diff --git a/code/modules/antagonists/horror/horror.dm b/code/modules/antagonists/horror/horror.dm
index e0653bcbb8e6..9663c48abb60 100644
--- a/code/modules/antagonists/horror/horror.dm
+++ b/code/modules/antagonists/horror/horror.dm
@@ -1,848 +1,836 @@
-/mob/living/simple_animal/horror
- name = "eldritch horror"
- desc = "Your eyes can barely comprehend what they're looking at."
- icon_state = "horror"
- icon_living = "horror"
- icon_dead = "horror_dead"
- icon_gib = "horror_gib"
- health = 50
- maxHealth = 50
- melee_damage_lower = 10
- melee_damage_upper = 10
- see_in_dark = 5
- stop_automated_movement = TRUE
- attacktext = "bites"
- speak_emote = list("gurgles")
- attack_sound = 'sound/weapons/bite.ogg'
- pass_flags = PASSTABLE | PASSMOB
- mob_size = MOB_SIZE_SMALL
- faction = list("neutral","silicon","creature","heretics","abomination")
- ventcrawler = VENTCRAWLER_ALWAYS
- initial_language_holder = /datum/language_holder/universal
- hud_type = /datum/hud/chemical_counter
-
- atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
- minbodytemp = 0
- maxbodytemp = 1500
- unsuitable_atmos_damage = 0.5
-
- var/playstyle_string = span_bold(span_big("You are an eldritch horror,") + " an evermutating parasitic abomination. Seek human souls to consume. \
- Crawl into people's heads and steal their essence. Use it to mutate yourself, giving you access to more power and abilities. \
- You operate on chemicals that get built up while you spend time in someone's head. You are weak when outside, play carefully. \
- You can attack airlocks to squeeze yourself through them. " + span_danger("Alt+Click on people to infest them."))
-
- var/mob/living/carbon/victim
- var/datum/mind/target
- var/mob/living/captive_brain/host_brain
- var/available_points = 4
- var/consumed_souls = 0
-
- //An associative list (associated by ability typepaths) containing the abilities the horror has
- var/list/horrorabilities = list()
- //same (associated by their ID), but for permanent upgrades
- var/list/horrorupgrades = list()
- //list storing what items we have to un-glue when stopping mind control
- var/list/clothing = list()
-
- var/bonding = FALSE
- var/controlling = FALSE
- var/chemicals = 10
- var/chem_regen_rate = 2
- var/used_freeze
- var/used_target
- var/horror_chems = list(/datum/horror_chem/epinephrine,/datum/horror_chem/mannitol,/datum/horror_chem/bicaridine,/datum/horror_chem/kelotane,/datum/horror_chem/charcoal)
-
- var/leaving = FALSE
- var/hiding = FALSE
- var/invisible = FALSE
- var/datum/action/innate/horror/talk_to_horror/talk_to_horror_action = new
-
-/mob/living/simple_animal/horror/Initialize(mapload, gen=1)
- ..()
- real_name = "[pick(GLOB.horror_names)]"
-
- //default abilities
- add_ability(/datum/action/innate/horror/mutate)
- add_ability(/datum/action/innate/horror/seek_soul)
- add_ability(/datum/action/innate/horror/consume_soul)
- add_ability(/datum/action/innate/horror/talk_to_host)
- add_ability(/datum/action/innate/horror/freeze_victim)
- add_ability(/datum/action/innate/horror/toggle_hide)
- add_ability(/datum/action/innate/horror/talk_to_brain)
- add_ability(/datum/action/innate/horror/take_control)
- add_ability(/datum/action/innate/horror/leave_body)
- add_ability(/datum/action/innate/horror/make_chems)
- add_ability(/datum/action/innate/horror/give_back_control)
- RefreshAbilities()
-
- var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
- hud.add_hud_to(src)
- update_horror_hud()
-
-
-/mob/living/simple_animal/horror/Destroy()
- host_brain = null
- victim = null
- return ..()
-
-/mob/living/simple_animal/horror/AltClickOn(atom/A)
- if(iscarbon(A))
- var/mob/living/carbon/C = A
- if(!C || QDELETED(src) || !Adjacent(C) || victim || !can_use_ability())
- return
- if(victim)
- to_chat(src, span_warning("You are already within a host."))
- return
-
- to_chat(src, span_warning("You slither your tentacles up [C] and begin probing at their ear canal..."))
-
- if(!do_mob(src, C, 3 SECONDS))
- to_chat(src, span_warning("As [C] moves away, you are dislodged and fall to the ground."))
- return
-
- if(!C || QDELETED(src))
- return
- if(C.has_horror_inside())
- to_chat(src, span_warning("[C] is already infested!"))
- return
- Infect(C)
- return
- ..()
-
-/mob/living/simple_animal/horror/proc/has_chemicals(amt)
- return chemicals >= amt
-
-/mob/living/simple_animal/horror/proc/use_chemicals(amt)
- if(!has_chemicals(amt))
- return FALSE
- chemicals -= amt
- update_horror_hud()
- return TRUE
-
-/mob/living/simple_animal/horror/proc/regenerate_chemicals(amt)
- chemicals += amt
- chemicals = min(250, chemicals)
- update_horror_hud()
-
-/mob/living/simple_animal/horror/proc/update_horror_hud()
- if(!src || !hud_used)
- return
- var/datum/hud/chemical_counter/H = hud_used
- var/obj/screen/counter = H.chemical_counter
- counter.maptext = "
[chemicals]
"
-
-/mob/living/simple_animal/horror/proc/can_use_ability()
- if(stat != CONSCIOUS)
- to_chat(src, "You cannot do that in your current state.")
- return FALSE
- return TRUE
-
-/mob/living/simple_animal/horror/proc/SearchTarget()
- if(target)
- if(world.time - used_target < 3 MINUTES)
- to_chat(src, span_warning("You cannot use that ability again so soon."))
- return
- if(alert("You already have a target ([target.name]). Would you like to change that target?","Swap targets?","Yes","No") != "Yes")
- return
-
- var/list/possible_targets = list()
- for(var/datum/mind/M in SSticker.minds)
- if(M.current && M.current.stat != DEAD)
- if(ishuman(M.current))
- if(M.hasSoul && (mind.enslaved_to != M.current))
- possible_targets[M] = M
-
- var/list/selected_targets = list()
- var/list/icons = list()
- while(selected_targets.len != 4)
- if(possible_targets.len <= 0)
- break
- var/datum/mind/M = pick(possible_targets)
- selected_targets[M] = M
- possible_targets -= M
-
- var/mob/living/carbon/human/H = M.current
- icons[M] = H
-
- used_target = world.time
-
- var/entry_name = show_radial_menu(src, (victim ? src.loc : src), icons, tooltips = TRUE)
- target = selected_targets[entry_name]
-
- //you didn't select your target? let me do that for you, my friend
- if(selected_targets.len > 0 && !target)
- target = pick(selected_targets)
-
- if(target)
- to_chat(src, span_warning("You caught their scent. Go and consume [target.current.real_name], the [target.assigned_role]'s soul!"))
- apply_status_effect(/datum/status_effect/agent_pinpointer/horror)
- for(var/datum/status_effect/agent_pinpointer/horror/status in status_effects)
- status.scan_target = target.current
- else
- //refund cooldown
- used_target = 0
- to_chat(src, span_warning("Failed to select a target!"))
-
-/mob/living/simple_animal/horror/proc/ConsumeSoul()
- if(!can_use_ability())
- return
-
- if(!victim.mind.hasSoul)
- to_chat(src, "This host doesn't have a soul!")
- return
-
- if(victim == mind.enslaved_to)
- to_chat(src, span_userdanger("No, not yet... We still need them..."))
- return
-
- if(victim.mind != target)
- to_chat(src, "This soul isn't your target, you can't consume it!")
- return
-
- to_chat(src, "You begin consuming [victim.name]'s soul!")
- if(do_after(src, 20 SECONDS, target = victim, stayStill = FALSE))
- consume()
-
-/mob/living/simple_animal/horror/proc/consume()
- if(!can_use_ability() || !victim || !victim.mind.hasSoul || victim.mind != target)
- return
- consumed_souls++
- available_points++
- to_chat(src, span_userdanger("You succeed in consuming [victim.name]'s soul!"))
- to_chat(victim, span_userdanger("You suddenly feel weak and hollow inside..."))
- victim.health -= 20
- victim.maxHealth -= 20
- victim.mind.hasSoul = FALSE
- target = null
- remove_status_effect(/datum/status_effect/agent_pinpointer/horror)
- playsound(src, 'sound/effects/curseattack.ogg', 150)
- playsound(src, 'sound/effects/ghost.ogg', 50)
-
-/mob/living/simple_animal/horror/proc/Communicate()
- if(!can_use_ability())
- return
- if(!victim)
- to_chat(src, "You do not have a host to communicate with!")
- return
-
- var/input = stripped_input(src, "Please enter a message to tell your host.", "Horror", null)
- if(!input)
- return
-
- if(src && !QDELETED(src) && !QDELETED(victim))
- if(victim)
- to_chat(victim, span_changeling("[real_name] slurs: [input]"))
- for(var/M in GLOB.dead_mob_list)
- if(isobserver(M))
- var/rendered = span_changeling("Horror Communication from [real_name] : [input]")
- var/link = FOLLOW_LINK(M, src)
- to_chat(M, "[link] [rendered]")
- to_chat(src, span_changeling("[real_name] slurs: [input]"))
- add_verb(victim, /mob/living/proc/horror_comm)
- talk_to_horror_action.Grant(victim)
-
-/mob/living/proc/horror_comm()
- set name = "Converse with Horror"
- set category = "Horror"
- set desc = "Communicate mentally with the thing in your head."
-
- var/mob/living/simple_animal/horror/B = has_horror_inside()
- if(B)
- var/input = stripped_input(src, "Please enter a message to tell the horror.", "Message", "")
- if(!input)
- return
-
- to_chat(B, span_changeling("[real_name] says: [input]"))
-
- for(var/M in GLOB.dead_mob_list)
- if(isobserver(M))
- var/rendered = span_changeling("Horror Communication from [real_name] : [input]")
- var/link = FOLLOW_LINK(M, src)
- to_chat(M, "[link] [rendered]")
- to_chat(src, span_changeling("[real_name] says: [input]"))
-
-/mob/living/proc/trapped_mind_comm()
- var/mob/living/simple_animal/horror/B = has_horror_inside()
- if(!B || !B.host_brain)
- return
- var/mob/living/captive_brain/CB = B.host_brain
- var/input = stripped_input(src, "Please enter a message to tell the trapped mind.", "Message", null)
- if(!input)
- return
-
- to_chat(CB, span_changeling("[B.real_name] says: [input]"))
-
- for(var/M in GLOB.dead_mob_list)
- if(isobserver(M))
- var/rendered = span_changeling("Horror Communication from [B.real_name] : [input]")
- var/link = FOLLOW_LINK(M, src)
- to_chat(M, "[link] [rendered]")
- to_chat(src, span_changeling("[B.real_name] says: [input]"))
-
-/mob/living/simple_animal/horror/Life()
- ..()
- if(has_upgrade("regen"))
- heal_overall_damage(5)
-
- if(invisible) //don't regenerate chemicals when invisible
- if(use_chemicals(5))
- alpha = max(alpha - 100, 1)
- else
- to_chat(src, span_warning("You ran out of chemicals to support your invisibility."))
- invisible = FALSE
- Update_Invisibility_Button()
- else
- if(has_upgrade("nohost_regen"))
- regenerate_chemicals(chem_regen_rate)
- else if(victim)
- if(victim.stat == DEAD)
- regenerate_chemicals(1)
- else
- regenerate_chemicals(chem_regen_rate)
- alpha = min(255, alpha + 50)
-
- if(victim)
- if(stat != DEAD && victim.stat != DEAD)
- heal_overall_damage(1)
-
-/mob/living/simple_animal/horror/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
- if(victim)
- to_chat(src, span_warning("You cannot speak out loud while inside a host!"))
- return
- return ..()
-
-/mob/living/simple_animal/horror/emote(act, m_type = null, message = null, intentional = FALSE)
- if(victim)
- to_chat(src, span_warning("You cannot emote while inside a host!"))
- return
- return ..()
-
-/mob/living/simple_animal/horror/UnarmedAttack(atom/A)
- if(istype(A, /obj/machinery/door/airlock))
- var/obj/machinery/door/airlock/door = A
- if(door.welded)
- to_chat(src, span_danger("The door is welded shut!"))
- return
- visible_message(span_warning("[src] slips their tentacles into the airlock and starts prying it open!"), span_warning("You start moving onto the airlock."))
- playsound(A, 'sound/misc/splort.ogg', 50, 1)
- if(do_after(src, 5 SECONDS, target = A))
- if(door.welded)
- to_chat(src, span_danger("The door is welded shut!"))
- return
- visible_message(span_warning("[src] forces themselves through the airlock!"), span_warning("You force yourself through the airlock"))
- forceMove(get_turf(A))
- playsound(A, 'sound/machines/airlock_alien_prying.ogg', 50, 1)
- return
-
- if(isliving(A))
- if(victim || A == src.mind.enslaved_to)
- healthscan(usr, A)
- chemscan(usr, A)
- else
- alpha = 255
- if(hiding)
- var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/toggle_hide)
- H.Activate()
- if(invisible)
- var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/chameleon)
- H.Activate()
- Update_Invisibility_Button()
- ..()
-
-/mob/living/simple_animal/horror/ex_act()
- if(victim)
- return
-
- ..()
-
-/mob/living/simple_animal/horror/proc/Infect(mob/living/carbon/C)
- if(!C)
- return
- var/obj/item/bodypart/head/head = C.get_bodypart(BODY_ZONE_HEAD)
- if(!head)
- to_chat(src, span_warning("[C] doesn't have a head!"))
- return
- var/hasbrain = locate(/obj/item/organ/brain) in C.internal_organs
-
- if(!hasbrain)
- to_chat(src, span_warning("[C] doesn't have a brain!"))
- return
-
- if(C.has_horror_inside())
- to_chat(src, span_warning("[C] is already infested!"))
- return
-
- //can only infect non-ssd alive people / corpses with ghosts attached / current target
- if((C.stat == DEAD || !C.key) && (C.stat != DEAD || !C.get_ghost()) && (!target || C != target.current))
- to_chat(src, span_warning("[C]'s mind seems unresponsive. Try someone else!"))
- return
-
- if(hiding)
- var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/toggle_hide)
- H.Activate()
- invisible = FALSE
- Update_Invisibility_Button()
-
- victim = C
- forceMove(victim)
- RefreshAbilities()
- log_game("[src]/([src.ckey]) has infested [victim]/([victim.ckey]")
-
-/mob/living/simple_animal/horror/proc/secrete_chemicals()
- if(!can_use_ability())
- return
- if(!victim)
- to_chat(src, span_warning("You are not inside a host body."))
- return
-
- var/content = "Chemicals: [chemicals]
"
- content += ""
-
- var/html = get_html_template(content)
-
- usr << browse(html, "window=ViewHorror\ref[src]Chems;size=600x800")
-
-/mob/living/simple_animal/horror/proc/hide()
- if(victim)
- to_chat(src, span_warning("You cannot do this while you're inside a host."))
- return
-
- if(stat != CONSCIOUS)
- return
-
- if(!hiding)
- layer = LATTICE_LAYER
- visible_message(span_name("[src] scurries to the ground!"), \
- span_noticealien("You are now hiding."))
- hiding = TRUE
- else
- layer = MOB_LAYER
- visible_message("[src] slowly peaks up from the ground...", \
- span_noticealien("You stop hiding."))
- hiding = FALSE
-
-/mob/living/simple_animal/horror/proc/go_invisible()
- if(victim)
- to_chat(src, span_warning("You cannot do this while you're inside a host."))
- return
-
- if(!can_use_ability())
- return
-
- if(!has_chemicals(10))
- to_chat(src, span_warning("You don't have enough chemicals to do that."))
- return
-
- if(!invisible)
- to_chat(src, span_noticealien("You focus your chameleon skin to blend into the environment."))
- invisible = TRUE
- else
- to_chat(src, span_noticealien("You stop your camouflage."))
- invisible = FALSE
-
-/mob/living/simple_animal/horror/proc/freeze_victim()
- if(world.time - used_freeze < 150)
- to_chat(src, span_warning("You cannot use that ability again so soon."))
- return
-
- if(victim)
- to_chat(src, span_warning("You cannot do that from within a host body."))
- return
-
- if(!can_use_ability())
- return
-
- var/list/choices = list()
- for(var/mob/living/carbon/C in view(1,src))
- if(C.stat == CONSCIOUS)
- choices += C
-
- if(!choices.len)
- return
-
- if(QDELETED(src) || stat != CONSCIOUS || victim || (world.time - used_freeze < 150))
- return
-
- layer = MOB_LAYER
- for (var/mob/living/carbon/M in range(1, src))
- if(!M || !Adjacent(M))
- return
-
- if(has_upgrade("paralysis"))
- playsound(loc, "sound/effects/sparks4.ogg", 30, 1, -1)
- M.Stun(50)
- M.SetSleeping(70) //knocked out cold
- M.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, 1, FALSE)
- else
- to_chat(M, span_userdanger("You feel something wrapping around your leg, pulling you down!"))
- playsound(loc, "sound/weapons/whipgrab.ogg", 30, 1, -1)
- M.Immobilize(50)
- M.Knockdown(70)
- used_freeze = world.time
-
-/mob/living/simple_animal/horror/proc/is_leaving()
- return leaving
-
-/mob/living/simple_animal/horror/proc/release_victim()
- if(!victim)
- to_chat(src, span_danger("You are not inside a host body."))
- return
-
- if(!can_use_ability())
- return
-
- if(leaving)
- leaving = FALSE
- to_chat(src, span_danger("You decide against leaving your host."))
- return
-
- to_chat(src, span_danger("You begin disconnecting from [victim]'s synapses and prodding at their internal ear canal."))
-
- if(victim.stat != DEAD && !has_upgrade("invisible_exit"))
- to_chat(victim, span_userdanger("An odd, uncomfortable pressure begins to build inside your skull, behind your ear..."))
-
- leaving = TRUE
- if(do_after(src, 100, target = victim, extra_checks = CALLBACK(src, .proc/is_leaving), stayStill = FALSE))
- release_host()
-
-/mob/living/simple_animal/horror/proc/release_host()
- if(!victim || QDELETED(victim) || QDELETED(src) || controlling)
- return
-
- if(!can_use_ability())
- return
-
- if(has_upgrade("invisible_exit"))
- alpha = 60
- if(has_ability(/datum/action/innate/horror/chameleon))
- invisible = TRUE
- Update_Invisibility_Button()
- to_chat(src, span_danger("You silently wiggle out of [victim]'s ear and plop to the ground before vanishing via reflective solution that covers you."))
- else
- to_chat(src, span_danger("You wiggle out of [victim]'s ear and plop to the ground."))
- if(victim.mind)
- if(!has_upgrade("invisible_exit"))
- to_chat(victim, span_danger("Something slimy wiggles out of your ear and plops to the ground!"))
-
- leaving = FALSE
-
- leave_victim()
-
-/mob/living/simple_animal/horror/proc/leave_victim()
- if(!victim)
- return
-
- if(controlling)
- detatch()
-
- forceMove(get_turf(victim))
-
- reset_perspective()
- unset_machine()
-
- victim.reset_perspective()
- victim.unset_machine()
-
- var/mob/living/V = victim
- remove_verb(V, /mob/living/proc/horror_comm)
- talk_to_horror_action.Remove(victim)
-
- for(var/obj/item/horrortentacle/T in victim)
- victim.visible_message(span_warning("[victim]'s tentacle transforms back!"), span_notice("Your tentacle disappears!"))
- playsound(victim, 'sound/effects/blobattack.ogg', 30, 1)
- qdel(T)
- victim = null
-
- RefreshAbilities()
-
-
-/mob/living/simple_animal/horror/proc/jumpstart()
- if(!victim)
- to_chat(src, span_warning("You need a host to be able to use this."))
- return
-
- if(!can_use_ability())
- return
-
- if(victim.stat != DEAD)
- to_chat(src, span_warning("Your host is already alive!"))
- return
-
- if(!has_chemicals(250))
- to_chat(src, span_warning("You need 250 chemicals to use this!"))
- return
-
- if(HAS_TRAIT_FROM(target, TRAIT_BADDNA, CHANGELING_DRAIN))
- to_chat(src, span_warning("Their DNA is completely destroyed! You can't revive them"))
- return
-
- if(victim.stat == DEAD)
- playsound(src, 'sound/machines/defib_charge.ogg', 50, 1, -1)
- sleep(1 SECONDS)
- victim.tod = null
- victim.setToxLoss(0)
- victim.setOxyLoss(0)
- victim.setCloneLoss(0)
- victim.SetUnconscious(0)
- victim.SetStun(0)
- victim.SetKnockdown(0)
- victim.radiation = 0
- victim.heal_overall_damage(victim.getBruteLoss(), victim.getFireLoss())
- victim.reagents.clear_reagents()
- if(HAS_TRAIT_FROM(victim, TRAIT_HUSK, BURN))
- victim.cure_husk(BURN)
- for(var/organ in victim.internal_organs)
- var/obj/item/organ/O = organ
- O.setOrganDamage(0)
- victim.restore_blood()
- victim.remove_all_embedded_objects()
- victim.revive()
- log_game("[src]/([src.ckey]) has revived [victim]/([victim.ckey]")
- chemicals -= 250
- to_chat(src, span_notice("You send a jolt of energy to your host, reviving them!"))
- victim.grab_ghost(force = TRUE) //brings the host back, no eggscape
- victim.adjustOxyLoss(30)
- to_chat(victim, span_userdanger("You bolt upright, gasping for breath!"))
- victim.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, 1, FALSE)
- playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
-
-
-/mob/living/simple_animal/horror/proc/view_memory()
- if(!victim)
- to_chat(src, span_warning("You need a host to be able to use this."))
- return
-
- if(!can_use_ability())
- return
-
- if(victim.stat == DEAD)
- to_chat(src, span_warning("Your host brain is unresponsive. They are dead!"))
- return
-
- if(prob(20))
- to_chat(victim, span_danger("You suddenly feel your memory being tangled with..."))//chance to alert the victim
-
- if(victim.mind)
- var/datum/mind/suckedbrain = victim.mind
- to_chat(src, span_boldnotice("You skim through [victim]'s memories...[suckedbrain.memory]"))
- for(var/A in suckedbrain.antag_datums)
- var/datum/antagonist/antag_types = A
- var/list/all_objectives = antag_types.objectives.Copy()
- if(antag_types.antag_memory)
- to_chat(src, span_notice("[antag_types.antag_memory]"))
- if(LAZYLEN(all_objectives))
- to_chat(src, span_boldnotice("Objectives:"))
- var/obj_count = 1
- for(var/O in all_objectives)
- var/datum/objective/objective = O
- to_chat(src, span_notice("Objective #[obj_count++]: [objective.explanation_text]"))
- var/list/datum/mind/other_owners = objective.get_owners() - suckedbrain
- if(other_owners.len)
- for(var/mind in other_owners)
- var/datum/mind/M = mind
- to_chat(src, span_notice("Conspirator: [M.name]"))
-
- var/list/recent_speech = list()
- var/list/say_log = list()
- var/log_source = victim.logging
- for(var/log_type in log_source)
- var/nlog_type = text2num(log_type)
- if(nlog_type & LOG_SAY)
- var/list/reversed = log_source[log_type]
- if(islist(reversed))
- say_log = reverseRange(reversed.Copy())
- break
- if(LAZYLEN(say_log))
- for(var/spoken_memory in say_log)
- if(recent_speech.len >= 5)//up to 5 random lines of speech, favoring more recent speech
- break
- if(prob(50))
- recent_speech[spoken_memory] = say_log[spoken_memory]
- if(recent_speech.len)
- to_chat(src, span_boldnotice("You catch some drifting memories of their past conversations..."))
- for(var/spoken_memory in recent_speech)
- to_chat(src, span_notice("[recent_speech[spoken_memory]]"))
- var/mob/living/carbon/human/H = victim
- var/datum/dna/the_dna = H.has_dna()
- if(the_dna)
- to_chat(src, span_boldnotice("You uncover that [H.p_their()] true identity is [the_dna.real_name]."))
-
-/mob/living/simple_animal/horror/proc/is_bonding()
- return bonding
-
-/mob/living/simple_animal/horror/proc/bond_brain()
- if(!victim)
- to_chat(src, span_warning("You are not inside a host body."))
- return
-
- if(!can_use_ability())
- return
-
- if(victim.stat == DEAD)
- to_chat(src, span_notice("This host lacks enough brain function to control."))
- return
-
- if(victim.has_trauma_type(/datum/brain_trauma/severe/split_personality))
- to_chat(src, span_notice("This host's brain lobe separation makes it too complex for you to control."))
- return
-
- if(bonding)
- bonding = FALSE
- to_chat(src, span_danger("You stop attempting to take control of your host."))
- return
-
- to_chat(src, span_danger("You begin delicately adjusting your connection to the host brain..."))
-
- if(QDELETED(src) || QDELETED(victim))
- return
-
- bonding = TRUE
-
- var/delay = 20 SECONDS
- if(has_upgrade("fast_control"))
- delay -= 12 SECONDS
- if(do_after(src, delay, target = victim, extra_checks = CALLBACK(src, .proc/is_bonding), stayStill = FALSE))
- assume_control()
-
-/mob/living/simple_animal/horror/proc/assume_control()
- if(!victim || !src || controlling || victim.stat == DEAD)
- return
- if(is_servant_of_ratvar(victim) || iscultist(victim))
- to_chat(src, span_warning("[victim]'s mind seems to be blocked by some unknown force!"))
- bonding = FALSE
- return
- if(HAS_TRAIT(victim, TRAIT_MINDSHIELD))
- to_chat(src, span_warning("[victim]'s mind seems to be shielded from your influence!"))
- bonding = FALSE
- return
- else
- RegisterSignal(victim, COMSIG_MOB_APPLY_DAMAGE, .proc/hit_detatch)
- log_game("[src]/([src.ckey]) assumed control of [victim]/([victim.ckey] with eldritch powers.")
- to_chat(src, span_warning("You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system."))
- to_chat(victim, span_userdanger("You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours."))
-
- clothing = victim.get_equipped_items()
- for(var/obj/item/I in clothing)
- ADD_TRAIT(I, TRAIT_NODROP, HORROR_TRAIT)
-
- qdel(host_brain)
- host_brain = new(src)
- host_brain.H = src
- host_brain.name = "Trapped mind of [victim.real_name]"
- victim.mind.transfer_to(host_brain)
- if(victim.key)
- host_brain.key = victim.key
-
- to_chat(host_brain, "You are trapped in your own mind. You feel that there must be a way to resist!")
-
- mind.transfer_to(victim)
-
- bonding = FALSE
- controlling = TRUE
-
- remove_verb(victim, /mob/living/proc/horror_comm)
- talk_to_horror_action.Remove(victim)
- GrantControlActions()
-
- victim.med_hud_set_status()
- if(target)
- victim.apply_status_effect(/datum/status_effect/agent_pinpointer/horror)
- for(var/datum/status_effect/agent_pinpointer/horror/status in victim.status_effects)
- status.scan_target = target.current
-
-/mob/living/carbon/proc/release_control()
- var/mob/living/simple_animal/horror/B = has_horror_inside()
- if(B && B.host_brain)
- to_chat(src, span_danger("You withdraw your probosci, releasing control of [B.host_brain]"))
- B.detatch()
-
-//Check for brain worms in head.
-/mob/proc/has_horror_inside()
- for(var/I in contents)
- if(ishorror(I))
- return I
-
-
-/mob/living/simple_animal/horror/proc/hit_detatch()
- if(victim.health <= 75)
- detatch()
- to_chat(src, span_warning("It appears that [victim]s brain detected danger, and hastily took over."))
- to_chat(victim, span_danger("Your body is under attack, you unconciously forced your brain to immediately take over!"))
-
-/mob/living/simple_animal/horror/proc/detatch()
- if(!victim || !controlling)
- return
-
- controlling = FALSE
- UnregisterSignal(victim, COMSIG_MOB_APPLY_DAMAGE)
- add_verb(victim, /mob/living/proc/horror_comm)
- RemoveControlActions()
- RefreshAbilities()
- talk_to_horror_action.Grant(victim)
-
- for(var/obj/item/I in clothing)
- REMOVE_TRAIT(I, TRAIT_NODROP, HORROR_TRAIT)
- clothing = list()
-
- victim.med_hud_set_status()
- victim.remove_status_effect(/datum/status_effect/agent_pinpointer/horror)
-
- victim.mind.transfer_to(src)
- if(host_brain)
- host_brain.mind.transfer_to(victim)
- if(host_brain.key)
- victim.key = host_brain.key
-
- log_game("[src]/([src.ckey]) released control of [victim]/([victim.ckey]")
- qdel(host_brain)
-
-/mob/living/simple_animal/horror/proc/Update_Invisibility_Button()
- var/datum/action/innate/horror/action = has_ability(/datum/action/innate/horror/chameleon)
- if(action)
- action.button_icon_state = "horror_sneak_[invisible ? "true" : "false"]"
- action.UpdateButtonIcon()
-
-/mob/living/simple_animal/horror/proc/GrantHorrorActions()
- for(var/datum/action/innate/horror/ability in horrorabilities)
- if("horror" in ability.category)
- ability.Grant(src)
-
-/mob/living/simple_animal/horror/proc/RemoveHorrorActions()
- for(var/datum/action/innate/horror/ability in horrorabilities)
- if("horror" in ability.category)
- ability.Remove(src)
-
-/mob/living/simple_animal/horror/proc/GrantInfestActions()
- for(var/datum/action/innate/horror/ability in horrorabilities)
- if("infest" in ability.category)
- ability.Grant(src)
-
-/mob/living/simple_animal/horror/proc/RemoveInfestActions()
- for(var/datum/action/innate/horror/ability in horrorabilities)
- if("infest" in ability.category)
- ability.Remove(src)
-
-/mob/living/simple_animal/horror/proc/GrantControlActions()
- for(var/datum/action/innate/horror/ability in horrorabilities)
- if("control" in ability.category)
- ability.Grant(victim)
-
-/mob/living/simple_animal/horror/proc/RemoveControlActions()
- for(var/datum/action/innate/horror/ability in horrorabilities)
- if("control" in ability.category)
- ability.Remove(victim)
-
-/mob/living/simple_animal/horror/proc/RefreshAbilities() //control abilities technically don't belong to horror
- if(victim)
- RemoveHorrorActions()
- GrantInfestActions()
- else
- RemoveInfestActions()
- GrantHorrorActions()
\ No newline at end of file
+/mob/living/simple_animal/horror
+ name = "eldritch horror"
+ desc = "Your eyes can barely comprehend what they're looking at."
+ icon_state = "horror"
+ icon_living = "horror"
+ icon_dead = "horror_dead"
+ icon_gib = "horror_gib"
+ health = 50
+ maxHealth = 50
+ melee_damage_lower = 10
+ melee_damage_upper = 10
+ see_in_dark = 5
+ stop_automated_movement = TRUE
+ attacktext = "bites"
+ speak_emote = list("gurgles")
+ attack_sound = 'sound/weapons/bite.ogg'
+ pass_flags = PASSTABLE | PASSMOB
+ mob_size = MOB_SIZE_SMALL
+ faction = list("neutral","silicon","creature","heretics","abomination")
+ ventcrawler = VENTCRAWLER_ALWAYS
+ initial_language_holder = /datum/language_holder/universal
+ hud_type = /datum/hud/chemical_counter
+
+ atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
+ minbodytemp = 0
+ maxbodytemp = 1500
+ unsuitable_atmos_damage = 0.5
+
+ var/playstyle_string = span_bold(span_big("You are an eldritch horror,") + " an evermutating parasitic abomination. Seek human souls to consume. \
+ Crawl into people's heads and steal their essence. Use it to mutate yourself, giving you access to more power and abilities. \
+ You operate on chemicals that get built up while you spend time in someone's head. You are weak when outside, play carefully. \
+ You can attack airlocks to squeeze yourself through them. " + span_danger("Alt+Click on people to infest them."))
+
+ var/mob/living/carbon/victim
+ var/datum/mind/target
+ var/mob/living/captive_brain/host_brain
+ var/available_points = 4
+ var/consumed_souls = 0
+
+ //An associative list (associated by ability typepaths) containing the abilities the horror has
+ var/list/horrorabilities = list()
+ //same (associated by their ID), but for permanent upgrades
+ var/list/horrorupgrades = list()
+ //list storing what items we have to un-glue when stopping mind control
+ var/list/clothing = list()
+
+ var/bonding = FALSE
+ var/controlling = FALSE
+ var/chemicals = 10
+ var/chem_regen_rate = 2
+ var/used_freeze
+ var/used_target
+ var/horror_chems = list(/datum/horror_chem/epinephrine,/datum/horror_chem/mannitol,/datum/horror_chem/bicaridine,/datum/horror_chem/kelotane,/datum/horror_chem/charcoal)
+
+ var/leaving = FALSE
+ var/hiding = FALSE
+ var/invisible = FALSE
+ var/datum/action/innate/horror/talk_to_horror/talk_to_horror_action = new
+
+/mob/living/simple_animal/horror/Initialize(mapload, gen=1)
+ ..()
+ real_name = "[pick(GLOB.horror_names)]"
+
+ //default abilities
+ add_ability(/datum/action/innate/horror/mutate)
+ add_ability(/datum/action/innate/horror/seek_soul)
+ add_ability(/datum/action/innate/horror/consume_soul)
+ add_ability(/datum/action/innate/horror/talk_to_host)
+ add_ability(/datum/action/innate/horror/freeze_victim)
+ add_ability(/datum/action/innate/horror/toggle_hide)
+ add_ability(/datum/action/innate/horror/talk_to_brain)
+ add_ability(/datum/action/innate/horror/take_control)
+ add_ability(/datum/action/innate/horror/leave_body)
+ add_ability(/datum/action/innate/horror/make_chems)
+ add_ability(/datum/action/innate/horror/give_back_control)
+ RefreshAbilities()
+
+ var/datum/atom_hud/hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
+ hud.add_hud_to(src)
+ update_horror_hud()
+
+
+/mob/living/simple_animal/horror/Destroy()
+ host_brain = null
+ victim = null
+ return ..()
+
+/mob/living/simple_animal/horror/AltClickOn(atom/A)
+ if(iscarbon(A))
+ var/mob/living/carbon/C = A
+ if(!C || QDELETED(src) || !Adjacent(C) || victim || !can_use_ability())
+ return
+ if(victim)
+ to_chat(src, span_warning("You are already within a host."))
+ return
+
+ to_chat(src, span_warning("You slither your tentacles up [C] and begin probing at their ear canal..."))
+
+ if(!do_mob(src, C, 4 SECONDS))
+ to_chat(src, span_warning("As [C] moves away, you are dislodged and fall to the ground."))
+ return
+
+ if(!C || QDELETED(src))
+ return
+ if(C.has_horror_inside())
+ to_chat(src, span_warning("[C] is already infested!"))
+ return
+ Infect(C)
+ return
+ ..()
+
+/mob/living/simple_animal/horror/proc/has_chemicals(amt)
+ return chemicals >= amt
+
+/mob/living/simple_animal/horror/proc/use_chemicals(amt)
+ if(!has_chemicals(amt))
+ return FALSE
+ chemicals -= amt
+ update_horror_hud()
+ return TRUE
+
+/mob/living/simple_animal/horror/proc/regenerate_chemicals(amt)
+ chemicals += amt
+ chemicals = min(250, chemicals)
+ update_horror_hud()
+
+/mob/living/simple_animal/horror/proc/update_horror_hud()
+ if(!src || !hud_used)
+ return
+ var/datum/hud/chemical_counter/H = hud_used
+ var/obj/screen/counter = H.chemical_counter
+ counter.maptext = "[chemicals]
"
+
+/mob/living/simple_animal/horror/proc/can_use_ability()
+ if(stat != CONSCIOUS)
+ to_chat(src, "You cannot do that in your current state.")
+ return FALSE
+ return TRUE
+
+/mob/living/simple_animal/horror/proc/SearchTarget()
+ if(target)
+ if(world.time - used_target < 3 MINUTES)
+ to_chat(src, span_warning("You cannot use that ability again so soon."))
+ return
+ if(alert("You already have a target ([target.name]). Would you like to change that target?","Swap targets?","Yes","No") != "Yes")
+ return
+
+ var/list/possible_targets = list()
+ for(var/datum/mind/M in SSticker.minds)
+ if(M.current && M.current.stat != DEAD)
+ if(ishuman(M.current))
+ if(M.hasSoul && (mind.enslaved_to != M.current))
+ possible_targets[M] = M
+
+ var/list/selected_targets = list()
+ var/list/icons = list()
+ while(selected_targets.len != 4)
+ if(possible_targets.len <= 0)
+ break
+ var/datum/mind/M = pick(possible_targets)
+ selected_targets[M] = M
+ possible_targets -= M
+
+ var/mob/living/carbon/human/H = M.current
+ icons[M] = H
+
+ used_target = world.time
+
+ var/entry_name = show_radial_menu(src, (victim ? src.loc : src), icons, tooltips = TRUE)
+ target = selected_targets[entry_name]
+
+ //you didn't select your target? let me do that for you, my friend
+ if(selected_targets.len > 0 && !target)
+ target = pick(selected_targets)
+
+ if(target)
+ to_chat(src, span_warning("You caught their scent. Go and consume [target.current.real_name], the [target.assigned_role]'s soul!"))
+ apply_status_effect(/datum/status_effect/agent_pinpointer/horror)
+ for(var/datum/status_effect/agent_pinpointer/horror/status in status_effects)
+ status.scan_target = target.current
+ else
+ //refund cooldown
+ used_target = 0
+ to_chat(src, span_warning("Failed to select a target!"))
+
+/mob/living/simple_animal/horror/proc/ConsumeSoul()
+ if(!can_use_ability())
+ return
+
+ if(!victim.mind.hasSoul)
+ to_chat(src, "This host doesn't have a soul!")
+ return
+
+ if(victim == mind.enslaved_to)
+ to_chat(src, span_userdanger("No, not yet... We still need them..."))
+ return
+
+ if(victim.mind != target)
+ to_chat(src, "This soul isn't your target, you can't consume it!")
+ return
+
+ to_chat(src, "You begin consuming [victim.name]'s soul!")
+ if(do_after(src, 30 SECONDS, target = victim, stayStill = FALSE))
+ consume()
+
+/mob/living/simple_animal/horror/proc/consume()
+ if(!can_use_ability() || !victim || !victim.mind.hasSoul || victim.mind != target)
+ return
+ consumed_souls++
+ available_points++
+ to_chat(src, span_userdanger("You succeed in consuming [victim.name]'s soul!"))
+ to_chat(victim, span_userdanger("You suddenly feel weak and hollow inside..."))
+ victim.health -= 20
+ victim.maxHealth -= 20
+ victim.mind.hasSoul = FALSE
+ target = null
+ remove_status_effect(/datum/status_effect/agent_pinpointer/horror)
+ playsound(src, 'sound/effects/curseattack.ogg', 150)
+ playsound(src, 'sound/effects/ghost.ogg', 50)
+
+/mob/living/simple_animal/horror/proc/Communicate()
+ if(!can_use_ability())
+ return
+ if(!victim)
+ to_chat(src, "You do not have a host to communicate with!")
+ return
+
+ var/input = stripped_input(src, "Please enter a message to tell your host.", "Horror", null)
+ if(!input)
+ return
+
+ if(src && !QDELETED(src) && !QDELETED(victim))
+ if(victim)
+ to_chat(victim, span_changeling("[real_name] slurs: [input]"))
+ for(var/M in GLOB.dead_mob_list)
+ if(isobserver(M))
+ var/rendered = span_changeling("Horror Communication from [real_name] : [input]")
+ var/link = FOLLOW_LINK(M, src)
+ to_chat(M, "[link] [rendered]")
+ to_chat(src, span_changeling("[real_name] slurs: [input]"))
+ add_verb(victim, /mob/living/proc/horror_comm)
+ talk_to_horror_action.Grant(victim)
+
+/mob/living/proc/horror_comm()
+ set name = "Converse with Horror"
+ set category = "Horror"
+ set desc = "Communicate mentally with the thing in your head."
+
+ var/mob/living/simple_animal/horror/B = has_horror_inside()
+ if(B)
+ var/input = stripped_input(src, "Please enter a message to tell the horror.", "Message", "")
+ if(!input)
+ return
+
+ to_chat(B, span_changeling("[real_name] says: [input]"))
+
+ for(var/M in GLOB.dead_mob_list)
+ if(isobserver(M))
+ var/rendered = span_changeling("Horror Communication from [real_name] : [input]")
+ var/link = FOLLOW_LINK(M, src)
+ to_chat(M, "[link] [rendered]")
+ to_chat(src, span_changeling("[real_name] says: [input]"))
+
+/mob/living/proc/trapped_mind_comm()
+ var/mob/living/simple_animal/horror/B = has_horror_inside()
+ if(!B || !B.host_brain)
+ return
+ var/mob/living/captive_brain/CB = B.host_brain
+ var/input = stripped_input(src, "Please enter a message to tell the trapped mind.", "Message", null)
+ if(!input)
+ return
+
+ to_chat(CB, span_changeling("[B.real_name] says: [input]"))
+
+ for(var/M in GLOB.dead_mob_list)
+ if(isobserver(M))
+ var/rendered = span_changeling("Horror Communication from [B.real_name] : [input]")
+ var/link = FOLLOW_LINK(M, src)
+ to_chat(M, "[link] [rendered]")
+ to_chat(src, span_changeling("[B.real_name] says: [input]"))
+
+/mob/living/simple_animal/horror/Life()
+ ..()
+ if(has_upgrade("regen"))
+ heal_overall_damage(5)
+
+ if(invisible) //don't regenerate chemicals when invisible
+ if(use_chemicals(5))
+ alpha = max(alpha - 100, 1)
+ else
+ to_chat(src, span_warning("You ran out of chemicals to support your invisibility."))
+ invisible = FALSE
+ Update_Invisibility_Button()
+ else
+ if(has_upgrade("nohost_regen"))
+ regenerate_chemicals(chem_regen_rate)
+ else if(victim)
+ if(victim.stat == DEAD)
+ regenerate_chemicals(1)
+ else
+ regenerate_chemicals(chem_regen_rate)
+ alpha = min(255, alpha + 50)
+
+ if(victim)
+ if(stat != DEAD && victim.stat != DEAD)
+ heal_overall_damage(1)
+
+/mob/living/simple_animal/horror/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
+ if(victim)
+ to_chat(src, span_warning("You cannot speak out loud while inside a host!"))
+ return
+ return ..()
+
+/mob/living/simple_animal/horror/emote(act, m_type = null, message = null, intentional = FALSE)
+ if(victim)
+ to_chat(src, span_warning("You cannot emote while inside a host!"))
+ return
+ return ..()
+
+/mob/living/simple_animal/horror/UnarmedAttack(atom/A)
+ if(istype(A, /obj/machinery/door/airlock))
+ var/obj/machinery/door/airlock/door = A
+ if(door.welded)
+ to_chat(src, span_danger("The door is welded shut!"))
+ return
+ visible_message(span_warning("[src] slips their tentacles into the airlock and starts prying it open!"), span_warning("You start moving onto the airlock."))
+ playsound(A, 'sound/misc/splort.ogg', 50, 1)
+ if(do_after(src, 5 SECONDS, target = A))
+ if(door.welded)
+ to_chat(src, span_danger("The door is welded shut!"))
+ return
+ visible_message(span_warning("[src] forces themselves through the airlock!"), span_warning("You force yourself through the airlock"))
+ forceMove(get_turf(A))
+ playsound(A, 'sound/machines/airlock_alien_prying.ogg', 50, 1)
+ return
+
+ if(isliving(A))
+ if(victim || A == src.mind.enslaved_to)
+ healthscan(usr, A)
+ chemscan(usr, A)
+ else
+ alpha = 255
+ if(hiding)
+ var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/toggle_hide)
+ H.Activate()
+ if(invisible)
+ var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/chameleon)
+ H.Activate()
+ Update_Invisibility_Button()
+ ..()
+
+/mob/living/simple_animal/horror/ex_act()
+ if(victim)
+ return
+
+ ..()
+
+/mob/living/simple_animal/horror/proc/Infect(mob/living/carbon/C)
+ if(!C)
+ return
+ var/obj/item/bodypart/head/head = C.get_bodypart(BODY_ZONE_HEAD)
+ if(!head)
+ to_chat(src, span_warning("[C] doesn't have a head!"))
+ return
+ var/hasbrain = locate(/obj/item/organ/brain) in C.internal_organs
+
+ if(!hasbrain)
+ to_chat(src, span_warning("[C] doesn't have a brain!"))
+ return
+
+ if(C.has_horror_inside())
+ to_chat(src, span_warning("[C] is already infested!"))
+ return
+
+ //can only infect non-ssd alive people / corpses with ghosts attached / current target
+ if((C.stat == DEAD || !C.key) && (C.stat != DEAD || !C.get_ghost()) && (!target || C != target.current))
+ to_chat(src, span_warning("[C]'s mind seems unresponsive. Try someone else!"))
+ return
+
+ if(hiding)
+ var/datum/action/innate/horror/H = has_ability(/datum/action/innate/horror/toggle_hide)
+ H.Activate()
+ invisible = FALSE
+ Update_Invisibility_Button()
+
+ victim = C
+ forceMove(victim)
+ RefreshAbilities()
+ log_game("[src]/([src.ckey]) has infested [victim]/([victim.ckey]")
+
+/mob/living/simple_animal/horror/proc/secrete_chemicals()
+ if(!can_use_ability())
+ return
+ if(!victim)
+ to_chat(src, span_warning("You are not inside a host body."))
+ return
+
+ var/content = "Chemicals: [chemicals]
"
+ content += ""
+
+ var/html = get_html_template(content)
+
+ usr << browse(html, "window=ViewHorror\ref[src]Chems;size=600x800")
+
+/mob/living/simple_animal/horror/proc/hide()
+ if(victim)
+ to_chat(src, span_warning("You cannot do this while you're inside a host."))
+ return
+
+ if(stat != CONSCIOUS)
+ return
+
+ if(!hiding)
+ layer = LATTICE_LAYER
+ visible_message(span_name("[src] scurries to the ground!"), \
+ span_noticealien("You are now hiding."))
+ hiding = TRUE
+ else
+ layer = MOB_LAYER
+ visible_message("[src] slowly peaks up from the ground...", \
+ span_noticealien("You stop hiding."))
+ hiding = FALSE
+
+/mob/living/simple_animal/horror/proc/go_invisible()
+ if(victim)
+ to_chat(src, span_warning("You cannot do this while you're inside a host."))
+ return
+
+ if(!can_use_ability())
+ return
+
+ if(!has_chemicals(10))
+ to_chat(src, span_warning("You don't have enough chemicals to do that."))
+ return
+
+ if(!invisible)
+ to_chat(src, span_noticealien("You focus your chameleon skin to blend into the environment."))
+ invisible = TRUE
+ else
+ to_chat(src, span_noticealien("You stop your camouflage."))
+ invisible = FALSE
+
+/mob/living/simple_animal/horror/proc/freeze_victim()
+ if(world.time - used_freeze < 150)
+ to_chat(src, span_warning("You cannot use that ability again so soon."))
+ return
+
+ if(victim)
+ to_chat(src, span_warning("You cannot do that from within a host body."))
+ return
+
+ if(!can_use_ability())
+ return
+
+ var/list/choices = list()
+ for(var/mob/living/carbon/C in view(1,src))
+ if(C.stat == CONSCIOUS)
+ choices += C
+
+ if(!choices.len)
+ return
+
+ if(QDELETED(src) || stat != CONSCIOUS || victim || (world.time - used_freeze < 150))
+ return
+
+ layer = MOB_LAYER
+ for (var/mob/living/carbon/M in range(1, src))
+ if(!M || !Adjacent(M))
+ return
+ else
+ to_chat(M, span_userdanger("You feel something wrapping around your leg, pulling you down!"))
+ playsound(loc, "sound/weapons/whipgrab.ogg", 30, 1, -1)
+ M.Immobilize(50)
+ M.Knockdown(70)
+ used_freeze = world.time
+
+/mob/living/simple_animal/horror/proc/is_leaving()
+ return leaving
+
+/mob/living/simple_animal/horror/proc/release_victim()
+ if(!victim)
+ to_chat(src, span_danger("You are not inside a host body."))
+ return
+
+ if(!can_use_ability())
+ return
+
+ if(leaving)
+ leaving = FALSE
+ to_chat(src, span_danger("You decide against leaving your host."))
+ return
+
+ to_chat(src, span_danger("You begin disconnecting from [victim]'s synapses and prodding at their internal ear canal."))
+
+ if(victim.stat != DEAD && !has_upgrade("invisible_exit"))
+ to_chat(victim, span_userdanger("An odd, uncomfortable pressure begins to build inside your skull, behind your ear..."))
+
+ leaving = TRUE
+ if(do_after(src, 300, target = victim, extra_checks = CALLBACK(src, .proc/is_leaving), stayStill = FALSE)) //Enough time to do quick surgery
+ release_host()
+
+/mob/living/simple_animal/horror/proc/release_host()
+ if(!victim || QDELETED(victim) || QDELETED(src) || controlling)
+ return
+
+ if(!can_use_ability())
+ return
+ else
+ to_chat(src, span_danger("You wiggle out of [victim]'s ear and plop to the ground."))
+ if(victim.mind)
+ if(!has_upgrade("invisible_exit"))
+ to_chat(victim, span_danger("Something slimy wiggles out of your ear and plops to the ground!"))
+
+ leaving = FALSE
+
+ leave_victim()
+
+/mob/living/simple_animal/horror/proc/leave_victim()
+ if(!victim)
+ return
+
+ if(controlling)
+ detatch()
+
+ forceMove(get_turf(victim))
+
+ reset_perspective()
+ unset_machine()
+
+ victim.reset_perspective()
+ victim.unset_machine()
+
+ var/mob/living/V = victim
+ remove_verb(V, /mob/living/proc/horror_comm)
+ talk_to_horror_action.Remove(victim)
+
+ for(var/obj/item/horrortentacle/T in victim)
+ victim.visible_message(span_warning("[victim]'s tentacle transforms back!"), span_notice("Your tentacle disappears!"))
+ playsound(victim, 'sound/effects/blobattack.ogg', 30, 1)
+ qdel(T)
+ victim = null
+
+ RefreshAbilities()
+
+
+/mob/living/simple_animal/horror/proc/jumpstart()
+ if(!victim)
+ to_chat(src, span_warning("You need a host to be able to use this."))
+ return
+
+ if(!can_use_ability())
+ return
+
+ if(victim.stat != DEAD)
+ to_chat(src, span_warning("Your host is already alive!"))
+ return
+
+ if(!has_chemicals(250))
+ to_chat(src, span_warning("You need 250 chemicals to use this!"))
+ return
+
+ if(HAS_TRAIT_FROM(target, TRAIT_BADDNA, CHANGELING_DRAIN))
+ to_chat(src, span_warning("Their DNA is completely destroyed! You can't revive them"))
+ return
+
+ if(victim.stat == DEAD)
+ playsound(src, 'sound/machines/defib_charge.ogg', 50, 1, -1)
+ sleep(1 SECONDS)
+ victim.tod = null
+ victim.setToxLoss(0)
+ victim.setOxyLoss(0)
+ victim.setCloneLoss(0)
+ victim.SetUnconscious(0)
+ victim.SetStun(0)
+ victim.SetKnockdown(0)
+ victim.radiation = 0
+ victim.heal_overall_damage(victim.getBruteLoss(), victim.getFireLoss())
+ victim.reagents.clear_reagents()
+ if(HAS_TRAIT_FROM(victim, TRAIT_HUSK, BURN))
+ victim.cure_husk(BURN)
+ for(var/organ in victim.internal_organs)
+ var/obj/item/organ/O = organ
+ O.setOrganDamage(0)
+ victim.restore_blood()
+ victim.remove_all_embedded_objects()
+ victim.revive()
+ log_game("[src]/([src.ckey]) has revived [victim]/([victim.ckey]")
+ chemicals -= 250
+ to_chat(src, span_notice("You send a jolt of energy to your host, reviving them!"))
+ victim.grab_ghost(force = TRUE) //brings the host back, no eggscape
+ victim.adjustOxyLoss(30)
+ to_chat(victim, span_userdanger("You bolt upright, gasping for breath!"))
+ victim.electrocute_act(15, src, 1, FALSE, FALSE, FALSE, 1, FALSE)
+ playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1)
+
+
+/mob/living/simple_animal/horror/proc/view_memory()
+ if(!victim)
+ to_chat(src, span_warning("You need a host to be able to use this."))
+ return
+
+ if(!can_use_ability())
+ return
+
+ if(victim.stat == DEAD)
+ to_chat(src, span_warning("Your host brain is unresponsive. They are dead!"))
+ return
+
+ if(prob(20))
+ to_chat(victim, span_danger("You suddenly feel your memory being tangled with..."))//chance to alert the victim
+
+ if(victim.mind)
+ var/datum/mind/suckedbrain = victim.mind
+ to_chat(src, span_boldnotice("You skim through [victim]'s memories...[suckedbrain.memory]"))
+ for(var/A in suckedbrain.antag_datums)
+ var/datum/antagonist/antag_types = A
+ var/list/all_objectives = antag_types.objectives.Copy()
+ if(antag_types.antag_memory)
+ to_chat(src, span_notice("[antag_types.antag_memory]"))
+ if(LAZYLEN(all_objectives))
+ to_chat(src, span_boldnotice("Objectives:"))
+ var/obj_count = 1
+ for(var/O in all_objectives)
+ var/datum/objective/objective = O
+ to_chat(src, span_notice("Objective #[obj_count++]: [objective.explanation_text]"))
+ var/list/datum/mind/other_owners = objective.get_owners() - suckedbrain
+ if(other_owners.len)
+ for(var/mind in other_owners)
+ var/datum/mind/M = mind
+ to_chat(src, span_notice("Conspirator: [M.name]"))
+
+ var/list/recent_speech = list()
+ var/list/say_log = list()
+ var/log_source = victim.logging
+ for(var/log_type in log_source)
+ var/nlog_type = text2num(log_type)
+ if(nlog_type & LOG_SAY)
+ var/list/reversed = log_source[log_type]
+ if(islist(reversed))
+ say_log = reverseRange(reversed.Copy())
+ break
+ if(LAZYLEN(say_log))
+ for(var/spoken_memory in say_log)
+ if(recent_speech.len >= 5)//up to 5 random lines of speech, favoring more recent speech
+ break
+ if(prob(50))
+ recent_speech[spoken_memory] = say_log[spoken_memory]
+ if(recent_speech.len)
+ to_chat(src, span_boldnotice("You catch some drifting memories of their past conversations..."))
+ for(var/spoken_memory in recent_speech)
+ to_chat(src, span_notice("[recent_speech[spoken_memory]]"))
+ var/mob/living/carbon/human/H = victim
+ var/datum/dna/the_dna = H.has_dna()
+ if(the_dna)
+ to_chat(src, span_boldnotice("You uncover that [H.p_their()] true identity is [the_dna.real_name]."))
+
+/mob/living/simple_animal/horror/proc/is_bonding()
+ return bonding
+
+/mob/living/simple_animal/horror/proc/bond_brain()
+ if(!victim)
+ to_chat(src, span_warning("You are not inside a host body."))
+ return
+
+ if(!can_use_ability())
+ return
+
+ if(victim.stat == DEAD)
+ to_chat(src, span_notice("This host lacks enough brain function to control."))
+ return
+
+ if(victim.has_trauma_type(/datum/brain_trauma/severe/split_personality))
+ to_chat(src, span_notice("This host's brain lobe separation makes it too complex for you to control."))
+ return
+
+ if(bonding)
+ bonding = FALSE
+ to_chat(src, span_danger("You stop attempting to take control of your host."))
+ return
+
+ to_chat(src, span_danger("You begin delicately adjusting your connection to the host brain..."))
+
+ if(QDELETED(src) || QDELETED(victim))
+ return
+
+ bonding = TRUE
+
+ var/delay = 20 SECONDS
+ if(has_upgrade("fast_control"))
+ delay -= 12 SECONDS
+ if(do_after(src, delay, target = victim, extra_checks = CALLBACK(src, .proc/is_bonding), stayStill = FALSE))
+ assume_control()
+
+/mob/living/simple_animal/horror/proc/assume_control()
+ if(!victim || !src || controlling || victim.stat == DEAD)
+ return
+ if(is_servant_of_ratvar(victim) || iscultist(victim))
+ to_chat(src, span_warning("[victim]'s mind seems to be blocked by some unknown force!"))
+ bonding = FALSE
+ return
+ if(HAS_TRAIT(victim, TRAIT_MINDSHIELD))
+ to_chat(src, span_warning("[victim]'s mind seems to be shielded from your influence!"))
+ bonding = FALSE
+ return
+ else
+ RegisterSignal(victim, COMSIG_MOB_APPLY_DAMAGE, .proc/hit_detatch)
+ log_game("[src]/([src.ckey]) assumed control of [victim]/([victim.ckey] with eldritch powers.")
+ to_chat(src, span_warning("You plunge your probosci deep into the cortex of the host brain, interfacing directly with their nervous system."))
+ to_chat(victim, span_userdanger("You feel a strange shifting sensation behind your eyes as an alien consciousness displaces yours."))
+
+ clothing = victim.get_equipped_items()
+ for(var/obj/item/I in clothing)
+ ADD_TRAIT(I, TRAIT_NODROP, HORROR_TRAIT)
+
+ qdel(host_brain)
+ host_brain = new(src)
+ host_brain.H = src
+ host_brain.name = "Trapped mind of [victim.real_name]"
+ victim.mind.transfer_to(host_brain)
+ if(victim.key)
+ host_brain.key = victim.key
+
+ to_chat(host_brain, "You are trapped in your own mind. You feel that there must be a way to resist!")
+
+ mind.transfer_to(victim)
+
+ bonding = FALSE
+ controlling = TRUE
+
+ remove_verb(victim, /mob/living/proc/horror_comm)
+ talk_to_horror_action.Remove(victim)
+ GrantControlActions()
+
+ victim.med_hud_set_status()
+ if(target)
+ victim.apply_status_effect(/datum/status_effect/agent_pinpointer/horror)
+ for(var/datum/status_effect/agent_pinpointer/horror/status in victim.status_effects)
+ status.scan_target = target.current
+
+/mob/living/carbon/proc/release_control()
+ var/mob/living/simple_animal/horror/B = has_horror_inside()
+ if(B && B.host_brain)
+ to_chat(src, span_danger("You withdraw your probosci, releasing control of [B.host_brain]"))
+ B.detatch()
+
+//Check for brain worms in head.
+/mob/proc/has_horror_inside()
+ for(var/I in contents)
+ if(ishorror(I))
+ return I
+
+
+/mob/living/simple_animal/horror/proc/hit_detatch()
+ if(victim.health <= 75)
+ detatch()
+ to_chat(src, span_warning("It appears that [victim]s brain detected danger, and hastily took over."))
+ to_chat(victim, span_danger("Your body is under attack, you unconciously forced your brain to immediately take over!"))
+
+/mob/living/simple_animal/horror/proc/detatch()
+ if(!victim || !controlling)
+ return
+
+ controlling = FALSE
+ UnregisterSignal(victim, COMSIG_MOB_APPLY_DAMAGE)
+ add_verb(victim, /mob/living/proc/horror_comm)
+ RemoveControlActions()
+ RefreshAbilities()
+ talk_to_horror_action.Grant(victim)
+
+ for(var/obj/item/I in clothing)
+ REMOVE_TRAIT(I, TRAIT_NODROP, HORROR_TRAIT)
+ clothing = list()
+
+ victim.med_hud_set_status()
+ victim.remove_status_effect(/datum/status_effect/agent_pinpointer/horror)
+
+ victim.mind.transfer_to(src)
+ if(host_brain)
+ host_brain.mind.transfer_to(victim)
+ if(host_brain.key)
+ victim.key = host_brain.key
+
+ log_game("[src]/([src.ckey]) released control of [victim]/([victim.ckey]")
+ qdel(host_brain)
+
+/mob/living/simple_animal/horror/proc/Update_Invisibility_Button()
+ var/datum/action/innate/horror/action = has_ability(/datum/action/innate/horror/chameleon)
+ if(action)
+ action.button_icon_state = "horror_sneak_[invisible ? "true" : "false"]"
+ action.UpdateButtonIcon()
+
+/mob/living/simple_animal/horror/proc/GrantHorrorActions()
+ for(var/datum/action/innate/horror/ability in horrorabilities)
+ if("horror" in ability.category)
+ ability.Grant(src)
+
+/mob/living/simple_animal/horror/proc/RemoveHorrorActions()
+ for(var/datum/action/innate/horror/ability in horrorabilities)
+ if("horror" in ability.category)
+ ability.Remove(src)
+
+/mob/living/simple_animal/horror/proc/GrantInfestActions()
+ for(var/datum/action/innate/horror/ability in horrorabilities)
+ if("infest" in ability.category)
+ ability.Grant(src)
+
+/mob/living/simple_animal/horror/proc/RemoveInfestActions()
+ for(var/datum/action/innate/horror/ability in horrorabilities)
+ if("infest" in ability.category)
+ ability.Remove(src)
+
+/mob/living/simple_animal/horror/proc/GrantControlActions()
+ for(var/datum/action/innate/horror/ability in horrorabilities)
+ if("control" in ability.category)
+ ability.Grant(victim)
+
+/mob/living/simple_animal/horror/proc/RemoveControlActions()
+ for(var/datum/action/innate/horror/ability in horrorabilities)
+ if("control" in ability.category)
+ ability.Remove(victim)
+
+/mob/living/simple_animal/horror/proc/RefreshAbilities() //control abilities technically don't belong to horror
+ if(victim)
+ RemoveHorrorActions()
+ GrantInfestActions()
+ else
+ RemoveInfestActions()
+ GrantHorrorActions()
+
\ No newline at end of file
diff --git a/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm b/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm
index e5512caf24af..32220b11d088 100644
--- a/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm
+++ b/code/modules/antagonists/horror/horror_abilities_and_upgrades.dm
@@ -1,461 +1,440 @@
-//ABILITIES
-
-/datum/action/innate/horror
- background_icon_state = "bg_ecult"
- icon_icon = 'icons/mob/actions/actions_horror.dmi'
- var/blacklisted = FALSE //If the ability can't be mutated
- var/soul_price = 0 //How much souls the ability costs to buy; if this is 0, it isn't listed on the catalog
- var/chemical_cost = 0 //How much chemicals the ability costs to use
- var/mob/living/simple_animal/horror/B //Horror holding the ability
- var/category //category for when the ability is active, "horror" is for creature, "infest" is during infestation, "controlling" is when a horror is controlling a body
-
-/datum/action/innate/horror/IsAvailable()
- if(!B)
- return
- if(!B.has_chemicals(chemical_cost))
- return
- . = ..()
-
-/datum/action/innate/horror/mutate
- name = "Mutate"
- desc = "Use consumed souls to mutate your abilities."
- button_icon_state = "mutate"
- blacklisted = TRUE
- category = list("horror")
-
-/datum/action/innate/horror/mutate/Activate()
- to_chat(usr, span_velvet(span_bold("You focus on mutating your body...")))
- B.ui_interact(usr)
- return TRUE
-
-/datum/action/innate/horror/seek_soul
- name = "Seek target soul"
- desc = "Search for a soul weak enough for you to consume."
- button_icon_state = "seek_soul"
- blacklisted = TRUE
- category = list("horror","infest")
-
-/datum/action/innate/horror/seek_soul/Activate()
- B.SearchTarget()
-
-/datum/action/innate/horror/consume_soul
- name = "Consume soul"
- desc = "Consume your target's soul."
- button_icon_state = "consume_soul"
- blacklisted = TRUE
- category = list("infest")
-
-/datum/action/innate/horror/consume_soul/Activate()
- B.ConsumeSoul()
-
-/datum/action/innate/horror/talk_to_host
- name = "Converse with Host"
- desc = "Send a silent message to your host."
- button_icon_state = "talk_to_host"
- blacklisted = TRUE
- category = list("infest")
-
-/datum/action/innate/horror/talk_to_host/Activate()
- B.Communicate()
-
-/datum/action/innate/horror/toggle_hide
- name = "Toggle Hide"
- desc = "Become invisible to the common eye. Toggled on or off."
- button_icon_state = "horror_hiding_false"
- blacklisted = TRUE
- category = list("horror")
-
-/datum/action/innate/horror/toggle_hide/Activate()
- B.hide()
- button_icon_state = "horror_hiding_[B.hiding ? "true" : "false"]"
- UpdateButtonIcon()
-
-/datum/action/innate/horror/talk_to_horror
- name = "Converse with Horror"
- desc = "Communicate mentally with your horror."
- button_icon_state = "talk_to_horror"
- blacklisted = TRUE
- var/mob/living/O
-
-/datum/action/innate/horror/talk_to_horror/IsAvailable()
- if(owner.stat == DEAD)
- return
- return TRUE
-
-/datum/action/innate/horror/talk_to_horror/Activate()
- var/mob/living/O = owner
- O.horror_comm()
-
-/datum/action/innate/horror/talk_to_brain
- name = "Converse with Trapped Mind"
- desc = "Communicate mentally with the trapped mind of your host."
- button_icon_state = "talk_to_trapped_mind"
- blacklisted = TRUE
- category = list("control")
-
-/datum/action/innate/horror/talk_to_brain/Activate()
- B.victim.trapped_mind_comm()
-
-/datum/action/innate/horror/take_control
- name = "Assume Control"
- desc = "Fully connect to the brain of your host."
- button_icon_state = "horror_brain"
- blacklisted = TRUE
- category = list("infest")
-
-/datum/action/innate/horror/take_control/Activate()
- B.bond_brain()
-
-/datum/action/innate/horror/give_back_control
- name = "Release Control"
- desc = "Release control of your host's body."
- button_icon_state = "horror_leave"
- blacklisted = TRUE
- category = list("control")
-
-/datum/action/innate/horror/give_back_control/Activate()
- B.victim.release_control()
-
-/datum/action/innate/horror/leave_body
- name = "Release Host"
- desc = "Slither out of your host."
- button_icon_state = "horror_leave"
- blacklisted = TRUE
- category = list("infest")
-
-/datum/action/innate/horror/leave_body/Activate()
- B.release_victim()
-
-/datum/action/innate/horror/make_chems
- name = "Secrete chemicals"
- desc = "Push some chemicals into your host's bloodstream."
- icon_icon = 'icons/obj/chemical.dmi'
- button_icon_state = "minidispenser"
- blacklisted = TRUE
- category = list("infest")
-
-/datum/action/innate/horror/make_chems/Activate()
- B.secrete_chemicals()
-
-/datum/action/innate/horror/freeze_victim
- name = "Knockdown victim"
- desc = "Use your tentacle to trip a victim, stunning for a short duration."
- button_icon_state = "trip"
- blacklisted = TRUE
- category = list("horror")
-
-/datum/action/innate/horror/freeze_victim/Activate()
- B.freeze_victim()
- UpdateButtonIcon()
- addtimer(CALLBACK(src, .proc/UpdateButtonIcon), 150)
-
-/datum/action/innate/horror/freeze_victim/IsAvailable()
- if(world.time - B.used_freeze < 150)
- return FALSE
- else
- return ..()
-
-//non-default abilities, can be mutated
-
-/datum/action/innate/horror/tentacle
- name = "Grow Tentacle"
- desc = "Makes your host grow a tentacle in their arm. Costs 50 chemicals to activate."
- button_icon_state = "tentacle"
- chemical_cost = 50
- category = list("infest", "control")
- soul_price = 2
-
-/datum/action/innate/horror/tentacle/IsAvailable()
- if(!active && !B.has_chemicals(chemical_cost))
- return
- return ..()
-
-/datum/action/innate/horror/tentacle/New()
- ..()
- START_PROCESSING(SSfastprocess, src)
-
-/datum/action/innate/horror/tentacle/Destroy()
- STOP_PROCESSING(SSfastprocess, src)
- return ..()
-
-/datum/action/innate/horror/tentacle/process()
- ..()
- active = locate(/obj/item/horrortentacle) in B.victim
- UpdateButtonIcon()
-
-
-/datum/action/innate/horror/tentacle/Activate()
- B.use_chemicals(50)
- B.victim.visible_message(span_warning("[B.victim]'s arm contorts into tentacles!"), span_notice("Your arm transforms into a giant tentacle. Examine it to see possible uses."))
- playsound(B.victim, 'sound/effects/blobattack.ogg', 30, 1)
- to_chat(B, span_warning("You transform [B.victim]'s arm into a tentacle!"))
- var/obj/item/horrortentacle/T = new
- B.victim.put_in_hands(T)
- return TRUE
-
-/datum/action/innate/horror/tentacle/Deactivate()
- B.victim.visible_message(span_warning("[B.victim]'s tentacle transforms back!"), span_notice("Your tentacle disappears!"))
- playsound(B.victim, 'sound/effects/blobattack.ogg', 30, 1)
- to_chat(B, span_warning("You transform [B.victim]'s arm back."))
- for(var/obj/item/horrortentacle/T in B.victim)
- qdel(T)
- return TRUE
-
-/datum/action/innate/horror/transfer_host
- name = "Transfer to another Host"
- desc = "Move into another host directly. Grabbing makes the process faster."
- button_icon_state = "transfer_host"
- category = list("infest", "control")
- soul_price = 1
- var/transferring = FALSE
-
-/datum/action/innate/horror/transfer_host/proc/is_transferring(var/mob/living/carbon/C)
- return transferring && C.Adjacent(B.victim)
-
-/datum/action/innate/horror/transfer_host/Activate()
- if(transferring)
- transferring = FALSE
- to_chat(src, span_warning("You decide against leaving your host."))
- return
-
- var/list/choices = list()
- for(var/mob/living/carbon/C in range(1,B.victim))
- if(C!=B.victim && C.Adjacent(B.victim))
- choices += C
-
- if(!choices.len)
- return
- var/mob/living/carbon/C = choices.len > 1 ? input(owner,"Who do you wish to infest?") in null|choices : choices[1]
- if(!C || !B)
- return
- if(!C.Adjacent(B.victim))
- return
- var/obj/item/bodypart/head/head = C.get_bodypart(BODY_ZONE_HEAD)
- if(!head)
- to_chat(owner, span_warning("[C] doesn't have a head!"))
- return
- var/hasbrain = FALSE
- for(var/obj/item/organ/brain/X in C.internal_organs)
- hasbrain = TRUE
- break
- if(!hasbrain)
- to_chat(owner, span_warning("[C] doesn't have a brain!"))
- return
- if((!C.key || !C.mind) && C != B.target.current)
- to_chat(owner, span_warning("[C]'s mind seems unresponsive. Try someone else!"))
- return
- if(C.has_horror_inside())
- to_chat(owner, span_warning("[C] is already infested!"))
- return
-
- to_chat(owner, span_warning("You move your tentacles away from [B.victim] and begin to transfer to [C]..."))
- var/delay = 20 SECONDS
- var/silent
- if(B.victim.pulling != C)
- silent = TRUE
- else
- switch(B.victim.grab_state)
- if(GRAB_PASSIVE)
- delay = 10 SECONDS
- if(GRAB_AGGRESSIVE)
- delay = 5 SECONDS
- if(GRAB_NECK)
- delay = 3 SECONDS
- else
- delay = 1 SECONDS
-
- transferring = TRUE
- if(!do_after(B.victim, delay, target = C, extra_checks = CALLBACK(src, .proc/is_transferring, C), stayStill = FALSE))
- to_chat(owner, span_warning("As [C] moves away, your transfer gets interrupted!"))
- transferring = FALSE
- return
- transferring = FALSE
- if(!C || !B || !C.Adjacent(B.victim))
- return
- B.leave_victim()
- B.Infect(C)
- if(!silent)
- to_chat(C, span_warning("Something slimy wiggles into your ear!"))
- playsound(B, 'sound/effects/blobattack.ogg', 30, 1)
-
-/datum/action/innate/horror/jumpstart_host
- name = "Revive Host"
- desc = "Bring your host back to life."
- button_icon_state = "revive"
- category = list("infest")
- soul_price = 2
-
-/datum/action/innate/horror/jumpstart_host/Activate()
- B.jumpstart()
-
-/datum/action/innate/horror/view_memory
- name = "View Memory"
- desc = "Read recent memory of the host you're inside of."
- button_icon_state = "view_memory"
- category = list("infest")
- soul_price = 1
-
-/datum/action/innate/horror/view_memory/Activate()
- B.view_memory()
-
-/datum/action/innate/horror/chameleon
- name = "Chameleon Skin"
- desc = "Adjust your skin color to blend into environment. Costs 5 chemicals per tick, also stopping chemical regeneration while active. Attacking stops the invisibility completely."
- button_icon_state = "horror_sneak_false"
- category = list("horror")
- soul_price = 1
-
-/datum/action/innate/horror/chameleon/Activate()
- B.go_invisible()
- button_icon_state = "horror_sneak_[B.invisible ? "true" : "false"]"
- UpdateButtonIcon()
-
-/datum/action/innate/horror/lube_spill
- name = "Lube spill"
- desc = "Makes you spin around and flail slippery lube around you. Costs 30 chemicals to activate."
- button_icon_state = "lube_spill"
- chemical_cost = 30
- category = list("horror")
- soul_price = 1
- var/cooldown = 0
-
-/datum/action/innate/horror/lube_spill/IsAvailable()
- if(cooldown > world.time || !B.has_chemicals(chemical_cost) || !B.can_use_ability())
- return
- return ..()
-
-/datum/action/innate/horror/lube_spill/Activate()
- B.use_chemicals(30)
- cooldown = world.time + 10 SECONDS
- UpdateButtonIcon()
- addtimer(CALLBACK(src, .proc/UpdateButtonIcon), 10 SECONDS)
- B.visible_message(span_warning("[B] starts spinning and throwing some sort of substance!"), span_notice("Your start to spin and flail oily substance everywhere!"))
- var/spins_remaining = 10
- B.icon_state = "horror_spin"
- while(spins_remaining > 0)
- playsound(B, 'sound/effects/blobattack.ogg', rand(20, 30), rand(0.5, 2))
- for(var/turf/open/t in range(1, B))
- if(prob(60) && B.Adjacent(t))
- t.MakeSlippery(TURF_WET_LUBE, 100)
- sleep(5)
- spins_remaining--
- if(!B.can_use_ability())
- return TRUE
- B.icon_state = "horror"
- return TRUE
-
-//UPGRADES
-/datum/horror_upgrade
- var/name = "horror upgrade"
- var/desc = "This is an upgrade."
- var/id
- var/soul_price = 0 //How much souls an upgrade costs to buy
- var/mob/living/simple_animal/horror/B //Horror holding the upgrades
-
-/datum/horror_upgrade/proc/unlock()
- if(!B)
- return
- apply_effects()
- qdel(src)
- return TRUE
-
-/datum/horror_upgrade/New(owner)
- ..()
- B = owner
-
-/datum/horror_upgrade/proc/apply_effects()
- return
-
-//Upgrades the stun ability
-/datum/horror_upgrade/paralysis
- name = "Electrocharged tentacle"
- id = "paralysis"
- desc = "Empowers your tentacle knockdown ability by giving it extra charge, knocking your victim down unconcious."
- soul_price = 3
-
-/datum/horror_upgrade/paralysis/apply_effects()
- var/datum/action/innate/horror/A = B.has_ability(/datum/action/innate/horror/freeze_victim)
- if(A)
- A.name = "Paralyze Victim"
- A.desc = "Shock a victim with an electrically charged tentacle."
- A.button_icon_state = "paralyze"
- B.update_action_buttons()
-
-//Increases chemical regeneration rate by 2
-/datum/horror_upgrade/chemical_regen
- name = "Efficient chemical glands"
- id = "chem_regen"
- desc = "Your chemical glands work more efficiently. Unlocking this increases your chemical regeneration."
- soul_price = 2
-
-/datum/horror_upgrade/chemical_regen/apply_effects()
- B.chem_regen_rate += 2
-
-//Lets horror regenerate chemicals outside of a host
-/datum/horror_upgrade/nohost_regen
- name = "Independent chemical glands"
- id = "nohost_regen"
- desc = "Your chemical glands become less parasitic and let you regenerate chemicals on their own without need for a host."
- soul_price = 2
-
-//Lets horror regenerate health
-/datum/horror_upgrade/regen
- name = "Regenerative skin"
- id = "regen"
- desc = "Your skin adapts to sustained damage and slowly regenerates itself, healing your wounds over time."
- soul_price = 1
-
-//Doubles horror's health pool
-/datum/horror_upgrade/hp_up
- name = "Rhino skin" //Horror can....roll?
- id = "hp_up"
- desc = "Your skin becomes hard as rock, greatly increasing your maximum health - and odds of survival outside of a host."
- soul_price = 2
-
-/datum/horror_upgrade/hp_up/apply_effects()
- B.health = round(min(B.maxHealth,B.health * 2))
- B.maxHealth = round(B.maxHealth * 2)
-
-//Makes horror almost invisible for a short time after leaving a host
-/datum/horror_upgrade/invisibility
- name = "Reflective fluids"
- id = "invisible_exit"
- desc = "You build up reflective solution inside host's brain. Upon exiting a host, you're briefly covered in it, rendering you near invisible for a few seconds. This mutation also makes the host unable to notice you exiting it directly."
- soul_price = 2
-
-//Increases melee damage to 20
-/datum/horror_upgrade/dmg_up
- name = "Sharpened teeth"
- id = "dmg_up"
- desc = "Your teeth become sharp blades, this mutation increases your melee damage."
- soul_price = 2
-
-/datum/horror_upgrade/dmg_up/apply_effects()
- B.attacktext = "crushes"
- B.attack_sound = 'sound/weapons/pierce_slow.ogg' //chunky
- B.melee_damage_lower += 10
- B.melee_damage_upper += 10
-
-//Expands the reagent selection horror can make
-/datum/horror_upgrade/upgraded_chems
- name = "Advanced reagent synthesis"
- id = "upgraded_chems"
- desc = "Lets you synthetize adrenaline, salicyclic acid, oxandrolone, pentetic acid and rezadone into your host."
- soul_price = 2
-
-/datum/horror_upgrade/upgraded_chems/apply_effects()
- B.horror_chems += list(/datum/horror_chem/adrenaline,/datum/horror_chem/sal_acid,/datum/horror_chem/oxandrolone,/datum/horror_chem/pen_acid,/datum/horror_chem/rezadone)
-
-//faster mind control
-/datum/horror_upgrade/fast_control
- name = "Precise probosci"
- id = "fast_control"
- desc = "Your probosci become more precise, allowing you to take control over your host's brain noticably faster."
- soul_price = 2
-
-//makes it longer for host to snap out of mind control
-/datum/horror_upgrade/deep_control
- name = "Insulated probosci"
- id = "deep_control"
- desc = "Your probosci become insulated, protecting them from neural shocks. This makes it harder for the host to regain control over their body."
- soul_price = 2
\ No newline at end of file
+//ABILITIES
+
+/datum/action/innate/horror
+ background_icon_state = "bg_ecult"
+ icon_icon = 'icons/mob/actions/actions_horror.dmi'
+ var/blacklisted = FALSE //If the ability can't be mutated
+ var/soul_price = 0 //How much souls the ability costs to buy; if this is 0, it isn't listed on the catalog
+ var/chemical_cost = 0 //How much chemicals the ability costs to use
+ var/mob/living/simple_animal/horror/B //Horror holding the ability
+ var/category //category for when the ability is active, "horror" is for creature, "infest" is during infestation, "controlling" is when a horror is controlling a body
+
+/datum/action/innate/horror/IsAvailable()
+ if(!B)
+ return
+ if(!B.has_chemicals(chemical_cost))
+ return
+ . = ..()
+
+/datum/action/innate/horror/mutate
+ name = "Mutate"
+ desc = "Use consumed souls to mutate your abilities."
+ button_icon_state = "mutate"
+ blacklisted = TRUE
+ category = list("horror")
+
+/datum/action/innate/horror/mutate/Activate()
+ to_chat(usr, span_velvet(span_bold("You focus on mutating your body...")))
+ B.ui_interact(usr)
+ return TRUE
+
+/datum/action/innate/horror/seek_soul
+ name = "Seek target soul"
+ desc = "Search for a soul weak enough for you to consume."
+ button_icon_state = "seek_soul"
+ blacklisted = TRUE
+ category = list("horror","infest")
+
+/datum/action/innate/horror/seek_soul/Activate()
+ B.SearchTarget()
+
+/datum/action/innate/horror/consume_soul
+ name = "Consume soul"
+ desc = "Consume your target's soul."
+ button_icon_state = "consume_soul"
+ blacklisted = TRUE
+ category = list("infest")
+
+/datum/action/innate/horror/consume_soul/Activate()
+ B.ConsumeSoul()
+
+/datum/action/innate/horror/talk_to_host
+ name = "Converse with Host"
+ desc = "Send a silent message to your host."
+ button_icon_state = "talk_to_host"
+ blacklisted = TRUE
+ category = list("infest")
+
+/datum/action/innate/horror/talk_to_host/Activate()
+ B.Communicate()
+
+/datum/action/innate/horror/toggle_hide
+ name = "Toggle Hide"
+ desc = "Become invisible to the common eye. Toggled on or off."
+ button_icon_state = "horror_hiding_false"
+ blacklisted = TRUE
+ category = list("horror")
+
+/datum/action/innate/horror/toggle_hide/Activate()
+ B.hide()
+ button_icon_state = "horror_hiding_[B.hiding ? "true" : "false"]"
+ UpdateButtonIcon()
+
+/datum/action/innate/horror/talk_to_horror
+ name = "Converse with Horror"
+ desc = "Communicate mentally with your horror."
+ button_icon_state = "talk_to_horror"
+ blacklisted = TRUE
+ var/mob/living/O
+
+/datum/action/innate/horror/talk_to_horror/IsAvailable()
+ if(owner.stat == DEAD)
+ return
+ return TRUE
+
+/datum/action/innate/horror/talk_to_horror/Activate()
+ var/mob/living/O = owner
+ O.horror_comm()
+
+/datum/action/innate/horror/talk_to_brain
+ name = "Converse with Trapped Mind"
+ desc = "Communicate mentally with the trapped mind of your host."
+ button_icon_state = "talk_to_trapped_mind"
+ blacklisted = TRUE
+ category = list("control")
+
+/datum/action/innate/horror/talk_to_brain/Activate()
+ B.victim.trapped_mind_comm()
+
+/datum/action/innate/horror/take_control
+ name = "Assume Control"
+ desc = "Fully connect to the brain of your host."
+ button_icon_state = "horror_brain"
+ blacklisted = TRUE
+ category = list("infest")
+
+/datum/action/innate/horror/take_control/Activate()
+ B.bond_brain()
+
+/datum/action/innate/horror/give_back_control
+ name = "Release Control"
+ desc = "Release control of your host's body."
+ button_icon_state = "horror_leave"
+ blacklisted = TRUE
+ category = list("control")
+
+/datum/action/innate/horror/give_back_control/Activate()
+ B.victim.release_control()
+
+/datum/action/innate/horror/leave_body
+ name = "Release Host"
+ desc = "Slither out of your host."
+ button_icon_state = "horror_leave"
+ blacklisted = TRUE
+ category = list("infest")
+
+/datum/action/innate/horror/leave_body/Activate()
+ B.release_victim()
+
+/datum/action/innate/horror/make_chems
+ name = "Secrete chemicals"
+ desc = "Push some chemicals into your host's bloodstream."
+ icon_icon = 'icons/obj/chemical.dmi'
+ button_icon_state = "minidispenser"
+ blacklisted = TRUE
+ category = list("infest")
+
+/datum/action/innate/horror/make_chems/Activate()
+ B.secrete_chemicals()
+
+/datum/action/innate/horror/freeze_victim
+ name = "Knockdown victim"
+ desc = "Use your tentacle to trip a victim, stunning for a short duration."
+ button_icon_state = "trip"
+ blacklisted = TRUE
+ category = list("horror")
+
+/datum/action/innate/horror/freeze_victim/Activate()
+ B.freeze_victim()
+ UpdateButtonIcon()
+ addtimer(CALLBACK(src, .proc/UpdateButtonIcon), 150)
+
+/datum/action/innate/horror/freeze_victim/IsAvailable()
+ if(world.time - B.used_freeze < 150)
+ return FALSE
+ else
+ return ..()
+
+//non-default abilities, can be mutated
+
+/datum/action/innate/horror/tentacle
+ name = "Grow Tentacle"
+ desc = "Makes your host grow a tentacle in their arm. Costs 50 chemicals to activate."
+ button_icon_state = "tentacle"
+ chemical_cost = 50
+ category = list("infest", "control")
+ soul_price = 2
+
+/datum/action/innate/horror/tentacle/IsAvailable()
+ if(!active && !B.has_chemicals(chemical_cost))
+ return
+ return ..()
+
+/datum/action/innate/horror/tentacle/New()
+ ..()
+ START_PROCESSING(SSfastprocess, src)
+
+/datum/action/innate/horror/tentacle/Destroy()
+ STOP_PROCESSING(SSfastprocess, src)
+ return ..()
+
+/datum/action/innate/horror/tentacle/process()
+ ..()
+ active = locate(/obj/item/horrortentacle) in B.victim
+ UpdateButtonIcon()
+
+
+/datum/action/innate/horror/tentacle/Activate()
+ B.use_chemicals(50)
+ B.victim.visible_message(span_warning("[B.victim]'s arm contorts into tentacles!"), span_notice("Your arm transforms into a giant tentacle. Examine it to see possible uses."))
+ playsound(B.victim, 'sound/effects/blobattack.ogg', 30, 1)
+ to_chat(B, span_warning("You transform [B.victim]'s arm into a tentacle!"))
+ var/obj/item/horrortentacle/T = new
+ B.victim.put_in_hands(T)
+ return TRUE
+
+/datum/action/innate/horror/tentacle/Deactivate()
+ B.victim.visible_message(span_warning("[B.victim]'s tentacle transforms back!"), span_notice("Your tentacle disappears!"))
+ playsound(B.victim, 'sound/effects/blobattack.ogg', 30, 1)
+ to_chat(B, span_warning("You transform [B.victim]'s arm back."))
+ for(var/obj/item/horrortentacle/T in B.victim)
+ qdel(T)
+ return TRUE
+
+/datum/action/innate/horror/transfer_host
+ name = "Transfer to another Host"
+ desc = "Move into another host directly. Grabbing makes the process faster."
+ button_icon_state = "transfer_host"
+ category = list("infest", "control")
+ soul_price = 1
+ var/transferring = FALSE
+
+/datum/action/innate/horror/transfer_host/proc/is_transferring(var/mob/living/carbon/C)
+ return transferring && C.Adjacent(B.victim)
+
+/datum/action/innate/horror/transfer_host/Activate()
+ if(transferring)
+ transferring = FALSE
+ to_chat(src, span_warning("You decide against leaving your host."))
+ return
+
+ var/list/choices = list()
+ for(var/mob/living/carbon/C in range(1,B.victim))
+ if(C!=B.victim && C.Adjacent(B.victim))
+ choices += C
+
+ if(!choices.len)
+ return
+ var/mob/living/carbon/C = choices.len > 1 ? input(owner,"Who do you wish to infest?") in null|choices : choices[1]
+ if(!C || !B)
+ return
+ if(!C.Adjacent(B.victim))
+ return
+ var/obj/item/bodypart/head/head = C.get_bodypart(BODY_ZONE_HEAD)
+ if(!head)
+ to_chat(owner, span_warning("[C] doesn't have a head!"))
+ return
+ var/hasbrain = FALSE
+ for(var/obj/item/organ/brain/X in C.internal_organs)
+ hasbrain = TRUE
+ break
+ if(!hasbrain)
+ to_chat(owner, span_warning("[C] doesn't have a brain!"))
+ return
+ if((!C.key || !C.mind) && C != B.target.current)
+ to_chat(owner, span_warning("[C]'s mind seems unresponsive. Try someone else!"))
+ return
+ if(C.has_horror_inside())
+ to_chat(owner, span_warning("[C] is already infested!"))
+ return
+
+ to_chat(owner, span_warning("You move your tentacles away from [B.victim] and begin to transfer to [C]..."))
+ var/delay = 30 SECONDS
+ var/silent
+ if(B.victim.pulling != C)
+ silent = TRUE
+ else
+ switch(B.victim.grab_state)
+ if(GRAB_PASSIVE)
+ delay = 20 SECONDS
+ if(GRAB_AGGRESSIVE)
+ delay = 10 SECONDS
+ if(GRAB_NECK)
+ delay = 5 SECONDS
+ else
+ delay = 3 SECONDS
+
+ transferring = TRUE
+ if(!do_after(B.victim, delay, target = C, extra_checks = CALLBACK(src, .proc/is_transferring, C), stayStill = FALSE))
+ to_chat(owner, span_warning("As [C] moves away, your transfer gets interrupted!"))
+ transferring = FALSE
+ return
+ transferring = FALSE
+ if(!C || !B || !C.Adjacent(B.victim))
+ return
+ B.leave_victim()
+ B.Infect(C)
+ if(!silent)
+ to_chat(C, span_warning("Something slimy wiggles into your ear!"))
+ playsound(B, 'sound/effects/blobattack.ogg', 30, 1)
+
+/datum/action/innate/horror/jumpstart_host
+ name = "Revive Host"
+ desc = "Bring your host back to life."
+ button_icon_state = "revive"
+ category = list("infest")
+ soul_price = 2
+
+/datum/action/innate/horror/jumpstart_host/Activate()
+ B.jumpstart()
+
+/datum/action/innate/horror/view_memory
+ name = "View Memory"
+ desc = "Read recent memory of the host you're inside of."
+ button_icon_state = "view_memory"
+ category = list("infest")
+ soul_price = 1
+
+/datum/action/innate/horror/view_memory/Activate()
+ B.view_memory()
+
+/datum/action/innate/horror/chameleon
+ name = "Chameleon Skin"
+ desc = "Adjust your skin color to blend into environment. Costs 5 chemicals per tick, also stopping chemical regeneration while active. Attacking stops the invisibility completely."
+ button_icon_state = "horror_sneak_false"
+ category = list("horror")
+ soul_price = 1
+
+/datum/action/innate/horror/chameleon/Activate()
+ B.go_invisible()
+ button_icon_state = "horror_sneak_[B.invisible ? "true" : "false"]"
+ UpdateButtonIcon()
+
+/datum/action/innate/horror/lube_spill
+ name = "Lube spill"
+ desc = "Makes you spin around and flail slippery lube around you. Costs 30 chemicals to activate."
+ button_icon_state = "lube_spill"
+ chemical_cost = 30
+ category = list("horror")
+ soul_price = 1
+ var/cooldown = 0
+
+/datum/action/innate/horror/lube_spill/IsAvailable()
+ if(cooldown > world.time || !B.has_chemicals(chemical_cost) || !B.can_use_ability())
+ return
+ return ..()
+
+/datum/action/innate/horror/lube_spill/Activate()
+ B.use_chemicals(30)
+ cooldown = world.time + 10 SECONDS
+ UpdateButtonIcon()
+ addtimer(CALLBACK(src, .proc/UpdateButtonIcon), 10 SECONDS)
+ B.visible_message(span_warning("[B] starts spinning and throwing some sort of substance!"), span_notice("Your start to spin and flail oily substance everywhere!"))
+ var/spins_remaining = 10
+ B.icon_state = "horror_spin"
+ while(spins_remaining > 0)
+ playsound(B, 'sound/effects/blobattack.ogg', rand(20, 30), rand(0.5, 2))
+ for(var/turf/open/t in range(1, B))
+ if(prob(60) && B.Adjacent(t))
+ t.MakeSlippery(TURF_WET_LUBE, 100)
+ sleep(5)
+ spins_remaining--
+ if(!B.can_use_ability())
+ return TRUE
+ B.icon_state = "horror"
+ return TRUE
+
+//UPGRADES
+/datum/horror_upgrade
+ var/name = "horror upgrade"
+ var/desc = "This is an upgrade."
+ var/id
+ var/soul_price = 0 //How much souls an upgrade costs to buy
+ var/mob/living/simple_animal/horror/B //Horror holding the upgrades
+
+/datum/horror_upgrade/proc/unlock()
+ if(!B)
+ return
+ apply_effects()
+ qdel(src)
+ return TRUE
+
+/datum/horror_upgrade/New(owner)
+ ..()
+ B = owner
+
+/datum/horror_upgrade/proc/apply_effects()
+ return
+
+//Increases chemical regeneration rate by 2
+/datum/horror_upgrade/chemical_regen
+ name = "Efficient chemical glands"
+ id = "chem_regen"
+ desc = "Your chemical glands work more efficiently. Unlocking this increases your chemical regeneration."
+ soul_price = 2
+
+/datum/horror_upgrade/chemical_regen/apply_effects()
+ B.chem_regen_rate += 2
+
+//Lets horror regenerate chemicals outside of a host
+/datum/horror_upgrade/nohost_regen
+ name = "Independent chemical glands"
+ id = "nohost_regen"
+ desc = "Your chemical glands become less parasitic and let you regenerate chemicals on their own without need for a host."
+ soul_price = 2
+
+//Lets horror regenerate health
+/datum/horror_upgrade/regen
+ name = "Regenerative skin"
+ id = "regen"
+ desc = "Your skin adapts to sustained damage and slowly regenerates itself, healing your wounds over time."
+ soul_price = 1
+
+//Doubles horror's health pool
+/datum/horror_upgrade/hp_up
+ name = "Rhino skin" //Horror can....roll?
+ id = "hp_up"
+ desc = "Your skin becomes hard as rock, greatly increasing your maximum health - and odds of survival outside of a host."
+ soul_price = 2
+
+/datum/horror_upgrade/hp_up/apply_effects()
+ B.health = round(min(B.maxHealth,B.health * 2))
+ B.maxHealth = round(B.maxHealth * 2)
+
+//Increases melee damage to 20
+/datum/horror_upgrade/dmg_up
+ name = "Sharpened teeth"
+ id = "dmg_up"
+ desc = "Your teeth become sharp blades, this mutation increases your melee damage."
+ soul_price = 2
+
+/datum/horror_upgrade/dmg_up/apply_effects()
+ B.attacktext = "crushes"
+ B.attack_sound = 'sound/weapons/pierce_slow.ogg' //chunky
+ B.melee_damage_lower += 10
+ B.melee_damage_upper += 10
+
+//Expands the reagent selection horror can make
+/datum/horror_upgrade/upgraded_chems
+ name = "Advanced reagent synthesis"
+ id = "upgraded_chems"
+ desc = "Lets you synthetize adrenaline, salicyclic acid, oxandrolone, pentetic acid and rezadone into your host."
+ soul_price = 2
+
+/datum/horror_upgrade/upgraded_chems/apply_effects()
+ B.horror_chems += list(/datum/horror_chem/adrenaline,/datum/horror_chem/sal_acid,/datum/horror_chem/oxandrolone,/datum/horror_chem/pen_acid,/datum/horror_chem/rezadone)
+
+//faster mind control
+/datum/horror_upgrade/fast_control
+ name = "Precise probosci"
+ id = "fast_control"
+ desc = "Your probosci become more precise, allowing you to take control over your host's brain noticably faster."
+ soul_price = 2
+
+//makes it longer for host to snap out of mind control
+/datum/horror_upgrade/deep_control
+ name = "Insulated probosci"
+ id = "deep_control"
+ desc = "Your probosci become insulated, protecting them from neural shocks. This makes it harder for the host to regain control over their body."
+ soul_price = 2
+
\ No newline at end of file