diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm
index 320027a3d94c..9fd1ca1db8b2 100644
--- a/code/__DEFINES/clockcult.dm
+++ b/code/__DEFINES/clockcult.dm
@@ -104,7 +104,7 @@ GLOBAL_LIST_EMPTY(all_scripture)
//Eminence defines
/// How many walls can be superheated at once
-#define SUPERHEATED_CLOCKWORK_WALL_LIMIT 20
+#define SUPERHEATED_CLOCKWORK_WALL_LIMIT 30
//misc clockcult stuff
@@ -136,4 +136,4 @@ GLOBAL_LIST_EMPTY(all_scripture)
#define ARK_SCREAM_COOLDOWN 600
/// The percent of servant over living players before they enter hardmode and have a warp penalty on non-clockwork tiles
-#define SERVANT_HARDMODE_PERCENT 0.2
\ No newline at end of file
+#define SERVANT_HARDMODE_PERCENT 0.2
diff --git a/code/modules/antagonists/clockcult/clock_items/integration_cog.dm b/code/modules/antagonists/clockcult/clock_items/integration_cog.dm
index 654f22535553..5ec7e0637a72 100644
--- a/code/modules/antagonists/clockcult/clock_items/integration_cog.dm
+++ b/code/modules/antagonists/clockcult/clock_items/integration_cog.dm
@@ -6,12 +6,14 @@
desc = "A small cogwheel that fits in the palm of your hand."
clockwork_desc = "A small cogwheel that can be inserted into an open APC to siphon power from it passively.
\
It can be used on a locked APC to open its cover!
\
- Siphons 10 W of power per second while in a powered APC.
\
- Siphons 5 W of power per second while in an unpowered APC."
+ Siphons 20 W of power per second while in a powered APC.
\
+ Siphons 10 W of power per second while in an unpowered APC."
icon_state = "wall_gear"
w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
var/obj/machinery/power/apc/apc
+ var/watts_per_second = 20
+ var/depowered_multiplier = 0.5
/obj/item/clockwork/integration_cog/Initialize()
. = ..()
@@ -28,11 +30,13 @@
else
STOP_PROCESSING(SSfastprocess, src)
else
+ var/power_adjust = watts_per_second / 5
var/obj/item/stock_parts/cell/cell = apc.cell
if(cell && (cell.charge / cell.maxcharge > COG_MAX_SIPHON_THRESHOLD))
- cell.use(1)
- adjust_clockwork_power(2) //Power is shared, so only do it once; this runs very quickly so it's about 10 W/second
+ cell.use(2)
+ adjust_clockwork_power(power_adjust) //Power is shared, so only do it once; this runs very quickly so it's about 10 W/second
+
else
- adjust_clockwork_power(1) //Continue generating power when the cell has run dry; 5 W/second
+ adjust_clockwork_power(power_adjust * depowered_multiplier) //Continue generating power when the cell has run dry; 5 W/second
#undef COG_MAX_SIPHON_THRESHOLD