diff --git a/yogstation/code/game/gamemodes/infiltration/infiltration.dm b/yogstation/code/game/gamemodes/infiltration/infiltration.dm index 2de509da515c..829f852b3129 100644 --- a/yogstation/code/game/gamemodes/infiltration/infiltration.dm +++ b/yogstation/code/game/gamemodes/infiltration/infiltration.dm @@ -52,8 +52,8 @@ if(INFILTRATION_ALLCOMPLETE) SSticker.mode_result = "major win - objectives complete" if(INFILTRATION_MOSTCOMPLETE) - SSticker.mode_result = "semi-major win - most objectives complete" + SSticker.mode_result = "minor win - most objectives complete" if(INFILTRATION_SOMECOMPLETE) - SSticker.mode_result = "minor win - some objectives complete" + SSticker.mode_result = "neutral - some objectives complete" else SSticker.mode_result = "loss - no objectives complete" diff --git a/yogstation/code/modules/antagonists/infiltrator/team.dm b/yogstation/code/modules/antagonists/infiltrator/team.dm index 3a7ac9fb1179..4365ee64e1a3 100644 --- a/yogstation/code/modules/antagonists/infiltrator/team.dm +++ b/yogstation/code/modules/antagonists/infiltrator/team.dm @@ -52,11 +52,11 @@ if (INFILTRATION_SOMECOMPLETE) var/static/list/messages = list( "Better than a complete fluke, I guess.", - "Nowhere near the smoothest operation I've ever seen, but it was okay.", - "We did it, but we didn't get everything. We'll get it next time." + "I'm going to have to pull some strings to make sure we don't get a pay cut for sub-par preformance.", + "I suppose it wasn't a complete waste of time at least..." ) - parts += span_marooned(span_big("Infiltrator Minor Victory")) - parts += span_bold("The Syndicate infiltrators completed some of their objectives successfully!") + parts += span_marooned(span_big("Neutral victory")) + parts += span_bold("The Syndicate infiltrators completed some of their objectives, but not enough to win.") flavor_message = pick(messages) else var/static/list/messages = list( @@ -151,11 +151,11 @@ else objectives_failed++ - if(objectives_failed == 0 && objectives_complete > 0) + if(objectives_failed == 0 && objectives_complete > 0) //Complete all, and fail none, big win! return INFILTRATION_ALLCOMPLETE - else if (objectives_complete > objectives_failed) + else if (objectives_failed == 1 && objectives_complete > 0) // Fail one, but complete the rest, still pretty good! return INFILTRATION_MOSTCOMPLETE - else if((objectives_complete == objectives_failed) || (objectives_complete > 0 && objectives_failed > objectives_complete)) + else if((objectives_complete == objectives_failed) || (objectives_complete > 0 && objectives_failed > objectives_complete)) //Fail almost all of them, not very good... return INFILTRATION_SOMECOMPLETE else - return INFILTRATION_NONECOMPLETE + return INFILTRATION_NONECOMPLETE //You completely failed, you suck.