diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 40b7a0d550d1..25669ee1bedd 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -113,6 +113,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( #define isrevenant(A) (istype(A, /mob/living/simple_animal/revenant)) +#define ishorror(A) (istype(A, /mob/living/simple_animal/horror)) + #define isbot(A) (istype(A, /mob/living/simple_animal/bot)) #define isshade(A) (istype(A, /mob/living/simple_animal/shade)) diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm index 00dc098a3d34..27cff08dd797 100644 --- a/code/__DEFINES/role_preferences.dm +++ b/code/__DEFINES/role_preferences.dm @@ -44,6 +44,7 @@ #define ROLE_GANG "gangster" // Yogs #define ROLE_DARKSPAWN "darkspawn" // Yogs #define ROLE_HOLOPARASITE "Holoparasite" // Yogs +#define ROLE_HORROR "Eldritch Horror" // Yogs #define ROLE_INFILTRATOR "Infiltrator" // Yogs #define ROLE_ZOMBIE "Zombie" @@ -63,6 +64,7 @@ GLOBAL_LIST_INIT(special_roles, list( ROLE_MALF, ROLE_REV = /datum/game_mode/revolution, ROLE_ALIEN, + ROLE_HORROR, ROLE_PAI, ROLE_CULTIST = /datum/game_mode/cult, ROLE_BLOB, diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index c49127608823..47d1d613ed65 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -319,6 +319,7 @@ #define GUARDIAN_TRAIT "guardian_trait" #define RANDOM_BLACKOUTS "random_blackouts" #define MADE_UNCLONEABLE "made-uncloneable" +#define HORROR_TRAIT "horror" ///Traits given by station traits #define STATION_TRAIT_BANANIUM_SHIPMENTS "station_trait_bananium_shipments" diff --git a/code/_globalvars/lists/names.dm b/code/_globalvars/lists/names.dm index e36e464685e0..32029882bf1d 100644 --- a/code/_globalvars/lists/names.dm +++ b/code/_globalvars/lists/names.dm @@ -20,6 +20,7 @@ GLOBAL_LIST_INIT(plasmaman_names, world.file2list("strings/names/plasmaman.txt") GLOBAL_LIST_INIT(ethereal_names, world.file2list("strings/names/ethereal.txt")) GLOBAL_LIST_INIT(posibrain_names, world.file2list("strings/names/posibrain.txt")) GLOBAL_LIST_INIT(nightmare_names, world.file2list("strings/names/nightmare.txt")) +GLOBAL_LIST_INIT(horror_names, world.file2list("strings/names/horror.txt")) GLOBAL_LIST_INIT(megacarp_first_names, world.file2list("strings/names/megacarp1.txt")) GLOBAL_LIST_INIT(megacarp_last_names, world.file2list("strings/names/megacarp2.txt")) diff --git a/code/_onclick/hud/horror.dm b/code/_onclick/hud/horror.dm new file mode 100644 index 000000000000..372bc198c96f --- /dev/null +++ b/code/_onclick/hud/horror.dm @@ -0,0 +1,17 @@ +/obj/screen/horror_chemicals + name = "chemicals" + icon_state = "horror_counter" + screen_loc = ui_lingchemdisplay + +/datum/hud/chemical_counter + ui_style = 'icons/mob/screen_midnight.dmi' + var/obj/screen/horror_chemicals/chemical_counter + +/datum/hud/chemical_counter/New(mob/owner) + . = ..() + chemical_counter = new /obj/screen/horror_chemicals + infodisplay += chemical_counter + +/datum/hud/chemical_counter/Destroy() + . = ..() + chemical_counter = null diff --git a/code/controllers/subsystem/traumas.dm b/code/controllers/subsystem/traumas.dm index e7f6bdec80f6..7c9026e1c628 100644 --- a/code/controllers/subsystem/traumas.dm +++ b/code/controllers/subsystem/traumas.dm @@ -46,7 +46,7 @@ SUBSYSTEM_DEF(traumas) "doctors" = typecacheof(list(/mob/living/simple_animal/bot/medbot)), "the supernatural" = typecacheof(list(/mob/living/simple_animal/hostile/construct, /mob/living/simple_animal/hostile/clockwork, /mob/living/simple_animal/drone/cogscarab, - /mob/living/simple_animal/revenant, /mob/living/simple_animal/shade)), + /mob/living/simple_animal/revenant, /mob/living/simple_animal/shade, /mob/living/simple_animal/horror)), "aliens" = typecacheof(list(/mob/living/carbon/alien, /mob/living/simple_animal/slime)), "conspiracies" = typecacheof(list(/mob/living/simple_animal/bot/secbot, /mob/living/simple_animal/bot/ed209, /mob/living/simple_animal/drone, /mob/living/simple_animal/pet/penguin)), @@ -115,7 +115,7 @@ SUBSYSTEM_DEF(traumas) /obj/item/clothing/suit/cultrobes, /obj/item/clothing/suit/space/hardsuit/cult, /obj/item/clothing/suit/hooded/cultrobes, /obj/item/clothing/head/hooded/cult_hoodie, /obj/effect/rune, /obj/item/stack/sheet/runed_metal, /obj/machinery/door/airlock/cult, /obj/singularity/narsie, - /obj/item/soulstone, + /obj/item/soulstone, /obj/item/horrortentacle, /obj/structure/destructible/clockwork, /obj/item/clockwork, /obj/item/clothing/suit/armor/clockwork, /obj/item/clothing/glasses/judicial_visor, /obj/effect/clockwork/sigil/, /obj/item/stack/tile/brass, /obj/machinery/door/airlock/clockwork, @@ -142,7 +142,7 @@ SUBSYSTEM_DEF(traumas) "anime" = typecacheof(list(/obj/item/clothing/under/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi, /obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja, - /obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon, + /obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon, /obj/item/horrortentacle, /obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)) ) diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm index 12315ff83940..f7d7f5779dc5 100644 --- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm +++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm @@ -483,3 +483,8 @@ layer = FLY_LAYER duration = 0.48 SECONDS mouse_opacity = 0 + +/obj/effect/temp_visual/summon + randomdir = 0 + duration = 20 + icon_state = "summon" diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index a2372e14efdc..60e08e9176e9 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -200,6 +200,9 @@ GENE SCANNER to_chat(user, "\t[span_info("Subject is allergic to the chemical [C.allergies].")]") if(advanced) to_chat(user, "\t[span_info("Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.")]") + if(M.has_horror_inside()) + to_chat(user, "\t[span_alert("Detected parasitic organism residing in the cranial area.")]") + to_chat(user, "\t[span_alert("Recommended course of action: head organ manipulation surgery.")]") if (M.radiation) to_chat(user, "\t[span_alert("Subject is irradiated.")]") diff --git a/code/modules/admin/sql_ban_system.dm b/code/modules/admin/sql_ban_system.dm index e460a43f3fa4..617ec1323a7e 100644 --- a/code/modules/admin/sql_ban_system.dm +++ b/code/modules/admin/sql_ban_system.dm @@ -266,10 +266,10 @@ break_counter++ output += "" var/list/long_job_lists = list("Civilian" = GLOB.original_civilian_positions, - "Ghost and Other Roles" = list(ROLE_BRAINWASHED, ROLE_DEATHSQUAD, ROLE_DRONE, ROLE_FUGITIVE, ROLE_HOLOPARASITE, ROLE_LAVALAND, ROLE_MIND_TRANSFER, ROLE_POSIBRAIN, ROLE_SENTIENCE), + "Ghost and Other Roles" = list(ROLE_BRAINWASHED, ROLE_DEATHSQUAD, ROLE_DRONE, ROLE_FUGITIVE, ROLE_HOLOPARASITE, ROLE_HORROR, ROLE_LAVALAND, ROLE_MIND_TRANSFER, ROLE_POSIBRAIN, ROLE_SENTIENCE), "Antagonist Positions" = list(ROLE_ABDUCTOR, ROLE_ALIEN, ROLE_BLOB, ROLE_BROTHER, ROLE_CHANGELING, ROLE_CULTIST, - ROLE_DEVIL, ROLE_FUGITIVE, ROLE_HOLOPARASITE, ROLE_INTERNAL_AFFAIRS, ROLE_MALF, + ROLE_DEVIL, ROLE_FUGITIVE, ROLE_HOLOPARASITE, ROLE_HORROR, ROLE_INTERNAL_AFFAIRS, ROLE_MALF, ROLE_MONKEY, ROLE_NINJA, ROLE_OPERATIVE, ROLE_REV, ROLE_REVENANT, ROLE_REV_HEAD, ROLE_SERVANT_OF_RATVAR, ROLE_SYNDICATE, diff --git a/code/modules/antagonists/changeling/powers/headcrab.dm b/code/modules/antagonists/changeling/powers/headcrab.dm index ee2130a52e7c..f9c825a304b7 100644 --- a/code/modules/antagonists/changeling/powers/headcrab.dm +++ b/code/modules/antagonists/changeling/powers/headcrab.dm @@ -33,6 +33,9 @@ to_chat(S, span_userdanger("Your sensors are disabled by a shower of blood!")) S.Paralyze(60) var/turf = get_turf(user) + var/mob/living/simple_animal/horror/H = user.has_horror_inside() + if(H) + H.leave_victim() user.gib() . = TRUE sleep(5) // So it's not killed in explosion diff --git a/code/modules/antagonists/changeling/powers/panacea.dm b/code/modules/antagonists/changeling/powers/panacea.dm index 0bc43b1f33bb..234b195b24d2 100644 --- a/code/modules/antagonists/changeling/powers/panacea.dm +++ b/code/modules/antagonists/changeling/powers/panacea.dm @@ -10,6 +10,13 @@ //Heals the things that the other regenerative abilities don't. /datum/action/changeling/panacea/sting_action(mob/user) to_chat(user, span_notice("We cleanse impurities from our form.")) + var/mob/living/simple_animal/horror/H = user.has_horror_inside() + if(H) + H.leave_victim() + if(iscarbon(user)) + var/mob/living/carbon/C = user + C.vomit(0, toxic = TRUE) + to_chat(user, span_notice("A parasite exits our form.")) ..() var/list/bad_organs = list( user.getorgan(/obj/item/organ/body_egg), diff --git a/code/modules/antagonists/horror/horror.dm b/code/modules/antagonists/horror/horror.dm new file mode 100644 index 000000000000..fd3cc6ba932b --- /dev/null +++ b/code/modules/antagonists/horror/horror.dm @@ -0,0 +1,855 @@ +/mob/living/simple_animal/horror + name = "eldritch horror" + real_name = "eldritch horror" + desc = "Your eyes can barely comprehend what they're looking at." + icon_state = "horror" + icon_living = "horror" + icon_dead = "horror_dead" + icon_gib = "horror_gib" + health = 50 + maxHealth = 50 + melee_damage_lower = 10 + melee_damage_upper = 10 + see_in_dark = 7 + stop_automated_movement = TRUE + attacktext = "bites" + speak_emote = list("gurgles") + attack_sound = 'sound/weapons/bite.ogg' + pass_flags = PASSTABLE | PASSMOB + mob_size = MOB_SIZE_SMALL + faction = list("neutral","silicon","hostile","creature","heretics") + ventcrawler = VENTCRAWLER_ALWAYS + initial_language_holder = /datum/language_holder/universal + hud_type = /datum/hud/chemical_counter + + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + minbodytemp = 0 + maxbodytemp = 1500 + unsuitable_atmos_damage = 0.5 + + var/playstyle_string = span_bold(span_big("You are an eldritch horror,") + " an evermutating parasitic abomination. Seek human souls to consume. \ + Crawl into people's heads and steal their essence. Use it to mutate yourself, giving you access to more power and abilities. \ + You operate on chemicals that get built up while you spend time in someone's head. You are weak when outside, play carefully.") + + var/mob/living/carbon/victim + var/datum/mind/target + var/mob/living/captive_brain/host_brain + var/truename = null + var/available_points = 4 + var/consumed_souls = 0 + var/list/horrorabilities = list() //An associative list (associated by ability typepaths) containing the abilities the horror has + var/list/horrorupgrades = list() //same (associated by their ID), but for permanent upgrades + var/list/clothing = list() //list storing what items we have to un-glue when stopping mind control + var/bonding = FALSE + var/controlling = FALSE + var/chemicals = 10 + var/chem_regen_rate = 2 + var/used_freeze + var/used_target + var/horror_chems = list(/datum/horror_chem/epinephrine,/datum/horror_chem/mannitol,/datum/horror_chem/bicaridine,/datum/horror_chem/kelotane,/datum/horror_chem/charcoal) + + var/leaving = FALSE + var/hiding = FALSE + var/invisible = FALSE + var/waketimerid = null + var/datum/action/innate/horror/talk_to_horror/talk_to_horror_action = new + +/mob/living/simple_animal/horror/Initialize(mapload, gen=1) + ..() + real_name = "Eldritch horror" + truename = "[pick(GLOB.horror_names)]" + + //default abilities + add_ability(/datum/action/innate/horror/mutate) + add_ability(/datum/action/innate/horror/seek_soul) + add_ability(/datum/action/innate/horror/consume_soul) + add_ability(/datum/action/innate/horror/talk_to_host) + add_ability(/datum/action/innate/horror/freeze_victim) + add_ability(/datum/action/innate/horror/infest_host) + add_ability(/datum/action/innate/horror/toggle_hide) + add_ability(/datum/action/innate/horror/talk_to_brain) + add_ability(/datum/action/innate/horror/take_control) + add_ability(/datum/action/innate/horror/leave_body) + add_ability(/datum/action/innate/horror/make_chems) + add_ability(/datum/action/innate/horror/give_back_control) + RefreshAbilities() + + var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED] + hud.add_hud_to(src) + update_horror_hud() + + +/mob/living/simple_animal/horror/Destroy() + host_brain = null + victim = null + return ..() + + +/mob/living/simple_animal/horror/proc/has_chemicals(amt) + return chemicals >= amt + +/mob/living/simple_animal/horror/proc/use_chemicals(amt) + if(!has_chemicals(amt)) + return FALSE + chemicals -= amt + update_horror_hud() + return TRUE + +/mob/living/simple_animal/horror/proc/regenerate_chemicals(amt) + chemicals += amt + chemicals = min(250, chemicals) + update_horror_hud() + +/mob/living/simple_animal/horror/proc/update_horror_hud() + if(!src || !hud_used) + return + var/datum/hud/chemical_counter/H = hud_used + var/obj/screen/counter = H.chemical_counter + counter.maptext = "
[chemicals]
" + +/mob/living/simple_animal/horror/proc/can_use_ability() + if(stat != CONSCIOUS) + to_chat(src, "You cannot do that in your current state.") + return FALSE + return TRUE + +/mob/living/simple_animal/horror/proc/SearchTarget() + if(target) + if(world.time - used_target < 3 MINUTES) + to_chat(src, span_warning("You cannot use that ability again so soon.")) + return + if(alert("You already have a target ([target.name]). Would you like to change that target?","Swap targets?","Yes","No") != "Yes") + return + + var/list/possible_targets = list() + for(var/datum/mind/M in SSticker.minds) + if(M.current && M.current.stat != DEAD) + if(ishuman(M.current)) + if(mind.enslaved_to != M.current && M.hasSoul) + possible_targets[M] = M + + var/list/selected_targets = list() + var/list/icons = list() + while(selected_targets.len != 4) + if(possible_targets.len <= 0) + break + var/datum/mind/M = pick(possible_targets) + selected_targets[M] = M + possible_targets -= M + + var/mob/living/carbon/human/H = M.current + icons [M] = H + + used_target = world.time + + var/entry_name = show_radial_menu(src, (victim ? src.loc : src), icons, tooltips = TRUE) + target = selected_targets[entry_name] + + //you didn't select your target? let me do that for you, my friend + if(selected_targets.len > 0 && !target) + target = pick(selected_targets) + + if(target) + to_chat(src, span_warning("You caught their scent. Go and consume [target.current.real_name], the [target.assigned_role]'s soul!")) + apply_status_effect(/datum/status_effect/agent_pinpointer/horror) + for(var/datum/status_effect/agent_pinpointer/horror/status in status_effects) + status.scan_target = target.current + else + //refund cooldown + used_target = 0 + to_chat(src, span_warning("Failed to select a target!")) + +/mob/living/simple_animal/horror/proc/ConsumeSoul() + if(!can_use_ability()) + return + + if(!victim.mind.hasSoul) + to_chat(src, "This host doesn't have a soul!") + return + + if(victim == mind.enslaved_to) + to_chat(src, span_userdanger("No, not yet... We still need them...")) + return + + if(victim.mind != target) + to_chat(src, "This soul isn't your target, you can't consume it!") + return + + to_chat(src, "You begin consuming [victim.name]'s soul!") + if(do_after(src, 200, target = victim, stayStill = FALSE)) + consume() + +/mob/living/simple_animal/horror/proc/consume() + if(!can_use_ability() || !victim || !victim.mind.hasSoul || victim.mind != target) + return + consumed_souls++ + available_points++ + to_chat(src, span_userdanger("You succeed in consuming [victim.name]'s soul!")) + to_chat(src.victim, span_userdanger("You suddenly feel weak and hollow inside...")) + victim.health -= 20 + victim.maxHealth -= 20 + victim.mind.hasSoul = FALSE + target = null + remove_status_effect(/datum/status_effect/agent_pinpointer/horror) + playsound(src, 'sound/effects/curseattack.ogg', 150) + playsound(src, 'sound/effects/ghost.ogg', 50) + +/mob/living/simple_animal/horror/proc/Communicate() + if(!can_use_ability()) + return + if(!src.victim) + to_chat(src, "You do not have a host to communicate with!") + return + + var/input = stripped_input(src, "Please enter a message to tell your host.", "Horror", null) + if(!input) + return + + if(src && !QDELETED(src) && !QDELETED(src.victim)) + if(src.victim) + to_chat(victim, span_changeling("[truename] slurs: [input]")) + for(var/M in GLOB.dead_mob_list) + if(isobserver(M)) + var/rendered = span_changeling("Horror Communication from [truename] : [input]") + var/link = FOLLOW_LINK(M, src) + to_chat(M, "[link] [rendered]") + to_chat(src, span_changeling("[truename] slurs: [input]")) + add_verb(victim, /mob/living/proc/horror_comm) + talk_to_horror_action.Grant(victim) + +/mob/living/proc/horror_comm() + set name = "Converse with Horror" + set category = "Horror" + set desc = "Communicate mentally with the thing in your head." + + var/mob/living/simple_animal/horror/B = has_horror_inside() + if(B) + var/input = stripped_input(src, "Please enter a message to tell the horror.", "Message", "") + if(!input) + return + + to_chat(B, span_changeling("[real_name] says: [input]")) + + for(var/M in GLOB.dead_mob_list) + if(isobserver(M)) + var/rendered = span_changeling("Horror Communication from [real_name] : [input]") + var/link = FOLLOW_LINK(M, src) + to_chat(M, "[link] [rendered]") + to_chat(src, span_changeling("[real_name] says: [input]")) + +/mob/living/proc/trapped_mind_comm() + var/mob/living/simple_animal/horror/B = has_horror_inside() + if(!B || !B.host_brain) + return + var/mob/living/captive_brain/CB = B.host_brain + var/input = stripped_input(src, "Please enter a message to tell the trapped mind.", "Message", null) + if(!input) + return + + to_chat(CB, span_changeling("[B.truename] says: [input]")) + + for(var/M in GLOB.dead_mob_list) + if(isobserver(M)) + var/rendered = span_changeling("Horror Communication from [B.truename] : [input]") + var/link = FOLLOW_LINK(M, src) + to_chat(M, "[link] [rendered]") + to_chat(src, span_changeling("[B.truename] says: [input]")) + +/mob/living/simple_animal/horror/Life() + ..() + if(horrorupgrades["regen"]) + heal_overall_damage(5) + + if(invisible) //don't regenerate chemicals when invisible + if(has_chemicals(5)) + use_chemicals(5) + alpha = max(alpha - 100, 1) + else + to_chat(src, span_warning("You ran out of chemicals to support your invisibility.")) + invisible = FALSE + Update_Invisibility_Button() + else + if(horrorupgrades["nohost_regen"]) + regenerate_chemicals(chem_regen_rate) + else if(victim) + if(victim.stat == DEAD) + regenerate_chemicals(1) + else + regenerate_chemicals(chem_regen_rate) + alpha = min(255, alpha + 50) + + if(victim) + if(stat != DEAD && victim.stat != DEAD) + heal_overall_damage(1) + +/mob/living/simple_animal/horror/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) + if(victim) + to_chat(src, span_warning("You cannot speak out loud while inside a host!")) + return + return ..() + +/mob/living/simple_animal/horror/emote(act, m_type = null, message = null, intentional = FALSE) + if(victim) + to_chat(src, span_warning("You cannot emote while inside a host!")) + return + return ..() + +/mob/living/simple_animal/horror/UnarmedAttack(atom/A) + if(istype(A, /obj/machinery/door/airlock)) + visible_message(span_warning("[src] slips their tentacles into the airlock and starts prying it open!"), span_warning("You start moving onto the airlock.")) + playsound(A, 'sound/misc/splort.ogg', 50, 1) + if(!do_after(src, 5 SECONDS, target = A)) + return + visible_message(span_warning("[src] forces themselves through the airlock!"), span_warning("You force yourself through the airlock")) + forceMove(get_turf(A)) + playsound(A, 'sound/machines/airlock_alien_prying.ogg', 50, 1) + return + if(isliving(A)) + if(victim || A == src.mind.enslaved_to) + healthscan(usr, A) + chemscan(usr, A) + else + alpha = 255 + if(hiding) + var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/toggle_hide) + H.Activate() + if(invisible) + var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/chameleon) + H.Activate() + Update_Invisibility_Button() + ..() + +/mob/living/simple_animal/horror/ex_act() + if(victim) + return + + ..() + +/mob/living/simple_animal/horror/proc/infect_victim() + if(!can_use_ability()) + return + if(victim) + to_chat(src, span_warning("You are already within a host.")) + + if(stat == DEAD) + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(1,src)) + if(C!=src && Adjacent(C)) + choices += C + + if(!choices.len) + return + var/mob/living/carbon/C = choices.len > 1 ? input(src,"Who do you wish to infest?") in null|choices : choices[1] + if(!C || !src || !Adjacent(C)) + return + + if(C.has_horror_inside()) + to_chat(src, span_warning("[C] is already infested!")) + return + + to_chat(src, span_warning("You slither your tentacles up [C] and begin probing at their ear canal...")) + if(!do_mob(src, C, 30)) + to_chat(src, span_warning("As [C] moves away, you are dislodged and fall to the ground.")) + return + + if(!C || !src) + return + + Infect(C) + +/mob/living/simple_animal/horror/proc/Infect(mob/living/carbon/C) + if(!C) + return + var/obj/item/bodypart/head/head = C.get_bodypart(BODY_ZONE_HEAD) + if(!head) + to_chat(src, span_warning("[C] doesn't have a head!")) + return + var/hasbrain = FALSE + for(var/obj/item/organ/brain/X in C.internal_organs) + hasbrain = TRUE + break + if(!hasbrain) + to_chat(src, span_warning("[C] doesn't have a brain!")) + return + + if(C.has_horror_inside()) + to_chat(src, span_warning("[C] is already infested!")) + return + if(C.stat == DEAD) //hey look something's entered your head, maybe they'll try to revive you + victim.grab_ghost(force = TRUE) + + if((!C.key || !C.mind) && target && C != target.current) + to_chat(src, span_warning("[C]'s mind seems unresponsive. Try someone else!")) + return + + invisible = FALSE + Update_Invisibility_Button() + victim = C + forceMove(victim) + RefreshAbilities() + log_game("[src]/([src.ckey]) has infested [victim]/([victim.ckey]") + +/mob/living/simple_animal/horror/proc/secrete_chemicals() + if(!victim) + to_chat(src, span_warning("You are not inside a host body.")) + return + + if(!can_use_ability()) + return + + var content = "" + content += "

Chemicals: [chemicals]

" + content += "" + + for(var/datum in horror_chems) + var/datum/horror_chem/C = new datum() + if(C.chemname) + content += "" + + content += "
[C.chemname] ([C.chemuse])

[C.chem_desc]

" + + var/html = get_html_template(content) + + usr << browse(null, "window=ViewHorror\ref[src]Chems;size=600x800") + usr << browse(html, "window=ViewHorror\ref[src]Chems;size=600x800") + +/mob/living/simple_animal/horror/proc/hide() + if(victim) + to_chat(src, span_warning("You cannot do this while you're inside a host.")) + return + + if(stat != CONSCIOUS) + return + + if(!hiding) + layer = LATTICE_LAYER + visible_message(span_name("[src] scurries to the ground!"), \ + span_noticealien("You are now hiding.")) + hiding = TRUE + else + layer = MOB_LAYER + visible_message("[src] slowly peaks up from the ground...", \ + span_noticealien("You stop hiding.")) + hiding = FALSE + +/mob/living/simple_animal/horror/proc/go_invisible() + if(victim) + to_chat(src, span_warning("You cannot do this while you're inside a host.")) + return + + if(!can_use_ability()) + return + + if(!has_chemicals(10)) + to_chat(src, span_warning("You don't have enough chemicals to do that.")) + return + + if(!invisible) + to_chat(src, span_noticealien("You focus your chameleon skin to blend into the environment.")) + invisible = TRUE + else + to_chat(src, span_noticealien("You stop your camouflage.")) + invisible = FALSE + +/mob/living/simple_animal/horror/proc/freeze_victim() + if(world.time - used_freeze < 150) + to_chat(src, span_warning("You cannot use that ability again so soon.")) + return + + if(victim) + to_chat(src, span_warning("You cannot do that from within a host body.")) + return + + if(!can_use_ability()) + return + + var/list/choices = list() + for(var/mob/living/carbon/C in view(1,src)) + if(C.stat == CONSCIOUS) + choices += C + + if(!choices.len) + return + + if(!src || stat != CONSCIOUS || victim || (world.time - used_freeze < 150)) + return + + layer = MOB_LAYER + for (var/mob/living/carbon/M in range(1, src)) + if(!M || !Adjacent(M)) + return + + if(horrorupgrades["paralysis"]) + playsound(loc, "sound/effects/sparks4.ogg", 30, 1, -1) + M.Stun(50) + M.SetSleeping(70) //knocked out cold + M.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, 1, FALSE) + else + to_chat(M, span_userdanger("You feel something wrapping around your leg, pulling you down!")) + playsound(loc, "sound/weapons/whipgrab.ogg", 30, 1, -1) + M.Immobilize(50) + M.Knockdown(70) + used_freeze = world.time + +/mob/living/simple_animal/horror/proc/is_leaving() + return leaving + +/mob/living/simple_animal/horror/proc/release_victim() + if(!victim) + to_chat(src, span_danger("You are not inside a host body.")) + return + + if(!can_use_ability()) + return + + if(leaving) + leaving = FALSE + to_chat(src, span_danger("You decide against leaving your host.")) + return + + to_chat(src, span_danger("You begin disconnecting from [victim]'s synapses and prodding at their internal ear canal.")) + + if(victim.stat != DEAD && !horrorupgrades["invisible_exit"]) + to_chat(victim, span_userdanger("An odd, uncomfortable pressure begins to build inside your skull, behind your ear...")) + + leaving = TRUE + if(do_after(src, 100, target = victim, extra_checks = CALLBACK(src, .proc/is_leaving), stayStill = FALSE)) + release_host() + +/mob/living/simple_animal/horror/proc/release_host() + if(!victim || !src || QDELETED(victim) || QDELETED(src) || controlling) + return + + if(stat != CONSCIOUS) + to_chat(src, span_userdanger("You cannot release your host in your current state.")) + return + + if(horrorupgrades["invisible_exit"]) + alpha = 60 + if(has_ability(/datum/action/innate/horror/chameleon)) + invisible = TRUE + Update_Invisibility_Button() + to_chat(src, span_danger("You silently wiggle out of [victim]'s ear and plop to the ground before vanishing via reflective solution that covers you.")) + else + to_chat(src, span_danger("You wiggle out of [victim]'s ear and plop to the ground.")) + if(victim.mind) + if(!horrorupgrades["invisible_exit"]) + to_chat(victim, span_danger("Something slimy wiggles out of your ear and plops to the ground!")) + + leaving = FALSE + + leave_victim() + +/mob/living/simple_animal/horror/proc/leave_victim() + if(!victim) + return + + if(controlling) + detatch() + + forceMove(get_turf(victim)) + + reset_perspective(null) + machine = null + + victim.reset_perspective(null) + victim.machine = null + + var/mob/living/V = victim + remove_verb(V, /mob/living/proc/horror_comm) + talk_to_horror_action.Remove(victim) + + for(var/obj/item/horrortentacle/T in victim) + victim.visible_message(span_warning("[victim]'s tentacle transforms back!"), span_notice("Your tentacle disappears!")) + playsound(victim, 'sound/effects/blobattack.ogg', 30, 1) + qdel(T) + victim = null + + RefreshAbilities() + return + +/mob/living/simple_animal/horror/proc/jumpstart() + if(!victim) + to_chat(src, span_warning("You need a host to be able to use this.")) + return + + if(!can_use_ability()) + return + + if(victim.stat != DEAD) + to_chat(src, span_warning("Your host is already alive!")) + return + + if(!has_chemicals(250)) + to_chat(src, span_warning("You need 250 chemicals to use this!")) + return + + if(HAS_TRAIT_FROM(target, TRAIT_BADDNA, CHANGELING_DRAIN)) + to_chat(src, span_warning("Their DNA is completely destroyed! You can't revive them")) + return + + if(victim.stat == DEAD) + playsound(src, 'sound/machines/defib_charge.ogg', 50, 1, -1) + sleep(1 SECONDS) + victim.tod = null + victim.setToxLoss(0) + victim.setOxyLoss(0) + victim.setCloneLoss(0) + victim.SetUnconscious(0) + victim.SetStun(0) + victim.SetKnockdown(0) + victim.radiation = 0 + victim.heal_overall_damage(victim.getBruteLoss(), victim.getFireLoss()) + victim.reagents.clear_reagents() + if(HAS_TRAIT_FROM(victim, TRAIT_HUSK, BURN)) + victim.cure_husk(BURN) + for(var/organ in victim.internal_organs) + var/obj/item/organ/O = organ + O.setOrganDamage(0) + victim.restore_blood() + victim.remove_all_embedded_objects() + victim.revive() + log_game("[src]/([src.ckey]) has revived [victim]/([victim.ckey]") + chemicals -= 250 + to_chat(src, span_notice("You send a jolt of energy to your host, reviving them!")) + victim.grab_ghost(force = TRUE) //brings the host back, no eggscape + victim.adjustOxyLoss(30) + to_chat(victim, span_userdanger("You bolt upright, gasping for breath!")) + victim.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, 1, FALSE) + playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1) + + +/mob/living/simple_animal/horror/proc/view_memory() + if(!victim) + to_chat(src, span_warning("You need a host to be able to use this.")) + return + + if(!can_use_ability()) + return + + if(victim.stat == DEAD) + to_chat(src, span_warning("Your host brain is unresponsive. They are dead!")) + return + + if(prob(20)) + to_chat(victim, span_danger("You suddenly feel your memory being tangled with..."))//chance to alert the victim + + if(victim.mind) + var/datum/mind/suckedbrain = victim.mind + to_chat(src, span_boldnotice("You skim through [victim]'s memories...[suckedbrain.memory]")) + for(var/A in suckedbrain.antag_datums) + var/datum/antagonist/antag_types = A + var/list/all_objectives = antag_types.objectives.Copy() + if(antag_types.antag_memory) + to_chat(src, span_notice("[antag_types.antag_memory]")) + if(LAZYLEN(all_objectives)) + to_chat(src, span_boldnotice("Objectives:")) + var/obj_count = 1 + for(var/O in all_objectives) + var/datum/objective/objective = O + to_chat(src, span_notice("Objective #[obj_count++]: [objective.explanation_text]")) + var/list/datum/mind/other_owners = objective.get_owners() - suckedbrain + if(other_owners.len) + for(var/mind in other_owners) + var/datum/mind/M = mind + to_chat(src, span_notice("Conspirator: [M.name]")) + + var/list/recent_speech = list() + var/list/say_log = list() + var/log_source = victim.logging + for(var/log_type in log_source) + var/nlog_type = text2num(log_type) + if(nlog_type & LOG_SAY) + var/list/reversed = log_source[log_type] + if(islist(reversed)) + say_log = reverseRange(reversed.Copy()) + break + if(LAZYLEN(say_log)) + for(var/spoken_memory in say_log) + if(recent_speech.len >= 5)//up to 5 random lines of speech, favoring more recent speech + break + if(prob(50)) + recent_speech[spoken_memory] = say_log[spoken_memory] + if(recent_speech.len) + to_chat(src, span_boldnotice("You catch some drifting memories of their past conversations...")) + for(var/spoken_memory in recent_speech) + to_chat(src, span_notice("[recent_speech[spoken_memory]]")) + var/mob/living/carbon/human/H = victim + var/datum/dna/the_dna = H.has_dna() + if(the_dna) + to_chat(src, span_boldnotice("You uncover that [H.p_their()] true identity is [the_dna.real_name].")) + +/mob/living/simple_animal/horror/proc/is_bonding() + return bonding + +/mob/living/simple_animal/horror/proc/bond_brain() + if(!victim) + to_chat(src, span_warning("You are not inside a host body.")) + return + + if(!can_use_ability()) + return + + if(victim.stat == DEAD) + to_chat(src, span_notice("This host lacks enough brain function to control.")) + return + + if(victim.has_trauma_type(/datum/brain_trauma/severe/split_personality)) + to_chat(src, span_notice("This host's brain lobe separation makes it too complex for you to control.")) + return + + if(bonding) + bonding = FALSE + to_chat(src, span_danger("You stop attempting to take control of your host.")) + return + + to_chat(src, span_danger("You begin delicately adjusting your connection to the host brain...")) + + if(QDELETED(src) || QDELETED(victim)) + return + + bonding = TRUE + + var/delay = 200 + if(horrorupgrades["fast_control"]) + delay -= 120 + if(do_after(src, delay, target = victim, extra_checks = CALLBACK(src, .proc/is_bonding), stayStill = FALSE)) + assume_control() + +/mob/living/simple_animal/horror/proc/assume_control() + if(!victim || !src || controlling || victim.stat == DEAD || victim.has_trauma_type(/datum/brain_trauma/severe/split_personality)) + return + if(is_servant_of_ratvar(victim) || iscultist(victim)) + to_chat(src, span_warning("[victim]'s mind seems to be blocked by some unknown force!")) + bonding = FALSE + return + if(HAS_TRAIT(victim, TRAIT_MINDSHIELD)) + to_chat(src, span_warning("[victim]'s mind seems to be shielded from your influence!")) + bonding = FALSE + return + else + RegisterSignal(victim, COMSIG_MOB_APPLY_DAMAGE, .proc/hit_detatch) + log_game("[src]/([src.ckey]) assumed control of [victim]/([victim.ckey] with eldritch powers.") + to_chat(src, span_warning("You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system.")) + to_chat(victim, span_userdanger("You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours.")) + + clothing = victim.get_equipped_items() + for(var/obj/item/I in clothing) + ADD_TRAIT(I, TRAIT_NODROP, HORROR_TRAIT) + + qdel(host_brain) + host_brain = new(src) + host_brain.H = src + host_brain.name = "Trapped mind of [victim.real_name]" + victim.mind.transfer_to(host_brain) + if(victim.key) + host_brain.key = victim.key + + to_chat(host_brain, "You are trapped in your own mind. You feel that there must be a way to resist!") + + mind.transfer_to(victim) + + bonding = FALSE + controlling = TRUE + + remove_verb(victim, /mob/living/proc/horror_comm) + talk_to_horror_action.Remove(victim) + GrantControlActions() + + victim.med_hud_set_status() + if(target) + victim.apply_status_effect(/datum/status_effect/agent_pinpointer/horror) + for(var/datum/status_effect/agent_pinpointer/horror/status in victim.status_effects) + status.scan_target = target.current + +/mob/living/carbon/proc/release_control() + var/mob/living/simple_animal/horror/B = has_horror_inside() + if(B && B.host_brain) + to_chat(src, span_danger("You withdraw your probosci, releasing control of [B.host_brain]")) + B.detatch() + +//Check for brain worms in head. +/mob/proc/has_horror_inside() + for(var/I in contents) + if(ishorror(I)) + return I + return FALSE + +/mob/living/simple_animal/horror/proc/hit_detatch() + if(victim.health <= 75) + detatch() + to_chat(src, span_warning("It appears that [victim]s brain detected danger, and hastily took over.")) + to_chat(victim, span_danger("Your body is under attack, you unconciously forced your brain to immediately take over!")) + +/mob/living/simple_animal/horror/proc/detatch() + if(!victim || !controlling) + return + + controlling = FALSE + UnregisterSignal(victim, COMSIG_MOB_APPLY_DAMAGE) + add_verb(victim, /mob/living/proc/horror_comm) + RemoveControlActions() + RefreshAbilities() + talk_to_horror_action.Grant(victim) + + for(var/obj/item/I in clothing) + REMOVE_TRAIT(I, TRAIT_NODROP, HORROR_TRAIT) + clothing = list() + + victim.med_hud_set_status() + victim.remove_status_effect(/datum/status_effect/agent_pinpointer/horror) + + victim.mind.transfer_to(src) + if(host_brain) + host_brain.mind.transfer_to(victim) + if(host_brain.key) + victim.key = host_brain.key + + log_game("[src]/([src.ckey]) released control of [victim]/([victim.ckey]") + qdel(host_brain) + +/mob/living/simple_animal/horror/proc/Update_Invisibility_Button() + var/datum/action/innate/horror/action = has_ability(/datum/action/innate/horror/chameleon) + if(action) + action.button_icon_state = "horror_sneak_[invisible ? "true" : "false"]" + action.UpdateButtonIcon() + +/mob/living/simple_animal/horror/proc/GrantHorrorActions() + for(var/datum/action/innate/horror/ability in horrorabilities) + if("horror" in ability.category) + ability.Grant(src) + +/mob/living/simple_animal/horror/proc/RemoveHorrorActions() + for(var/datum/action/innate/horror/ability in horrorabilities) + if("horror" in ability.category) + ability.Remove(src) + +/mob/living/simple_animal/horror/proc/GrantInfestActions() + for(var/datum/action/innate/horror/ability in horrorabilities) + if("infest" in ability.category) + ability.Grant(src) + +/mob/living/simple_animal/horror/proc/RemoveInfestActions() + for(var/datum/action/innate/horror/ability in horrorabilities) + if("infest" in ability.category) + ability.Remove(src) + +/mob/living/simple_animal/horror/proc/GrantControlActions() + for(var/datum/action/innate/horror/ability in horrorabilities) + if("control" in ability.category) + ability.Grant(victim) + +/mob/living/simple_animal/horror/proc/RemoveControlActions() + for(var/datum/action/innate/horror/ability in horrorabilities) + if("control" in ability.category) + ability.Remove(victim) + +/mob/living/simple_animal/horror/proc/RefreshAbilities() //control abilities technically don't belong to horror + if(victim) + RemoveHorrorActions() + GrantInfestActions() + else + RemoveInfestActions() + GrantHorrorActions() diff --git a/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm b/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm new file mode 100644 index 000000000000..7d0609d0f0db --- /dev/null +++ b/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm @@ -0,0 +1,470 @@ +//ABILITIES + +/datum/action/innate/horror + background_icon_state = "bg_ecult" + icon_icon = 'icons/mob/actions/actions_horror.dmi' + var/blacklisted = FALSE //If the ability can't be mutated + var/soul_price = 0 //How much souls the ability costs to buy; if this is 0, it isn't listed on the catalog + var/chemical_cost = 0 //How much chemicals the ability costs to use + var/mob/living/simple_animal/horror/B //Horror holding the ability + var/category //category for when the ability is active, "horror" is for creature, "infest" is during infestation, "controlling" is when a horror is controlling a body + +/datum/action/innate/horror/IsAvailable() + if(!B) + return + if(!B.has_chemicals(chemical_cost)) + return + . = ..() + +/datum/action/innate/horror/mutate + name = "Mutate" + desc = "Use consumed souls to mutate your abilities." + button_icon_state = "mutate" + blacklisted = TRUE + category = list("horror") + +/datum/action/innate/horror/mutate/Activate() + to_chat(usr, span_velvet(span_bold("You focus on mutating your body..."))) + B.ui_interact(usr) + return TRUE + +/datum/action/innate/horror/seek_soul + name = "Seek target soul" + desc = "Search for a soul weak enough for you to consume." + button_icon_state = "seek_soul" + blacklisted = TRUE + category = list("horror","infest") + +/datum/action/innate/horror/seek_soul/Activate() + B.SearchTarget() + +/datum/action/innate/horror/consume_soul + name = "Consume soul" + desc = "Consume your target's soul." + button_icon_state = "consume_soul" + blacklisted = TRUE + category = list("infest") + +/datum/action/innate/horror/consume_soul/Activate() + B.ConsumeSoul() + +/datum/action/innate/horror/talk_to_host + name = "Converse with Host" + desc = "Send a silent message to your host." + button_icon_state = "talk_to_host" + blacklisted = TRUE + category = list("infest") + +/datum/action/innate/horror/talk_to_host/Activate() + B.Communicate() + +/datum/action/innate/horror/infest_host + name = "Infest" + desc = "Infest a suitable humanoid host." + button_icon_state = "infest" + blacklisted = TRUE + category = list("horror") + +/datum/action/innate/horror/infest_host/Activate() + B.infect_victim() + +/datum/action/innate/horror/toggle_hide + name = "Toggle Hide" + desc = "Become invisible to the common eye. Toggled on or off." + button_icon_state = "horror_hiding_false" + blacklisted = TRUE + category = list("horror") + +/datum/action/innate/horror/toggle_hide/Activate() + B.hide() + button_icon_state = "horror_hiding_[B.hiding ? "true" : "false"]" + UpdateButtonIcon() + +/datum/action/innate/horror/talk_to_horror + name = "Converse with Horror" + desc = "Communicate mentally with your horror." + button_icon_state = "talk_to_horror" + blacklisted = TRUE + var/mob/living/O + +/datum/action/innate/horror/talk_to_horror/IsAvailable() + if(owner.stat == DEAD) + return + return TRUE + +/datum/action/innate/horror/talk_to_horror/Activate() + var/mob/living/O = owner + O.horror_comm() + +/datum/action/innate/horror/talk_to_brain + name = "Converse with Trapped Mind" + desc = "Communicate mentally with the trapped mind of your host." + button_icon_state = "talk_to_trapped_mind" + blacklisted = TRUE + category = list("control") + +/datum/action/innate/horror/talk_to_brain/Activate() + B.victim.trapped_mind_comm() + +/datum/action/innate/horror/take_control + name = "Assume Control" + desc = "Fully connect to the brain of your host." + button_icon_state = "horror_brain" + blacklisted = TRUE + category = list("infest") + +/datum/action/innate/horror/take_control/Activate() + B.bond_brain() + +/datum/action/innate/horror/give_back_control + name = "Release Control" + desc = "Release control of your host's body." + button_icon_state = "horror_leave" + blacklisted = TRUE + category = list("control") + +/datum/action/innate/horror/give_back_control/Activate() + B.victim.release_control() + +/datum/action/innate/horror/leave_body + name = "Release Host" + desc = "Slither out of your host." + button_icon_state = "horror_leave" + blacklisted = TRUE + category = list("infest") + +/datum/action/innate/horror/leave_body/Activate() + B.release_victim() + +/datum/action/innate/horror/make_chems + name = "Secrete chemicals" + desc = "Push some chemicals into your host's bloodstream." + icon_icon = 'icons/obj/chemical.dmi' + button_icon_state = "minidispenser" + blacklisted = TRUE + category = list("infest") + +/datum/action/innate/horror/make_chems/Activate() + B.secrete_chemicals() + +/datum/action/innate/horror/freeze_victim + name = "Knockdown victim" + desc = "Use your tentacle to trip a victim, stunning for a short duration." + button_icon_state = "trip" + blacklisted = TRUE + category = list("horror") + +/datum/action/innate/horror/freeze_victim/Activate() + B.freeze_victim() + UpdateButtonIcon() + addtimer(CALLBACK(src, .proc/UpdateButtonIcon), 150) + +/datum/action/innate/horror/freeze_victim/IsAvailable() + if(world.time - B.used_freeze < 150) + return FALSE + else + return ..() + +//non-default abilities, can be mutated + +/datum/action/innate/horror/tentacle + name = "Grow Tentacle" + desc = "Makes your host grow a tentacle in their arm. Costs 50 chemicals to activate." + button_icon_state = "tentacle" + chemical_cost = 50 + category = list("infest", "control") + soul_price = 2 + +/datum/action/innate/horror/tentacle/IsAvailable() + if(!active && !B.has_chemicals(chemical_cost)) + return FALSE + return ..() + +/datum/action/innate/horror/tentacle/New() + ..() + START_PROCESSING(SSfastprocess, src) + +/datum/action/innate/horror/tentacle/Destroy() + STOP_PROCESSING(SSfastprocess, src) + return ..() + +/datum/action/innate/horror/tentacle/process() + ..() + active = locate(/obj/item/horrortentacle) in B.victim + UpdateButtonIcon() + + +/datum/action/innate/horror/tentacle/Activate() + B.use_chemicals(50) + B.victim.visible_message(span_warning("[B.victim]'s arm contorts into tentacles!"), span_notice("Your arm transforms into a giant tentacle. Examine it to see possible uses.")) + playsound(B.victim, 'sound/effects/blobattack.ogg', 30, 1) + to_chat(B, span_warning("You transform [B.victim]'s arm into a tentacle!")) + var/obj/item/horrortentacle/T = new + B.victim.put_in_hands(T) + return TRUE + +/datum/action/innate/horror/tentacle/Deactivate() + B.victim.visible_message(span_warning("[B.victim]'s tentacle transforms back!"), span_notice("Your tentacle disappears!")) + playsound(B.victim, 'sound/effects/blobattack.ogg', 30, 1) + to_chat(B, span_warning("You transform [B.victim]'s arm back.")) + for(var/obj/item/horrortentacle/T in B.victim) + qdel(T) + return TRUE + +/datum/action/innate/horror/transfer_host + name = "Transfer to another Host" + desc = "Move into another host directly. Grabbing makes the process faster." + button_icon_state = "transfer_host" + category = list("infest", "control") + soul_price = 1 + var/transferring = FALSE + +/datum/action/innate/horror/transfer_host/proc/is_transferring(var/mob/living/carbon/C) + return transferring && C.Adjacent(B.victim) + +/datum/action/innate/horror/transfer_host/Activate() + if(transferring) + transferring = FALSE + to_chat(src, span_warning("You decide against leaving your host.")) + return + + var/list/choices = list() + for(var/mob/living/carbon/C in range(1,B.victim)) + if(C!=B.victim && C.Adjacent(B.victim)) + choices += C + + if(!choices.len) + return + var/mob/living/carbon/C = choices.len > 1 ? input(owner,"Who do you wish to infest?") in null|choices : choices[1] + if(!C || !B) + return + if(!C.Adjacent(B.victim)) + return + var/obj/item/bodypart/head/head = C.get_bodypart(BODY_ZONE_HEAD) + if(!head) + to_chat(owner, span_warning("[C] doesn't have a head!")) + return + var/hasbrain = FALSE + for(var/obj/item/organ/brain/X in C.internal_organs) + hasbrain = TRUE + break + if(!hasbrain) + to_chat(owner, span_warning("[C] doesn't have a brain!")) + return + if((!C.key || !C.mind) && C != B.target.current) + to_chat(owner, span_warning("[C]'s mind seems unresponsive. Try someone else!")) + return + if(C.has_horror_inside()) + to_chat(owner, span_warning("[C] is already infested!")) + return + + to_chat(owner, span_warning("You move your tentacles away from [B.victim] and begin to transfer to [C]...")) + var/delay = 20 SECONDS + var/silent + if(B.victim.pulling != C) + silent = TRUE + else + switch(B.victim.grab_state) + if(GRAB_PASSIVE) + delay = 10 SECONDS + if(GRAB_AGGRESSIVE) + delay = 5 SECONDS + if(GRAB_NECK) + delay = 3 SECONDS + else + delay = 1 SECONDS + + transferring = TRUE + if(!do_after(B.victim, delay, target = C, extra_checks = CALLBACK(src, .proc/is_transferring, C), stayStill = FALSE)) + to_chat(owner, span_warning("As [C] moves away, your transfer gets interrupted!")) + transferring = FALSE + return + transferring = FALSE + if(!C || !B || !C.Adjacent(B.victim)) + return + B.leave_victim() + B.Infect(C) + if(!silent) + to_chat(C, span_warning("Something slimy wiggles into your ear!")) + playsound(B, 'sound/effects/blobattack.ogg', 30, 1) + +/datum/action/innate/horror/jumpstart_host + name = "Revive Host" + desc = "Bring your host back to life." + button_icon_state = "revive" + category = list("infest") + soul_price = 2 + +/datum/action/innate/horror/jumpstart_host/Activate() + B.jumpstart() + +/datum/action/innate/horror/view_memory + name = "View Memory" + desc = "Read recent memory of the host you're inside of." + button_icon_state = "view_memory" + category = list("infest") + soul_price = 1 + +/datum/action/innate/horror/view_memory/Activate() + B.view_memory() + +/datum/action/innate/horror/chameleon + name = "Chameleon Skin" + desc = "Adjust your skin color to blend into environment. Costs 5 chemicals per tick, also stopping chemical regeneration while active. Attacking stops the invisibility completely." + button_icon_state = "horror_sneak_false" + category = list("horror") + soul_price = 1 + +/datum/action/innate/horror/chameleon/Activate() + B.go_invisible() + button_icon_state = "horror_sneak_[B.invisible ? "true" : "false"]" + UpdateButtonIcon() + +/datum/action/innate/horror/lube_spill + name = "Lube spill" + desc = "Makes you spin around and flail slippery lube around you. Costs 30 chemicals to activate." + button_icon_state = "lube_spill" + chemical_cost = 30 + category = list("horror") + soul_price = 1 + var/cooldown = 0 + +/datum/action/innate/horror/lube_spill/IsAvailable() + if(cooldown > world.time || !B.has_chemicals(chemical_cost)) + return + return ..() + +/datum/action/innate/horror/lube_spill/Activate() + B.use_chemicals(30) + cooldown = world.time + 10 SECONDS + UpdateButtonIcon() + addtimer(CALLBACK(src, .proc/UpdateButtonIcon), 10 SECONDS) + B.visible_message(span_warning("[src] starts spinning and throwing some sort of substance!"), span_notice("Your start to spin and flail oily substance everywhere!")) + var/spins_remaining = 10 + B.icon_state = "horror_spin" + while(spins_remaining > 0) + playsound(B, 'sound/effects/blobattack.ogg', rand(20, 30), rand(0.5, 2)) + for(var/turf/open/t in range(1, B)) + if(prob(60) && B.Adjacent(t)) + t.MakeSlippery(TURF_WET_LUBE, 100) + sleep(5) + spins_remaining-- + B.icon_state = "horror" + return TRUE + + +//UPGRADES +/datum/horror_upgrade + var/name = "horror upgrade" + var/desc = "This is an upgrade." + var/id + var/soul_price = 0 //How much souls an upgrade costs to buy + var/mob/living/simple_animal/horror/B //Horror holding the upgrades + +/datum/horror_upgrade/proc/unlock() + if(!B) + return + apply_effects() + qdel(src) + return TRUE + +/datum/horror_upgrade/New(owner) + ..() + B = owner + +/datum/horror_upgrade/proc/apply_effects() + return + +//Upgrades the stun ability +/datum/horror_upgrade/paralysis + name = "Electrocharged tentacle" + id = "paralysis" + desc = "Empowers your tentacle knockdown ability by giving it extra charge, knocking your victim down unconcious." + soul_price = 3 + +/datum/horror_upgrade/paralysis/apply_effects() + var/datum/action/innate/horror/A = B.has_ability(/datum/action/innate/horror/freeze_victim) + if(A) + A.name = "Paralyze Victim" + A.desc = "Shock a victim with an electrically charged tentacle." + A.button_icon_state = "paralyze" + B.update_action_buttons() + +//Increases chemical regeneration rate by 2 +/datum/horror_upgrade/chemical_regen + name = "Efficient chemical glands" + id = "chem_regen" + desc = "Your chemical glands work more efficiently. Unlocking this increases your chemical regeneration." + soul_price = 2 + +/datum/horror_upgrade/chemical_regen/apply_effects() + B.chem_regen_rate += 2 + +//Lets horror regenerate chemicals outside of a host +/datum/horror_upgrade/nohost_regen + name = "Independent chemical glands" + id = "nohost_regen" + desc = "Your chemical glands become less parasitic and let you regenerate chemicals on their own without need for a host." + soul_price = 2 + +//Lets horror regenerate health +/datum/horror_upgrade/regen + name = "Regenerative skin" + id = "regen" + desc = "Your skin adapts to sustained damage and slowly regenerates itself, healing your wounds over time." + soul_price = 1 + +//Doubles horror's health pool +/datum/horror_upgrade/hp_up + name = "Rhino skin" //Horror can....roll? + id = "hp_up" + desc = "Your skin becomes hard as rock, greatly increasing your maximum health - and odds of survival outside of a host." + soul_price = 2 + +/datum/horror_upgrade/hp_up/apply_effects() + B.health = round(min(B.maxHealth,B.health * 2)) + B.maxHealth = round(B.maxHealth * 2) + +//Makes horror almost invisible for a short time after leaving a host +/datum/horror_upgrade/invisibility + name = "Reflective fluids" + id = "invisible_exit" + desc = "You build up reflective solution inside host's brain. Upon exiting a host, you're briefly covered in it, rendering you near invisible for a few seconds. This mutation also makes the host unable to notice you exiting it directly." + soul_price = 2 + +//Increases melee damage to 20 +/datum/horror_upgrade/dmg_up + name = "Sharpened teeth" + id = "dmg_up" + desc = "Your teeth become sharp blades, this mutation increases your melee damage." + soul_price = 2 + +/datum/horror_upgrade/dmg_up/apply_effects() + B.attacktext = "crushes" + B.attack_sound = 'sound/weapons/pierce_slow.ogg' //chunky + B.melee_damage_lower += 10 + B.melee_damage_upper += 10 + +//Expands the reagent selection horror can make +/datum/horror_upgrade/upgraded_chems + name = "Advanced reagent synthesis" + id = "upgraded_chems" + desc = "Lets you synthetize adrenaline, salicyclic acid, oxandrolone, pentetic acid and rezadone into your host." + soul_price = 2 + +/datum/horror_upgrade/upgraded_chems/apply_effects() + B.horror_chems += list(/datum/horror_chem/adrenaline,/datum/horror_chem/sal_acid,/datum/horror_chem/oxandrolone,/datum/horror_chem/pen_acid,/datum/horror_chem/rezadone) + +//faster mind control +/datum/horror_upgrade/fast_control + name = "Precise probosci" + id = "fast_control" + desc = "Your probosci become more precise, allowing you to take control over your host's brain noticably faster." + soul_price = 2 + +//makes it longer for host to snap out of mind control +/datum/horror_upgrade/deep_control + name = "Insulated probosci" + id = "deep_control" + desc = "Your probosci become insulated, protecting them from neural shocks. This makes it harder for the host to regain control over their body." + soul_price = 2 diff --git a/code/modules/antagonists/horror/horror_chemicals.dm b/code/modules/antagonists/horror/horror_chemicals.dm new file mode 100644 index 000000000000..837f59621696 --- /dev/null +++ b/code/modules/antagonists/horror/horror_chemicals.dm @@ -0,0 +1,96 @@ +/mob/living/simple_animal/horror/Topic(href, href_list, hsrc) + if(href_list["horror_use_chem"]) + locate(href_list["src"]) + if(!istype(src, /mob/living/simple_animal/horror)) + return + + var/topic_chem = href_list["horror_use_chem"] + var/datum/horror_chem/C + + for(var/datum in typesof(/datum/horror_chem)) + var/datum/horror_chem/test = new datum() + if(test.chemname == topic_chem) + C = test + break + + if(!istype(C, /datum/horror_chem)) + return + + if(!C || !victim || controlling || !src || stat) + return + + if(!istype(C, /datum/horror_chem)) + return + + if(chemicals < C.chemuse) + to_chat(src, span_boldnotice("You need [C.chemuse] chemicals stored to use this chemical!")) + return + + to_chat(src, span_danger("You squirt a measure of [C.chemname] from your reservoirs into [victim]'s bloodstream.")) + victim.reagents.add_reagent(C.R, C.quantity) + chemicals -= C.chemuse + log_game("[src]/([src.ckey]) has injected [C.chemname] into their host [victim]/([victim.ckey])") + + src << output(chemicals, "ViewHorror\ref[src]Chems.browser:update_chemicals") + + ..() + +/datum/horror_chem + var/chemname + var/chem_desc = "This is a chemical" + var/datum/reagent/R + var/chemuse = 30 + var/quantity = 10 + +/datum/horror_chem/epinephrine + chemname = "epinephrine" + R = /datum/reagent/medicine/epinephrine + chem_desc = "Stabilizes critical condition and slowly restores oxygen damage." + +/datum/horror_chem/mannitol + chemname = "mannitol" + R = /datum/reagent/medicine/mannitol + chem_desc = "Heals brain damage." + +/datum/horror_chem/bicaridine + chemname = "bicaridine" + R = /datum/reagent/medicine/bicaridine + chem_desc = "Heals brute damage." + +/datum/horror_chem/kelotane + chemname = "kelotane" + R = /datum/reagent/medicine/kelotane + chem_desc = "Heals burn damage." + +/datum/horror_chem/charcoal + chemname = "charcoal" + R = /datum/reagent/medicine/charcoal + chem_desc = "Slowly heals toxin damage, while also slowly removing any other chemicals." + +/datum/horror_chem/adrenaline + chemname = "adrenaline" + R = /datum/reagent/medicine/changelingadrenaline + chemuse = 100 + chem_desc = "Stimulates the brain, shrugging off effect of stuns while regenerating stamina." + +/datum/horror_chem/rezadone + chemname = "rezadone" + R = /datum/reagent/medicine/rezadone + chemuse = 50 + chem_desc = "Heals cellular damage." + +/datum/horror_chem/pen_acid + chemname = "pentetic acid" + R = /datum/reagent/medicine/pen_acid + chemuse = 50 + chem_desc = "Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body." + +/datum/horror_chem/sal_acid + chemname = "salicyclic acid" + R = /datum/reagent/medicine/sal_acid + chem_desc = "Stimulates the healing of severe bruises. Rapidly heals severe bruising and slowly heals minor ones." + +/datum/horror_chem/oxandrolone + chemname = "oxandrolone" + R = /datum/reagent/medicine/oxandrolone + chem_desc = "Stimulates the healing of severe burns. Rapidly heals severe burns and slowly heals minor ones." diff --git a/code/modules/antagonists/horror/horror_datums.dm b/code/modules/antagonists/horror/horror_datums.dm new file mode 100644 index 000000000000..3ab619257e55 --- /dev/null +++ b/code/modules/antagonists/horror/horror_datums.dm @@ -0,0 +1,343 @@ +//ANTAG DATUMS +/datum/antagonist/horror + name = "Horror" + show_in_antagpanel = TRUE + prevent_roundtype_conversion = FALSE + show_name_in_check_antagonists = TRUE + show_to_ghosts = TRUE + var/datum/mind/summoner + +/datum/antagonist/horror/on_gain() + . = ..() + give_objectives() + if(ishorror(owner.current) && owner.current.mind) + var/mob/living/simple_animal/horror/H = owner.current + H.update_horror_hud() + +/datum/antagonist/horror/proc/give_objectives() + if(summoner) + var/datum/objective/newobjective = new + newobjective.explanation_text = "Serve your summoner, [summoner.name]." + newobjective.owner = owner + newobjective.completed = TRUE + objectives += newobjective + else + //succ some souls + var/datum/objective/horrorascend/ascend = new + ascend.owner = owner + ascend.hor = owner.current + ascend.target_amount = rand(6, 10) + objectives += ascend + ascend.update_explanation_text() + + //looking for antagonist we can assist + var/list/possible_targets = list() + for(var/datum/mind/M in SSticker.minds) + if(M.current && M.current.stat != DEAD) + if(ishuman(M.current)) + if(M.special_role) + possible_targets += M + + if(possible_targets.len) + var/datum/mind/M = pick(possible_targets) + var/datum/objective/protect/O = new + O.owner = owner + O.target = M + O.explanation_text = "Protect and assist \the [M.current.real_name], the [M.assigned_role]." + objectives += O + + + //don't die while you're at is + var/datum/objective/survive/survive = new + survive.owner = owner + objectives += survive + +/datum/objective/horrorascend + name = "consume souls" + var/mob/living/simple_animal/horror/hor + +/datum/objective/horrorascend/update_explanation_text() + . = ..() + explanation_text = "Consume [target_amount] souls." + +/datum/objective/horrorascend/check_completion() + if(hor && hor.consumed_souls >= target_amount) + return TRUE + return FALSE + + +//SPAWNER +/obj/item/horrorspawner + name = "suspicious pet carrier" + desc = "It contains some sort of creature inside. You can see tentacles sticking out of it." + icon = 'icons/obj/pet_carrier.dmi' + lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' + righthand_file = 'icons/mob/inhands/items_righthand.dmi' + item_state = "pet_carrier" + icon_state = "pet_carrier_occupied" + var/used = FALSE + color = rgb(130, 105, 160) + +/obj/item/horrorspawner/attack_self(mob/living/user) + if(used) + to_chat(user, "The pet carrier appears unresponsive.") + return + used = TRUE + to_chat(user, "You're attempting to wake up the creature inside the box...") + sleep(5 SECONDS) + var/list/mob/dead/observer/candidates = pollGhostCandidates("Do you want to play as the eldritch horror in service of [user.real_name]?", ROLE_HORROR, null, FALSE, 100) + if(LAZYLEN(candidates)) + var/mob/dead/observer/C = pick(candidates) + var/mob/living/simple_animal/horror/H = new /mob/living/simple_animal/horror(get_turf(src)) + H.key = C.key + H.mind.enslave_mind_to_creator(user) + H.mind.add_antag_datum(C) + H.mind.memory += "You are " + span_purple(span_bold("[H.truename]")) + ", an eldritch horror. Consume souls to evolve.
" + var/datum/antagonist/horror/S = new + S.summoner = user.mind + S.antag_memory += "[user.mind] woke you from your eternal slumber. Aid them in their objectives as a token of gratitude.
" + H.mind.add_antag_datum(S) + log_game("[key_name(user)] has summoned [key_name(H)], an eldritch horror.") + to_chat(user, span_bold("[H.truename] has awoken into your service!")) + used = TRUE + icon_state = "pet_carrier_open" + sleep(5) + var/obj/item/horrorsummonhorn/horn = new /obj/item/horrorsummonhorn(get_turf(src)) + horn.summoner = user.mind + horn.horror = H + to_chat(user, span_notice("A strange looking [horn] falls out of [src]!")) + else + to_chat(user, "The creatures looks at you with one of it's eyes before going back to slumber.") + used = FALSE + return + +//Summoning horn +/obj/item/horrorsummonhorn + name = "old horn" + desc = "A very old horn. You feel an incredible urge to blow into it." + icon = 'icons/obj/items_and_weapons.dmi' + lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' + righthand_file = 'icons/mob/inhands/items_righthand.dmi' + item_state = "horn" + icon_state = "horn" + var/datum/mind/summoner + var/mob/living/simple_animal/horror/horror + var/cooldown + +/obj/item/horrorsummonhorn/examine(mob/user) + . = ..() + if(user.mind == summoner) + to_chat(user, span_purple("Blowing into this horn will recall the horror back to you. Be wary, the horn is loud, and may attract unwanted attention.")) + +/obj/item/horrorsummonhorn/attack_self(mob/living/user) + if(cooldown > world.time) + to_chat(user, span_notice("Take a breath before you blow [src] again.")) + return + to_chat(user, span_notice("You take a deep breath and prepare to blow into [src]...")) + if(do_mob(user, src, 10 SECONDS)) + if(cooldown > world.time) + return + cooldown = world.time + 10 SECONDS + to_chat(src, span_notice("You blow the horn...")) + playsound(loc, "sound/items/airhorn.ogg", 100, 1, 30) + var/turf/summonplace = get_turf(src) + sleep(5 SECONDS) + if(prob(20)) //yeah you're summoning an eldritch horror allright + new /obj/effect/temp_visual/summon(summonplace) + sleep(10) + var/type = pick(typesof(/mob/living/simple_animal/hostile/abomination)) + var/mob/R = new type(summonplace) + playsound(summonplace, "sound/effects/phasein.ogg", 30) + summonplace.visible_message(span_danger("[R] emerges!")) + else + if(!horror || horror.stat == DEAD) + summonplace.visible_message(span_danger("But nothing responds to the call!")) + else + new /obj/effect/temp_visual/summon(summonplace) + sleep(10) + horror.leave_victim() + horror.forceMove(summonplace) + playsound(summonplace, "sound/effects/phasein.ogg", 30) + summonplace.visible_message(span_notice("[horror] appears out of nowhere!")) + if(user.mind != summoner) + sleep(2 SECONDS) + playsound(summonplace, "sound/effects/glassbr2.ogg", 30, 1) + to_chat(user, span_danger("[src] breaks!")) + qdel(src) + +/obj/item/horrorsummonhorn/suicide_act(mob/living/user) //"I am the prettiest unicorn that ever was!" ~Spy 2013 + user.visible_message(span_suicide("[user] stabs [user.p_their()] forehead with [src]! It looks like [user.p_theyre()] trying to commit suicide!")) + return BRUTELOSS + +//Tentacle arm +/obj/item/horrortentacle + name = "tentacle" + desc = "A long, slimy, arm-like appendage." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "horrortentacle" + item_state = "tentacle" + lefthand_file = 'icons/mob/inhands/antag/horror_lefthand.dmi' + righthand_file = 'icons/mob/inhands/antag/horror_righthand.dmi' + resistance_flags = ACID_PROOF + force = 17 + item_flags = ABSTRACT | DROPDEL + reach = 2 + hitsound = 'sound/weapons/whip.ogg' + +/obj/item/horrortentacle/Initialize(mapload) + . = ..() + ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT) + +/obj/item/horrortentacle/examine(mob/user) + . = ..() + to_chat(user, span_velvet(span_bold("Functions:"))) + to_chat(user, span_velvet("All attacks work up to 2 tiles away.")) + to_chat(user, span_velvet("Help intent: Usual help function of an arm.")) + to_chat(user, span_velvet("Disarm intent: Whips the tentacle, disarming your opponent.")) + to_chat(user, span_velvet("Grab intent: Instant aggressive grab on an opponent. Can also throw them!")) + to_chat(user, span_velvet("Harm intent: Whips the tentacle, damaging your opponent.")) + to_chat(user, span_velvet("Also functions to pry open unbolted airlocks.")) + +/obj/item/horrortentacle/attack(atom/target, mob/living/user) + if(isliving(target)) + user.Beam(target,"purpletentacle",time=5) + var/mob/living/L = target + switch(user.a_intent) + if(INTENT_HELP) + L.attack_hand(user) + return + if(INTENT_GRAB) + if(L != user) + L.grabbedby(user) + L.grippedby(user, instant = TRUE) + L.Knockdown(30) + return + if(INTENT_DISARM) + if(iscarbon(L)) + var/mob/living/carbon/C = L + var/obj/item/I = C.get_active_held_item() + if(I) + if(C.dropItemToGround(I)) + playsound(loc, "sound/weapons/whipgrab.ogg", 30) + target.visible_message(span_danger("[I] is whipped out of [C]'s hand by [user]!"),span_userdanger("A tentacle whips [I] out of your hand!")) + return + else + to_chat(user, span_danger("You can't seem to pry [I] off [C]'s hands!")) + return + else + C.attack_hand(user) + return + . = ..() + +/obj/item/horrortentacle/afterattack(atom/target, mob/user, proximity) + if(isliving(user.pulling) && user.pulling != target) + var/mob/living/H = user.pulling + user.visible_message(span_warning("[user] throws [H] with [user.p_their()] [src]!"), span_warning("You throw [H] with [src].")) + H.throw_at(target, 8, 2) + H.Knockdown(30) + return + if(!proximity) + return + if(istype(target, /obj/machinery/door/airlock)) + var/obj/machinery/door/airlock/A = target + if((!A.requiresID() || A.allowed(user)) && A.hasPower()) + return + if(A.locked) + to_chat(user, span_warning("The airlock's bolts prevent it from being forced!")) + return + if(A.hasPower()) + user.visible_message(span_warning("[user] jams [src] into the airlock and starts prying it open!"), span_warning("You start forcing the airlock open."), + span_italics("You hear a metal screeching sound.")) + playsound(A, 'sound/machines/airlock_alien_prying.ogg', 150, 1) + if(!do_after(user, 10 SECONDS, target = A)) + return + user.visible_message(span_warning("[user] forces the airlock to open with [user.p_their()] [src]!"), span_warning("You force the airlock to open."), + span_italics("You hear a metal screeching sound.")) + A.open(2) + return + . = ..() + +/obj/item/horrortentacle/suicide_act(mob/user) //this will never be called, since horror stops suicide, but might as well if they get tentacle through other means + user.visible_message(span_suicide("[src] coils itself around [user] tightly gripping [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!")) + return (OXYLOSS) + +//Pinpointer +/obj/screen/alert/status_effect/agent_pinpointer/horror + name = "Soul locator" + desc = "Find your target soul." + +/datum/status_effect/agent_pinpointer/horror + id = "horror_pinpointer" + minimum_range = 0 + range_fuzz_factor = 0 + tick_interval = 20 + alert_type = /obj/screen/alert/status_effect/agent_pinpointer/horror + +/datum/status_effect/agent_pinpointer/horror/scan_for_target() + return + +//TRAPPED MIND - when horror takes control over your body, you become a mute trapped mind +/mob/living/captive_brain + name = "host brain" + real_name = "host brain" + var/datum/action/innate/resist_control/R + var/mob/living/simple_animal/horror/H + +/mob/living/captive_brain/Initialize(mapload, gen=1) + ..() + R = new + R.Grant(src) + +/mob/living/captive_brain/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) + if(client) + if(client.prefs.muted & MUTE_IC) + to_chat(src, span_danger("You cannot speak in IC (muted).")) + return + if(client.handle_spam_prevention(message,MUTE_IC)) + return + if(ishorror(loc)) + message = sanitize(message) + if(!message) + return + if(stat == 2) + return say_dead(message) + to_chat(src, span_alien(span_italics("You whisper silently, \"[message]\""))) + to_chat(H.victim, span_alien(span_italics("[src] whispers, \"[message]\""))) + for(var/M in GLOB.dead_mob_list) + if(isobserver(M)) + var/rendered = span_changeling("[src] transfers: \"[message]\"") + var/link = FOLLOW_LINK(M, H.victim) + to_chat(M, "[link] [rendered]") + +/mob/living/captive_brain/emote(act, m_type = null, message = null, intentional = FALSE) + return + +/datum/action/innate/resist_control + name = "Resist control" + desc = "Try to take back control over your brain. A strong nerve impulse should do it." + background_icon_state = "bg_ecult" + icon_icon = 'icons/mob/actions/actions_horror.dmi' + button_icon_state = "resist_control" + +/datum/action/innate/resist_control/Activate() + var/mob/living/captive_brain/B = owner + if(B) + B.try_resist() + +/mob/living/captive_brain/resist() + try_resist() + +/mob/living/captive_brain/proc/try_resist() + var/delay = rand(20 SECONDS,30 SECONDS) + if(H.horrorupgrades["deep_control"]) + delay += rand(20 SECONDS,30 SECONDS) + to_chat(src, span_danger("You begin doggedly resisting the parasite's control.")) + to_chat(H.victim, span_danger("You feel the captive mind of [src] begin to resist your control.")) + addtimer(CALLBACK(src, .proc/return_control), delay) + +/mob/living/captive_brain/proc/return_control() + if(!H || !H.controlling) + return + to_chat(src, span_userdanger("With an immense exertion of will, you regain control of your body!")) + to_chat(H.victim, span_danger("You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.")) + H.detatch() diff --git a/code/modules/antagonists/horror/horror_html.dm b/code/modules/antagonists/horror/horror_html.dm new file mode 100644 index 000000000000..4f70c856805d --- /dev/null +++ b/code/modules/antagonists/horror/horror_html.dm @@ -0,0 +1,102 @@ +/mob/living/simple_animal/horror/proc/get_html_template(content) + var/html = {" + + + Horror Chemicals + + + + + + +
+

Horror Chemicals

+
+ [content] +
"} + return html \ No newline at end of file diff --git a/code/modules/antagonists/horror/horror_mutate.dm b/code/modules/antagonists/horror/horror_mutate.dm new file mode 100644 index 000000000000..bfee82688cca --- /dev/null +++ b/code/modules/antagonists/horror/horror_mutate.dm @@ -0,0 +1,97 @@ +// Horror mutation menu +// Totally not a copypaste of darkspawn menu, not a copypaste of cellular emporium, i swear. Edit: now looks like guardianbuilder too + +/mob/living/simple_animal/horror/proc/has_ability(typepath) + for(var/datum/action/innate/horror/ability in horrorabilities) + if(istype(ability, typepath)) + return ability + return + +/mob/living/simple_animal/horror/proc/add_ability(typepath) + if(has_ability(typepath)) + return + var/datum/action/innate/horror/action = new typepath + action.B = src + horrorabilities += action + RefreshAbilities() + to_chat(src, span_velvet("You have mutated the [action.name].")) + available_points = max(0, available_points - action.soul_price) + return TRUE + +/mob/living/simple_animal/horror/proc/has_upgrade(id) + return horrorupgrades[id] + +/mob/living/simple_animal/horror/proc/add_upgrade(id) + if(has_upgrade(id)) + return + for(var/V in subtypesof(/datum/horror_upgrade)) + var/datum/horror_upgrade/_U = V + if(initial(_U.id) == id) + var/datum/horror_upgrade/U = new _U(src) + horrorupgrades[id] = TRUE + to_chat(src, "You have adapted the \"[U.name]\" upgrade.") + available_points = max(0, available_points - U.soul_price) + U.unlock() + +//mutation menu, 100% ripoff of psiweb, pls don't sue + +/mob/living/simple_animal/horror/ui_state(mob/user) + return GLOB.always_state + +/mob/living/simple_animal/horror/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "HorrorMutate", "Horror Mutation") + ui.open() + +/mob/living/simple_animal/horror/ui_data(mob/user) + var/list/data = list() + + data["available_points"] = "[available_points] | [consumed_souls] consumed souls total" + + var/list/abilities = list() + var/list/upgrades = list() + + for(var/path in subtypesof(/datum/action/innate/horror)) + var/datum/action/innate/horror/ability = path + + if(initial(ability.blacklisted)) + continue + + var/list/AL = list() + AL["name"] = initial(ability.name) + AL["typepath"] = path + AL["desc"] = initial(ability.desc) + AL["soul_cost"] = initial(ability.soul_price) + AL["owned"] = has_ability(path) + AL["can_purchase"] = !AL["owned"] && available_points >= initial(ability.soul_price) + + abilities += list(AL) + + data["abilities"] = abilities + + for(var/path in subtypesof(/datum/horror_upgrade)) + var/datum/horror_upgrade/upgrade = path + + var/list/DE = list() + DE["name"] = initial(upgrade.name) + DE["id"] = initial(upgrade.id) + DE["desc"] = initial(upgrade.desc) + DE["soul_cost"] = initial(upgrade.soul_price) + DE["owned"] = has_upgrade(initial(upgrade.id)) + DE["can_purchase"] = !DE["owned"] && available_points >= initial(upgrade.soul_price) + + upgrades += list(DE) + + data["upgrades"] = upgrades + + return data + +/mob/living/simple_animal/horror/ui_act(action, params) + if(..()) + return + switch(action) + if("unlock") + add_ability(params["typepath"]) + if("upgrade") + add_upgrade(params["id"]) diff --git a/code/modules/client/verbs/suicide.dm b/code/modules/client/verbs/suicide.dm index 8ed47046ed96..f26416fe6098 100644 --- a/code/modules/client/verbs/suicide.dm +++ b/code/modules/client/verbs/suicide.dm @@ -274,4 +274,7 @@ if(!(mobility_flags & MOBILITY_USE)) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide to_chat(src, "You can't commit suicide whilst immobile! ((You can type Ghost instead however.))") return + if(has_horror_inside()) + to_chat(src, "Something inside your head stops your action!") + return return TRUE diff --git a/code/modules/events/horror.dm b/code/modules/events/horror.dm new file mode 100644 index 000000000000..dd42420f8477 --- /dev/null +++ b/code/modules/events/horror.dm @@ -0,0 +1,34 @@ +/datum/round_event_control/horror + name = "Spawn Eldritch Horror" + typepath = /datum/round_event/ghost_role/horror + max_occurrences = 2 + min_players = 15 + earliest_start = 20 MINUTES + +/datum/round_event/ghost_role/horror + minimum_required = 1 + role_name = "horror" + fakeable = FALSE + +/datum/round_event/ghost_role/horror/spawn_role() + var/list/candidates = get_candidates(ROLE_HORROR, null, ROLE_HORROR) + if(!candidates.len) + return NOT_ENOUGH_PLAYERS + + var/mob/dead/selected = pick_n_take(candidates) + + var/datum/mind/player_mind = new /datum/mind(selected.key) + player_mind.active = 1 + if(!GLOB.generic_event_spawns) + return MAP_ERROR + var/mob/living/simple_animal/horror/S = new /mob/living/simple_animal/horror(get_turf(pick(GLOB.generic_event_spawns))) + player_mind.transfer_to(S) + player_mind.assigned_role = "Eldritch Horror" + player_mind.special_role = "Eldritch Horror" + player_mind.add_antag_datum(/datum/antagonist/horror) + to_chat(S, S.playstyle_string) + SEND_SOUND(S, sound('sound/hallucinations/growl2.ogg')) + message_admins("[ADMIN_LOOKUPFLW(S)] has been made into an eldritch horror by an event.") + log_game("[key_name(S)] was spawned as an eldritch horror by an event.") + spawned_mobs += S + return SUCCESSFUL_SPAWN \ No newline at end of file diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm index a62bc5b2cc3d..afb0dba21fcc 100644 --- a/code/modules/mob/living/brain/brain_item.dm +++ b/code/modules/mob/living/brain/brain_item.dm @@ -56,6 +56,10 @@ /obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE) ..() + if(!special) + if(C.has_horror_inside()) + var/mob/living/simple_animal/horror/B = C.has_horror_inside() + B.leave_victim() if(C.mind && C.mind.has_antag_datum(/datum/antagonist/changeling)) var/datum/antagonist/changeling/bruh = C.mind.has_antag_datum(/datum/antagonist/changeling) for(var/d in bruh.purchasedpowers) diff --git a/code/modules/mob/living/carbon/death.dm b/code/modules/mob/living/carbon/death.dm index 9f26b38f384d..72df44048298 100644 --- a/code/modules/mob/living/carbon/death.dm +++ b/code/modules/mob/living/carbon/death.dm @@ -25,7 +25,10 @@ stomach_contents.Remove(M) //yogs end M.forceMove(Tsec) - visible_message(span_danger("[M] bursts out of [src]!")) + if(ishorror(M)) //eldritch horror(aka. borer) check, they die along with their host to prevent mind controlled suicides + M.gib() + else + visible_message(span_danger("[M] bursts out of [src]!")) ..() /mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 790157d0ccf2..6f5819d098d5 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -73,7 +73,10 @@ . += "" . += "Hivemind Vessels: [hivemind.hive_size] (+[hivemind.size_mod])" . += "Psychic Link Duration: [(hivemind.track_bonus + TRACKER_DEFAULT_TIME)/10] seconds" - + var/mob/living/simple_animal/horror/H = has_horror_inside() + if(H && H.controlling) + . += "" + . += "Horror chemicals: [H.chemicals]" if(mind) var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling) if(changeling) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 4199e99630a8..20c9190da6f3 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -3,6 +3,9 @@ /mob/living/carbon/proc/monkeyize(tr_flags = (TR_KEEPITEMS | TR_KEEPVIRUS | TR_KEEPSTUNS | TR_KEEPREAGENTS | TR_DEFAULTMSG)) if (notransform || transformation_timer) return + if(has_horror_inside()) + to_chat(src, "You feel something strongly clinging to your humanity!") + return //Handle items on mob if(tr_flags & TR_KEEPITEMS) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 4165425f4056..9907fbaf70a8 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -553,6 +553,10 @@ return semicd = FALSE + + if(user == target && user.has_horror_inside()) + user.visible_message(span_warning("[user] decided not to shoot."), span_notice("Something inside your head stops your action!")) + return target.visible_message(span_warning("[user] pulls the trigger!"), span_userdanger("[(user == target) ? "You pull" : "[user] pulls"] the trigger!")) diff --git a/code/modules/surgery/organ_manipulation.dm b/code/modules/surgery/organ_manipulation.dm index cac1afb711c3..42a2f3322d13 100644 --- a/code/modules/surgery/organ_manipulation.dm +++ b/code/modules/surgery/organ_manipulation.dm @@ -102,6 +102,11 @@ else if(implement_type in implements_extract) current_type = "extract" var/list/organs = target.getorganszone(target_zone) + var/mob/living/simple_animal/horror/H = target.has_horror_inside() + if(H) + user.visible_message("[user] begins to extract [H] from [target]'s [parse_zone(target_zone)].", + "You begin to extract [H] from [target]'s [parse_zone(target_zone)]...") + return TRUE if(!organs.len) to_chat(user, span_notice("There are no removable organs in [target]'s [parse_zone(target_zone)]!")) return -1 @@ -143,6 +148,13 @@ "[user] inserts something into [target]'s [parse_zone(target_zone)]!") else if(current_type == "extract") + var/mob/living/simple_animal/horror/H = target.has_horror_inside() + if(H && H.victim == target) + user.visible_message("[user] successfully extracts [H] from [target]'s [parse_zone(target_zone)]!", + "You successfully extract [H] from [target]'s [parse_zone(target_zone)].") + log_combat(user, target, "surgically removed [H] from", addition="INTENT: [uppertext(user.a_intent)]") + H.leave_victim() + return FALSE if(I && I.owner == target) display_results(user, target, span_notice("You successfully extract [I] from [target]'s [parse_zone(target_zone)]."), "[user] successfully extracts [I] from [target]'s [parse_zone(target_zone)]!", diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index a6921686d8c3..931fb8757d0a 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -1950,6 +1950,17 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) restricted_roles = list("Chaplain") surplus = 5 //Very low chance to get it in a surplus crate even without being the chaplain +/datum/uplink_item/role_restricted/horror + name = "Horror-in-a-box" + desc = "When dissecting the head of a dead Nanotrasen scientist, our surgeons noticed an incredibly peculiar creature inside and managed to extract it into safe containment. \ + Either a failed experiment or otherworldly monster, this creature has been trained to aid whoever wakes it up. If you aren't afraid of it entering your head, it can prove a useful ally. \ + We take no responsibility for your newfound madness and accept no refunds." + item = /obj/item/horrorspawner + cost = 16 + surplus = 0 + restricted_roles = list("Curator") + player_minimum = 20 + /datum/uplink_item/role_restricted/explosive_hot_potato name = "Exploding Hot Potato" desc = "A potato rigged with explosives. On activation, a special mechanism is activated that prevents it from being dropped. \ diff --git a/icons/effects/beam.dmi b/icons/effects/beam.dmi index 0f7daf276d07..fbe6182716b7 100644 Binary files a/icons/effects/beam.dmi and b/icons/effects/beam.dmi differ diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index 1a3d0b762527..59a5ad1a79a3 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/mob/actions/actions_horror.dmi b/icons/mob/actions/actions_horror.dmi new file mode 100644 index 000000000000..3d0286a0e5e9 Binary files /dev/null and b/icons/mob/actions/actions_horror.dmi differ diff --git a/icons/mob/animal.dmi b/icons/mob/animal.dmi index eec8a5886a33..9489e06ca118 100644 Binary files a/icons/mob/animal.dmi and b/icons/mob/animal.dmi differ diff --git a/icons/mob/inhands/antag/horror_lefthand.dmi b/icons/mob/inhands/antag/horror_lefthand.dmi new file mode 100644 index 000000000000..c28c81ab31ba Binary files /dev/null and b/icons/mob/inhands/antag/horror_lefthand.dmi differ diff --git a/icons/mob/inhands/antag/horror_righthand.dmi b/icons/mob/inhands/antag/horror_righthand.dmi new file mode 100644 index 000000000000..10d2c64115a5 Binary files /dev/null and b/icons/mob/inhands/antag/horror_righthand.dmi differ diff --git a/icons/mob/screen_gen.dmi b/icons/mob/screen_gen.dmi index 75911b35aa75..0dee41eec8e4 100644 Binary files a/icons/mob/screen_gen.dmi and b/icons/mob/screen_gen.dmi differ diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi index 6e57981c9197..1ba59e8fcbf6 100644 Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ diff --git a/strings/names/horror.txt b/strings/names/horror.txt new file mode 100644 index 000000000000..90b16322588d --- /dev/null +++ b/strings/names/horror.txt @@ -0,0 +1,11 @@ +F'tan +Hoe'lef +Y'gge +Uhluhtc +Ret'sehc +Geansrev +Fnurgeetav +Beq'pewks +Man'lei +Gvyrm-itei +Se pge'ti diff --git a/tgui/packages/tgui/interfaces/HorrorMutate.js b/tgui/packages/tgui/interfaces/HorrorMutate.js new file mode 100644 index 000000000000..d185232353b8 --- /dev/null +++ b/tgui/packages/tgui/interfaces/HorrorMutate.js @@ -0,0 +1,58 @@ +import { useBackend } from '../backend'; +import { Button, LabeledList, Section, Box } from '../components'; +import { Window } from '../layouts'; + +export const HorrorMutate = (props, context) => { + const { act, data } = useBackend(context); + return ( + + +
+ + + {data.available_points} + + +
+
+ + {data.abilities.map(ability => ( + + + {ability.desc} + Cost to unlock: {ability.soul_cost} +
+
+ + {data.upgrades.map(upgrade => ( + + + {upgrade.desc} + Cost to unlock: {upgrade.soul_cost} +
+
+
+ ); +}; diff --git a/yogstation.dme b/yogstation.dme index ce9abe0f3bf7..d50b43c091ce 100644 --- a/yogstation.dme +++ b/yogstation.dme @@ -228,6 +228,7 @@ #include "code\_onclick\hud\generic_dextrous.dm" #include "code\_onclick\hud\ghost.dm" #include "code\_onclick\hud\guardian.dm" +#include "code\_onclick\hud\horror.dm" #include "code\_onclick\hud\hud.dm" #include "code\_onclick\hud\human.dm" #include "code\_onclick\hud\lavaland_elite.dm" @@ -1501,6 +1502,12 @@ #include "code\modules\antagonists\highlander\highlander.dm" #include "code\modules\antagonists\hivemind\hivemind.dm" #include "code\modules\antagonists\hivemind\vessel.dm" +#include "code\modules\antagonists\horror\horror.dm" +#include "code\modules\antagonists\horror\horror_abilities_and_upgrades.dm" +#include "code\modules\antagonists\horror\horror_chemicals.dm" +#include "code\modules\antagonists\horror\horror_datums.dm" +#include "code\modules\antagonists\horror\horror_html.dm" +#include "code\modules\antagonists\horror\horror_mutate.dm" #include "code\modules\antagonists\kudzu\kudzu.dm" #include "code\modules\antagonists\magic_servant\servant.dm" #include "code\modules\antagonists\malf\malf.dm" @@ -1837,6 +1844,7 @@ #include "code\modules\events\grid_check.dm" #include "code\modules\events\heart_attack.dm" #include "code\modules\events\high_priority_bounty.dm" +#include "code\modules\events\horror.dm" #include "code\modules\events\immovable_rod.dm" #include "code\modules\events\ion_storm.dm" #include "code\modules\events\major_dust.dm"