diff --git a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm index f27fb10579bb..e1066b3279cf 100644 --- a/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm +++ b/code/modules/antagonists/clockcult/clock_items/clockwork_armor.dm @@ -25,12 +25,12 @@ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else if(GLOB.ratvar_approaches) - armor = getArmor(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100) + armor = getArmor(melee = 70, bullet = 80, laser = 0, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100) clothing_flags |= STOPSPRESSUREDAMAGE max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else - armor = getArmor(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) clothing_flags &= ~STOPSPRESSUREDAMAGE max_heat_protection_temperature = initial(max_heat_protection_temperature) min_cold_protection_temperature = initial(min_cold_protection_temperature) @@ -86,12 +86,12 @@ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else if(GLOB.ratvar_approaches) - armor = getArmor(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100) + armor = getArmor(melee = 70, bullet = 80, laser = 0, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100) clothing_flags |= STOPSPRESSUREDAMAGE max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else - armor = getArmor(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + armor = getArmor(melee = 60, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) clothing_flags &= ~STOPSPRESSUREDAMAGE max_heat_protection_temperature = initial(max_heat_protection_temperature) min_cold_protection_temperature = initial(min_cold_protection_temperature) @@ -152,7 +152,7 @@ max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else - armor = getArmor(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + armor = getArmor(melee = 80, bullet = 70, laser = 0, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) clothing_flags &= ~STOPSPRESSUREDAMAGE max_heat_protection_temperature = initial(max_heat_protection_temperature) min_cold_protection_temperature = initial(min_cold_protection_temperature)