ -282,22 +280,22 @@
minimum_required_age = 14
restricted_roles = list("Head of Security", "Captain") // Just to be sure that a nukie getting picked won't ever imply a Captain or HoS not getting drafted
required_candidates = 5
- weight = 1
- cost = 40
+ weight = 3
+ cost = 25
requirements = list(90,90,90,80,60,40,30,20,10,10)
- high_population_requirement = 10
- flags = HIGHLANDER_RULESET
- antag_cap = list(2,2,2,3,3,3,4,4,5,5)
+ flags = HIGH_IMPACT_RULESET
+ antag_cap = list("denominator" = 18, "offset" = 1)
var/datum/team/nuclear/nuke_team
+ minimum_players = 36
-/datum/dynamic_ruleset/roundstart/nuclear/ready(forced = FALSE)
- required_candidates = antag_cap[indice_pop]
+/datum/dynamic_ruleset/roundstart/nuclear/ready(population, forced = FALSE)
+ required_candidates = get_antag_cap(population)
. = ..()
-/datum/dynamic_ruleset/roundstart/nuclear/pre_execute()
+/datum/dynamic_ruleset/roundstart/nuclear/pre_execute(population)
+ . = ..()
// If ready() did its job, candidates should have 5 or more members in it
- var/operatives = antag_cap[indice_pop]
- mode.antags_rolled += operatives
+ var/operatives = get_antag_cap(population)
for(var/operatives_number = 1 to operatives)
if(candidates.len <= 0)
break
@@ -369,20 +367,19 @@
required_candidates = 3
weight = 1
delay = 7 MINUTES
- cost = 35
+ cost = 101
requirements = list(101,101,101,101,101,101,101,101,101,101)
- high_population_requirement = 10
- antag_cap = list(3,3,3,3,3,3,3,3,3,3)
- flags = TRAITOR_RULESET
+ antag_cap = 3
+ flags = HIGH_IMPACT_RULESET
blocking_rules = list(/datum/dynamic_ruleset/latejoin/provocateur)
// I give up, just there should be enough heads with 35 players...
minimum_players = 35
var/datum/team/revolution/revolution
var/finished = FALSE
-/datum/dynamic_ruleset/roundstart/revs/pre_execute()
- var/max_candidates = antag_cap[indice_pop]
- mode.antags_rolled += max_candidates
+/datum/dynamic_ruleset/roundstart/revs/pre_execute(population)
+ . = ..()
+ var/max_candidates = get_antag_cap(population)
for(var/i = 1 to max_candidates)
if(candidates.len <= 0)
break
@@ -494,12 +491,13 @@
weight = 1
cost = 0
requirements = list(101,101,101,101,101,101,101,101,101,101)
- high_population_requirement = 101
+ flags = LONE_RULESET
/datum/dynamic_ruleset/roundstart/extended/pre_execute()
message_admins("Starting a round of extended.")
log_game("Starting a round of extended.")
- mode.spend_threat(mode.threat)
+ mode.spend_roundstart_budget(mode.round_start_budget)
+ mode.spend_midround_budget(mode.mid_round_budget)
mode.threat_log += "[worldtime2text()]: Extended ruleset set threat to 0."
return TRUE
@@ -518,11 +516,12 @@
weight = 1
cost = 40
requirements = list(100,90,80,70,60,50,30,30,30,30)
- high_population_requirement = 50
- flags = HIGHLANDER_RULESET
+ antag_cap = list(4,4,4,5,5,6,6,7,7,8) //this isn't used but having it probably stops a runtime
+ flags = HIGH_IMPACT_RULESET
minimum_players = 38
var/ark_time
+//FIX(?) CLOCKCULT XOXEYOS 3/13/2021 IF IT ALL GOES TO SHIT!
/datum/dynamic_ruleset/roundstart/clockcult/pre_execute()
var/starter_servants = 4
var/number_players = mode.roundstart_pop_ready
@@ -608,7 +607,7 @@
antag_datum = /datum/antagonist/nukeop/clownop
antag_leader_datum = /datum/antagonist/nukeop/leader/clownop
requirements = list(101,101,101,101,101,101,101,101,101,101)
- high_population_requirement = 101
+ flags = HIGH_IMPACT_RULESET
/datum/dynamic_ruleset/roundstart/nuclear/clown_ops/pre_execute()
. = ..()
@@ -636,13 +635,13 @@
required_candidates = 1
weight = 1
cost = 60
+ flags = LONE_RULESET
requirements = list(101,101,101,101,101,101,101,101,101,101)
- high_population_requirement = 101
- antag_cap = list(1,1,1,2,2,2,3,3,3,4)
+ antag_cap = list("denominator" = 30)
-/datum/dynamic_ruleset/roundstart/devil/pre_execute()
- var/num_devils = antag_cap[indice_pop]
- mode.antags_rolled += num_devils
+/datum/dynamic_ruleset/roundstart/devil/pre_execute(population)
+ . = ..()
+ var/num_devils = get_antag_cap(population) * (scaled_times + 1)
for(var/j = 0, j < num_devils, j++)
if (!candidates.len)
@@ -680,7 +679,7 @@
// //
//////////////////////////////////////////////
-/datum/dynamic_ruleset/roundstart/monkey
+/*/datum/dynamic_ruleset/roundstart/monkey
name = "Monkey"
antag_flag = ROLE_MONKEY
antag_datum = /datum/antagonist/monkey/leader
@@ -689,14 +688,15 @@
weight = 1
cost = 70
requirements = list(100,100,95,90,85,80,80,80,80,70)
+ flags = LONE_RULESET
var/players_per_carrier = 25
var/monkeys_to_win = 1
var/escaped_monkeys = 0
var/datum/team/monkey/monkey_team
-/datum/dynamic_ruleset/roundstart/monkey/pre_execute()
- var/carriers_to_make = max(round(mode.roundstart_pop_ready / players_per_carrier, 1), 1)
- mode.antags_rolled += carriers_to_make
+/datum/dynamic_ruleset/roundstart/monkey/pre_execute(population)
+ . = ..()
+ var/carriers_to_make = get_antag_cap(population) * (scaled_times + 1)
for(var/j = 0, j < carriers_to_make, j++)
if (!candidates.len)
@@ -733,7 +733,7 @@
if(check_monkey_victory())
SSticker.mode_result = "win - monkey win"
else
- SSticker.mode_result = "loss - staff stopped the monkeys"
+ SSticker.mode_result = "loss - staff stopped the monkeys"*/
//////////////////////////////////////////////
// //
@@ -748,7 +748,9 @@
weight = 1
cost = 75
requirements = list(100,100,100,100,100,100,100,100,99,98)
+ flags = LONE_RULESET
var/meteordelay = 2000
+ flags = LONE_RULESET
var/nometeors = 0
var/rampupdelta = 5
@@ -782,17 +784,21 @@
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
restricted_roles = list("Cyborg", "AI")
required_candidates = 3
- weight = 1
+ weight = 3
cost = 30
requirements = list(90,80,80,70,60,40,30,30,20,10)
- flags = HIGHLANDER_RULESET
+ flags = HIGH_IMPACT_RULESET
minimum_players = 30
- antag_cap = list(3,3,3,3,3,3,3,3,3,4)
+ antag_cap = 3
var/datum/team/shadowling/shadowling
-/datum/dynamic_ruleset/roundstart/shadowling/pre_execute()
- var/shadowlings = antag_cap[indice_pop]
- mode.antags_rolled += shadowlings
+/datum/dynamic_ruleset/roundstart/shadowling/ready(population, forced = FALSE)
+ required_candidates = get_antag_cap(population)
+ . = ..()
+
+/datum/dynamic_ruleset/roundstart/shadowling/pre_execute(population) /// DON'T BREAK PLEASE - Xoxeyos 3/13/2021
+ . = ..()
+ var/shadowlings = get_antag_cap(population)
for(var/shadowling_number = 1 to shadowlings)
if(candidates.len <= 0)
break
@@ -822,15 +828,20 @@
protected_roles = list("Head of Security", "Captain", "Security Officer", "Chaplain", "Detective", "Warden", "Head of Personnel")
restricted_roles = list("Cyborg", "AI")
required_candidates = 3
- weight = 1
- cost = 10
- scaling_cost = 10
+ weight = 3
+ cost = 8
+ scaling_cost = 9
requirements = list(80,70,60,50,50,45,30,30,25,20)
+ antag_cap = list("denominator" = 24)
minimum_players = 30
- var/autovamp_cooldown = 450 // 15 minutes (ticks once per 2 sec)
+ antag_cap = list(3,3,3,3,3,3,3,3,3,4)
+ var/autovamp_cooldown = (15 MINUTES)
+ COOLDOWN_DECLARE(autovamp_cooldown_check)
-/datum/dynamic_ruleset/roundstart/vampire/pre_execute()
- var/num_vampires = antag_cap[indice_pop] * (scaled_times + 1)
+/datum/dynamic_ruleset/roundstart/vampire/pre_execute(population)
+ . = ..()
+ COOLDOWN_START(src, autovamp_cooldown_check, autovamp_cooldown)
+ var/num_vampires = get_antag_cap(population) * (scaled_times + 1)
for (var/i = 1 to num_vampires)
var/mob/M = pick_n_take(candidates)
assigned += M.mind
@@ -839,12 +850,8 @@
return TRUE
/datum/dynamic_ruleset/roundstart/vampire/rule_process()
- if (autovamp_cooldown > 0)
- autovamp_cooldown--
- else
- autovamp_cooldown = 450 // 15 minutes
- message_admins("Checking if we can turn someone into a vampire.")
- log_game("DYNAMIC: Checking if we can turn someone into a vampire.")
+ if (COOLDOWN_FINISHED(src, autovamp_cooldown_check))
+ COOLDOWN_START(src, autovamp_cooldown_check, autovamp_cooldown)
mode.picking_specific_rule(/datum/dynamic_ruleset/midround/autovamp)
//////////////////////////////////////////////
@@ -858,39 +865,29 @@
name = "Ragin' Mages"
antag_flag = ROLE_RAGINMAGES
antag_datum = /datum/antagonist/wizard/
+ flags = LONE_RULESET
minimum_required_age = 14
restricted_roles = list("Head of Security", "Captain") // Just to be sure that a wizard getting picked won't ever imply a Captain or HoS not getting drafted
required_candidates = 1
weight = 1
cost = 100
requirements = list(100,100,100,100,90,90,85,85,85,80)
+ antag_cap = list(5,5,5,5,5,5,5,5,5,5)
roundstart_wizards = list()
- var/bullshit_mode = 0
-
-/datum/dynamic_ruleset/roundstart/wizard/acceptable(population=0, threat=0)
- if(GLOB.wizardstart.len == 0)
- log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
- message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
- return FALSE
- return ..()
/datum/dynamic_ruleset/roundstart/wizard/ragin/pre_execute()
if(GLOB.wizardstart.len == 0)
return FALSE
- mode.antags_rolled += 1
- var/mob/M = pick_n_take(candidates)
- if (M)
- assigned += M.mind
- M.mind.assigned_role = ROLE_RAGINMAGES
- M.mind.special_role = ROLE_RAGINMAGES
-
- return TRUE
+ for(var/i in antag_cap[indice_pop])
+ var/mob/M = pick_n_take(candidates)
+ if (M)
+ assigned += M.mind
+ M.mind.assigned_role = ROLE_RAGINMAGES
+ M.mind.special_role = ROLE_RAGINMAGES
+ else
+ break
-/datum/dynamic_ruleset/roundstart/wizard/ragin/execute()
- for(var/datum/mind/M in assigned)
- M.current.forceMove(pick(GLOB.wizardstart))
- M.add_antag_datum(new antag_datum())
return TRUE
//////////////////////////////////////////////
@@ -903,45 +900,22 @@
name = "Bullshit Mages"
antag_flag = ROLE_BULLSHITMAGES
antag_datum = /datum/antagonist/wizard/
+ flags = LONE_RULESET
minimum_required_age = 14
- restricted_roles = list("Head of Security", "Captain") // Just to be sure that a wizard getting picked won't ever imply a Captain or HoS not getting drafted
+ restricted_roles = list()
required_candidates = 4
weight = 1
cost = 101
minimum_players = 40
requirements = list(100,100,100,100,100,100,100,100,100,100)
- var/mage_cap = 999
- bullshit_mode = 1
-
-/datum/dynamic_ruleset/roundstart/wizard/ragin/bullshit/acceptable(population=0, threat=0)
- if(GLOB.wizardstart.len == 0)
- log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
- message_admins("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
- return FALSE
- return ..()
-
+ antag_cap = list(999,999,999,999,999)
+
/datum/dynamic_ruleset/roundstart/wizard/ragin/bullshit/pre_execute()
- var/indice_pop = min(45,round(mode.roundstart_pop_ready/2)+1)
- var/mages = mage_cap[indice_pop]
- for(var/mages_number = 1 to mages)
- if(GLOB.wizardstart.len == 0)
- return FALSE
-
- mode.antags_rolled += 1
- var/mob/M = pick_n_take(candidates)
- if (M)
- assigned += M.mind
- M.mind.assigned_role = ROLE_RAGINMAGES
- M.mind.special_role = ROLE_RAGINMAGES
+ . = ..()
+ if(.)
log_admin("Shit is about to get wild. -Bullshit Wizards")
- return TRUE
-
-/datum/dynamic_ruleset/roundstart/wizard/ragin/bullshit/execute()
- for(var/datum/mind/M in assigned)
- M.current.forceMove(pick(GLOB.wizardstart))
- M.add_antag_datum(new antag_datum())
- return TRUE
+ return TRUE
//////////////////////////////////////////////
// //
@@ -954,17 +928,18 @@
antag_flag = ROLE_DARKSPAWN
antag_datum = /datum/antagonist/darkspawn/
minimum_required_age = 20
- protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
+ protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director")
restricted_roles = list("AI", "Cyborg")
required_candidates = 3
- weight = 1
- cost = 30
+ weight = 3
+ cost = 20
scaling_cost = 20
- antag_cap = list(3,3,3,3,3,3,3,3)
+ antag_cap = 3
requirements = list(80,75,70,65,50,30,30,30,25,20)
-/datum/dynamic_ruleset/roundstart/darkspawn/pre_execute()
- var/num_darkspawn = antag_cap[indice_pop] * (scaled_times + 1)
+/datum/dynamic_ruleset/roundstart/darkspawn/pre_execute(population)
+ . = ..()
+ var/num_darkspawn = get_antag_cap(population) * (scaled_times + 1)
for (var/i = 1 to num_darkspawn)
var/mob/M = pick_n_take(candidates)
assigned += M.mind
diff --git a/code/game/gamemodes/dynamic/dynamic_simulations.dm b/code/game/gamemodes/dynamic/dynamic_simulations.dm
new file mode 100644
index 000000000000..317da14c6c55
--- /dev/null
+++ b/code/game/gamemodes/dynamic/dynamic_simulations.dm
@@ -0,0 +1,137 @@
+#ifdef TESTING
+/datum/dynamic_simulation
+ var/datum/game_mode/dynamic/gamemode
+ var/datum/dynamic_simulation_config/config
+ var/list/mock_candidates = list()
+
+/datum/dynamic_simulation/proc/initialize_gamemode(forced_threat)
+ gamemode = new
+
+ if (forced_threat)
+ gamemode.create_threat(forced_threat)
+ else
+ gamemode.generate_threat()
+
+ gamemode.generate_budgets()
+ gamemode.set_cooldowns()
+
+/datum/dynamic_simulation/proc/create_candidates(players)
+ GLOB.new_player_list.Cut()
+
+ for (var/_ in 1 to players)
+ var/mob/dead/new_player/mock_new_player = new
+ mock_new_player.ready = PLAYER_READY_TO_PLAY
+
+ var/datum/mind/mock_mind = new
+ mock_new_player.mind = mock_mind
+
+ var/datum/client_interface/mock_client = new
+
+ var/datum/preferences/prefs = new
+ var/list/be_special = list()
+ for (var/special_role in GLOB.special_roles)
+ be_special += special_role
+
+ prefs.be_special = be_special
+ mock_client.prefs = prefs
+
+ mock_new_player.mock_client = mock_client
+
+ mock_candidates += mock_new_player
+
+/datum/dynamic_simulation/proc/simulate(datum/dynamic_simulation_config/config)
+ src.config = config
+
+ initialize_gamemode(config.forced_threat_level)
+ create_candidates(config.roundstart_players)
+ gamemode.pre_setup()
+
+ var/total_antags = 0
+ for (var/_ruleset in gamemode.executed_rules)
+ var/datum/dynamic_ruleset/ruleset = _ruleset
+ total_antags += ruleset.assigned.len
+
+ return list(
+ "roundstart_players" = config.roundstart_players,
+ "threat_level" = gamemode.threat_level,
+ "snapshot" = list(
+ "antag_percent" = total_antags / config.roundstart_players,
+ "remaining_threat" = gamemode.mid_round_budget,
+ "rulesets" = gamemode.executed_rules.Copy(),
+ ),
+ )
+
+/datum/dynamic_simulation_config
+ /// How many players round start should there be?
+ var/roundstart_players
+
+ /// Optional, force this threat level instead of picking randomly through the lorentz distribution
+ var/forced_threat_level
+
+/client/proc/run_dynamic_simulations()
+ set name = "Run Dynamic Simulations"
+ set category = "Debug"
+
+ var/simulations = input(usr, "Enter number of simulations") as num
+ var/roundstart_players = input(usr, "Enter number of round start players") as num
+ var/forced_threat_level = input(usr, "Enter forced threat level, if you want one") as num | null
+
+ SSticker.mode = config.pick_mode("dynamic")
+ message_admins("Running dynamic simulations...")
+
+ var/list/outputs = list()
+
+ var/datum/dynamic_simulation_config/dynamic_config = new
+
+ if (roundstart_players)
+ dynamic_config.roundstart_players = roundstart_players
+
+ if (forced_threat_level)
+ dynamic_config.forced_threat_level = forced_threat_level
+
+ for (var/count in 1 to simulations)
+ var/datum/dynamic_simulation/simulator = new
+ var/output = simulator.simulate(dynamic_config)
+ outputs += list(output)
+
+ if (CHECK_TICK)
+ log_world("[count]/[simulations]")
+
+ message_admins("Writing file...")
+ WRITE_FILE(file("[GLOB.log_directory]/dynamic_simulations.json"), json_encode(outputs))
+ message_admins("Writing complete.")
+
+/proc/export_dynamic_json_of(ruleset_list)
+ var/list/export = list()
+
+ for (var/_ruleset in ruleset_list)
+ var/datum/dynamic_ruleset/ruleset = _ruleset
+ export[ruleset.name] = list(
+ "repeatable_weight_decrease" = ruleset.repeatable_weight_decrease,
+ "weight" = ruleset.weight,
+ "cost" = ruleset.cost,
+ "scaling_cost" = ruleset.scaling_cost,
+ "antag_cap" = ruleset.antag_cap,
+ "pop_per_requirement" = ruleset.pop_per_requirement,
+ "requirements" = ruleset.requirements,
+ "base_prob" = ruleset.base_prob,
+ )
+
+ return export
+
+/client/proc/export_dynamic_json()
+ set name = "Export dynamic.json"
+ set category = "Debug"
+
+ var/datum/game_mode/dynamic/dynamic = SSticker.mode
+
+ var/list/export = list()
+ export["Roundstart"] = export_dynamic_json_of(dynamic.roundstart_rules)
+ export["Midround"] = export_dynamic_json_of(dynamic.midround_rules)
+ export["Latejoin"] = export_dynamic_json_of(dynamic.latejoin_rules)
+
+ message_admins("Writing file...")
+ WRITE_FILE(file("[GLOB.log_directory]/dynamic.json"), json_encode(export))
+ message_admins("Writing complete.")
+
+#endif
\ No newline at end of file
diff --git a/code/game/gamemodes/dynamic/readme.md b/code/game/gamemodes/dynamic/readme.md
index 5d979b400163..f3a02856aba2 100644
--- a/code/game/gamemodes/dynamic/readme.md
+++ b/code/game/gamemodes/dynamic/readme.md
@@ -5,16 +5,47 @@
Dynamic rolls threat based on a special sauce formula:
"dynamic_curve_width \* tan((3.1416 \* (rand() - 0.5) \* 57.2957795)) + dynamic_curve_centre"
+This threat is split into two separate budgets--`round_start_budget` and `mid_round_budget`. For example, a round with 50 threat might be split into a 30 roundstart budget, and a 20 midround budget. The roundstart budget is used to apply antagonists applied on readied players when the roundstarts (`/datum/dynamic_ruleset/roundstart`). The midround budget is used for two types of rulesets:
+- `/datum/dynamic_ruleset/midround` - Rulesets that apply to either existing alive players, or to ghosts. Think Blob or Space Ninja, which poll ghosts asking if they want to play as these roles.
+- `/datum/dynamic_ruleset/latejoin` - Rulesets that apply to the next player that joins. Think Syndicate Infiltrator, which converts a player just joining an existing round into traitor.
+
+This split is done with a similar method, known as the ["lorentz distribution"](https://en.wikipedia.org/wiki/Cauchy_distribution), exists to create a bell curve that ensures that while most rounds will have a threat level around ~50, chaotic and tame rounds still exist for variety.
+
+The process of creating these numbers occurs in `/datum/game_mode/dynamic/proc/generate_threat` (for creating the threat level) and `/datum/game_mode/dynamic/proc/generate_budgets` (for splitting the threat level into budgets).
+
+## Deciding roundstart threats
+In `/datum/game_mode/dynamic/proc/roundstart()` (called when no admin chooses the rulesets explicitly), Dynamic uses the available roundstart budget to pick threats. This is done through the following system:
+
+- All roundstart rulesets (remember, `/datum/dynamic_ruleset/roundstart`) are put into an associative list with their weight as the values (`drafted_rules`).
+- Until there is either no roundstart budget left, or until there is no ruleset we can choose from with the available threat, a `pickweight` is done based on the drafted_rules. If the same threat is picked twice, it will "scale up". The meaning of this depends on the ruleset itself, using the `scaled_times` variable; traitors for instance will create more the higher they scale.
+ - If a ruleset is chosen with the `HIGH_IMPACT_RULESET` in its `flags`, then all other `HIGH_IMPACT_RULESET`s will be removed from `drafted_rules`. This is so that only one can ever be chosen.
+ - If a ruleset has `LONE_RULESET` in its `flags`, then it will be removed from `drafted_rules`. This is to ensure it will only ever be picked once. An example of this in use is Wizard, to avoid creating multiple wizards.
+- After all roundstart threats are chosen, `/datum/dynamic_ruleset/proc/picking_roundstart_rule` is called for each, passing in the ruleset and the number of times it is scaled.
+ - In this stage, `pre_execute` is called, which is the function that will determine what players get what antagonists. If this function returns FALSE for whatever reason (in the case of an error), then its threat is refunded.
+
+After this process is done, any leftover roundstart threat will be given to the existing midround budget (done in `/datum/game_mode/dynamic/pre_setup()`).
+
+## Deciding midround threats
+
Latejoin and midround injection cooldowns are set using exponential distribution between
5 minutes and 25 for latejoin
15 minutes and 35 for midround
this value is then added to world.time and assigned to the injection cooldown variables.
-rigged_roundstart() is called instead if there are forced rules (an admin set the mode)
+- 5 minutes and 25 for latejoin (configurable as latejoin_delay_min and latejoin_delay_max)
+- 15 minutes and 35 for midround (configurable as midround_delay_min and midround_delay_max)
+
+this value is then added to `world.time` and assigned to the injection cooldown variables.
-can_start() -> pre_setup() -> roundstart() OR rigged_roundstart() -> picking_roundstart_rule(drafted_rules) -> post_setup()
+[rigged_roundstart][/datum/game_mode/dynamic/proc/rigged_roundstart] is called instead if there are forced rules (an admin set the mode)
-## PROCESS
+1. [setup_parameters][/datum/game_mode/proc/setup_parameters]\()
+2. [pre_setup][/datum/game_mode/proc/pre_setup]\()
+3. [roundstart][/datum/game_mode/dynamic/proc/roundstart]\() OR [rigged_roundstart][/datum/game_mode/dynamic/proc/rigged_roundstart]\()
+4. [picking_roundstart_rule][/datum/game_mode/dynamic/proc/picking_roundstart_rule]\(drafted_rules)
+5. [post_setup][/datum/game_mode/proc/post_setup]\()
+
+## Rule Processing
Calls rule_process on every rule which is in the current_rules list.
Every sixty seconds, update_playercounts()
@@ -65,3 +96,88 @@ Midround: Instead of building a single list candidates, candidates contains four
Midround - Rulesets have additional types
/from_ghosts: execute() -> send_applications() -> review_applications() -> finish_setup(mob/newcharacter, index) -> setup_role(role)
**NOTE: execute() here adds dead players and observers to candidates list
+
+## Configuration and variables
+
+### Configuration
+Configuration can be done through a `config/dynamic.json` file. One is provided as example in the codebase. This config file, loaded in `/datum/game_mode/dynamic/pre_setup()`, directly overrides the values in the codebase, and so is perfect for making some rulesets harder/easier to get, turning them off completely, changing how much they cost, etc.
+
+The format of this file is:
+```json
+{
+ "Dynamic": {
+ /* Configuration in here will directly override `/datum/game_mode/dynamic` itself. */
+ /* Keys are variable names, values are their new values. */
+ },
+ "Roundstart": {
+ /* Configuration in here will apply to `/datum/dynamic_ruleset/roundstart` instances. */
+ /* Keys are the ruleset names, values are another associative list with keys being variable names and values being new values. */
+ "Wizard": {
+ /* I, a head admin, have died to wizard, and so I made it cost a lot more threat than it does in the codebase. */
+ "cost": 80
+ }
+ },
+ "Midround": {
+ /* Same as "Roundstart", but for `/datum/dynamic_ruleset/midround` instead. */
+ },
+ "Latejoin": {
+ /* Same as "Roundstart", but for `/datum/dynamic_ruleset/latejoin` instead. */
+ }
+}
+```
+
+Note: Comments are not possible in this format, and are just in this document for the sake of readability.
+
+### Rulesets
+Rulesets have the following variables notable to developers and those interested in tuning.
+
+- `required_candidates` - The number of people that *must be willing* (in their preferences) to be an antagonist with this ruleset. If the candidates do not meet this requirement, then the ruleset will not bother to be drafted.
+- `antag_cap` - Judges the amount of antagonists to apply, for both solo and teams. Note that some antagonists (such as traitors, lings, heretics, etc) will add more based on how many times they've been scaled. Written as a linear equation--ceil(x/denominator) + offset, or as a fixed constant. If written as a linear equation, will be in the form of `list("denominator" = denominator, "offset" = offset)`.
+ - Examples include:
+ - Traitor: `antag_cap = list("denominator" = 24)`. This means that for every 24 players, 1 traitor will be added (assuming no scaling).
+ - Nuclear Emergency: `antag_cap = list("denominator" = 18, "offset" = 1)`. For every 18 players, 1 nuke op will be added. Starts at 1, meaning at 30 players, 3 nuke ops will be created, rather than 2.
+ - Revolution: `antag_cap = 3`. There will always be 3 rev-heads, no matter what.
+- `minimum_required_age` - The minimum age in order to apply for the ruleset.
+- `weight` - How likely this ruleset is to be picked. A higher weight results in a higher chance of drafting.
+- `cost` - The initial cost of the ruleset. This cost is taken from either the roundstart or midround budget, depending on the ruleset.
+- `scaling_cost` - Cost for every *additional* application of this ruleset.
+ - Suppose traitors has a `cost` of 8, and a `scaling_cost` of 5. This means that buying 1 application of the traitor ruleset costs 8 threat, but buying two costs 13 (8 + 5). Buying it a third time is 18 (8 + 5 + 5), etc.
+- `pop_per_requirement` - The range of population each value in `requirements` represents. By default, this is 6.
+ - If the value is five the range is 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+.
+ - If it is six the range is 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+.
+ - If it is seven the range is 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+.
+- `requirements` - A list that represents, per population range (see: `pop_per_requirement`), how much threat is required to *consider* this ruleset. This is independent of how much it'll actually cost. This uses *threat level*, not the budget--meaning if a round has 50 threat level, but only 10 points of round start threat, a ruleset with a requirement of 40 can still be picked if it can be bought.
+ - Suppose wizard has a `requirements` of `list(90,90,70,40,30,20,10,10,10,10)`. This means that, at 0-5 and 6-11 players, A station must have 90 threat in order for a wizard to be possible. At 12-17, 70 threat is required instead, etc.
+- `restricted_roles` - A list of jobs that *can't* be drafted by this ruleset. For example, cyborgs cannot be changelings, and so are in the `restricted_roles`.
+- `protected_roles` - Serves the same purpose of `restricted_roles`, except it can be turned off through configuration (`protect_roles_from_antagonist`). For example, security officers *shouldn't* be made traitor, so they are in Traitor's `protected_roles`.
+ - When considering putting a role in `protected_roles` or `restricted_roles`, the rule of thumb is if it is *technically infeasible* to support that job in that role. There's no *technical* reason a security officer can't be a traitor, and so they are simply in `protected_roles`. There *are* technical reasons a cyborg can't be a changeling, so they are in `restricted_roles` instead.
+
+### Dynamic
+
+The "Dynamic" key has the following configurable values:
+- `pop_per_requirement` - The default value of `pop_per_requirement` for any ruleset that does not explicitly set it. Defaults to 6.
+- `latejoin_delay_min`, `latejoin_delay_max` - The time range, in deciseconds (take your seconds, and multiply by 10), for a latejoin to attempt rolling. Once this timer is finished, a new one will be created within the same range.
+ - Suppose you have a `latejoin_delay_min` of 600 (60 seconds, 1 minute) and a `latejoin_delay_max` of 1800 (180 seconds, 3 minutes). Once the round starts, a random number in this range will be picked--let's suppose 1.5 minutes. After 1.5 minutes, Dynamic will decide if a latejoin threat should be created (a probability of `/datum/game_mode/dynamic/proc/get_injection_chance()`). Regardless of its decision, a new timer will be started within the range of 1 to 3 minutes, repeatedly.
+- `midround_delay_min`, `midround_delay_max` - Same as `latejoin_delay_min` and `latejoin_delay_max`, except for midround threats instead of latejoin ones.
+- `higher_injection_chance`, `higher_injection_chance_minimum_threat` - Manipulates the injection chance (`/datum/game_mode/dynamic/proc/get_injection_chance()`). If the *current midround budget* is above `higher_injection_chance_minimum_threat`, then this chance will be increased by `higher_injection_chance`.
+ - For example: suppose you have a `higher_injection_chance_minimum_threat` of 70, and a `higher_injection_chance` of 15. This means that, if when a midround threat is trying to roll, there is 75 midround budget left, then the injection chance will go up 15%.
+- `lower_injection_chance`, `lower_injection_chance_minimum_threat` - The inverse of the `higher_injection_chance` variables. If the *current midround budget* is *below* `lower_injection_chance`, then the chance is lowered by `lower_injection_chance_minimum_threat`.
+ - For example: suppose you have a `lower_injection_chance_minimum_threat` of 30, and a `lower_injection_chance` of 15. This means if there is 20 midround budget left, then the chance will lower by 15%.
+- `threat_curve_centre` - A number between -5 and +5. A negative value will give a more peaceful round and a positive value will give a round with higher threat.
+- `threat_curve_width` - A number between 0.5 and 4. Higher value will favour extreme rounds and lower value rounds closer to the average.
+- `roundstart_split_curve_centre` - A number between -5 and +5. Equivalent to threat_curve_centre, but for the budget split. A negative value will weigh towards midround rulesets, and a positive value will weight towards roundstart ones.
+- `roundstart_split_curve_width` - A number between 0.5 and 4. Equivalent to threat_curve_width, but for the budget split. Higher value will favour more variance in splits and lower value rounds closer to the average.
+- `random_event_hijack_minimum` - The minimum amount of time for antag random events to be hijacked. (See [Random Event Hijacking](#random-event-hijacking))
+- `random_event_hijack_maximum` - The maximum amount of time for antag random events to be hijacked. (See [Random Event Hijacking](#random-event-hijacking))
+- `hijacked_random_event_injection_chance` - The amount of injection chance to give to Dynamic when a random event is hijacked. (See [Random Event Hijacking](#random-event-hijacking))
+
+## Random Event "Hijacking"
+Random events have the potential to be hijacked by Dynamic to keep the pace of midround injections, while also allowing greenshifts to contain some antagonists.
+
+`/datum/round_event_control/dynamic_should_hijack` is a variable to random events to allow Dynamic to hijack them, and defaults to FALSE. This is set to TRUE for random events that spawn antagonists.
+
+In `/datum/game_mode/dynamic/on_pre_random_event` (in `dynamic_hijacking.dm`), Dynamic hooks to random events. If the `dynamic_should_hijack` variable is TRUE, the following sequence of events occurs:
+
+
+
+`n` is a random value between `random_event_hijack_minimum` and `random_event_hijack_maximum`. Injection chance, should it need to be raised, is increased by `hijacked_random_event_injection_chance`.
\ No newline at end of file
diff --git a/code/game/gamemodes/dynamic/ruleset_picking.dm b/code/game/gamemodes/dynamic/ruleset_picking.dm
new file mode 100644
index 000000000000..9221e4a3c152
--- /dev/null
+++ b/code/game/gamemodes/dynamic/ruleset_picking.dm
@@ -0,0 +1,118 @@
+#define ADMIN_CANCEL_MIDROUND_TIME (10 SECONDS)
+
+/// From a list of rulesets, returns one based on weight and availability.
+/// Mutates the list that is passed into it to remove invalid rules.
+/datum/game_mode/dynamic/proc/pick_ruleset(list/drafted_rules)
+ if (only_ruleset_executed)
+ return null
+
+ while (TRUE)
+ var/datum/dynamic_ruleset/rule = pickweight(drafted_rules)
+ if (!rule)
+ return null
+
+ if (check_blocking(rule.blocking_rules, executed_rules))
+ drafted_rules -= rule
+ if(drafted_rules.len <= 0)
+ return null
+ continue
+ else if (
+ rule.flags & HIGH_IMPACT_RULESET \
+ && threat_level < GLOB.dynamic_stacking_limit \
+ && GLOB.dynamic_no_stacking \
+ && high_impact_ruleset_executed \
+ )
+ drafted_rules -= rule
+ if(drafted_rules.len <= 0)
+ return null
+ continue
+
+ return rule
+
+/// Executes a random midround ruleset from the list of drafted rules.
+/datum/game_mode/dynamic/proc/pick_midround_rule(list/drafted_rules)
+ var/datum/dynamic_ruleset/rule = pick_ruleset(drafted_rules)
+ if (isnull(rule))
+ return
+ current_midround_rulesets = drafted_rules - rule
+
+ midround_injection_timer_id = addtimer(
+ CALLBACK(src, .proc/execute_midround_rule, rule), \
+ ADMIN_CANCEL_MIDROUND_TIME, \
+ TIMER_STOPPABLE, \
+ )
+
+ log_game("DYNAMIC: [rule] ruleset executing...")
+ message_admins("DYNAMIC: Executing midround ruleset [rule] in [DisplayTimeText(ADMIN_CANCEL_MIDROUND_TIME)]. \
+ CANCEL | \
+ SOMETHING ELSE")
+
+/// Fired after admins do not cancel a midround injection.
+/datum/game_mode/dynamic/proc/execute_midround_rule(datum/dynamic_ruleset/rule)
+ current_midround_rulesets = null
+ midround_injection_timer_id = null
+ if (!rule.repeatable)
+ midround_rules = remove_from_list(midround_rules, rule.type)
+ addtimer(CALLBACK(src, .proc/execute_midround_latejoin_rule, rule), rule.delay)
+
+/// Executes a random latejoin ruleset from the list of drafted rules.
+/datum/game_mode/dynamic/proc/pick_latejoin_rule(list/drafted_rules)
+ var/datum/dynamic_ruleset/rule = pick_ruleset(drafted_rules)
+ if (isnull(rule))
+ return
+ if (!rule.repeatable)
+ latejoin_rules = remove_from_list(latejoin_rules, rule.type)
+ addtimer(CALLBACK(src, .proc/execute_midround_latejoin_rule, rule), rule.delay)
+ return TRUE
+
+/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
+/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
+ var/datum/dynamic_ruleset/rule = sent_rule
+ spend_midround_budget(rule.cost)
+ threat_log += "[worldtime2text()]: [rule.ruletype] [rule.name] spent [rule.cost]"
+ rule.pre_execute(current_players[CURRENT_LIVING_PLAYERS].len)
+ if (rule.execute())
+ log_game("DYNAMIC: Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
+ if(rule.flags & HIGH_IMPACT_RULESET)
+ high_impact_ruleset_executed = TRUE
+ else if(rule.flags & ONLY_RULESET)
+ only_ruleset_executed = TRUE
+ if(rule.ruletype == "Latejoin")
+ var/mob/M = pick(rule.candidates)
+ dynamic_log("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
+ executed_rules += rule
+ rule.candidates.Cut()
+ if (rule.persistent)
+ current_rules += rule
+ new_snapshot(rule)
+ return TRUE
+ rule.clean_up()
+ stack_trace("The [rule.ruletype] rule \"[rule.name]\" failed to execute.")
+ return FALSE
+
+/// Fired when an admin cancels the current midround injection.
+/datum/game_mode/dynamic/proc/admin_cancel_midround(mob/user, timer_id)
+ if (midround_injection_timer_id != timer_id || !deltimer(midround_injection_timer_id))
+ to_chat(user, "Too late!")
+ return
+
+ dynamic_log("[key_name(user)] cancelled the next midround injection.")
+ midround_injection_timer_id = null
+ current_midround_rulesets = null
+
+/// Fired when an admin requests a different midround injection.
+/datum/game_mode/dynamic/proc/admin_different_midround(mob/user, timer_id)
+ if (midround_injection_timer_id != timer_id || !deltimer(midround_injection_timer_id))
+ to_chat(user, "Too late!")
+ return
+
+ midround_injection_timer_id = null
+
+ if (isnull(current_midround_rulesets) || current_midround_rulesets.len == 0)
+ dynamic_log("[key_name(user)] asked for a different midround injection, but there were none left.")
+ return
+
+ dynamic_log("[key_name(user)] asked for a different midround injection.")
+ pick_midround_rule(current_midround_rulesets)
+
+#undef ADMIN_CANCEL_MIDROUND_TIME
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 8752ea1bc443..3ca3ff5f57d2 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -53,8 +53,8 @@
var/gamemode_ready = FALSE //Is the gamemode all set up and ready to start checking for ending conditions.
var/setup_error //What stopepd setting up the mode.
-/// Associative list of current players, in order: living players, living antagonists, dead players and observers.
- //var/list/list/current_players = list(CURRENT_LIVING_PLAYERS = list(), CURRENT_LIVING_ANTAGS = list(), CURRENT_DEAD_PLAYERS = list(), CURRENT_OBSERVERS = list())
+ /// Associative list of current players, in order: living players, living antagonists, dead players and observers.
+ var/list/list/current_players = list(CURRENT_LIVING_PLAYERS = list(), CURRENT_LIVING_ANTAGS = list(), CURRENT_DEAD_PLAYERS = list(), CURRENT_OBSERVERS = list())
/datum/game_mode/proc/announce() //Shows the gamemode's name and a fast description.
to_chat(world, "The gamemode is: [name]!")
@@ -90,7 +90,7 @@
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
SHOULD_CALL_PARENT(TRUE)
-
+
if(!report)
report = !CONFIG_GET(flag/no_intercept_report)
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm
index 1de1de1dad60..1084c4565777 100644
--- a/code/game/objects/items/holy_weapons.dm
+++ b/code/game/objects/items/holy_weapons.dm
@@ -515,6 +515,9 @@
/obj/item/nullrod/scythe/talking/attack_self(mob/living/user)
if(possessed)
return
+ if(!(GLOB.ghost_role_flags & GHOSTROLE_STATION_SENTIENCE))
+ to_chat(user, "Anomalous otherworldly energies block you from awakening the blade!")
+ return
to_chat(user, "You attempt to wake the spirit of the blade...")
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index dc555caca4f6..db4d115ff63e 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -437,7 +437,7 @@
if(GLOB.master_mode == "secret")
dat += "(Force Secret Mode)
"
- if(GLOB.master_mode == "dynamic")
+ if(SSticker.is_mode("dynamic"))
if(SSticker.current_state <= GAME_STATE_PREGAME)
dat += "(Force Roundstart Rulesets)
"
if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
@@ -888,27 +888,12 @@
No stacking: - Option is [GLOB.dynamic_no_stacking ? "ON" : "OFF"].
Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted.
- Classic secret mode: - Option is [GLOB.dynamic_classic_secret ? "ON" : "OFF"].
-
Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn.
-
-
Forced threat level: Current value : [GLOB.dynamic_forced_threat_level].
The value threat is set to if it is higher than -1.
- High population limit: Current value : [GLOB.dynamic_high_pop_limit].
-
The threshold at which "high population override" will be in effect.
Stacking threeshold: Current value : [GLOB.dynamic_stacking_limit].
The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens.
- Advanced parameters
- Curve centre: -> [GLOB.dynamic_curve_centre] <-
- Curve width: -> [GLOB.dynamic_curve_width] <-
- Latejoin injection delay:
- Minimum: -> [GLOB.dynamic_latejoin_delay_min / 60 / 10] <- Minutes
- Maximum: -> [GLOB.dynamic_latejoin_delay_max / 60 / 10] <- Minutes
- Midround injection delay:
- Minimum: -> [GLOB.dynamic_midround_delay_min / 60 / 10] <- Minutes
- Maximum: -> [GLOB.dynamic_midround_delay_max / 60 / 10] <- Minutes
"}
user << browse(dat, "window=dyn_mode_options;size=900x650")
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index fb6caa1c6126..8f53e9ab1e0c 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -33,6 +33,7 @@ GLOBAL_PROTECT(admin_verbs_admin)
/datum/verbs/menu/Admin/verb/playerpanel,
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/check_ai_laws, /*shows AI and borg laws*/
+ /client/proc/ghost_pool_protection, /*opens a menu for toggling ghost roles*/
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/togglelooc, /*toggles looc on/off for everyone*/ // yogs - LOOC
@@ -167,7 +168,11 @@ GLOBAL_PROTECT(admin_verbs_debug)
/client/proc/enable_debug_verbs,
/client/proc/callproc,
/client/proc/callproc_datum,
- /client/proc/cmd_admin_list_open_jobs
+ /client/proc/cmd_admin_list_open_jobs,
+ #ifdef TESTING //Xoxeyos 3/14/2021
+ /client/proc/export_dynamic_json,
+ /client/proc/run_dynamic_simulations,
+ #endif
)
GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release))
GLOBAL_PROTECT(admin_verbs_possess)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index fe4bb2986d65..9aaf3bd46e56 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -253,7 +253,7 @@
return
if(SSticker && SSticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode.", null, null, null, null)
var/roundstart_rules = list()
for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
@@ -289,122 +289,16 @@
if(SSticker && SSticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
dynamic_mode_options(usr)
- else if(href_list["f_dynamic_roundstart_centre"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- var/new_centre = input(usr,"Change the centre of the dynamic mode threat curve. A negative value will give a more peaceful round ; a positive value, a round with higher threat. Any number between -5 and +5 is allowed.", "Change curve centre", null) as num
- if (new_centre < -5 || new_centre > 5)
- return alert(usr, "Only values between -5 and +5 are allowed.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the distribution curve center to [new_centre].")
- message_admins("[key_name(usr)] changed the distribution curve center to [new_centre]", 1)
- GLOB.dynamic_curve_centre = new_centre
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_width"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- var/new_width = input(usr,"Change the width of the dynamic mode threat curve. A higher value will favour extreme rounds ; a lower value, a round closer to the average. Any Number between 0.5 and 4 are allowed.", "Change curve width", null) as num
- if (new_width < 0.5 || new_width > 4)
- return alert(usr, "Only values between 0.5 and +2.5 are allowed.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the distribution curve width to [new_width].")
- message_admins("[key_name(usr)] changed the distribution curve width to [new_width]", 1)
- GLOB.dynamic_curve_width = new_width
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_latejoin_min"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_min = input(usr,"Change the minimum delay of latejoin injection in minutes.", "Change latejoin injection delay minimum", null) as num
- if(new_min <= 0)
- return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
- if((new_min MINUTES) > GLOB.dynamic_latejoin_delay_max)
- return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes.")
- message_admins("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes", 1)
- GLOB.dynamic_latejoin_delay_min = (new_min MINUTES)
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_latejoin_max"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_max = input(usr,"Change the maximum delay of latejoin injection in minutes.", "Change latejoin injection delay maximum", null) as num
- if(new_max <= 0)
- return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
- if((new_max MINUTES) < GLOB.dynamic_latejoin_delay_min)
- return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes.")
- message_admins("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes", 1)
- GLOB.dynamic_latejoin_delay_max = (new_max MINUTES)
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_midround_min"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_min = input(usr,"Change the minimum delay of midround injection in minutes.", "Change midround injection delay minimum", null) as num
- if(new_min <= 0)
- return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
- if((new_min MINUTES) > GLOB.dynamic_midround_delay_max)
- return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes.")
- message_admins("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes", 1)
- GLOB.dynamic_midround_delay_min = (new_min MINUTES)
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_midround_max"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_max = input(usr,"Change the maximum delay of midround injection in minutes.", "Change midround injection delay maximum", null) as num
- if(new_max <= 0)
- return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
- if((new_max MINUTES) > GLOB.dynamic_midround_delay_max)
- return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes.")
- message_admins("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes", 1)
- GLOB.dynamic_midround_delay_max = (new_max MINUTES)
- dynamic_mode_options(usr)
-
else if(href_list["f_dynamic_force_extended"])
if(!check_rights(R_ADMIN))
return
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
@@ -416,7 +310,7 @@
if(!check_rights(R_ADMIN))
return
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
@@ -424,23 +318,11 @@
message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
dynamic_mode_options(usr)
- else if(href_list["f_dynamic_classic_secret"])
- if(!check_rights(R_ADMIN))
- return
-
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
- log_admin("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
- message_admins("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
- dynamic_mode_options(usr)
-
else if(href_list["f_dynamic_stacking_limit"])
if(!check_rights(R_ADMIN))
return
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
@@ -448,25 +330,6 @@
message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
dynamic_mode_options(usr)
- else if(href_list["f_dynamic_high_pop_limit"])
- if(!check_rights(R_ADMIN))
- return
-
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
-
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- var/new_value = input(usr, "Enter the high-pop override threshold for dynamic mode.", "High pop override") as num
- if (new_value < 0)
- return alert(usr, "Only positive values allowed!", null, null, null, null)
- GLOB.dynamic_high_pop_limit = new_value
-
- log_admin("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
- message_admins("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
- dynamic_mode_options(usr)
-
else if(href_list["f_dynamic_forced_threat"])
if(!check_rights(R_ADMIN))
return
@@ -474,7 +337,7 @@
if(SSticker && SSticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
@@ -490,7 +353,6 @@
if(!check_rights(R_ADMIN))
return
-
switch(href_list["call_shuttle"])
if("1")
if(EMERGENCY_AT_LEAST_DOCKED)
@@ -894,7 +756,7 @@
return
if(SSticker && SSticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode.", null, null, null, null)
var/roundstart_rules = list()
for (var/rule in subtypesof(/datum/dynamic_ruleset/roundstart))
@@ -929,7 +791,7 @@
return
if(!SSticker || !SSticker.mode)
return alert(usr, "The game must start first.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
var/latejoin_rules = list()
for (var/rule in subtypesof(/datum/dynamic_ruleset/latejoin))
@@ -958,7 +820,7 @@
return
if(!SSticker || !SSticker.mode)
return alert(usr, "The game must start first.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
var/midround_rules = list()
var/datum/game_mode/dynamic/mode = SSticker.mode
@@ -978,122 +840,16 @@
if(SSticker && SSticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
dynamic_mode_options(usr)
- else if(href_list["f_dynamic_roundstart_centre"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- var/new_centre = input(usr,"Change the centre of the dynamic mode threat curve. A negative value will give a more peaceful round ; a positive value, a round with higher threat. Any number between -5 and +5 is allowed.", "Change curve centre", null) as num
- if (new_centre < -5 || new_centre > 5)
- return alert(usr, "Only values between -5 and +5 are allowed.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the distribution curve center to [new_centre].")
- message_admins("[key_name(usr)] changed the distribution curve center to [new_centre]", 1)
- GLOB.dynamic_curve_centre = new_centre
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_width"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- var/new_width = input(usr,"Change the width of the dynamic mode threat curve. A higher value will favour extreme rounds ; a lower value, a round closer to the average. Any Number between 0.5 and 4 are allowed.", "Change curve width", null) as num
- if (new_width < 0.5 || new_width > 4)
- return alert(usr, "Only values between 0.5 and +2.5 are allowed.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the distribution curve width to [new_width].")
- message_admins("[key_name(usr)] changed the distribution curve width to [new_width]", 1)
- GLOB.dynamic_curve_width = new_width
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_latejoin_min"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_min = input(usr,"Change the minimum delay of latejoin injection in minutes.", "Change latejoin injection delay minimum", null) as num
- if(new_min <= 0)
- return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
- if((new_min MINUTES) > GLOB.dynamic_latejoin_delay_max)
- return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes.")
- message_admins("[key_name(usr)] changed the latejoin injection minimum delay to [new_min] minutes", 1)
- GLOB.dynamic_latejoin_delay_min = (new_min MINUTES)
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_latejoin_max"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_max = input(usr,"Change the maximum delay of latejoin injection in minutes.", "Change latejoin injection delay maximum", null) as num
- if(new_max <= 0)
- return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
- if((new_max MINUTES) < GLOB.dynamic_latejoin_delay_min)
- return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes.")
- message_admins("[key_name(usr)] changed the latejoin injection maximum delay to [new_max] minutes", 1)
- GLOB.dynamic_latejoin_delay_max = (new_max MINUTES)
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_midround_min"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_min = input(usr,"Change the minimum delay of midround injection in minutes.", "Change midround injection delay minimum", null) as num
- if(new_min <= 0)
- return alert(usr, "The minimum can't be zero or lower.", null, null, null, null)
- if((new_min MINUTES) > GLOB.dynamic_midround_delay_max)
- return alert(usr, "The minimum must be lower than the maximum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes.")
- message_admins("[key_name(usr)] changed the midround injection minimum delay to [new_min] minutes", 1)
- GLOB.dynamic_midround_delay_min = (new_min MINUTES)
- dynamic_mode_options(usr)
-
- else if(href_list["f_dynamic_roundstart_midround_max"])
- if(!check_rights(R_ADMIN))
- return
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
- var/new_max = input(usr,"Change the maximum delay of midround injection in minutes.", "Change midround injection delay maximum", null) as num
- if(new_max <= 0)
- return alert(usr, "The maximum can't be zero or lower.", null, null, null, null)
- if((new_max MINUTES) > GLOB.dynamic_midround_delay_max)
- return alert(usr, "The maximum must be higher than the minimum.", null, null, null, null)
-
- log_admin("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes.")
- message_admins("[key_name(usr)] changed the midround injection maximum delay to [new_max] minutes", 1)
- GLOB.dynamic_midround_delay_max = (new_max MINUTES)
- dynamic_mode_options(usr)
-
else if(href_list["f_dynamic_force_extended"])
if(!check_rights(R_ADMIN))
return
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
GLOB.dynamic_forced_extended = !GLOB.dynamic_forced_extended
@@ -1105,7 +861,7 @@
if(!check_rights(R_ADMIN))
return
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
GLOB.dynamic_no_stacking = !GLOB.dynamic_no_stacking
@@ -1113,23 +869,11 @@
message_admins("[key_name(usr)] set 'no_stacking' to [GLOB.dynamic_no_stacking].")
dynamic_mode_options(usr)
- else if(href_list["f_dynamic_classic_secret"])
- if(!check_rights(R_ADMIN))
- return
-
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- GLOB.dynamic_classic_secret = !GLOB.dynamic_classic_secret
- log_admin("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
- message_admins("[key_name(usr)] set 'classic_secret' to [GLOB.dynamic_classic_secret].")
- dynamic_mode_options(usr)
-
else if(href_list["f_dynamic_stacking_limit"])
if(!check_rights(R_ADMIN))
return
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
GLOB.dynamic_stacking_limit = input(usr,"Change the threat limit at which round-endings rulesets will start to stack.", "Change stacking limit", null) as num
@@ -1137,25 +881,6 @@
message_admins("[key_name(usr)] set 'stacking_limit' to [GLOB.dynamic_stacking_limit].")
dynamic_mode_options(usr)
- else if(href_list["f_dynamic_high_pop_limit"])
- if(!check_rights(R_ADMIN))
- return
-
- if(SSticker && SSticker.mode)
- return alert(usr, "The game has already started.", null, null, null, null)
-
- if(GLOB.master_mode != "dynamic")
- return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
-
- var/new_value = input(usr, "Enter the high-pop override threshold for dynamic mode.", "High pop override") as num
- if (new_value < 0)
- return alert(usr, "Only positive values allowed!", null, null, null, null)
- GLOB.dynamic_high_pop_limit = new_value
-
- log_admin("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
- message_admins("[key_name(usr)] set 'high_pop_limit' to [GLOB.dynamic_high_pop_limit].")
- dynamic_mode_options(usr)
-
else if(href_list["f_dynamic_forced_threat"])
if(!check_rights(R_ADMIN))
return
@@ -1163,7 +888,7 @@
if(SSticker && SSticker.mode)
return alert(usr, "The game has already started.", null, null, null, null)
- if(GLOB.master_mode != "dynamic")
+ if(!SSticker.is_mode("dynamic"))
return alert(usr, "The game mode has to be dynamic mode!", null, null, null, null)
var/new_value = input(usr, "Enter the forced threat level for dynamic mode.", "Forced threat level") as num
diff --git a/code/modules/admin/verbs/ghost_pool_protection.dm b/code/modules/admin/verbs/ghost_pool_protection.dm
new file mode 100644
index 000000000000..30bd9159c031
--- /dev/null
+++ b/code/modules/admin/verbs/ghost_pool_protection.dm
@@ -0,0 +1,86 @@
+//very similar to centcom_podlauncher in terms of how this is coded, so i kept a lot of comments from it
+
+/client/proc/ghost_pool_protection() //Creates a verb for admins to open up the ui
+ set name = "Ghost Pool Protection"
+ set desc = "Choose which ways people can get into the round, or just clear it out completely for admin events."
+ set category = "Admin"
+ var/datum/ghost_pool_menu/tgui = new(usr)//create the datum
+ tgui.ui_interact(usr)//datum has a tgui component, here we open the window
+
+/datum/ghost_pool_menu
+ var/client/holder //client of whoever is using this datum
+
+ //when submitted, what the pool flags will be set to
+ var/new_role_flags = ALL
+
+ //EVERY TYPE OF WAY SOMEONE IS GETTING BACK INTO THE ROUND!
+ //these are the same comments as the ones in admin.dm defines, please update those if you change them here
+ /*
+ var/events_or_midrounds = TRUE //ie fugitives, space dragon, etc. also includes dynamic midrounds as it's the same deal
+ var/spawners = TRUE //ie ashwalkers, free golems, beach bums
+ var/station_sentience = TRUE //ie posibrains, mind monkeys, sentience potion, etc.
+ var/minigames = TRUE //ie mafia, ctf
+ var/misc = TRUE //oddities like split personality and any animal ones like spiders, xenos
+ */
+
+/datum/ghost_pool_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
+ if (istype(user, /client))
+ var/client/user_client = user
+ holder = user_client //if its a client, assign it to holder
+ else
+ var/mob/user_mob = user
+ holder = user_mob.client //if its a mob, assign the mob's client to holder
+ new_role_flags = GLOB.ghost_role_flags
+
+/datum/ghost_pool_menu/ui_state(mob/user)
+ return GLOB.admin_state
+
+/datum/ghost_pool_menu/ui_close()
+ qdel(src)
+
+/datum/ghost_pool_menu/ui_interact(mob/user, datum/tgui/ui)
+ ui = SStgui.try_update_ui(user, src, ui)
+ if(!ui)
+ ui = new(user, src, "GhostPoolProtection")
+ ui.open()
+
+/datum/ghost_pool_menu/ui_data(mob/user)
+ var/list/data = list()
+ data["events_or_midrounds"] = (new_role_flags & GHOSTROLE_MIDROUND_EVENT)
+ data["spawners"] = (new_role_flags & GHOSTROLE_SPAWNER)
+ data["station_sentience"] = (new_role_flags & GHOSTROLE_STATION_SENTIENCE)
+ data["silicons"] = (new_role_flags & GHOSTROLE_SILICONS)
+ data["minigames"] = (new_role_flags & GHOSTROLE_MINIGAME)
+ return data
+
+/datum/ghost_pool_menu/ui_act(action, params)
+ . = ..()
+ if(.)
+ return
+ switch(action)
+ if("toggle_events_or_midrounds")
+ new_role_flags ^= GHOSTROLE_MIDROUND_EVENT
+ if("toggle_spawners")
+ new_role_flags ^= GHOSTROLE_SPAWNER
+ if("toggle_station_sentience")
+ new_role_flags ^= GHOSTROLE_STATION_SENTIENCE
+ if("toggle_silicons")
+ new_role_flags ^= GHOSTROLE_SILICONS
+ if("toggle_minigames")
+ new_role_flags ^= GHOSTROLE_MINIGAME
+ if("all_roles")
+ new_role_flags = ALL
+ if("no_roles")
+ new_role_flags = NONE
+ if("apply_settings")
+ to_chat(usr, "Settings Applied!")
+ var/msg
+ switch(new_role_flags)
+ if(ALL)
+ msg = "enabled all of"
+ if(NONE)
+ msg = "disabled all of"
+ else
+ msg = "modified"
+ message_admins("[key_name_admin(holder)] has [msg] this round's allowed ghost roles.")
+ GLOB.ghost_role_flags = new_role_flags
diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm
index 188c97a23c72..684196cb4371 100644
--- a/code/modules/antagonists/_common/antag_datum.dm
+++ b/code/modules/antagonists/_common/antag_datum.dm
@@ -52,10 +52,15 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/specialization(datum/mind/new_owner)
return src
+ //Called by the transfer_to() mind proc after the mind (mind.current and new_character.mind) has moved but before the player (key and client) is transfered.
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
SHOULD_CALL_PARENT(TRUE)
remove_innate_effects(old_body)
+ if(old_body.stat != DEAD && !LAZYLEN(old_body.mind?.antag_datums))
+ old_body.remove_from_current_living_antags()
apply_innate_effects(new_body)
+ if(new_body.stat != DEAD)
+ new_body.add_to_current_living_antags()
//This handles the application of antag huds/special abilities
/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
@@ -69,18 +74,22 @@ GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist/proc/create_team(datum/team/team)
return
-//Proc called when the datum is given to a mind.
+//Called by the add_antag_datum() mind proc after the instanced datum is added to the mind's antag_datums list.
/datum/antagonist/proc/on_gain()
SHOULD_CALL_PARENT(TRUE)
- if(owner && owner.current)
- if(!silent)
- greet()
- apply_innate_effects()
- give_antag_moodies()
- if(is_banned(owner.current) && replace_banned)
- replace_banned_player()
- else if(owner.current.client?.holder && (CONFIG_GET(flag/auto_deadmin_antagonists) || owner.current.client.prefs?.toggles & DEADMIN_ANTAGONIST))
- owner.current.client.holder.auto_deadmin()
+ if(!owner)
+ CRASH("[src] ran on_gain() without a mind")
+ if(!owner.current)
+ CRASH("[src] ran on_gain() on a mind without a mob")
+ greet()
+ apply_innate_effects()
+ give_antag_moodies()
+ if(is_banned(owner.current) && replace_banned)
+ replace_banned_player()
+ else if(owner.current.client?.holder && (CONFIG_GET(flag/auto_deadmin_antagonists) || owner.current.client.prefs?.toggles & DEADMIN_ANTAGONIST))
+ owner.current.client.holder.auto_deadmin()
+ if(owner.current.stat != DEAD)
+ owner.current.add_to_current_living_antags()
/datum/antagonist/proc/is_banned(mob/M)
if(!M)
@@ -98,12 +107,15 @@ GLOBAL_LIST_EMPTY(antagonists)
owner.current.ghostize(0)
owner.current.key = C.key
+//Called by the remove_antag_datum() and remove_all_antag_datums() mind procs for the antag datum to handle its own removal and deletion.
/datum/antagonist/proc/on_removal()
SHOULD_CALL_PARENT(TRUE)
remove_innate_effects()
clear_antag_moodies()
if(owner)
LAZYREMOVE(owner.antag_datums, src)
+ if(!LAZYLEN(owner.antag_datums))
+ owner.current.remove_from_current_living_antags()
if(!silent && owner.current)
farewell()
var/datum/team/team = get_team()
diff --git a/code/modules/antagonists/revenant/revenant_spawn_event.dm b/code/modules/antagonists/revenant/revenant_spawn_event.dm
index c9a892cd64b6..10ee621a9b87 100644
--- a/code/modules/antagonists/revenant/revenant_spawn_event.dm
+++ b/code/modules/antagonists/revenant/revenant_spawn_event.dm
@@ -6,6 +6,7 @@
weight = 7
max_occurrences = 1
min_players = 5
+ dynamic_should_hijack = TRUE
/datum/round_event/ghost_role/revenant
diff --git a/code/modules/antagonists/slaughter/slaughterevent.dm b/code/modules/antagonists/slaughter/slaughterevent.dm
index ceed4ef990dd..0c111a666eb4 100644
--- a/code/modules/antagonists/slaughter/slaughterevent.dm
+++ b/code/modules/antagonists/slaughter/slaughterevent.dm
@@ -5,6 +5,7 @@
max_occurrences = 1
earliest_start = 1 HOURS
min_players = 20
+ dynamic_should_hijack = TRUE
diff --git a/code/modules/awaymissions/capture_the_flag.dm b/code/modules/awaymissions/capture_the_flag.dm
index 483e23174016..87ec608247fc 100644
--- a/code/modules/awaymissions/capture_the_flag.dm
+++ b/code/modules/awaymissions/capture_the_flag.dm
@@ -211,7 +211,9 @@
toggle_all_ctf(user)
return
-
+ if(!(GLOB.ghost_role_flags & GHOSTROLE_MINIGAME))
+ to_chat(user, "CTF has been temporarily disabled by admins.")
+ return
people_who_want_to_play |= user.ckey
var/num = people_who_want_to_play.len
var/remaining = CTF_REQUIRED_PLAYERS - num
diff --git a/code/modules/awaymissions/corpse.dm b/code/modules/awaymissions/corpse.dm
index 407a37fa15d6..dafb5c9e27e3 100644
--- a/code/modules/awaymissions/corpse.dm
+++ b/code/modules/awaymissions/corpse.dm
@@ -36,6 +36,9 @@
/obj/effect/mob_spawn/attack_ghost(mob/user)
if(!SSticker.HasRoundStarted() || !loc || !ghost_usable)
return
+ if(!(GLOB.ghost_role_flags & GHOSTROLE_SPAWNER) && !(flags_1 & ADMIN_SPAWNED_1))
+ to_chat(user, "An admin has temporarily disabled non-admin ghost roles!")
+ return
if(!uses)
to_chat(user, "This spawner is out of charges!")
return
diff --git a/code/modules/events/_event.dm b/code/modules/events/_event.dm
index a229a06ad946..095ea720d009 100644
--- a/code/modules/events/_event.dm
+++ b/code/modules/events/_event.dm
@@ -1,4 +1,6 @@
-//this datum is used by the events controller to dictate how it selects events
+#define RANDOM_EVENT_ADMIN_INTERVENTION_TIME 10
+
+//this singleton datum is used by the events controller to dictate how it selects events
/datum/round_event_control
var/name //The human-readable name of the event
var/typepath //The typepath of the event datum /datum/round_event
@@ -27,6 +29,9 @@
var/triggering //admin cancellation
+ /// Whether or not dynamic should hijack this event
+ var/dynamic_should_hijack = FALSE
+
/datum/round_event_control/New()
if(config && !wizardevent) // Magic is unaffected by configs
earliest_start = CEILING(earliest_start * CONFIG_GET(number/events_min_time_mul), 1)
@@ -52,17 +57,26 @@
return FALSE
if(holidayID && (!SSevents.holidays || !SSevents.holidays[holidayID]))
return FALSE
- return TRUE
+ if(ispath(typepath, /datum/round_event/ghost_role) && GHOSTROLE_MIDROUND_EVENT)
+ return FALSE
+
+ var/datum/game_mode/dynamic/dynamic = SSticker.mode
+ if(istype(dynamic) && dynamic_should_hijack && dynamic.random_event_hijacked != HIJACKED_NOTHING)
+ return FALSE
+
+ . = TRUE
/datum/round_event_control/proc/preRunEvent()
if(!ispath(typepath, /datum/round_event))
return EVENT_CANT_RUN
+ if(SEND_GLOBAL_SIGNAL(COMSIG_GLOB_PRE_RANDOM_EVENT, src) & CANCEL_PRE_RANDOM_EVENT)
+ return EVENT_INTERRUPTED
+
triggering = TRUE
- if (alert_observers)
- //Yogs start -- 20 seconds instead of 10
- message_admins("Random Event triggering in 20 seconds: [name] (CANCEL)")
- sleep(20 SECONDS)
+ if(alert_observers)
+ message_admins("Random Event triggering in [RANDOM_EVENT_ADMIN_INTERVENTION_TIME] seconds: [name] (CANCEL)")
+ sleep(RANDOM_EVENT_ADMIN_INTERVENTION_TIME SECONDS)
//Yogs end
var/gamemode = SSticker.mode.config_tag
var/players_amt = get_active_player_count(alive_check = TRUE, afk_check = TRUE, human_check = TRUE)
@@ -96,7 +110,7 @@
testing("[time2text(world.time, "hh:mm:ss")] [E.type]")
if(random)
log_game("Random Event triggering: [name] ([typepath])")
- if (alert_observers)
+ if(alert_observers)
deadchat_broadcast(" has just been[random ? " randomly" : ""] triggered!", "[name]") //STOP ASSUMING IT'S BADMINS!
return E
@@ -137,7 +151,7 @@
//Only called once.
/datum/round_event/proc/announce_to_ghosts(atom/atom_of_interest)
if(control.alert_observers)
- if (atom_of_interest)
+ if(atom_of_interest)
//Yogs start -- Makes this a bit more specific
var/typeofthing = "object"
if(iscarbon(atom_of_interest))
@@ -222,3 +236,5 @@
processing = my_processing
SSevents.running += src
return ..()
+
+#undef RANDOM_EVENT_ADMIN_INTERVENTION_TIME
diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm
index c4bb158d1df0..ba01a497182c 100644
--- a/code/modules/events/alien_infestation.dm
+++ b/code/modules/events/alien_infestation.dm
@@ -5,6 +5,8 @@
min_players = 10
+ dynamic_should_hijack = TRUE
+
/datum/round_event_control/alien_infestation/canSpawnEvent()
. = ..()
if(!.)
diff --git a/code/modules/events/blob.dm b/code/modules/events/blob.dm
index ddfc740ace98..5c167ddaa8e7 100644
--- a/code/modules/events/blob.dm
+++ b/code/modules/events/blob.dm
@@ -6,6 +6,8 @@
min_players = 25
+ dynamic_should_hijack = TRUE
+
gamemode_blacklist = list("blob") //Just in case a blob survives that long
/datum/round_event/ghost_role/blob
diff --git a/code/modules/events/nightmare.dm b/code/modules/events/nightmare.dm
index ae99d6197dfd..edc6d9aab154 100644
--- a/code/modules/events/nightmare.dm
+++ b/code/modules/events/nightmare.dm
@@ -4,6 +4,7 @@
max_occurrences = 1
min_players = 30
earliest_start = 45 MINUTES
+ dynamic_should_hijack = TRUE
/datum/round_event/ghost_role/nightmare
minimum_required = 1
diff --git a/code/modules/events/operative.dm b/code/modules/events/operative.dm
index 7fca4188b769..b5bba1902945 100644
--- a/code/modules/events/operative.dm
+++ b/code/modules/events/operative.dm
@@ -3,6 +3,7 @@
typepath = /datum/round_event/ghost_role/operative
weight = 0 //Admin only
max_occurrences = 1
+ dynamic_should_hijack = TRUE
/datum/round_event/ghost_role/operative
minimum_required = 1
diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm
index 843aa6a6364b..13abf5bf54a5 100644
--- a/code/modules/events/pirates.dm
+++ b/code/modules/events/pirates.dm
@@ -5,6 +5,7 @@
max_occurrences = 1
min_players = 10
earliest_start = 30 MINUTES
+ dynamic_should_hijack = TRUE
gamemode_blacklist = list("nuclear")
/datum/round_event_control/pirates/preRunEvent()
diff --git a/code/modules/events/space_dragon.dm b/code/modules/events/space_dragon.dm
index 3eb70c65f864..a6100cba7edc 100644
--- a/code/modules/events/space_dragon.dm
+++ b/code/modules/events/space_dragon.dm
@@ -5,6 +5,7 @@
weight = 8
earliest_start = 70 MINUTES
min_players = 30
+ dynamic_should_hijack = TRUE
/datum/round_event/ghost_role/space_dragon
minimum_required = 1
diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm
index 3cab9cf9339b..84973048fcfc 100644
--- a/code/modules/events/spider_infestation.dm
+++ b/code/modules/events/spider_infestation.dm
@@ -4,6 +4,7 @@
weight = 5
max_occurrences = 1
min_players = 15
+ dynamic_should_hijack = TRUE
/datum/round_event/spider_infestation
announceWhen = 400
diff --git a/code/modules/events/swarmer.dm b/code/modules/events/swarmer.dm
index 13633b0942d6..39f35b325baa 100644
--- a/code/modules/events/swarmer.dm
+++ b/code/modules/events/swarmer.dm
@@ -5,6 +5,7 @@
max_occurrences = 1 //Only once okay fam
earliest_start = 30 MINUTES
min_players = 15
+ dynamic_should_hijack = TRUE
/datum/round_event/spawn_swarmer/announce(fake)
priority_announce("Our long-range sensors have detected that your station's defenses have been breached by some sort of alien device. We suggest searching for and destroying it as soon as possible.", "[command_name()] High-Priority Update")
diff --git a/code/modules/events/zombie_infection.dm b/code/modules/events/zombie_infection.dm
index a6f7de2add4e..779be8ee0254 100644
--- a/code/modules/events/zombie_infection.dm
+++ b/code/modules/events/zombie_infection.dm
@@ -4,6 +4,7 @@
max_occurrences = 1
min_players = 20
weight = 4
+ dynamic_should_hijack = TRUE
/datum/round_event/ghost_role/zombie
minimum_required = 1
role_name = "zombie"
diff --git a/code/modules/mob/dead/dead.dm b/code/modules/mob/dead/dead.dm
index 2dc3b2ad26ac..c2ed9a8fbfea 100644
--- a/code/modules/mob/dead/dead.dm
+++ b/code/modules/mob/dead/dead.dm
@@ -13,7 +13,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
stack_trace("Warning: [src]([type]) initialized multiple times!")
flags_1 |= INITIALIZED_1
tag = "mob_[next_mob_id++]"
- GLOB.mob_list += src
+ add_to_mob_list()
prepare_huds()
diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm
index d30c24d16ec5..ab34405974ee 100644
--- a/code/modules/mob/dead/new_player/new_player.dm
+++ b/code/modules/mob/dead/new_player/new_player.dm
@@ -29,6 +29,12 @@
ComponentInitialize()
. = ..()
+
+ GLOB.new_player_list += src
+
+/mob/dead/new_player/Destroy()
+ GLOB.new_player_list -= src
+ return ..()
/mob/dead/new_player/prepare_huds()
return
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 4243c2d8996c..6b1ad5b9916c 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -130,7 +130,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
animate(src, pixel_y = 2, time = 10, loop = -1)
- GLOB.dead_mob_list += src
+ add_to_dead_mob_list()
for(var/v in GLOB.active_alternate_appearances)
if(!v)
@@ -727,7 +727,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
remove_data_huds()
else
show_data_huds()
-
+
data_huds_on = !data_huds_on
to_chat(src, "Data HUDs [data_huds_on ? "enabled" : "disabled"].")
diff --git a/code/modules/mob/living/brain/MMI.dm b/code/modules/mob/living/brain/MMI.dm
index 4a4fd7f49834..aa59256b80b0 100644
--- a/code/modules/mob/living/brain/MMI.dm
+++ b/code/modules/mob/living/brain/MMI.dm
@@ -60,8 +60,8 @@
var/fubar_brain = newbrain.brain_death && newbrain.suicided && brainmob.suiciding //brain is damaged beyond repair or from a suicider
if(!fubar_brain && !(newbrain.organ_flags & ORGAN_FAILING)) // the brain organ hasn't been beaten to death, nor was from a suicider.
brainmob.stat = CONSCIOUS //we manually revive the brain mob
- GLOB.dead_mob_list -= brainmob
- GLOB.alive_mob_list += brainmob
+ brainmob.remove_from_dead_mob_list()
+ brainmob.add_to_alive_mob_list()
else if(!fubar_brain && newbrain.organ_flags & ORGAN_FAILING) // the brain is damaged, but not from a suicider
to_chat(user, "[src]'s indicator light turns yellow and its brain integrity alarm beeps softly. Perhaps you should check [newbrain] for damage.")
playsound(src, "sound/machines/synth_no.ogg", 5, TRUE)
@@ -99,8 +99,8 @@
brainmob.stat = DEAD
brainmob.emp_damage = 0
brainmob.reset_perspective() //so the brainmob follows the brain organ instead of the mmi. And to update our vision
- GLOB.alive_mob_list -= brainmob //Get outta here
- GLOB.dead_mob_list += brainmob
+ brainmob.remove_from_alive_mob_list() //Get outta here
+ brainmob.add_to_dead_mob_list()
brain.brainmob = brainmob //Set the brain to use the brainmob
brainmob = null //Set mmi brainmob var to null
if(user)
diff --git a/code/modules/mob/living/brain/posibrain.dm b/code/modules/mob/living/brain/posibrain.dm
index cf58fc2f3224..a9396e912d21 100644
--- a/code/modules/mob/living/brain/posibrain.dm
+++ b/code/modules/mob/living/brain/posibrain.dm
@@ -87,6 +87,9 @@ GLOBAL_VAR(posibrain_notify_cooldown)
return
if(is_occupied() || is_banned_from(user.ckey, ROLE_POSIBRAIN) || QDELETED(brainmob) || QDELETED(src) || QDELETED(user))
return
+ if(!(GLOB.ghost_role_flags & GHOSTROLE_SILICONS))
+ to_chat(user, "Central Command has temporarily outlawed posibrain sentience in this sector...")
+ return
if(user.suiciding) //if they suicided, they're out forever.
to_chat(user, "[src] fizzles slightly. Sadly it doesn't take those who suicided!")
return
@@ -130,8 +133,8 @@ GLOBAL_VAR(posibrain_notify_cooldown)
to_chat(brainmob, welcome_message)
brainmob.mind.assigned_role = new_role
brainmob.stat = CONSCIOUS
- GLOB.dead_mob_list -= brainmob
- GLOB.alive_mob_list += brainmob
+ brainmob.remove_from_dead_mob_list()
+ brainmob.add_to_alive_mob_list()
visible_message(new_mob_message)
check_success()
diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm
index a7e474034c8f..7dea7dc31ed4 100644
--- a/code/modules/mob/living/death.dm
+++ b/code/modules/mob/living/death.dm
@@ -58,9 +58,9 @@
deadchat_broadcast(" has died at [get_area_name(T)].", "[mind.name]", follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
if(mind)
mind.store_memory("Time of death: [tod]", 0)
- GLOB.alive_mob_list -= src
+ remove_from_alive_mob_list()
if(!gibbed)
- GLOB.dead_mob_list += src
+ add_to_dead_mob_list()
set_drugginess(0)
set_disgust(0)
SetSleeping(0, 0)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index de46a7ada2fe..b78ecb4c9775 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -507,8 +507,8 @@
if(full_heal)
fully_heal(admin_revive)
if(stat == DEAD && can_be_revived()) //in some cases you can't revive (e.g. no brain)
- GLOB.dead_mob_list -= src
- GLOB.alive_mob_list += src
+ remove_from_dead_mob_list()
+ add_to_alive_mob_list()
set_suicide(FALSE)
stat = UNCONSCIOUS //the mob starts unconscious,
blind_eyes(1)
@@ -1344,11 +1344,11 @@
return FALSE
if("stat")
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
- GLOB.dead_mob_list -= src
- GLOB.alive_mob_list += src
+ remove_from_dead_mob_list()
+ add_to_alive_mob_list()
if((stat < DEAD) && (var_value == DEAD))//Kill he
- GLOB.alive_mob_list -= src
- GLOB.dead_mob_list += src
+ remove_from_dead_mob_list()
+ add_to_alive_mob_list()
. = ..()
switch(var_name)
if("knockdown")
@@ -1373,7 +1373,7 @@
update_transform()
if("lighting_alpha")
sync_lighting_plane_alpha()
-
+
/mob/living/proc/is_convert_antag()
var/list/bad_antags = list(
/datum/antagonist/clockcult,
@@ -1387,4 +1387,4 @@
if(mind?.has_antag_datum(antagcheck))
return TRUE
return FALSE
-
+
diff --git a/code/modules/mob/living/silicon/pai/death.dm b/code/modules/mob/living/silicon/pai/death.dm
index fce2dd023773..599ccab4ec51 100644
--- a/code/modules/mob/living/silicon/pai/death.dm
+++ b/code/modules/mob/living/silicon/pai/death.dm
@@ -7,6 +7,6 @@
clear_fullscreens()
//New pAI's get a brand new mind to prevent meta stuff from their previous life. This new mind causes problems down the line if it's not deleted here.
- GLOB.alive_mob_list -= src
+ remove_from_alive_mob_list()
ghostize()
qdel(src)
diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm
index a6db81663990..679e53bd88a4 100644
--- a/code/modules/mob/living/silicon/robot/robot.dm
+++ b/code/modules/mob/living/silicon/robot/robot.dm
@@ -176,8 +176,8 @@
if(mmi.brainmob)
if(mmi.brainmob.stat == DEAD)
mmi.brainmob.stat = CONSCIOUS
- GLOB.dead_mob_list -= mmi.brainmob
- GLOB.alive_mob_list += mmi.brainmob
+ mmi.brainmob.remove_from_dead_mob_list()
+ mmi.brainmob.add_to_alive_mob_list()
mind.transfer_to(mmi.brainmob)
mmi.update_icon()
else
diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
index 88732f3a3011..654ce97c660b 100644
--- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
+++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm
@@ -66,7 +66,7 @@
/mob/living/simple_animal/hostile/poison/giant_spider/Topic(href, href_list)
if(href_list["activate"])
var/mob/dead/observer/ghost = usr
- if(istype(ghost) && playable_spider)
+ if(istype(ghost) && playable_spider && !(GLOB.ghost_role_flags & GHOSTROLE_SPAWNER))
humanize_spider(ghost)
/mob/living/simple_animal/hostile/poison/giant_spider/Login()
diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm
index 1930f0a82af7..2f40f21dcdba 100644
--- a/code/modules/mob/login.dm
+++ b/code/modules/mob/login.dm
@@ -24,7 +24,7 @@
/mob/Login()
if(!client)
return FALSE
- GLOB.player_list |= src
+ add_to_player_list()
lastKnownIP = client.address
computer_id = client.computer_id
log_access("Mob Login: [key_name(src)] was assigned to a [type]")
diff --git a/code/modules/mob/logout.dm b/code/modules/mob/logout.dm
index 9d69b43fdbbe..b89d5770aaf4 100644
--- a/code/modules/mob/logout.dm
+++ b/code/modules/mob/logout.dm
@@ -2,13 +2,13 @@
log_message("[key_name(src)] is no longer owning mob [src]", LOG_OWNERSHIP)
SStgui.on_logout(src)
unset_machine()
- GLOB.player_list -= src
+ remove_from_player_list()
..()
if(loc)
loc.on_log(FALSE)
-
+
if(client)
for(var/foo in client.player_details.post_logout_callbacks)
var/datum/callback/CB = foo
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 5be6861bef7a..fc80845695de 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -23,11 +23,9 @@
* Returns QDEL_HINT_HARDDEL (don't change this)
*/
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
- GLOB.mob_list -= src
- GLOB.dead_mob_list -= src
- GLOB.alive_mob_list -= src
- GLOB.all_clockwork_mobs -= src
- GLOB.mob_directory -= tag
+ remove_from_mob_list()
+ remove_from_dead_mob_list()
+ remove_from_alive_mob_list()
focus = null
for (var/alert in alerts)
clear_alert(alert, TRUE)
@@ -63,12 +61,11 @@
*/
/mob/Initialize()
SEND_GLOBAL_SIGNAL(COMSIG_GLOB_MOB_CREATED, src)
- GLOB.mob_list += src
- GLOB.mob_directory[tag] = src
+ add_to_mob_list()
if(stat == DEAD)
- GLOB.dead_mob_list += src
+ remove_from_alive_mob_list()
else
- GLOB.alive_mob_list += src
+ add_to_alive_mob_list()
set_focus(src)
prepare_huds()
for(var/v in GLOB.active_alternate_appearances)
diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm
index 652f6c4a3d04..6382b6829d20 100644
--- a/code/modules/mob/mob_defines.dm
+++ b/code/modules/mob/mob_defines.dm
@@ -55,7 +55,7 @@
/**
* Magic var that stops you moving and interacting with anything
- *
+ *
* Set when you're being turned into something else and also used in a bunch of places
* it probably shouldn't really be
*/
@@ -74,7 +74,7 @@
/**
* back up of the real name during admin possession
- *
+ *
* If an admin possesses an object it's real name is set to the admin name and this
* stores whatever the real name was previously. When possession ends, the real name
* is reset to this value
@@ -117,12 +117,12 @@
var/active_hand_index = 1
/**
* list of items held in hands
- *
+ *
* len = number of hands, eg: 2 nulls is 2 empty hands, 1 item and 1 null is 1 full hand
* and 1 empty hand.
- *
+ *
* NB: contains nulls!
- *
+ *
* held_items[active_hand_index] is the actively held item, but please use
* get_active_held_item() instead, because OOP
*/
@@ -160,7 +160,7 @@
*/
var/list/mob_spell_list = list()
-
+
/// bitflags defining which status effects can be inflicted (replaces canknockdown, canstun, etc)
var/status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH
@@ -204,7 +204,7 @@
///THe z level this mob is currently registered in
var/registered_z = null
-
+
///Size of the user's memory(IC notes)
var/memory_amt = 0
@@ -213,3 +213,6 @@
///Whether the mob is updating glide size when movespeed updates or not
var/updating_glide_size = TRUE
+
+ /// A mock client, provided by tests and friends
+ var/datum/client_interface/mock_client
diff --git a/code/modules/mob/mob_lists.dm b/code/modules/mob/mob_lists.dm
new file mode 100644
index 000000000000..4f71e110dd96
--- /dev/null
+++ b/code/modules/mob/mob_lists.dm
@@ -0,0 +1,119 @@
+///Adds the mob reference to the list and directory of all mobs. Called on Initialize().
+/mob/proc/add_to_mob_list()
+ GLOB.mob_list |= src
+ GLOB.mob_directory[tag] = src
+
+///Removes the mob reference from the list and directory of all mobs. Called on Destroy().
+/mob/proc/remove_from_mob_list()
+ GLOB.mob_list -= src
+ GLOB.mob_directory -= tag
+
+///Adds the mob reference to the list of all mobs alive. If mob is cliented, it adds it to the list of all living player-mobs.
+/mob/proc/add_to_alive_mob_list()
+ GLOB.alive_mob_list |= src
+ if(client)
+ add_to_current_living_players()
+
+///Removes the mob reference from the list of all mobs alive. If mob is cliented, it removes it from the list of all living player-mobs.
+/mob/proc/remove_from_alive_mob_list()
+ GLOB.alive_mob_list -= src
+ if(client)
+ remove_from_current_living_players()
+
+
+///Adds the mob reference to the list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
+/mob/proc/add_to_dead_mob_list()
+ GLOB.dead_mob_list |= src
+ if(client)
+ add_to_current_dead_players()
+
+///Remvoes the mob reference from list of all the dead mobs. If mob is cliented, it adds it to the list of all dead player-mobs.
+/mob/proc/remove_from_dead_mob_list()
+ GLOB.dead_mob_list -= src
+ if(client)
+ remove_from_current_dead_players()
+
+
+///Adds the cliented mob reference to the list of all player-mobs, besides to either the of dead or alive player-mob lists, as appropriate. Called on Login().
+/mob/proc/add_to_player_list()
+ SHOULD_CALL_PARENT(TRUE)
+ GLOB.player_list |= src
+ if(!SSticker?.mode)
+ return
+ if(stat == DEAD)
+ add_to_current_dead_players()
+ else
+ add_to_current_living_players()
+
+///Removes the mob reference from the list of all player-mobs, besides from either the of dead or alive player-mob lists, as appropriate. Called on Logout().
+/mob/proc/remove_from_player_list()
+ SHOULD_CALL_PARENT(TRUE)
+ GLOB.player_list -= src
+ if(!SSticker?.mode)
+ return
+ if(stat == DEAD)
+ remove_from_current_dead_players()
+ else
+ remove_from_current_living_players()
+
+
+///Adds the cliented mob reference to either the list of dead player-mobs or to the list of observers, depending on how they joined the game.
+/mob/proc/add_to_current_dead_players()
+ if(!SSticker?.mode)
+ return
+ SSticker.mode.current_players[CURRENT_DEAD_PLAYERS] |= src
+
+/mob/dead/observer/add_to_current_dead_players()
+ if(!SSticker?.mode)
+ return
+ if(started_as_observer)
+ SSticker.mode.current_players[CURRENT_OBSERVERS] |= src
+ return
+ return ..()
+
+/mob/dead/new_player/add_to_current_dead_players()
+ return
+
+///Removes the mob reference from either the list of dead player-mobs or from the list of observers, depending on how they joined the game.
+/mob/proc/remove_from_current_dead_players()
+ if(!SSticker?.mode)
+ return
+ SSticker.mode.current_players[CURRENT_DEAD_PLAYERS] -= src
+
+/mob/dead/observer/remove_from_current_dead_players()
+ if(!SSticker?.mode)
+ return
+ if(started_as_observer)
+ SSticker.mode.current_players[CURRENT_OBSERVERS] -= src
+ return
+ return ..()
+
+
+///Adds the cliented mob reference to the list of living player-mobs. If the mob is an antag, it adds it to the list of living antag player-mobs.
+/mob/proc/add_to_current_living_players()
+ if(!SSticker?.mode)
+ return
+ SSticker.mode.current_players[CURRENT_LIVING_PLAYERS] |= src
+ if(mind && (mind.special_role || length(mind.antag_datums)))
+ add_to_current_living_antags()
+
+///Removes the mob reference from the list of living player-mobs. If the mob is an antag, it removes it from the list of living antag player-mobs.
+/mob/proc/remove_from_current_living_players()
+ if(!SSticker?.mode)
+ return
+ SSticker.mode.current_players[CURRENT_LIVING_PLAYERS] -= src
+ if(LAZYLEN(mind?.antag_datums))
+ remove_from_current_living_antags()
+
+
+///Adds the cliented mob reference to the list of living antag player-mobs.
+/mob/proc/add_to_current_living_antags()
+ if(!SSticker?.mode)
+ return
+ SSticker.mode.current_players[CURRENT_LIVING_ANTAGS] |= src
+
+///Removes the mob reference from the list of living antag player-mobs.
+/mob/proc/remove_from_current_living_antags()
+ if(!SSticker?.mode)
+ return
+ SSticker.mode.current_players[CURRENT_LIVING_ANTAGS] -= src
\ No newline at end of file
diff --git a/code/modules/ninja/ninja_event.dm b/code/modules/ninja/ninja_event.dm
index 26f41f2de237..cac4b414e7f6 100644
--- a/code/modules/ninja/ninja_event.dm
+++ b/code/modules/ninja/ninja_event.dm
@@ -15,6 +15,7 @@ Contents:
max_occurrences = 1
earliest_start = 40 MINUTES
min_players = 15
+ dynamic_should_hijack = TRUE
/datum/round_event/ghost_role/ninja
var/success_spawn = 0
diff --git a/code/modules/unit_tests/_unit_tests.dm b/code/modules/unit_tests/_unit_tests.dm
index cbce2553cdf1..e2a542c3fefb 100644
--- a/code/modules/unit_tests/_unit_tests.dm
+++ b/code/modules/unit_tests/_unit_tests.dm
@@ -4,6 +4,7 @@
#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
#include "anchored_mobs.dm"
#include "component_tests.dm"
+#include "dynamic_ruleset_sanity.dm"
#include "reagent_id_typos.dm"
#include "reagent_recipe_collisions.dm"
#include "spawn_humans.dm"
diff --git a/code/modules/unit_tests/dynamic_ruleset_sanity.dm b/code/modules/unit_tests/dynamic_ruleset_sanity.dm
new file mode 100644
index 000000000000..0aeacc132f5d
--- /dev/null
+++ b/code/modules/unit_tests/dynamic_ruleset_sanity.dm
@@ -0,0 +1,14 @@
+/// Verifies that roundstart dynamic rulesets are setup properly without external configuration.
+/datum/unit_test/dynamic_roundstart_ruleset_sanity
+
+/datum/unit_test/dynamic_roundstart_ruleset_sanity/Run()
+ for (var/_ruleset in subtypesof(/datum/dynamic_ruleset/roundstart))
+ var/datum/dynamic_ruleset/roundstart/ruleset = _ruleset
+
+ var/has_scaling_cost = initial(ruleset.scaling_cost)
+ var/is_lone = initial(ruleset.flags) & (LONE_RULESET | HIGH_IMPACT_RULESET)
+
+ if (has_scaling_cost && is_lone)
+ Fail("[ruleset] has a scaling_cost, but is also a lone/highlander ruleset.")
+ else if (!has_scaling_cost && !is_lone)
+ Fail("[ruleset] has no scaling cost, but is also not a lone/highlander ruleset.")
\ No newline at end of file
diff --git a/config/dynamic.json b/config/dynamic.json
index ec2b65d1b591..91c80669288c 100644
--- a/config/dynamic.json
+++ b/config/dynamic.json
@@ -2,11 +2,10 @@
"Dynamic": {},
"Roundstart": {
"Traitors": {
- "cost": 10,
- "scaling_cost": 10,
+ "cost": 8,
+ "scaling_cost": 9,
"weight": 1,
"required_candidates": 1,
- "high_population_requirement": 10,
"minimum_required_age": 0,
"requirements": [
10,
@@ -20,18 +19,9 @@
10,
10
],
- "antag_cap": [
- 1,
- 1,
- 1,
- 1,
- 2,
- 2,
- 2,
- 2,
- 3,
- 3
- ],
+ "antag_cap": {
+ "denominator": 24
+ },
"protected_roles": [
"Security Officer",
"Warden",
diff --git a/yogstation.dme b/yogstation.dme
index 3f3f0853ac86..1a5374a313cb 100644
--- a/yogstation.dme
+++ b/yogstation.dme
@@ -41,6 +41,7 @@
#include "code\__DEFINES\cult.dm"
#include "code\__DEFINES\diseases.dm"
#include "code\__DEFINES\DNA.dm"
+#include "code\__DEFINES\dynamic.dm"
#include "code\__DEFINES\economy.dm"
#include "code\__DEFINES\events.dm"
#include "code\__DEFINES\exosuit_fab.dm"
@@ -550,6 +551,7 @@
#include "code\datums\martial\wrestling.dm"
#include "code\datums\materials\_material.dm"
#include "code\datums\materials\basemats.dm"
+#include "code\datums\mocking\client.dm"
#include "code\datums\mood_events\drink_events.dm"
#include "code\datums\mood_events\drug_events.dm"
#include "code\datums\mood_events\generic_negative_events.dm"
@@ -650,10 +652,14 @@
#include "code\game\gamemodes\devil\objectives.dm"
#include "code\game\gamemodes\devil\devil agent\devil_agent.dm"
#include "code\game\gamemodes\dynamic\dynamic.dm"
+#include "code\game\gamemodes\dynamic\dynamic_hijacking.dm"
+#include "code\game\gamemodes\dynamic\dynamic_logging.dm"
#include "code\game\gamemodes\dynamic\dynamic_rulesets.dm"
#include "code\game\gamemodes\dynamic\dynamic_rulesets_latejoin.dm"
#include "code\game\gamemodes\dynamic\dynamic_rulesets_midround.dm"
#include "code\game\gamemodes\dynamic\dynamic_rulesets_roundstart.dm"
+#include "code\game\gamemodes\dynamic\dynamic_simulations.dm"
+#include "code\game\gamemodes\dynamic\ruleset_picking.dm"
#include "code\game\gamemodes\eldritch_cult\eldritch_cult.dm"
#include "code\game\gamemodes\extended\extended.dm"
#include "code\game\gamemodes\hivemind\hivemind.dm"
@@ -1273,6 +1279,7 @@
#include "code\modules\admin\verbs\diagnostics.dm"
#include "code\modules\admin\verbs\fps.dm"
#include "code\modules\admin\verbs\getlogs.dm"
+#include "code\modules\admin\verbs\ghost_pool_protection.dm"
#include "code\modules\admin\verbs\individual_logging.dm"
#include "code\modules\admin\verbs\machine_upgrade.dm"
#include "code\modules\admin\verbs\manipulate_organs.dm"
@@ -2128,6 +2135,7 @@
#include "code\modules\mob\mob.dm"
#include "code\modules\mob\mob_defines.dm"
#include "code\modules\mob\mob_helpers.dm"
+#include "code\modules\mob\mob_lists.dm"
#include "code\modules\mob\mob_movement.dm"
#include "code\modules\mob\mob_movespeed.dm"
#include "code\modules\mob\mob_transformation_simple.dm"